Dokimon: Quest - yano

Hey guys! I'm so happy to announce today that we will be releasing a Steam version of MonTaker Maker, also known as "MonMae" later this year!

This version of MonMae will let you build games completely in-engine, and upload, download, share and play games all right within Steam! Please check out the Steam page below and give it a wishlist to support us ♡

https://store.steampowered.com/app/2555470/MonTamer_Maker/Additionally, we are working on some small updates for Dokimon: Quest, so if you have any suggestions, requests, or even just any fun ideas, please leave them here! Maybe we'll implement some of them ;)

If you enjoyed Dokimon: Quest please give it a review so that we can keep making sequels and new games! As the sole developer that worked on Dokimon completely by myself I would appreciate it so much^^

You can review Dokimon from the steam page, even just a few words really helps put our game back into the algorithm and back to getting seen by new players :)

https://store.steampowered.com/app/2019300/Dokimon_Quest/

That's all for now, but we will be back soon!

Don't forget to leave your suggestions below, I will be reading each and every one of them !!!

Lustful Apocalypse - Demon Alter Studios

Survivors! Strap in, because this is a game-changing update — literally. You’ll need to start a new save due to some core system changes, but trust us, it’s worth it! Here's what's new in the wasteland:


🚨 Game-Breaking Changes (Fresh Save Required)

We've overhauled some deep mechanics, so your old saves won’t be compatible. Time to start fresh and dive back into the madness!


🏠 Brothel Rework Bonanza
  • New Brothel Scene + Props – More to see, touch, and... admire.

  • Brothel Save & Load Overhaul – Your pleasure palace now saves properly!

  • Brothel Level UI – Track your progress and upgrades like a true madam/master.

  • Global Brothel Event Manager – Dynamic events now influence your brothel’s day-to-day.


💃 Characters & Animations
  • New Female Brothel Model – With spicy animation data to match.

  • New Male Brothel Model – Equal opportunity eye candy!

  • Burny Joins the Brothel – With brand-new dialogue options (yes, they’re fiery).


📲 Cloud-Based Game Progression
  • Coins, Gems, Level & XP Now Saved to the Cloud

  • No More Local Save for These Stats – Safer and smoother.


🛠 Backend & Visual Polish
  • Brand-New Login Screen – Sleek, sexy, and secure.

  • New Game Saved Popup – Know when your journey’s locked in.

  • Added New Loot Drops from Monsters – Defeat, loot, repeat!


🌐 Web & API Revamp
3:58pm
Biorage - Ecliptica

Hello there!

Biorage 1.2 is out now with a small fix that completely changes a level.

Chapter 4 level 1 had an annoying light rendering bug. Turns out it was a simple fix!

Patch note:

- fixed chapter 4 light glitch by changing setting flashon from 1 to 0 in the game's .ini file.

Update size: 2.5MB

3:56pm
Demining - Karba
Bug Fix
- Fixed a bug where lightning storm and/or rain-weather could start when exiting a dungeon of any kind.

  • Also snuck in a new feature where the siren can sound at random times after sunset, which spawns random empowered enemies around the world.
Left By Angels - stefanzet #PEPSI
- Fixed loud sounds
- Now, some jumpscare can't be missed, it will automatically move the camera on them!
- New textures added at Ferentari Map!
3:52pm
Oaken Tower - Bocary
Patch v0.2.5
Greetings, Oaklings

🔸Item library added to the game!

🔸29 new potions added to the game.

In the future, it will be easier to obtain potions through the upcoming Witch items. For now, it is only from certain encounters.

🔸When you discover an item, you can now see the sell price of each item.

🔸If you already have 1 of an item in the shop, it will light up green.

Balance:

🟡Dagger Manual has been completely reworked and is now called Tome of Blades.

Rare | 40 gold | 15 DMG | 30% crit | 2.5s cooldown | "Start of Combat: If you have at least 4 daggers, gain +4 bonus multicast.". //Dev comment: The old dagger manual was too limiting in future item design. This rework spawns the new midgame dagger tempo build.

🔴Value Potion: 15 gold --> 25 gold.

🔴Midas Diary (Epic): 40 gold --> 50 gold.

🟢Topaz Spear (Epic): 8 bleed --> 10 bleed | 5.2s cooldown --> 5s cooldown | 45 gold --> 40 gold.

Encounters:

🟢Shieldbearer: Both options buffed.

🟢Salesman discount license (right option): gain 10 gold --> 15 gold.

🟢Carmen - Walk on Water: Gain +800 health --> gain +1000 health.

🟢Added a new lucky roll for Carmen.

🟢"Regular Stock" from potion seller now has 2 additional weapon-buff potions that can be gained.

Other:

🔸Added a sound cue for when reroll price goes up.

🔸Reroll price increase now happens after 15 rolls instead of 10, but the increase is increased from +1 --> +2.

Fixes:

🔸Potions now show a "Sale!" sign if they are on sale.

🔸Venom Flask now correctly says "+2 poison" in its infobox.

🔸Fixed a visual bug with chest rewards in the battle against The Oak.

🔸Life Essence was accidentally removed from the item pool and has been re-added.

🔸Fixed a bug where you could sell an item without losing it.

//Bocary

Legume Of Zeldoom - its.ramzi
improved gamepad support
Unnamed Space Idle - Sylv
Standard post major patch fixes >.> <.<

  • Improved Veil Piercer tooltip describing the boost
  • Fixed Fleet auto run improve glitching out
  • Fixed Warp task in the 75 task list not finishing properly
  • Fixed some Fleet contribution nodes being in wrong state in 5th Galaxy
The Complex: Expedition - Isar Adessa

Contract Rush DX - Figburn

July 30th! That's the day, mark it on the calendar!

Anyway, onto the devlog:

On this day 5 years ago, Melon and I released Contract Rush, a short action web game that we had created as part of a personal game jam. Somehow, the game did pretty dang good! It's a little simple and rough around the edges, but I think the hook and style was enough that people generally enjoyed their time playing it.

We had then thought "Okay, this is a simple concept that we can expand to a few more levels and release on steam. We can even add a few more playable characters! surely we can finish it in 6 months!"

And thus started a 4 year journey that is finally coming to a close...

Now with 6 main levels, intro and ending level, revisit quests for all main levels, 5 playable characters, 24 drinks, 2 endings, and 29 sub-contract levels... the game will be released JULY 30TH, 2025.

It will run you a crisp $20 bill, though it should have a launch discount set up! Frankly quite the steal in today's game market... Some testers DID suggest a $30 price tag, but I'd rather have many people play the game for cheaper, than fewer for more expensive. Also I rarely buy games past 20 bucks so i have to make a game I'D BUY!

We seriously hope you all enjoy the game when it releases, it's been a labor of love for so long and theres a LOT put into it. As you might've seen in the trailer, the FIFTH and final playable character was revealed, Bullet! She is a powerhouse character that rides in a mech, and uses a heavy sniper rifle for powerful charge shots.

She's one of the trickiest characters to learn, but also one of the most rewarding! The game is set up to where it's very fun to hop back into levels on a second playthrough as different characters, as they all approach the game differently. Her inclusion is one of the latest, and so I've been enjoying replaying a lot of the older content as a brand new character. Changes the whole thing up!

Also, one more thing to reveal before launch...

Contract Rush DX: Art Contest

July 16th - July 29th

We will be holding a fanart contest for the game, over on the site Newgrounds!

Submissions will start on the 16th, and end as soon as it hits the 30th. Then, we will judge the entries and reveal the winners at the same time as I post a "game released" devlog on Newgrounds on the 30th!

Prizes are not yet fully decided, but there will be game keys! The contest officially starting on the 16th is just so there's time for us to prepare for it (and you could even prepare your drawing ahead of time), so make sure to wait until then to post your drawing on Newgrounds.

More details on this (such as the tag to post art with, and additional character references) to come on the 16th!

CLOSING THOUGHTS

Who woulda thought we'd actually make it to this day... The game is, as I'd put it, 99.6% complete. Everything is in, it all works, and is just receiving some final bits of polish on top.

Somehow, we got it pretty close to being done a while before launch, so it actually ISN'T a month full of crunch leading to release day. Our crunch was the months leading to today, but July should hopefully be pretty chill!

Thank you for waiting so patiently, playing the demo, playing Mission Sin, or even just watching from the side lines.

I hope the game pleases everyone!

- Figburn

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