Colt Canyon - Retrific

Howdy fellow gunslingers!

Months have gone by and I love seeing that there are still people enjoying Colt Canyon. There are also new players still joining us, which is great to see. Better late than never! Today I have a small patch for you for fine-tuning the game. Overall I am happy with the state of the game though, so not much will change any time soon.

If you are skilled enough to reach your partner but struggle on the way back you will be glad to hear though that there are some minor balancing changes there to make it less frustrating. Your partner from now on will bleed out significantly slower, giving you much more time to react. There it should also be less risky to send your partner into combat, because as long as there are still fights going on your partner will never give up now, even when downed. Combined with the slight decrease in late-game enemies overall it should've never been easier to beat the game. However, if you still struggle to even reach your partner, you might simply need some more experience with the game. Try tweaking the run settings a bit. For example beating the game once without permadeath might just be what you need. It will prepare you for regular, permadeath runs and it doesn't even disable achievements, so no shame in that at all!

This patch should be compatible with existing run save games.

This update is now available on Steam and coming asap to all other PC platforms as well. I cant give an ETA on the console port. That one might take longer or might only come with the next bigger patch should there be one.

Please find the full changelog for Update 1.3.1.4 below or on the official Colt Canyon Wiki.

Shoutout again to everyone who is playing, enjoying and promoting Colt Canyon. This is what keeps me going! If you haven't done yet please also consider leaving a positive steam review.

Changelog:
  • Landmines can now drop TNT on controlled destruction via melee hit (25% on regular, 50% on incendiary)

  • Tweaked how fast weapon aim focuses, varying more per character (Best: Eagle / Worst: Angel)

  • Buffed some player character's weapon recoil control

  • Decreased skill level and/or health of some late-game enemies

  • Nerfed bandit boss slightly by decreasing health by ~5% and increasing the amount of loot containers in the level

  • Buffed hipfire upgrade (When applied recoil reduced by additional ~20%)

  • Increased time to game over when partner got downed, preventing bleed out entirely while still in combat

  • Decreased amount of enemies in B-Levels slightly

  • Showing revive hint even with tutorials disabled

  • Fixed gamepad sometimes not working correctly when loaded from coop save

  • Fixed revive hints not showing up when loaded from save

  • Fixed object shake speed being tied to framerate

  • Fixed main menu background camera zoom being inconsistent

  • Fixed level intro animation when riding a horse

  • Fixed shop items sometimes not being automatically picked up

  • Various other minor fixes or balancing tweaks

https://store.steampowered.com/app/940710/Colt_Canyon/

Drift Shell - CarnicadeLLC
-Change Log-

New Weapons:

Multi-Missile

Flamethrower

Beam Rifle

Balance Changes:

Buffed Machine Gun Damage

Buffed Machine Gun_WA Damage and increased projectile velocity

New Feature:

3D Spatial Audio Implemented

New SFX for Machine Gun_WA

New SFX for Low Health Warning

New Loading Screen to teach the controls

New Map:

Low Orbit

Tales of Old: Dominus - mattmd

Hey everyone,

First of all, thank you so much for all the support ❤️ I’ve noticed two or three bugs that have already been fixed, and I’ll try to push an update tomorrow or the day after to make sure they don’t affect your gameplay experience 🛠️

If you’re enjoying the game and want to help us out, please consider leaving a review

It’s incredibly important right now, especially right after launch, to keep us from falling into “Mixed” territory. I’ve talked to many of you already, and it seems like most really liked the game, so your review truly means the world to me 🙌

I’m deeply grateful for all your support and I’m here to listen to any questions, feedback, or bug reports you might have 💬

By the way, there’s a dedicated Bugs & Feedback section on the Steam forums where you can post any issues you find. Some of the annoying ones have already been fixed, but please keep reporting anything new 🐞

Thanks again from the heart,
Matt ❤️

A Game About Feeding A Black Hole - thornityco

Feeders,

Andy and I set out to build a small project along the lines of,
an incremental game that made financial sense for the time we’d put in.

For myself, it has been a rollercoaster of excitement, stress, worry, and more.

I would also describe it as a rocketship, and every time we think things are calming down...BAM!

It feels like THIS GIF. Absolute chaos, want to keep going, and can't take your eyes off the moment.

Thank you for feeding the black hole. 🖤🚀

~Cory ("Thornity") from Team Black Hole

Drift Shell Playtest - CarnicadeLLC
-Change Log-

New Weapons:

Multi-Missile

Flamethrower

Beam Rifle

Balance Changes:

Buffed Machine Gun Damage

Buffed Machine Gun_WA Damage and increased projectile velocity

New Feature:

3D Spatial Audio Implemented

New SFX for Machine Gun_WA

New SFX for Low Health Warning

New Loading Screen to teach the controls

New Map:

Low Orbit

Professional Fishing 2 - MasterCode
  • Further adjustments to fish bite behavior
  • Added a new fish growth system to the game
  • Implemented a fish migration system between fishing zones
  • The Halloween event has ended
Jeff The Killer: Horror Game - egorstratu

Hello, survivors!

In this update, I'm excited to introduce a redesigned model for Jeff! He now looks more human and even creepier.

Additionally, I've made several important improvements based on your feedback:

  • Improved Audio: The sound is now more spatial, making it much easier to pinpoint where Jeff is approaching from.

  • Gameplay is More Forgiving: To give you a chance to breathe, Jeff will no longer enter certain rooms.

  • New Glitch Effect: When Jeff gets close, you'll see and hear a distinct static glitch effect on your camera - that's your cue to run!

  • Better Chance to Escape: I've slightly increased the player's speed and reduced Jeff's attack range. You now have a real chance to escape his grasp.

  • More Jumpscares: The frequency of jumpscares has been increased. Stay alert!

Thank you for your support! I hope you enjoy the changes.

Path of Exile - CommunityTeam_GGG
The Dawn of the Hunt Mystery Box microtransactions are now available for purchase in both Path of Exile 1 and 2. If you missed getting anything from opening the Mystery Boxes, now's your chance to get it!


Kirac's Vault Pass for the Keepers of the Flame League is also available for purchase!


If you need more points to finish off your Dawn of the Hunt collection, check out the new Keepers of the Flame Supporter Packs. Thank you for your support!
Kaetram - Keros

Sorry for the delay in the Halloween Event release. Unfortunately I was left without internet for the whole weekend as my ISP accidentally pinched one of the cables that transfers magical binary data to me. This update contains an enormous amount of fixes and additions, we wanted to include a few more things, but we decided to hold off on them for the next update so we have more time to polish them. Enjoy everyone!

  • Halloween Event is now active!

  • Added Giant Mushrooms.

  • Added main menu music.

  • Added monthly cosmetic set vendor.

  • Added ability to note and un-note items for ultimate ironman.

  • Added Dock to KoK.

  • Added instancing to Supreme Rabbit.

  • Added instancing to the Shade Mother.

  • Added Korean translation to the game.

  • Added ATM for ultimate ironman to exchange noted items.

  • Adding full translation for the tutorial in every language.

  • Added a US-based game-world, 1 CA, and another EU.

  • Added Lighthouse above Lakesworld dungeon, now known as the Lighthouse Dungeon.

  • Re-added ability to fill buckets from fountain/water tiles.

  • Re-added Blacksmith talking to you when trying to walk in his door.

  • Fixed roaming NPCs not roaming.

  • Fixed animations throughout the whole game.

  • Fixed cleave and explosive enchantment chances.

  • Fixed some skill guides not showing correctly.

  • Fixed getting stuck on resources spawned by bosses.

  • Fixed Stonk Exchange saying an error has occurred.

  • Fixed worldwide lag on W1 and W3.

  • Fixed stores not restocking.

  • Fixed entities not spawning sometimes (again x3)

  • Fixed combat engaging twice in a short span for mobs and players.

  • Fixed bosses displaying wrong attack style.

  • Fixed notification popup interfering with the dialogue system.

  • Fixed tutorial completing prematurely when selecting any UIM or PIM modes.

  • Fixed Coral Crisis quest not allowing you to enter the room.

  • Fixed completing quests with full inventory causing crashes under certain circumstances.

  • Fixed Rick’s Roll quest not working properly.

  • Fixed mysterious unreported issue with usernames that have underscores not showing up on the leaderboards.

  • Fixed UI buttons throughout the whole game, also adjusted bank a bit.

  • Fixed deleting account keeping account ‘logged in’ but not really and other spooky issues.

  • Fixed not being able to look up 1 or 2 character accounts.

  • Fixed items dropped in an instance appearing in the overworld.

  • Fixed Mushrooms and ores spawning in the walls.

  • Fixed client keybinds reset not working.

  • Fixed client keybinds resetting when relogging and/or improperly loading.

  • Fixed player crowns sometimes appearing even with show names off.

  • Fixed mobs not having their attack speed slowed down via freezing effect.

  • Fixed crafting and resource harvesting being able to be stacked together.

  • Fixed a pretty serious drop bug that I won't tell any of you about.

  • Fixed some minor chatbox issues with text wrapping.

  • Fixed skilling pet guild messages displaying incorrectly.

  • Fixed /r command not correctly working (sorry this one was rushed last update).

  • Fixed being able to note maximum stackable items.

  • Fixed death in wastelands not allowing others to pick up items.

  • Fixed attacking uphill at the wastelands.

  • Fixed Old Scholar not displaying items for Ironman players.

  • Fixed Zinbads still missing his ex.

  • Fixed cosmetic store not properly updating token count after purchase.

  • Fully reworked the swamps.

  • Animated even more water tiles.

  • Royal Pet now requires Fisherman’s Feast to prevent quest collision issues.

  • Orelings and Mr. Stinkhorn now have a 60 second lifespan.

  • You can now sell multiple unnoted items to the store.

  • Tweaks cleave AoE damage range.

  • Tweaks enchantment rates to be more inline with the rarities.

  • Tweaks the global drop announcements to display icons and look separate for guild chat.

  • Tweaks protect divinities again to be more efficient for all attack types.

  • Tweaks leaderboards to update every 5 minutes instead of every logout.

  • Tweaked many sprites around the map, and added many new things.

  • Tweaked warp location for Kingdom of Kaetram to be in the bank.

  • Membership system reworked.

  • Purified the Kingdom of Kaetram waters and dumped it into the swamp.

  • Re-implemented the world swapping timeout (10 seconds this time).

  • Removed the anniversary event.

  • Many miscellaneous tweaks and fixes throughout the map.

  • Game engine updated.

DWD: Drunk Wizard Dungeoneer - FyreFlight Games
We're getting playtesters in and have discovered some critical bugs! Squashed now! We are looking forward for feedback from you Drunk Wizards about what should be in our first major content update!

We want to add more spells and more potions and are also working on Multiplayer (though the ETA on that is unknown...).

Please let us know and keep delving,
Go drunk wizards! Woo woo,
FyreFlight Dev Team
...

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