University Days - Season 1 - Greebo Games

Hey everyone!

If you’re enjoying University Days, come join us over on Discord:

👉 https://discord.com/invite/6UtCXuRnB3

I'm hanging out there all day today — answering questions, discussing development, and chatting with the community.

Whether you want to:

  • Share feedback or ideas

  • Discuss your favorite choices

  • Get news and patch updates

  • Or just hang out with other players...

You're more than welcome!

WUCHANG: Fallen Feathers - AnimatedAnt_505
WUCHANG: Fallen Feathers – Patch 1.4 for Steam is AVAILABLE NOW! (July 26 Update)

 

Patch Notes:

• Optimizing performance issues for a certain device models

 

Once again, a huge thank you to our community for your incredible support! It means everything to the team. We’re already hard at work on our next update which features more improvements and fixes. Stay tuned for more info.

No Man's Home - troo

One common point of feedback was the lack of loot you could find in the buildings. With this new crafting system that will change. Now you can find various resources inside the buildings. Some of these resources are: Generic household supplies, fabric, pills, alcohol, duct tape, matches and many more.

Crafting system is very simple in terms of how it works. All you need is to combine two resources and it will create a more useful item.

For instance, combining alcohol with a piece fabric will give you a bandage. Combining alcohol with matches on the otherhand will result in a molotov.

We want the players to discover these recipes by trial and error. And when you discover a recipe it will be added to your recipe list. With the addittion of the crafting system, player now has to rely on scavenging resources to survive. Before this you could supply all the items with your PDA via the online shopping feature.

Shopping system was very bare bones and didn't make much sense in terms of realism. Any ordered items would just spawn in your safe house. This is no longer the case.

Now ordered items will be delivered to you via a drone. Drone delivery in the zone requires a certain set of skills and sometimes these drones don't make it back. And this essentially increases the cost of online shopping.

Feel free to share feedback!

6:23am
687 Days on Mars Playtest - Hanusiak
• Fixed remaining indicators persisting after returning to the main menu and restarting the game.
• Sleeping is now allowed when having critical stamina.
• Fixed an issue where cables could be placed on a shelf while still plugged into a device.
• Fixed quest location issues for the Tank and Battery missions.
• Updated meatball material.
6:21am
Carbrix Playtest - Redston4D
This is a small update with a few bug fixes and a few additions.

Added Cabin block(This is in place of the Spawn vehicle button)

Added LargeWheel(A larger wheel with a hitbox of 1,3,3)

Fixed Wheels falling off vehicles

Fixed Roadmap LODs

Rootin' Tootin' Lootin' & Shootin' - Raspberry Jam
  • Fireworks is no longer affected by upgrades that give extra bullets
  • Flames now work correctly with 1 Ton Weight
  • Fixed some shockwaves being the wrong size
  • Fireworks fireballs can no longer create additional fireballs when using Lightning in a Bottle
  • Fixed champions on Pimento and above difficulties not being affected by their upgrades
  • Improved Bald Eagle sprites
  • Pterodactyl shots are now homing instead of changing directions after 2 turns
  • Removed item removal from shops
  • Added champion colours to enemies that lacked them
6:17am
GunflareEpoch - ✪ su.

-add resolution setting

-fix japanese font

-fix some font bug

Knights In A Different SpaceTime - Mgreat
Fixes:
  • Fixed a rotation on the hub puzzle.

  • Increased size of objectives text.

  • Fixed a rich presence issue.

  • Unblocked the drills on level 3 so you can go between them.

  • Fixed a few rough edges on doors into buildings.

  • Added explosive rounds to Heavy Rifle MKII.

  • Fixed a glitch when opening the shops and pressing tab at the same time.

  • Added tutorial hint for capture points.

  • Fixed minigunner robots being a chill guy.

Drova - Forsaken Kin - Furious Fury
Dear Travellers of the Otherworld!

We have just released patch version 1.3.3. It contains small bug fixes, which you can read at the bottom.

There are also some news about our next project: We are currently having a poll regarding changes to the Drova art style. If you want to get involved check the poll on our Discord.

You can also find news about this in our new YouTube video. As always, the video is in German, but English subtitles are available:



Change Log
  • Fists now trigger the effects of Flowcatcher Talisman and Wind Talisman properly
  • Automatically reading the letter when looting the Strange Relic in the mine with the missing people
  • Closing off a path to the destroyed Forest Primeval directly instead after reaching the tavern
  • Fixed a collider where an unwanted Misty Step was possible
  • Fixed lots of typos
  • Fixed some colliders in the world to reduce chance to get stuck
Dustgrave: A Sandbox RPG - OwNathan

Hello Adventurers!

Welcome to another preview of Dustgrave’s Revelation Update, that we plan to release in September 2025!

Today, we’re excited to show you how we’ve completely redesigned the game’s map.

Since Dustgrave’s release, we’ve heard your feedback regarding the map size and its impact on exploration. Originally, we envisioned a vast 3D world where players could freely roam and discover locations filled with wonder. Unfortunately, the initial map proved overly large and somewhat empty, making travel feel slow and, for the lack of better words, boring.

To address that, we have significantly reworked the map, reducing its overall size by 60%. This change dramatically cuts travel times, making exploration smoother and more engaging. We’ve also increased the density of content by introducing new settlements and locations. Additionally, several areas now feature a redesigned geography, ensuring travel and exploration remain fresh and less predictable.

The other notable change the addition of Holdings, small economic hubs like farms, mines, ranches, fisheries, logging camps, inns, and more. Each Settlement now represents an entire region, with every region containing two Holdings, to better represent the local economy and prosperity.

A preview image of the new map, showing the increased density and reduced distances between landmarks.

These Holdings aren’t just decorative, they will be used for dynamic Quests and Events and influence the local economy, impacting each Settlement’s Prosperity level. Holdings also have strategic importance during warfare, with Factions trying to occupy and defend them, reflecting the gradual conquest or reclamation of territories. This addition is part of a broader economic overhaul that will enhance interactions between players, NPCs, and the game’s economy. We’ll explore these aspects further in an upcoming dev diary.

In the next Dev. Diary we will explain in depth how we added the concept of Prosperity Metrics to better track and simulate a Settlement’s economy, and how players will be able to actively influence them by stealing, sabotaging, or donating resources.

Stay tuned for more!

https://store.steampowered.com/app/2393370/Dustgrave_A_Sandbox_RPG/

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