The Night Shift - ZombeeDeath
The clock is ticking.

If you jump in before release, you’ll get free bonus content as a thank-you for supporting the game during Early Access. No strings, no extra cost, just a reward for being here early.

Supporter Pack includes:
  • Exclusive Mission - The Reporter

  • Exclusive Mannequin Skins and Hats

  • Access to extra items each shift.

Read more about the pack here

The Supporter Pack becomes a separate purchase of US$5, when The Night Shift leaves Early Access on August 7th.

https://store.steampowered.com/app/2468610/The_Night_Shift/

LCF1 - Red-Mug-Coffee
Game Improvements
  • Increased player walking speed across all scenes for a smoother experience.

  • Bin Minigame

    - Added outline to trash objects to make them easier to distinguish.

  • Camera Minigame

    - Increased button size for easier interaction.

    - Balanced the pulling force of the green box to feel more responsive and fair.

  • Pull-Up Minigame

    - Made the pull-up challenge in the "A Final Showdown" quest easier to complete.

Bug Fixes
  • Fixed an issue where disconnecting during the Cafe Minigame early in the game would cause the next conversation with Molly to get stuck.

  • Fixed a bug where, on 21:9 ultrawide monitors, the Settings UI would become unresponsive.

Caliber - marfonia

The maintenance is over, and the game is available! We've released a small hotfix that corrects a number of issues.

Below, you can find the full list of changes:

  • Fixed a bug that caused the game to freeze on the operator setting screen before a battle.

  • Marksman Sztylet: upgrade #8-1 has been reworked. Now, it increases armor penetration by 10% (instead of increasing headshot and body shot damage).

  • Marksmen Sztylet and Diablo: while the ability is active, they can now fire only single shots from their primary weapons.

  • M4A1: fixed an incorrect collimator sight display in the weapon preview window.

  • Practice mode: fixed a bug that caused the Ready button to not work properly on the operator setting screen while being in a fireteam.

尸姬之梦 - pumpkin

首先提一嘴,我们的摩点页面开启啦,大家可以给尸姬大人点一点那个小红心吗~

然后就是重头戏啦!游戏全新版本将于明日更新!

新版本包含:角色语音+2个挑战关卡+6个新随从+战胜CG!

欢迎大家前来体验呀~

.

摩点链接:https://m.modian.com/idea/10469.html

Struggler - Pain
  1. Optimize startup loading
  2. Optimize the damage performance of the combustion bottle to enemies
2:20am
Maiden And Lord - liming9964

Dynamic Update Announcement (requires client update):

1. Optimized some Chinese voiceovers

2. Optimized some ruins scenes

3. Added R6 Lord Equipment crafting recipes to the Blacksmith

4. Added a batch of Lord Equipment Treasure Books to the Item Treasure Book (increases farming benefits)

5. Added 150 activity points in Lord Silver Coins for daily and weekly quests

6. Added chat with heroes to friend chat

7. Optimized some new player guides

Gambonanza - Blukulele
🧩 Patch 0.10.3 is live!

Aloha everyone!

New patch is up and brings a loooot of small (and some big) bug fixes, plus a few changes following your feedback 💛

Let's dive into it 👇


🐛 Bug Fixes
⚙️ Gameplay
  • Fixed: We could bypass Polgeisha with the Pause Menu

  • Fixed: Valhalla gave the same 2 pieces if 2 different pieces fell

  • Fixed: Valkyrie Gambit activated without letting you place the Queen

  • Fixed: Elite pieces didn't lose protection if two pieces fell at the same time

  • Fixed: Lifeline Gambit didn’t trigger when selling a piece

  • Fixed: Lavender Gambit spawned the capturing piece instead of the captured one

  • Fixed: Castling Gambit only triggered after moving a rook instead of any piece

  • Fixed: Spamming left click allowed illegal moves

  • Fixed : Continuing a saved game resets Limited Edition Gambit's sell value

  • Fixed : Promotion with Super Hero Cap's Cap Gambit not displaying promotion buttons

  • Reworked: Entire piece detection logic to avoid the tutorial bug some of you encountered.

    I couldn't reproduce it after this, so I assume it's fixed — but I’m still keeping an eye on it!

👀 Visual & UI
  • Fixed: Dragon Egg description in the shop

  • Fixed: Wrong preview of some pieces in certain situations

  • Fixed: Switching multiple tiles didn’t update the visuals correctly

  • Fixed: Judith Polgeisha's fans were overlapping

  • Fixed: CRT filter auto-enabled after restart

  • Fixed: Game Over stats screen showed incorrect values

  • Fixed: Threat (pat) detection with knight pieces was inaccurate

  • Fixed: Shop overlap with pieces sell value

  • Typos fixed in:

    • Recruiter Hat description

    • Aphrodite description

    • White Crown description

    • Valhalla description

🧠 Stability
  • Fixed: Seraphin's Gambit caused weird interactions (null reference errors)

  • Fixed: Tiles that could crumble... crumbled forever 💀


✨ Small Updates & What’s Next!
🔒 No more soft resets!

The game now saves each of your moves instantly during play!

Once a move is played… it’s played for good 😈

Say goodbye to soft resets 👋

🔥 Removed (for now)
  • The Morphing Gambit and Chosen One Gambit have been temporarily removed.

    They caused too many issues, I want to take the time to refactor them properly!

⚠️ Quality of Life
  • The "!" threat effect now triggers right from turn 1

  • Add more info on Gambits on Mouse Over.


🚨 About the Mac bug & next updates

This is the last update for this playtest, unless:

  • I find a fix for the Mac capture issue affecting some players

  • Or someone finds a blocking bug that makes the game unplayable


🔮 Looking ahead…

Thank you all so much for sharing your ideas, your frustrations, and your unique ways to play!

It helped me see that some Gambits are very (too?) strong. I love how they’re being used, and I won’t nerf them to the ground.

Instead, I’m planning to tweak them, keep their soul and fun gameplay, but add a little twist I’m keeping secret for now 😏

I’m thinking about:

  • Apocalypse Gambit

  • Valhalla Gambit

  • Chicken Gambit

Other Gambits that are on my radar but that will get a different treatment:

  • Lemmong’s Gambit

  • Warlock’s Gambit

  • Weird Pot’s Gambit

  • Bribe’s Gambit

  • White Crown’s Gambit

Don’t get me wrong, I LOVE how those Gambits works! I just want to make the game more fun and balanced by tweaking them without changing their core mechanic!

And lastly, the Gambler Gambit felt a bit too powerful… I’ve moved it from Epic to Legendary. Let’s see how it goes!


⚠️ Important note:

After the update, some in-progress runs might be corrupted due to changes in the save system…

Sorry about that🙏

Thanks again for playing and being part of this adventure.

You’re helping shape the game more than you think 💛

Let me know if something breaks!

Otherwise, enjoy the new patch 😄

- Blukulélé

Log Drive Runner - ProudCamelGames
Update 6th of August 2025 -- fixed hiscore-list with new system, updated localizations. Build is now 64-bit only.
Myths and Legends - artificialworldsltd
- Completed translations.
- Added the Lion Rider unit for Persia. ( replacement for the Pegasus Rider )
Warhammer 40,000: Rogue Trader - Starrok
Lord Captains, today we are releasing another post-release update that improves your experience with the Lex Imperialis expansion, adds some new dialogue options, a hefty chunk of new mechanical content for the Overseer and fixes a number of bugs and problems.

As usual, consoles will receive this update with a possible delay up to 24-48 hours.

Please be aware of the plot spoilers below!

Highlights:

  • Added 20 (!) new talents and features for the Overseer to boost its synergy with origins and first tier archetypes;
  • Added some new reactivity bits and dialogue options;
  • Operative’s Exploits are no longer consumed by dodged, parried and blocked attacks;
  • Fixed the bug with Yrliet’s romance sending the player to Quetza Temer;
  • Fixed the issue with inability to select the last two party members during the preparation phase on console and controller UI;
  • And more!

Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches.

Patch Notes:

System and stability

  • An incorrect autosave at the Palace of Justice could cause the game to softlock when loaded - fixed;
  • Removed the invisible unit that prevented the combat from continuing at the Lower Tunnels;

Narrative

  • Fixed a widely reported bug with Yrliet’s romance where instead of her inner world, you would get teleported to Quetza Temer;
  • Added new reactivity bits to the player’s origin at Leethus, Thassera and the Heartless;
  • Added another, more neutral dialogue option to continue the romance with Solomorne that does not involve ordering him to continue the affair;
  • Added two new dialogue options to personally execute the governor at Thassera, one of them Heretical;
  • Solomorne’s nightmare cutscene has received minor improvements;
  • Some descriptions no longer forget which of Solomorne’s hands is augmented;
  • Fixed a case of missing speaker at Rykad Philia in the dialogue with Winterscale;
  • Minor adjustments to the dialogue with the Servo-skull Swarm;
  • Fixed narrative inconsistencies in the epilogues for Solomorne and the Arbites;
  • Glaito will no longer occupy the bath forever after inviting Solomorne there once;
  • The Heartless mission retained the old difficulty after being moved to the beginning of Act II - this was fixed and the enemy stats will be now more appropriate;
  • Reinforcements in the final battle in the Lex Imperialis DLC will now always correctly reflect the player’s narrative decisions;
  • Fixed a case where it was possible to get the dialogue about the fate of the Heartless twice;
  • Fixed a case of incorrect speaker in a dialogue with Chorda on Footfall;
  • Fixed a bug that caused the hearing in Abelard’s second quest to never begin;
  • You can now choose to delay the conversation with the Adeptus Arbites, rather than instantly being forced into it after arriving to Dargonus;
  • Maive has received multiple additional versions of her portraits to reflect the player’s decisions about her and the consequences of the events at Thassera;
  • If you decide not to deal with Solomorne’s problems on the voidship right away, Ravor and Vigdis will now properly offer new dialogue options to come back to this discussion;

Mechanics

  • Exploit stacks are no longer used up if the hit was dodged/parried/blocked;
  • Exploits now only provide bonus damage to attacks and not other damage sources;
  • Degraded Defence had its description clarified that the number of stacks increases the damage done by a %, not a flat amount;
  • The Cyber-Mastiff's claws now should correctly be present and equipped even in the rarest cases for people that still had them missing after the last update;
  • Arbitrator’s Public Sentencing talent will no longer proc during the preparation round;
  • Debuff from Falconry now correctly applies until the end of the round;
  • The Cyber-Eagle now goes Soaring even at the end of the extra turn given to its Overseer;
  • Psyber-Raven’s Purification Discharge is now complemented by a new feature that also connects the enemies it damaged to each other for 1 round: any damage dealt to one is also partially transferred to others;
  • A new feature was added exclusively for the Operative Overseer (Servo-skull Swarm): enemies in the Expanded area now receive Exploits automatically;
  • A new feature was added exclusively for the Officer Overseer (Servo-skull Swarm): extra turns granted in the Expanded area let you spend AP more effectively;
  • A new talent was added exclusively for the Officer Overseer (Servo-skull Swarm): extra turns granted in the Expanded area also strengthen the Overseer;
  • A new feature was added exclusively for the Operative Overseer (Cyber-Eagle): the familiar's attacks while using Obstruct Vision now also apply Exploits;
  • A new feature was added exclusively for the Officer Overseer (Cyber-Eagle): upon giving an extra turn to an ally, the Overseer also shares a bit of their familiar's key stats with them;
  • A new talent was added exclusively for the Operative Overseer (Cyber-Eagle): while Soaring, it applies Exploits to all enemies on the battlefield;
  • A new talent was added exclusively for the Operative Overseer (Servoskull Swarm): Exploits expended in the Expanded area now also make the familiar tougher;
  • A new feature was added exclusively for the Operative Overseer (Cyber-Mastiff): stay in cover to make your familiar tougher! Also, it interacts with Exploits now;
  • A new talent was added exclusively for the Operative Overseer (Cyber-Mastiff): your familiar no longer expends Exploits while still receiving bonus damage from them;
  • A new feature added exclusively for the Servo-skull Swarm familiar if Pasqal picks it: his Machine Spirit Communion is now also duplicated, centered on the Servo-skull Swarm whenever this ability is used;
  • A new feature was added exclusively for the Warrior Overseer (Cyber-Mastiff): each time they are attacked, their familiar grows in power;
  • A new talent was added exclusively for the Warrior Overseer (Cyber-Mastiff): convert your temporary wounds into pure power!
  • A new feature was added exclusively for the Officer Overseer (Cyber-Mastiff): each time an extra turn is received around the familiar, it attacks an enemy nearby;
  • A new talent was added exclusively for the Officer Overseer (Cyber-Mastiff): using Voice of Command on an ally also applies it to the familiar;
  • A new feature was added exclusively for the Soldier Overseer (Cyber-Mastiff): it works around applying and interacting with Prone more effectively;
  • A new talent was added exclusively for the Soldier Overseer (Cyber-Mastiff): it decreases the Reload cost of all allies around it;
  • A new feature was added exclusively for the Bladedancer Overseer (Cyber-Mastiff): the familiar can now Blade Dance, too!.. in a way;
  • A new talent was added exclusively for the Bladedancer Overseer (Cyber-Mastiff): the Cyber-Mastiff gains in power depending on how many Wounds its Overseer lost;
  • A new talent was added exclusively for the Officer Overseer (Cyber-Eagle): eliminating enemies that were Obstructed now restores AP and increases Resolve;
  • Volatile Servitors now correctly die after using Volatile Self-Destruct. You could say they've become more... self-destructive;
  • All features of Cinder are now consistently visible in the UI;
  • Anver Specialist now correctly uses the Stun Grenade and drops it on death;

Items

  • Added a unique Theodora’s cloak to the orbital station in the Lex Imperialis expansion;
  • The effect of High Spinner Armour will no longer proc during the preparation round;
  • Kinetic Module's damage bonus was not scaling with ranks - fixed;

Locations

  • Some traps were impossible to disarm with the assistance of a Psyber-Raven at Kiava Gamma - fixed;
  • Ulfar will now always be able to properly enter the combat with the Ambull;
  • Chairs at Thassera are no longer illusionary and now have collision enabled;
  • In rare cases, Solomorne could end up at the wrong side of the wall of fire during the boarding action - fixed;
  • Fixed a number of objects lacking textures at the Palace of Justice on PS5;
  • Fixed clipping in the cutscene of the first arrival to Footfall;
  • Loading a save on Leethus no longer sometimes sends the party under the floor;

Space

  • Clarified that Fury interceptors require a torpedo launcher to be installed;
  • Colony decisions proposed by Solomorne will now be correctly reflected in the colony chronicles;
  • One of the rumours related to the familiars didn’t appear correctly - fixed, it will now be available;

Co-op

  • It is no longer possible to select and control a pet owned by another player, which caused the UI to lock in weird ways;

UI

  • After one of the recent updates, when playing on console or with a controller, the last two members of the party could become impossible to move during the preparation round - fixed;
  • UI notifications during the combat with Sargona covered the Start Battle button;
  • On console and when playing with a controller, it is now possible to trigger the dialogue with the familiars at the captain’s quarters without activating the mouse cursor;
  • Added an icon for upgrading the service station for familiars;
  • Talents picked by the Overseer are now always displayed in their familiar's feature screen, too;

Miscellaneous

  • Replaced incorrect legacy wording for Bring It Down! in the tutorial for Cassia’s abilities with the new version;
...

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