12:23
Click To Continue - Basolute

Biggest change is to the Deep and the game’s ending. The Book no longer finishes the game early but instead gives a big bonus. (As a consequence, the hints on the Motivation Screen have been made more subtle.) Quite a few new panels have been added to extend gameplay, and the game now features a completely new ending. I hope you’ll like it!

List of changes:

-Added a new ending.

-Added the Opposite Button, which makes some things… opposite. (Thanks to 93svean for the inspiration!)

-Added a new rock type: coal.

-Added a Coal Generator to the Drill. It now needs coal to operate.

-Added the Sand Maker panel, which turns rocks into sand (Coffee Sand).

-Added the Opposite Clicks Capacitor, which buffers positive clicks and can release three times the amount in negative clicks.

-Added the PowerSync Chip upgrade for the Auto Unit, which adds Button Power to it.

-Added the Keypad Panel and Stain Panel, used to obtain the PowerSync Chip.

-Added the 404 Error panel.

-Added the Pixel Food panel.

-Added a brand-new original track composed by Anselme, made specially for CTC.

-Added a total click counter on the End Screen (total mouse clicks registered).

-The Laser Tower now spins 2% faster each turn.

-Modified the size and position of the Hardhat panel.

-Added a new serial number for hacking.

-Added logos on the Water Spray and Pickaxe panels to indicate where to put items back.

-Added a sound effect when the player hits the Laser from the Laser Tower.

-Added a smaller additional hitbox on the player, used for the Heist Laser mini-game.

-Added a red led on the blacklight button when it is in the off position.

-Adjusted a few laser positions in the Heist.

-Modified the Aluminum texture.

-Modified the Coffee Sand texture.

-Changed a few popup texts.

-Made new icons with different tints for Coffee Sand to differentiate buffs.

-Added a light to the Stone Press and adjusted a few colors.

-Replaced the Book’s 99.999 bonus with a +777% bonus on total Click Power.

-Blended the normal and /deep-related messages on the Motivation Screen.

-Bonuses granted by the Printer and Drill are now Button Power-based.

-Fixed the Stone Polisher texture to be compatible with the Opposite Button.

-Fixed both Books, which could be grabbed while already holding items.

-Fixed the Pickaxe turning invisible when returning to its slot after breaking the Deep wall.

-Fixed the Drill looping sound not looping properly.

-Fixed focus issues on the Terminal (hopefully).

-Modified the Japanese sentence on the Printer test page.

-Made the Tunnel Light stationary to improve performance.

-Fixed the End Screen in French.

The new version should be compatible with your current save as long as you haven’t reached the Deep. (If you had already reached the Deep in the previous version, chances are you finished the game shortly after, so it shouldn’t be a problem.)

Next update plans:
I’m planning to add new panels, improve performance, and make the Terminal more user-friendly. I’ll also be working on new translations.

Happy clicking!

Fix This House - Mike

Hello friends!

It’s been a while since my last update, and the most important thing to say is that \Fix This House\ is not abandoned. During the summer, I took a little break from development to rest and reset my mind. That pause gave me fresh energy to continue working on the game.

Right now, I’m focusing on adding full \gamepad support\. Basic controls — movement, zoom and work with blocks — are already working! I’m currently finishing the button remapping system so you can fully customize the controls to your liking.

I’m also working on supporting the most popular controllers: \X-Box\, \PlayStation\, \Steam Controller\, \Steam Deck\, and more. Each device has its own quirks, and I want to make sure everything feels smooth and natural.

A lot of work has been done already, but there’s still plenty ahead. Thank you for staying with me and waiting patiently for updates! ❤️

More news is coming soon!

AI Roguelite - AI Roguelite: AI-generated RPG
  • Fixed a few bugs related to the previous update
  • Added bug reporting feature which will pop up automatically if encountering an error, but can also be accessed manually by pressing esc and clicking the top-right feedback button in Scenario Settings.
Stellar Destiny: The Last Survivor - DoNyS
Gameplay & Balance
  • Added support for controllers (game automatically detects if a controller is in use).

  • Increased camera distance from the player character.

  • Increased mining deposit capacity from 200 to 600.

  • Increased mining default speed from 20 to 50.

  • Added indicator of player character facing direction.

  • Improved player character visibility in the center of the screen.

  • Added in-game tutorial.

Performance
  • Improved performance for:

    • Enemy animations and rendering.

    • World rendering.

    • Hit VFX.

    • Materials.

Graphics & Audio
  • Updated Sector 1 environment (new textures, repainted several areas).

  • Updated enemy sounds.

Fixes
  • Escape button behavior in menu improved.

  • Fixed boss at the end of the level (all boss phases are now achievable).


This update applies to the demo version of the game.
Follow this page for more updates and wishlist the game to support us!

Harem of Lust: Battle Cards - goldenmik77

Dive into the Succubus event in Harem of Lust. Magic intertwines with desire and every choice draws you closer to her embrace.

Surrender to the allure of the Succubus, push through new questlines, and claim limited rewards. Slip into seductive outfits, hunt exclusive drops, uncover secrets, and earn top prizes from event stages before the timer ends.

Subway Outbreak - Faciplay Studio

Hello everyone,

Sorry for the delay with the Devblog! Here are some screenshots we’ve finally updated the Rooms and the new Nests.

There won’t be a patch this time since we first need to finish building all the loot rooms and then go through a round of bug fixing.
I’m aiming to have the update demo ready by the end of this month or the beginning of next.

Thank you all for your continued support and feedback! Feel free to join our Discord i answer questions quickly there and love talking about the game.

New Version (subject to change)

12:12
Rebel Pirates - diodeldragon
New elite ships have been added.
A blacksmith has been added.
A golden cannon has been added.
Attack damage data is now affected by the profile.
The system for protecting new players has been updated.
Raid Map NPC health levels have been adjusted.
Spy has been added to the server board.
E-mail change system has been added.
NPC movement codes have been adjusted.
The coordinate system has been adjusted on the Raid Map.
The Skull and Bones event has been added.
Ma vie en rogue - snowmint359
- Game controller support completed
- Added equipment merchants
- Added yurts (innkeeper)
- Bug fixes
12:08
Cutting Grass with Nail Clippers the game - Rotwallington
- Fixed grass not growing due

Also I have made the executive decision that grass can now grow where ever in feels like.
Deserter: Prologue - Askalot

Deserter: Prologue continues to evolve under your watchful feedback and our tireless effort. Here’s what’s new:

  • Korean language localization.

  • Improved character voiceovers. Added a new voice for the elite soldier.

  • New items can now be found in houses every day.

  • NPCs react faster when they spot the protagonist: they chase or attack more aggressively and coordinate better in groups.

  • NPCs now interact with windows: they can look and shoot through them, and even climb through to continue the chase.

  • Fixed the problem where difficulty levels may not have applied properly - so if you found the game too hard on Easy or vice versa, make sure to give it another go!

Inventory UI improvements:

  • You can now sell all useless junk at once when starting a trade.

  • Tool icons now display which objects they can be used to unlock.

  • When inspecting certain consumables, you’ll see which of John’s parameters they affect (hunger, fatigue, health).

Together we strengthen the cause - your feedback is the fuel of progress. Now is the perfect time to try Deserter: Prologue, share your thoughts, and maybe even leave a review.

...

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