AI2U: With You 'Til The End - dracaena.bot

We just speedran this patch for two very good reasons:

  • To finally introduce Russian and German localization (BIGGEST YANDERE SHOUT-OUT to our incredible volunteer translators!)

  • And of course, to squash all the bugs reported by Steam and http://itch.io players!

Our translators truly went above and beyond delivering thoughtful work much faster than we planned for–the love and knife-sharp-precision they brought into every line is so real! If you’re playing in Russian or German and catch any UI oddities, please report them as bugs so our dev team can handle them accordingly.

And speaking of bugs: Huge thanks to our forever-epic players for digging through the levels, the Atrium, and beta mods to help us polish things up. After 454+ days of bug hunts, you’re the reason AI2U reels like a home worth coming back to so you can vibe with your favorite NPCs and/or escape their wrath.

Read on for full patch details, including various bug fixes and improvements to remove friction from hugs.

Localization
  • Added full text and text-to-speech support for German and Russian.

  • Added localization support for future inbox messages.

  • Updated localizations to ensure NPCs tell item names correctly across all supported languages.

Gameplay Adjustment
  • To avoid clipping animations from mismatched character placement, NPCs won't initiate hugs on uneven ground (such as steep stairs).

Visuals

Mod

  • Updated modded model texture display.

Level 1

  • Updated the lobby and stairway areas for enhanced ambience.

Level 2

  • Updated the Witch’s character model texture.

  • Adjusted item placements on the basement bookshelf.

Level 3

  • Updated the Hologram Assistant’s angry animation.

UI/UX

General

  • Updated the trust level emojis for all NPCs.

Level 2

  • Updated the UI for the necklace puzzle box.

Audio

Tutorial

  • Updated the blue parrot’s voice.

General

  • Updated sound effects in all levels.

  • Updated sound effects for common interactions.

  • Updated some UI sound effects.

Bugfixes

General

  • Fixed an issue where players were unable to sit in a chair previously used by an NPC.

  • Fixed an issue where the input method would remain active while moving when typing in Chinese or Japanese.

The Atrium

  • Fixed an issue where the Witch and the Hologram Assistant would incorrectly use the Catgirl’s error dialogue instead of their own.

  • Fixed an issue where angered NPCs leaving during a hug in chat-only mode could softlock players in the hugging state.

  • Fixed an issue where the Catgirl occasionally had a different voice in chat-only mode.

Level 1

  • Fixed an issue that prevented the Catgirl from attacking during the angry chasing sequence.

Level 2

  • Fixed an issue where the Witch’s model would sink into the carpet.

  • Fixed an issue where the Witch would sit in incorrect or awkward locations.

  • Fixed the Witch’s model clipping issue in ending animations.

  • Fixed a bug where the Witch’s eyebrows turned white after recovering from anger.

  • Removed invisible investigable objects in kitchen areas.

  • Fixed an issue where the "Escape Together" ending animation camera could sometimes clip into bushes.

Level 3

  • Fixed an issue where pressing Q while being chased by monsters caused the dialogue UI to appear on the ending summary page.

Mod

  • Fixed an issue where modded models were unable to attack in Level 1.

  • Fixed an issue where the mod feature did not function in Level 2.

  • Fixed an issue where modded models could not initiate hugs.

  • Fixed a bug that caused mirrored modded models to appear simultaneously in chat-only mode.

Known Issues

The following is on the dev's radar to address in future patches:

  • Mod: Ending animation voicelines do not play when using modded models.

Strife Lords - Evilous

Purchase Strife Lords today!

SolForge Fusion - Lucas L

Thank you so much for taking time to fill out our survey!

Some of your top request:
54% - Achievement update issues
46%- Website displaying Tooth and Nails Card Images
36%- Instances of game freezing after undo
36%- Update to Pipwicks UI
30%- Make playing betrayers and legendries more exciting
30%- Create a toggle for foil cards

While most of these aren't going to be implemented this patch they are things we have raised awareness on and will look to update in the following patches.

Updates for this patch:
-Larger triggers and changes to how triggers are displayed
-Fixed scenario where players could softlock themselves in the tutorial
-User's last used deck will be the one that is displayed when user logs in
-Updates to loading screens and shortening of durations
-Faster creature death animations -New menu and battle music
-Fixed bug where flipping a solbind creature counted as moving it, triggering things like Glacior
-Fixed bug where players could undo killing a creature with Endless Hunt on it after opposing player selected a warrior to reanimate
-Better communication on about ban time, reason, and appeal process
-Fixed bug that would take you to a menu with no buttons

Next patch we will have a handful of bug fixes related to cards and achievements. We are also continuing our investigation into issues with the game freezing.

Parisian Brasserie Simulator - Quark Studios

Hello everyone,

Today, a small devlog for a small feature... but one full of charm!

An old European tradition, inherited from Greco-Roman customs, says that tossing a coin into a fountain brings good luck. In Parisian Brasserie Simulator, we wanted to pay tribute to this popular superstition.

So now, you'll be able to throw coins into the fountain. And if you do it regularly, every day, luck might just smile upon you. With a bit of persistence, you'll have a chance to receive a small gift in return: some money, discreetly credited to your account at midnight.

Make it a habit to toss in a coin or two each day. Who knows what fortune awaits?

💡 Some news:

We’re getting very close to the Early Access release. A date will be announced very soon. And good news: the demo will be fully updated just before the Early Access launch, giving you a sneak peek much closer to the final version.

Lastly, I wanted to say thank you. We’ve just passed 8,000 wishlists on Steam. A year ago, I could never have imagined reaching such a milestone with my very first game.

See you soon, my fellow brasserie managers 🍷🥖

2:12pm
Hello Kitty Island Adventure - NIKOinfulleffect

The Paper Parade is here on Friendship Island with its colorful Paper Crafts and its fabulous Float. Decorate the Paper Parade Float with everyone’s help and learn about their favorite crafts and way to celebrate.

Glow Journey - GROAHHH
Key features

Added the brand-new Adventure Mode

⭐ New boss introduced in Adventure Mode

⭐ 15 new Steam achievements, with a permanent bonus granted every 5 unlocked

⭐ New spell: "Glitch", temporarily disables enemy functionality

Even more features

  • Improved passive descriptions, now clearly displaying the stats they grant

  • You can now select upgrades using the same keys as your spells

  • Lasers now have a maximum length limit

  • New passive: "Cooldown Reduction", shortens spell cooldowns

  • New effect: "Enemy Orb Wipe", destroys all enemy orbs currently in the level

  • Fixed enemy overlap issues

  • Reduced enemy group sizes to avoid near-impossible scenarios

  • Revamped menu interface for smoother navigation

  • Passive and spell upgrade progress is now displayed

  • Minor performance optimizations

For more details, post suggestions, report bugs and much more, join Glow Journey's Discord server: https://discord.com/invite/UFSu6354ky

Golgalian - topoftheyear

Hello fellow Pilots! Flip up your hatch for some air, we got news!

The launch date for Golgalian is June 24th for the premium price tag of $1! There will be a modest launch discount through much of the Summer Sale to see you sated if you want to buy it alongside a bunch of other cool games.

The demo has been a cool success, and we're happy to see people enjoying a taste. As some of you may have noticed: it's hard! The demo is running at a higher difficulty to give a fuller experience than what you can expect of the full game at the very beginning, but ramps up to quickly. The demo will remain up for awhile, so you Next Fest enjoyers can take your time.

Here's the state of the full game at launch:

  • 6 power ups

  • 4 enemy types

  • 1 boss with 4 attacks and 6 destructible parts

  • Endless levels

  • 5 Steam Achievements

  • 158 Github commits

The patch notes for Version 1.0 are as follows:

Added:

  • Steam integration: rich presence

  • Steam integration: achievements

  • The side black bars can now be filled with art, togglable in the settings

Changed:

  • Leaderboard will now default to your Steam username when available, and submitting an empty name will use it as a form of quick entry

  • Game will hide the mouse when a controller is in use

  • Fixed an issue where closing the options from in-game will lose controller focus, requiring mouse input to regain focus

  • Game will now pause when opening the Steam overlay

Removed:

  • Paulie

We'll catch you again on the flipside, Pilots!

-Atael

Astra Sentinel - somnambulistgames
  • Fixed an issue where buildings would not construct properly unless they were selected.

  • Resolved a bug that prevented Dark Matter from being collected under certain conditions.

  • Fixed a bug that blocked shields and turrets from being deployed.

Please restart your game to apply the update. Let us know if you encounter any other issues!

Russian Fishing 4 - Levo


- Fixed: Some players could not log into the game because the game client recognized the entered name as invalid.

- Corrected the calculation of the trophy rating. The recalculation will occur when the next trophy is caught.

- Rod holders have been added to the boat on Elk Lake.

- Fixed: Experience for catching white crappie was awarded incorrectly.

Moonstone Island - the.sand
Fishbo fixed some stuff for us!

  • Fixed Steam overlay and controller connectivity issue
  • Fixed Holo colors in Save/Load menu
  • Fixed wrong Holocolors during Spirit evolution cinematic
  • Disabled the warp whistle in the medallion
...

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