7:43am
Hack and Slash Fury - juan_poder_azure
more fixes
7:40am
Qullusrent3 - ちゃちゃお嬢
Big Fix
NO EXIT - Bart
PLAYTEST IS OUT RIGHT NOW!

NO EXIT Chapter 1 and 2 are out right now!

…Or rather, they’ve actually been out for around 2 weeks already.

You may be wondering why I didn’t make an announcement here earlier. Well, giving myself some time after publishing allowed me to make extra changes, fix bugs, and polish rough edges! That’s why I think now is finally the right time to make a proper announcement here.

What’s in the Playtest?
In this playtest, you can play through the full CHAPTER 1 and CHAPTER 2. If you’re out of the loop, that’s 2 out of 3 chapters.

Currently, after a big break, I’ll be starting the long journey of developing CHAPTER 3 (c’mon, I’ve been working on this game for 3 years now, I needed a break, lmao).

But worry not! I plan to keep you updated on Chapter 3’s development as it goes on, including later in this post.

First, let’s talk about what’s actually included in the PLAYTEST.

CHAPTER 1

Chapter 1 includes around 20 minutes of gameplay and serves as a prologue to the game’s story!
In this chapter, you’ll encounter 2 chase sequences, a small boss encounter, lots of spooks, and even some exploration. It also introduces the phone’s first ability: FLASH!

This chapter also features the first and for now, only CD Disc in the game (the full release will include more).

^ ^ ^ Some cool Chapter 1 Screenshots ^ ^ ^

CHAPTER 2

Chapter 2 continues the story, introducing the main villain along with three very important characters who play a key role in the plot.

In this chapter, you'll face 3 challenging boss encounters, with funky reactive music! As well as 3 chases, some spooks, easy yet fun puzzles and fun lore!

This chapter also introduces the phone’s second ability: SONAR.

^ ^ ^ Some cool Chapter 2 Screenshots ^ ^ ^

What's up with CHAPTER 3?

Well, I can definitely make a few promises. I can’t guarantee I’ll deliver on all of them, but I’ll try, I always do!
(DONT UNBLUR IF YOU HAVEN’T PLAYED THE PLAYTEST YET)

  • Knowledge's and Chekov's relations ship expanded.

  • 2 brand-new characters, plus some returning familiar faces from both Chapter 1 and Chapter 2!

  • 4 brand-new complex areas!

  • The story will be fully finished, with a proper closure — no cliffhangers!

  • A full original score composed by my extremely talented friend, Kai “Kaiser” Ronan!

  • Dealmaker’s real name revealed …and let’s just say, he’s extremely pissed at you :3

Here's some screenshots for you all...

ALL OF THESE SCREENSHOTS ARE SUBJECTS

If you wanna be updates with the news, click these links!

My youtube channel:

YOUTUBE CHANNEL

Official Discord:

DISCORD

My TWITTER/X account:
TWITTER

Thank you for reading that annoucement, and have a GREAT day, night, evening, noon, afternoon, night, all that!

See you soon, Chekov...

METACRAFT: Arena - Zaruk

Hey everyone! Our long-awaited Alpha Test starts tomorrow!

To share your thoughts and chat with us directly, we're launching our official Discord server!

Join here: https://discord.com/invite/metacraft-arena

What's inside:
- Direct chat with the developers
- A channel for bug reports and feedback
- Regular giveaways

Come on in, we'd love to have you!

Cactus Simulator - GD

Leave any comment here and get free pre-release access to Cactus Simulator Remake. Let's go!

*For Cactus Simulator owners only. You will receive your key within 48 hours.

7:28am
Shidunzi Parkour - MixBadGun
Fixed an issue where the protected stone pier ending caused the auto-ending to malfunction.
No Name Village - touchme247
I just pushed a small update to fix a bunch of bugs you found:

Fixes:

  • Block access to future areas (it causes bugs)
  • Escaping the boss arena
  • Climbing mechanic crash (not sure if I even fixed this, but i did something)
  • Return to title in settings
  • Wrong spawn coordinates after loading
  • lingered items and mobs when game reset - purge all rooms and deleted obj player
  • stuck in cave when quit - added additional variables to save
  • save the settings for key remap
  • added spacebar key for key remap
  • fix spawn point when dying in cave
  • Debug getting stuck (you can wiggle out when you're stuck, otherwise teleport back home if you have access to the map)
  • Saving issues
  • Autosave now turned on by default

Thanks for the feedback and patience — it really helps me polish the game!
Wound Man - jefukuri

This is a minor update that fixes a few bugs related to the secrets for Artifacts and Manuscripts.

All achievements should be achievable now.

This patch addressed the following:

  • Fixed issues with secrets being visible at incorrect times for levels 105C (Eye), 110C (Pox), 113A (Beard), 126C (Aspidochelone).

  • Fixed animation issues with level 111C (Tools), 125B (Heart).

  • Fixed issues with sliders for levels 112C (Muscles), 125C (Heart).

  • Adjusted resolution level for some assets.

  • Adjusted slider cursor for clarity 119B (Arm).

  • Adjusted the manuscript overlay for 122 (WM Early), 123 (Abdomen).

  • Fixed an issue with the secret not triggering for 123C (Abdomen).

  • Other various minor bug fixes and optimizations.

7:18am
The Snackdown Playtest - Vysk0
- 2 (two) new items:
-Receipt
-Gun-Fu Cuneiform

- 1 (one) new Boss:
-G.S.C.

- 3 (three) new enemys:
-Lollipop
-Cupcake
-Shrimp

- Buffs:
-Sushi

- New Quests:
-The Cycle of Growth

- Bug fix:
-Enemy collision
Trickster Trove - OlfaMelles

When you decide to go on a Raid, remember — there will be no maps, no clues. There will only be darkness, danger, and someone else's will, waiting for your mistake. Every room here aims to confuse you. Every trap will test your focus. Every monster will be waiting for your appearance.
If you survive, you will claim the gold you so desire. If you die, you will leave your soul to everyone. A raid is simply a game with only two bets. Either you will seize someone else's wealth, or you will forfeit your own life.

...

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