Trine 2: Complete Story - Valve
v1.10 - December 20, 2011

Technical:

- fixed bouncy + dynamic objects blocking ("flying animation" on mushrooms etc)
- fixed Thief and Knight cursors sometimes missing (Happy Holidays, Jukka! :) )
- fixed Wizard's objects breaking underwater (now allowed)
- fixed standing on the edge of hatches
- fixed experience orbs spawned by enemies sometimes flying into the sky (now directed to the player)

Controllers:

- fixed jump double binding (W/space) issue
- fixed menu slider usage on gamepads

Usability:

- fixed ESC/return in Join online game menu
- fixed some menu texts (localization)

Mac:

- fixed Mac fonts during cutscenes
- fixed some black planes (not all) that appear on some Macs

Trine 2: Complete Story - Valve
v1.09 - December 15, 2011

Technical:

- added Alt+F4 support
- added WindowTitleBar user option for hiding the title bar in windowed mode (only available in options.txt)
- fixed a couple of crashes

Controllers:

- tweaked server list when using a gamepad

Multiplayer:

- fixed listing of full games in the server list

Mac:

- fixed Brightness slider in Visual Settings

Trine 2: Complete Story - Valve
Trine 2
v1.08 - December 14, 2011

Technical:

- added framerate cap (Visual Settings -> FPS cap)
- fixed several crashes
- fixed Bonecrusher AI which couldn't hit the player in certain situations
- fixed swimming problems
- fixed Visual Settings menu reset to reset all options properly
- fixed some stuttering issues (e.g. on ATI CrossFire)
- fixed getting damage incorrectly when blocking falling rocks with the shield

Multiplayer:

- added full games to server list
- fixed chat messages disappearing when upgrade menu was opened
- fixed chat to support Russian (and other Unicode) characters properly
- fixed character change issues in online multiplayer when using keyboard + mouse
- fixed server list profile button problems (changes join logic to be mouse double click instead of single click)
- fixed framerate issue with the scrollbar (server list)
- fixed removing first player in the host game / game settings menu (not allowed anymore)

Controllers:

- added support to override binds
- added support to turn off USB HID and XInput device detection (options.txt)
- fixed Thief's jump/climb up on rope issues
- fixed user binds deletion (now only deletes actual user binds, not everything in UserBinds directory)
- fixed swimming up on gamepads (pressing jump to swim up now works)
- fixed mouse cursor not being in the right place after input reset (Controller Config menu issue mostly)

Usability:

- added user interface hide toggle to F11
- hides the GUI (incl. menu & subtitles) for a few seconds for e.g.
screenshot purposes
- added a menu option to disable tooltips
- added a menu option to configure GUI size
- added a menu option to reduce the input lag (as opposed to options.txt)
- added Enter as menu navigation selection binding
- added user option HideAimIndicators which hides the players' aim indicators
- added a menu option to reset Control Settings menu

3D (NVIDIA 3D Vision):

- increased Stereo 3D Separation range in Visual Settings menu
- fixed player depth UI in Stereo 3D mode

Mac:

- added resolution detection to Mac launcher (2560x1440 should work)
- added support for vibration/rumble on gamepads and Xbox 360 Controller (with Colin Munro's drivers)
- fixed (possibly) some lighting issues on some Macs

Trine 2: Complete Story - Valve
v1.07 - December 9 & 12, 2011
************************

Technical:

- added error message when render target creation fails
- added support for more mouse buttons in Configure menu
- added gamepad vibration multiplier support to options.txt

- fixed net sync issues (Jumbo Frames)
- fixed multiple crashes
- fixed save game corruption upon incompatible version (multiplayer)
- fixed Configure Controls menu to work properly with DirectInput pads
- fixed saving the last used controller for the first local player
- fixed default gamepad names
- fixed gamepad binds loading issue
- fixed various localizations

- tweaked loading screen; controller does not change anymore

- Mac: file deletion fix (Reset to default button)
- Mac: Xbox 360 Controller now works (but is not configurable yet)

30 Kas 2011
Trine 2: Complete Story - Valve
Trine 2 Beta 7th update 30 November 2011 (v1.05):

Major improvements:

- improved graphics rendering to provide better framerate
- GPU overheating issues may increase; please see forums for more information

Technical:

- fixed some possible rendering resolution initialization issues
- fixed game launch problems on Windows XP
- fixed resolution reduction issues on Mac
- fixed black experience vials on Mac
- fixed weapon change name being empty sometimes
- fixed fonts on Mac
- fixed Hammer getting stuck to walls and other places

Multiplayer:

- added scroll bar to server list in the Join Online Game menu
- fixed Steam caching friend lobby infos
- fixed treasure chest opening animations in multiplayer

Usability:

- tweaked Controller Configuration and Host Game menu layouts
- changed character GUI to 2/3rds in 3D Stereo mode

18 Kas 2011
Trine 2: Complete Story - Valve
Trine 2 Beta 4th update 18 November 2011:

Major improvements:

- added the Beta for Mac
- added support for NVIDIA 3D Vision

Technical:

- fixed several issues with controllers
- fixed minor things in the Launcher (resolutions, refresh rate choices update, background image disappear)

Multiplayer:

- fixed the Knight's shield "leaking" with high latency
- fixed Wizard animation not always being restored in the Tutorial in a multiplayer game
- fixed "Hosting Online Game" and "Connecting" message screens issues
- fixed toggling Multiple Mice & Keyboards option causing a controller disconnection
- fixed controller hintmessages not being shown for the local player properly
- changed text chat to not break words

Usability:

- added ability to change controller type in the Game Settings/Host Game menu
- added Network Settings menu
- added Microphone menu
- added version number to Main Menu
- added support for ESC to close loading screen window

14 Kas 2011
Trine 2: Complete Story - Valve
Trine 2 Beta 3rd update 14 November 2011:

Major improvements:

- added controller configuration

Technical:

- added framerate counter (options.txt in %APPDATA%/Trine2, set "ShowFPS" to true)
- added graphics quality options (low-end settings work)
- fixed several "sky models" (seams etc)
- fixed several grappling hook target helpers
- fixed physics/animation timing if framerate dropped below 30
- fixed various issues for non-wide resolutions (incl. shadow projection)
- fixed a crash related to ending a multiplayer game
- fixed a crash related to exploding barrels
- fixed sound effects being muted after resuming the latest save
- fixed Knight's animation sync
- fixed Achievement detection for air flow
- fixed Upgrade menu (Monster levitation/Charge popup reset; ESC logic; texture color bleeding/stripe)
- fixed Pause menu "(B) Return" button add for PC (for gamepads)
- fixed Gameover menu failsafes
- fixed controller breakdown if changed on the fly in the Tutorial
- fixed grappling hook issues (visualization/animation)
- fixed a mouse wheel direction problem
- tweaked minor things in Forlorn Wilderness; static collisions, camera areas

Multiplayer:

- improved network throttling
- fixed ice shattering effect not being displayed for clients
- fixed players warping to wrong position (0,0,0) when dying in a multiplayer game
- fixed random frame rate drops during a multiplayer game
- fixed "ghost lobbies" appearing in the lobby list
- fixed server list pinging

Usability:

- changed upgrade menu bind to TAB (used to be I)

Misc:

- added a couple of credits

Trine 2: Complete Story - Valve
Trine 2 Beta update 1 November 2011:

General improvements:

- online text chat now accepts longer sentences, displays client numbers properly, and works better in general
- game now uses/saves the settings from the Launcher during first startup (this was due to missing AppData/.../Trine2 folder)
- 4:3 displays now uses slightly different FOV that should make sure no unintended graphics are shown (outside of the the actual art)

Technical fixes:

- added Steam minidump information (map + position) for easier debugging
- fixed "invisible players" issue/crash
- fixed a crash related to firewall blocking
- fixed a user interface potential crash ("ButtonCatcher")
- fixed a crash related to Hail of Arrows Achievement
- fixed a myriad of potential crashes
- fixed multiple minor under-the-hood issues
- fixed Profile button in the menus
- fixed "Recently played with" list entries
- fixed Delete profile button
- fixed missing skull texture in Forlorn Wilderness
- fixed Hail of Arrows Achievement unlocking
- fixed multiplayer lobby list a bit
- fixed/added Wizard's introduction scene effects
- fixed a few grappling hook "helpers"
- fixed the snake's targeting a bit
- fixed "Report this to the programmers" error(s)

Usability fixes:

- added ping to lobby list
- added note about data corruption if detected
- added Esc to close the Upgrade Menu
- fixed tooltip for using the Inventory (default: I)
- fixed "Ready!" and "Press Start" buttons in local multiplayer menu (now they can't be clicked)
- fixed Windowed mode issues (icon, ignore Alt/F10 special key stuff)
- fixed videos/logo images on non-wide resolutions to be letter-boxed instead of stretched
- changed "Push to Talk" voice chat button to R (used to be Q)

Trine Enchanted Edition - Valve
Updates to Trine have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Trine
  • Support for Leopard OS (10.5.8.)
  • Support for new MacBook Pro 13" models with Intel graphics
Trine Enchanted Edition - Valve
Updates to Trine have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Trine
  • Adds support for iZ3D
  • Adds European Portuguese language (text-only)
  • Adds Romanian language (text-only)
...

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