Totally Accurate Battle Simulator - contact@rockpapershotgun.com (Matt Cox)

Video games have been simulating battles since 1873, but none of them have the same reverence for historical authenticity as Totally Accurate Battle Simulator. It’s an upcoming physicsy fightfest where you pit hordes of samurai, trebuchets and chicken men against mishmashes of rival units – not to be confused with Totally Accurate Battlegrounds, a spinoff battle royale game where you shoot stuff yourself rather than watching from above.

It won’t be out for a while, but in the meantime you can (and should) feast your eyes on the dev videos below. William Nylund has been revolutionising warfare with snake guns and shield fans.

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Totally Accurate Battle Simulator - contact@rockpapershotgun.com (Alice O'Connor)

Take the open-world loot-o-murderhiking of Playerunknown’s Battlegrounds, add wacky physics, then sprinkle over a few actually quite good ideas, and you might have something like Totally Accurate Battlegrounds, a game I’ve been enjoying more than I’d expected. It’s janky, wait times for a round are huge, and it won’t replace Plunkbat in my heart, but it’s free its first few days so hey, you may as well grab it before it costs $5.

It’s also one of the few games containing my three favourite FPS features: mixed-weapon dual wielding; seeing your own legs and body when you look down; and physics so goofy that you can boost yourself by jumping then firing at the ground. (more…)

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