Through time the girl puzzle - 天镜的北极星



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Add to wish list now!!

"Dream Rhythm" is an addictive rhythm game.

Simple operation, beautiful songs, bring you a dreamy flow experience.




Game features

10 beautiful songs

Including Chinese, Japanese, Korean, Russian and English. Multiple styles, different experiences.



Simple operation

Only 2 buttons are needed to play the game. Anyone can get started quickly.



Each song contains 3 difficulties

Play the simple mode easily, practice in the normal mode, and finally challenge the hard mode!



♪Score leaderboard

Try to get a higher score and leave your name on the leaderboard!

Faunamorph - Marangon_Productions
Hi everyone!
The demo for Faunamorph has just been updated to version 0.7.4, fixing lots of bugs and making small tweaks!

Here are the patch notes for the update:

Visuals
  • ✨ Added particles to when projectiles hit something
  • 🗺️ Fixed Main Hub’s minimap showing a wrong room connection
  • 👾 Improved contrast between Sludgeswipe and background

Gameplay
  • 🏹 The velocity of ranged attacks has been increased
  • 🥊 The knockback caused by the player has been decreased

Bug Fixes
  • 💾 Save Station now enables the player’s input once again
  • 📺 Changing the resolution doesn’t spits out an error anymore

Other Updates
  • 🎥 Improved transitions between rooms
  • 💻 The developer's console has been accidentally added in the previous patch. It’s been removed now
Train Valley 2 - Vauban


Hello friends! Every Friday 17:30 UTC/GMT - we hold a “Let’s play together” competition. During next 24 hours everyone is welcome to try and score the best time in a preselected level. Join our Discord server and keep Discord running while playing — your results will be automatically published in the #lets-play-together channel. You need to get 5 stars to qualify.

Glittering prizes include:
1) Top 3 winners receive one random card each. Collect 18 locomotive cards and advance to next set of 8 all new cards! Complete that second set and enter a final tier of 12 rare cards! Assemble all cards from all tiers and receive a special prize. Easy!
2) Every player registered by our Discord bot has a chance to get a card. The number of cards depends on the number of participants: one additional card for every 10 train connoisseurs on the list. More players means more prizes!
2.5) One non-Champion from the top 10 gets a Challenger Card - introduced along with 12 new loco cards from Myths And Rails and Editor's Bulletin!



Visit our Discord server (#lets-play-together channel) to learn more.

A level we are playing this week is
https://steamcommunity.com/sharedfiles/filedetails/?id=3347467974

Now open your game - the link is right there in the main menu.

Good luck everyone!
10:30am
Wizard101 - mbrown


Woahhhhh, what if all of Krokotopia had these graphics? 👀
Climbing: Zhuzhu - SMALLFIREGHOST
Click the link, download, and PLAY DEMO! You can't wait to try it!

Demo:
https://drive.google.com/file/d/1tH7xl-zZd9X8APK6ev8eOUd5mhq9Bg-S/view?usp=sharing
10:28am
The Seven Awakenings: I Randall - CatSoulStudios
Hello.

We regret to inform you that we have to retire our game The Seven Awakenings: I Randall. We have too many projects on the go. We are considering a series for I Randall, but we need to make room in our calendar. We will be sharing new announcements with you.
Tales from The Dancing Moon - DjMonkey


Greetings travellers!

I'm happy to announce that Tales from The Dancing Moon is now on sale through the spooky season! From now until the end of October!

This means you have plenty of time to snatch up the game for your Steam library with a 20% discount!

And don't forget - there's also a free demo you can play before deciding to purchase!

I'm also happy to bring a small patch to the game, read below for more details!



0.9.23

This small patch addresses some recent feedback and bugs, mostly related to achievements. Enjoy!

Updates
  • A new achievement has been added for reaching over 10,000 points in the "Tiles from The Dancing Moon" mini-game.
  • After some consideration, a number of high-target achievements have been adjusted to better match the expected playtime between average to loyal players:
    • The Master Hunter achievement target has been reduced to 300.
    • The Master Fisher achievement target has been reduced to 300.
    • The achievement for reaching 10 years in Illisor has been reduced to 5 years.
Bugfixes
  • Fixed an issue where the player could get stuck within a campsite in the Dewiland Meadows.
Click here for previous patches.



If you're spending this Halloween at the Dancing Moon then feel free to share your spooky screenshots on social media or the Discord server!

For example, Izzi - one of my most loyal followers of the game - took this screenshot recently showcasing the free placement build system using some spooky trees and jack-o-lanterns.



Hope to see you at The Dancing Moon! 🌙

- DjMonkey

https://store.steampowered.com/app/1782420/Tales_from_The_Dancing_Moon/
10:18am
Goldenheart - Millenniapede Audio Video Club
We'd like to thank everyone who has tried our demo so far and especially those who have gone out of their way to provide feedback!

We've got our work cut out for us for in the coming weeks but there were a few popular requests that we were able to fulfill on the fly.

Namely,

-The tutorial level has been removed from the demo. *
It is a very simplistic tutorial and many players don't need it when the controls are available for reference on the pause menu, preferring expedited access to the actual gameplay.

*this could corrupt your save slot if you already created it but never completed the tutorial. Simply delete your slot and create a new one.


-The archery animations have been updated and fixed.

The alignment of the arrow when nocked has been centered and no longer fluctuates from side to side with the characters' movement.

-A small crosshair has been added to the HUD
Mostly to improve the ability to aim the arrows but we are trying out having it displayed at all times, since it also accurately represents the sword sweeps and invisible traces for the action button.

-The velocity of the arrow has been more than doubled.

This is a parameter we play around with a lot. We use a very realistic physics equation for the arrow. The question remains, how reealistic do we want the bow to be? The 3d model is based off an ancient scythian hunting bow which, in reality, wouldn't have a huge amount of power. However, In my personal testing, I am finding the higher velocity arrows to be more fun and easier to aim.

-The rate of fire has also been slightly increased for archery.

***

The URL for demo feedback form: (there's also a button within the demo to access this form)

google form: demo feedback

***

thanks again,
MAVC
Ninano: Dream Ranch - Nabi
New feature - Help app (Tutorial enhancement)
There were many opinions that the tutorial did not provide enough information, so I added a help app to supplement this.

Information available in the Help app is unlocked according to the game progress.
You can check game-related information at any time by opening the Help app.

Those who were playing the game before may feel that the help opens at a somewhat unexpected time, but the help app is not forced to open very often, so please read it lightly and move on.

In this version of the Help app, I have put the text translated with a translator, and I am currently translating it to a translation company. As soon as the translation is complete, I will replace the text.

Bug fix
Fixed the screen shaking differently than intended when you first go to the mine entrance.

Next update goal
I would like to prioritize game optimization and bug fixes.
It is better than before, but I received reports that the game slows down overall when you raise a lot of animals. I will improve it so that it does not slow down even when you have a lot of animals.
In addition, there are times when there is a short lag in the middle, so we will improve this along with the above issue if possible.
10:11am
AboFlah-intelliFinish - obada alnakib
New Update
...

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