The Bus - Bekka [Aerosoft]

Today we're taking a look at the upcoming Hamburg DLC for The Bus! 🚌

It's still in development, but we're already checking out the repaints – and of course, we're taking them out for a spin. 🚦🗺️

Hop on board!

The Outlast Trials - RedBarrelsCM
Greetings Reagents,

We just released a minor update to address a few in-game issues.

The issues our team has fixed in this patch:
  • Fix for the icon pointer arrows being offset on consoles.

  • Fix for "Destroy the Evidence" MK-Challenge end music.

  • Fix for a crash with CPUs that don't support SSE3 instructions.

  • Fix for an infinite loading screen for players in low-bandwidth conditions with large profiles.

We appreciate everyone who’s taken the time to report issues to us. If you run into any in-game problems, don’t hesitate to join our Official 18+ Outlast Discord Server and open a support ticket to get in touch with our team directly.

See you all in the Sleep Room soon...

- Team RB

Steve's Warehouse: Physics. Roguelike. Chaos. - Salomarket

Hello Steve,

Steve's Warehouse is now available! 🍉

It's finally time to dive in and discover all the surprises this game has in store for you. I absolutely cannot wait to see your most creative combos, your perfectly filled arenas and, of course, your very very very tidy Warehouse!

To celebrate the launch, Steve's Warehouse is available with a 15% discount for the first two weeks!

https://store.steampowered.com/app/2902440/Steves_Warehouse_Physics_Roguelike_Chaos/

Full game content
  • +70 unique items, divided into item families

  • 7 different arenas and bosses to overcome

  • 7 challenges to play Steve's Warehouse in improbable ways

What's next?

It's time for Steve to take a little vacation, but patches will be deployed regularly to correct bugs. Feel free to report them directly to the Steve's Warehouse Discord server!

👽 THANK YOU 👽

Steve is eternally grateful to you for contributing to the development of the game by playing the demo and sharing your feedback. Thanks to you, many improvements in balancing have been made throughout development.

If you enjoyed playing the demo (and the full game), remember to leave a positive review on Steam! It will go a long way to helping Steve's Warehouse gain visibility.

Leave a review

See you soon,

Steve

江湖客栈-The Jianghu - 东厂丶大卫
亲爱的玩家,服务器兹定于2025年7月23日(周三)14点开始维护更新,本次更新预计60-180分钟。更新前30分钟和更新期间游戏将无法登录,请大家在更新结束之后再进行游戏,给您带来的不便敬请谅解。

优化内容:
  • 1.全民精炼活动开启,持续两周!活动期间,装备精炼至 +10 时即使失败也不会掉级。此外,所有难度的【终极六道】副本,其掉落的修罗之血、各类精魄与血玉粉尘数量提升 50%!
  • 2.开放关卡六道试炼【怨】、终极六道【欲天】、十殿轮回、轮回难度九和十;
  • 3.六道试炼的层数将随难度动态调整:六道贪为1层,六道嗔为2层,依此类推,最高六道怨为6层;
  • 4.优化了六道试炼宝箱的掉落逻辑,六道试炼宝箱必定掉落物品;
  • 5.新增了一荤山楂糖可兑换物,包括各类门票及灵宝化煞符;
  • 6.主线任务[慕火之旅]初探【雾海仙槎】新增道具奖励,已完成的玩家奖励将直接发放到库房;
  • 7.一荤处增加了[红色肚兜]的兑换;
  • 8.新增了通天榜-御将榜高级御将值计算;
  • 9.新增了坐骑-筋斗云20%诅咒抵抗;
  • 10.优化了通天宝匣生产所需的配方材料;
  • 11.优化了橙色品质通天密令-二素,通天密令-猕猴能拾取种子的功能;

修复内容:
  • 1.修复了荣耀传承系列即将开放任务无法完成的问题;
  • 2.修复了三界人龙称号在终极六道2中无法触发复活的问题;
  • 3.修复了六道通天舍翻牌无掉落的问题;
  • 4.修复了交易所上架无轮回特性小人后无法显示的问题;
  • 5.修复了华山技能真气消耗异常的问题;
  • 6.修复了家园农田种植解锁条件错误的问题;
  • 7.修复了部分轮回首领,关底精英无掉落的问题;
  • 8.修复了说书人等级没有提升累积刷新次数可以突破上限的问题;(更新后超出部分累积刷新次数将清除)
  • 9.修复了六道试炼,终极六道,十殿轮回显示关卡可掉落道具显示错误的问题;
  • 10.修复了轮回5以上难度刷新费用没有重置的问题;
  • 11.修复了【鬼方宝石1】任务无法自动接取的问题;
  • 12.修复了星盘星宿5在终极六道内无法回血的问题;
  • 13.修复了家园农田文本超框的问题;
  • 14.修复了部分生产功能内道具悬浮窗文本错误的问题;
  • 15.修复了[红色肚兜]缺少获取途径描述的问题;
  • [/h3]
    WAKFU - Tyranea

    Have you noticed? Over the years, WAKFU's content has only gotten richer. Here's what the next update has in store:

    • Nox Ultimate Boss

    • New interface, enchantment, and HUD 

    • Iop class revamp

    • A new event: Karn's Feast

    • A fight against Thalos-Kyarrelmne

    • And many more surprises to discover later!

    The Ultimate Boss Nox will be available from mid-August to give you more time to explore the update's various content.

    Log in to the game on Tuesday, July 29, to check it all out!

    7:00am
    The Panic Room. House of secrets - Evanesca


    The Puppeteer decided to play a generous game and reduced the cost of VIP status by 30%! But only for 3 days!

    🎟 What does VIP status give?
    🔸Bonus to freedom and tokens for completing rooms.
    🔸Accelerated health recovery.
    🔸Increased chances to find rare items and puzzles.
    🔸Exclusive quest chain with great rewards.

    Don't miss the chance to make your stay in the Mansion more comfortable and profitable. Time is limited - hurry up before the end of the promotion!
    Drakensang Online - m.richards
    There’s never been a better time to hack and slash your way through those grotesque monsters! For a limited time, you’ll be rewarded with a higher equipment drop rate than usual when defeating monsters.

    The Looter’s Fortune event covers all tiers and classes of gear and weapons and will be applied to all PvE areas, including Parallel World - so take part now and start crafting like a true hero!
    NosTale - Anime MMORPG - [CM] Daveius GF


    In this update we’re introducing the first new summer event for some time. Get ready for new missions, a new raid and exclusive rewards which are only available during the event.

    The event is active between 23rd July and 20th August.

    The new Lord Melonoth Raid becomes available during the event:
    • Up to 15 players
    • Percentage damage to all raid enemies
    • Raid entrance in NosVille
    • New raid mechanics
    • New fruity enemies
    • Mounts are disabled
    • Only the raid leader needs a raid seal
    • All players have their health fixed at 25,000 HP, irrespective of level, and items which increase HP have no effect
    • Playable from level 65
    • As in other raids, some skills such as Mini Jajamarus are not available
    • Healing effects such as ‘HP is increased by X% of damage given.’ are disabled
    • Receive a Fruit Token upon completion
    • New exclusive rewards such as the Gleaming Melon Stone, Watermelon Rind Hat, Advanced Fruit Research and much more!
      • Gleaming Melon Stone (a perfection stone which can be used with all specialist cards)
      • Watermelon Rind Hat (a hat which increases damage and experience gain)
      • Advanced Fruit Research (a new passive book which increases damage and defence)
    The new Time-Space Frox’s Fruit Lab becomes available with the event:
    • Can be entered from level 65 with at least 50,000 reputation
    • Can be found in NosVille
    • After completing the Time-Space you receive the Raid Seal of Lord Melonoth and Fresh Melon Rind (which increases your damage to mini-bosses and the raid boss)
    • Can be entered up to 5x per day
    • New quests have been added for the Time-Space and raid
    This event also introduces mutated monsters which have escaped. Similar to Kertos’s Shadows or Parts of Pollutus, they appear as bosses on various maps. Only one type of map boss can exist simultaneously.

    Hunt them down to receive various peculiar seeds. These can be exchanged for various items from Doctor Frox in NosVille, including:
    • Various new pets with handy buffs and the ability to collect a random item every hour from a selection of items
    • Fairy Experience Cards
    • Materials
    • And much more!
    New snacks and potions have also been added, including Sweet Mangos, Fruity Health Potions and Prehistoric Bananas.

    General Changes:
    • Mini-bosses in all raids now have a marker making it easier to target them
    • Pet and partner cooldowns no longer reset automatically after completing a raid
    • Dragons in the Land of Life are now marked on the map as bosses
    • Various translation improvements to better explain items and effects and make finding items in the NosBazaar easier
    • Fairy XP reward at the end of a raid will now be influenced by the fairy XP event.
    Bug Fixes:
    • Fixed an issue which caused pet and partner skill bars to disappear after certain actions while mounted
    • Fixed an issue where Santa Claws used the wrong text
    • Fixed an issue where the UI did not reset when using shortcuts
    • Fixed an issue where Martial Artist tokens did not have the right level
    • Fixed an issue where the Onyx Shadow inflicted normal damage on percentage objects and monsters
    Predecessor - Shalryma

    Hello Champions!

    We’re thrilled to welcome you to another round of patch notes for a major Predecessor update! We have a feeling you’re going to love this one — there’s so much to discover and enjoy.

    Here’s a glimpse at what’s coming your way:

    • A brand-new Hero: Renna, the second Hero in the Ashes of the Damned story arc

    • The grand return of the Agora map as part of the Pred Labs initiative

    • Various polish and quality-of-life improvements

    • A fresh round of balancing changes

    • …and more!

    Without further ado, let’s dive in!

    New Hero: Renna – the vengeful sorceress

    It’s only fair that Renna, who’s grown tired of playing second fiddle to her sister Yurei and living in her shadow, finally steps into the spotlight and joins the game after her more celebrated sibling.

    Renna underwent the same rigorous training as Yurei - until she chose a different path, forging a risky alliance with the Demon King of Ashkerath. This pact unlocked her true potential, transforming her into a powerful sorceress who draws her strength from the demon realm itself - and life essence of others.

    Is Renna the right fit for your playstyle? Let’s find out.

    https://youtu.be/kOOpjpVe95M

    Stats:
    • Health: 705 (+113 per Level)

    • Health Regen: 1 (+0.15 per Level)

    • Mana: 440 (+38 per Level)

    • Mana Regen: 1.3 (+0.2 per Level)

    • Attack Speed: 140 (+1.5 per Level)

    • Physical Armor: 23 (+4.4 per Level)

    • Magical Armor: 27 (+0.95 per Level)

    • Physical Power: 54 (+3 per Level)

    • Movement Speed: 680

    • BAT: 1.45

    Abilities:

    Echoes of the Damned \[Passive]:

    Effect: Entities that die near Renna have a 50% chance of leaving behind their Essence that can be consumed by moving nearby. Heroes always leave behind Essence. Essence enhances Renna's abilities directly.

    Additionally, Renna can Hover by Jumping while mid-air.

    Vow \[Basic Attack]:

    Effect: Ranged Basic Attack dealing 54 (+60% Bonus Physical Power) physical damage.

    Mortal Coil \[Primary]:

    CD: 18/16.5/15/13.5/12.

    Cost: 80/85/90/95/100

    Effect: Launch a Soul Orb that deploys upon contact with a Hero or the World. Once deployed, the Soul Orb attaches to nearby Enemy Units, Pulling them in and dealing 90/130/170/210/250 (+60% Magical Power) magical damage over 4s. 

    Renna heals for 16/18/20/22/24% of the damage she deals to targets affected by the Soul Orb, reduced to 10% effectiveness against Minions & Monsters.

    If Enemy Heroes or Minions take damage from Soul Orb while below 8% (+1% per 25 Essence) Max Health, they are Executed.

    Essence Effect: Mortal Coil’s Damage Radius is increased by 1% for every 10 Essence that Renna consumes.

    Stupor \[Secondary]:

    CD: 15/14.5/14/13.5/13

    Cost: 70

    Effect: Renna Leaps upwards and floats in the air as she prepares to launch a ball of demonic energy. Upon re-activating, or after 1.35s, Renna releases the ball.

    The ball of energy explodes upon making contact with an Enemy or Terrain, dealing 80/100/120/140/160 (+50% Magical Power) magical damage and Mesmerizing Enemies hit for 1.05/1.1/1.15/1.2/1.25s.

    Essence Effect: Stupor deals an additional 1% of the Target's Current Health as magical damage for every 15 Essence that Renna consumes.

    Soul Fire \[Alternate]:

    CD: 8.5/7.5/6.5/5.5/4.5

    Cost: 50/55/60/65/70

    Effect: Unleash 3 piercing waves of energy over 1.5s that each deal 50/60/70/80/90 (+18% Magical Power) magical damage.

    Essence Effect: Renna fires 1 additional Soulfire wave within the same duration for every 50 Essence she consumes.

    Abyssal Rift \[Ultimate]:

    CD: 130/110/90

    Cost: 100

    Effect: Renna Channels for a short duration before teleporting to her targeted location. Upon arriving, she summons an infernal singularity above herself for 5s. The singularity unleashes projectiles at all nearby Enemy Units every 0.5s, dealing 42/58/74 (+15% Magical Power) magical damage each hit. 

    Abyssal Rift’s Damage is increased by 50% against targets that are below 30% Max Health. 

    Essence Effect: Abyssal Rift’s effect duration is extended by 0.5s for every 50 Essence that Renna consumes.

    Augments:

    Communion:

    - Related Ability: Primary

    - Type: Utility / Support

    - Effect: Mortal Coil no longer Executes Enemies. Instead, Allied Heroes now also Heal themselves when damaging targets inside Mortal Coil’s effect radius, at 100% of the original Healing effectiveness.

    Netherward:

    - Related Ability: Alternate

    - Type: Shielding / Dueling

    - Effect: Upon using Soulfire, Renna gains a 40 (+40% Magical Power) Shield for 2s.

    Vital Essence :

    - Related Ability: Passive

    - Type: Increased Gold / Sustain

    - Effect: When Renna picks up Essence, she gains +5g and restores 4% Missing Health and 4% Missing Mana.

    Store News
    Skins:

    Origin Renna \[Uncommon]

    Renna, from before she sided with the Demon Realm.

    Dynasty Iggy & Scorch \[Legendary]

    It’s just… SO CUTE. It also comes with special VFX, SFX, and its own jumppad and recalling animations.

    Zechin Huntress Sparrow \[Epic]

    Sparrow reimagined as Huntress of Zechin, the neighbouring Moon to Omeda.

    Summer Fun Yurei \[Rare]

    It’s written that Koru Shinzo must enjoy her days in the sun, when the sun comes.

    Summer Fun Renna \[Rare]

    The same is true for demonic witches.

    Mountain Forge Terra \[Uncommon]

    Your favourite heavy armor warrior, in all her gold, armored glory.

    Bundles

    Origin Renna Bundle

    - Renna \[[b]Hero[/b]]
    - Origin Renna \[[b]Skin[/b]]
    - Origin Renna \[[b]Banner[/b]]
    - Origin Renna \[[b]Profile Icon[/b]]
    - Pray \[Overhead Emote]
    - Renna Premium Affinity

    Zechin Huntress Sparrow Bundle

    - Sparrow \[[b]Hero[/b]]
    - Zechin Huntress Sparrow \[[b]Skin[/b]]
    - Cobalt Zechin Sparrow \[[b]Skin Variant[/b]]
    - Zechin Huntress Sparrow \[[b]Banner[/b]]
    - Zechin Huntress Sparrow  \[[b]Profile Icon[/b]]
    - Scared \[[b]Overhead Emote[/b]] 

    Dynasty Mega Bundle

    - Iggy & Scorch \[[b]Hero[/b]]
    - Dynasty Iggy & Scorch \[Skin]
    - Kiwi Dynasty Iggy & Scorch \[Skin Variant]
    - Pomegranate Dynasty Iggy & Scorch \[Skin Variant]
    - Raspberry Dynasty Iggy & Scorch \[Skin Variant]
    - Banana Dynasty Iggy & Scorch \[Skin Variant]
    - Blueberry Dynasty Iggy & Scorch \[Skin Variant]
    - Strawberry Dynasty Iggy & Scorch \[Skin Variant]
    - Success \[Spray]
    - Clowning \[Overhead Emote]
    - Dynasty Iggy & Scorch \[Banner]
    - Dynasty Iggy & Scorch \[Icon]

    Summer Fun Mega Bundle

    - Yurei \[Hero] - Renna \[Hero] - Twinblast \[Hero] - Summer Yurei \[Skin] - Summer Fun Renna \[Skin] - Summer Fun Twinblast \[Skin] - Gunmetal Summer Fun Twinblast \[Skin Variant] - Pastel Summer Fun Twinblast \[Skin Variant[/b]]
    - Waterblast \[Spray]
    - Beach Yurei \[Spray]
    - Beach Renna \[Spray] - Summer Fun Twinblast \[Profile Icon]
    - Summer Fun Twinblast \[Banner]
    - Summer Sisters \[Banner][/p]

    PS: Summer Blast Twinblast Skin Colour variants now have their loading screen cards, too!

    Shadow Ops VFX Bundle

    Perfect fit for when you feel like appearing out of nowhere and then discreetly disappearing into shadows.

    Pricing Updates:

    We’re constantly reviewing the pricing of our in-game items to ensure we’re offering the best value possible while also considering the sustainability and longevity of our studio. 

    One element of this has been skin variants, and we’re really pleased with how well they have been received since we first started releasing them.

    Since releasing skin variants we also made it so that you can purchase, equip and play with them without needing to own the base skin the variant was based on. The reality of this meant that more rare skins could be grabbed at hefty discounts if you didn’t mind an off-colour, due to variants often being much cheaper than the base skin.

    In order to keep delivering new skins and content at the level of quality you expect from Predecessor we’ve decided to make a slight price adjustment specifically to skin variants.

    Important notes:

    • Skin variants can be purchased without owning the base skin, except for bundle-exclusive variants.

    • Base Hero recolors (Common and Uncommon) will continue to be priced at 300 Platinum.

    • This pricing change will apply to new skin variants released in this update and beyond. Existing variants will remain at their current prices, but their prices might get adjusted in the future as well.

    New pricing for skin variants:

    • Rare Variants: 400 Platinum

    • Epic Variants: 500 Platinum

    • Legendary Variants: 600 Platinum

    Thank you for your support and understanding as we continue to evolve Predecessor’s offerings!

    Game Features:
    Introducing Legacy:

    Some of you asked for Agora. Some of you asked for a new map.

    In a way, you’re all getting what you asked for.

    The Agora map is here! A place of nostalgia and a place of fresh challenges.

    Think you’ve mastered Predecessor? Prove it on a brand-new battlefield.

    The map is vast and uniquely shaped, offering completely different opportunities for strategic play. Tactics that work on the standard map might not work here. Don’t forget about the Shadow Pads - areas hidden from view unless warded, perfect for ambushes and surprises. And check out the jungle - it truly lives up to its name on this map!

    Explore, experiment, and evolve your strategies - and let us know what you think! You can learn more about it here.

    Legacy Mechanics Breakdown:

    This instalment of Pred Labs includes several changes and adjustments compared to the version from the old days that some of you might remember.

    The map and mode needed to be adapted for what Predecessor is today. We took care to ensure that matches played on this map still meet our standards for how fair and fun they are. Some of the mechanics from the original map were not really contributing to this goal, so we chose to replace them with alternatives that, in our view, make more sense and still deliver the same sense of challenge and immersion.

    That said, many of these elements could evolve in the future. If you love this mode as much as you’ve embraced Nitro, who knows what might become of Legacy? 

    With 1.7, we invite you to discover what this mode has to offer in our unique interpretation!

    What are the gameplay differences between Sanctuary and Legacy?

    Conventional gameplay and balance is the largely the same as Standard (Fangtooth, Mini-Prime, River Bug, etc), with a few extra additions!

    The only major difference is that normal Jungle Camps Respawn at slight slower times:

    White Camps:

    - Respawn Time increased from 120s to 135s.

    Original Legacy Mechanics adjustments:

    Jump Pads:

    Although Legacy did not originally feature Jump Pads, we have added them to each Team’s Base to improve the flow and pacing of the map.

    Travel Mode:

    Instead of travel mode, which in our view was not a particularly healthy mechanic, we made it so Heroes gain 100 (approximately 14%) Bonus Movement Speed after being Out of Combat for 4s, helping them navigate the map faster!

    Shadow Pads:

    Shadow Pads are returning in a slightly altered form:

    • Shadow pads turn Heroes invisible while they are within them.

    • Dealing damage to an Enemy while inside a Shadow Pad will reveal you for 2.5s.

    • Wards and Sentry will also reveal Heroes that are inside Shadow Pads. 

    • You may also walk into the Shadow Pad to see if any other players are inside them,

      • Note: For OG Legacy Players - Shadow Pads are NOT treated as a separate vision realm where you can see Wards or other Stealthed units, such as Kallari.

    Dunking Zones

    The Dunk Zones have been closed off.

    Harvester Location Camps

    Instead of Harvesters, we have added new camps at their locations:

    • Sidelanes: A Gold Golem (Duo) or Cyan Golem (Offlane) + Teleporter.

    • Jungle: A Small Gold Bug that grants global gold when killed, in each Quadrant.

    • Orb Pit: An Enhanced Gold Bug that is tougher and grants far more gold than the Gold Bugs in the Jungle.

    Gold Bugs: 

    - Initial Spawn: 02:30.

    - Respawn Time: 140s.

    - Stats:

    - Health: 800 (+50 per Level).

    - Physical Armor: 20 (+1 per Level).

    - Magical Armor: 10 (+1 per Level).

    - Damage: 32 (+6 per Level).

    - Kill Rewards:

    - Gold: 40g.

    - Global Gold: 40g (+1 per Minute).

    - XP: 80/95/110/125/140/155/170/185 at Levels 1/3/5/7/9/11/13/15.

    - Creep Score (CS): 2.

    Enhanced Gold Bug: 

    - Initial Spawn: 04:00. 

    - Respawn Time: 210s.

    - Stats:

    - Health: 2500 (+180 per Level).

    - Physical Armor: 30 (+2 per Level).

    - Magical Armor: 25 (+1 per Level).

    - Damage: 70 (+10 per Level).

    - Kill Rewards:

    - Gold: 150g.

    - Global Gold: +100 (+2 per Minute).

    - XP: 200/225/250/275/300/325/350/375 at Levels 1/3/5/7/9/11/13/15.

    - Creep Score (CS): 7.

    Nitro

    What about Nitro? After all, the entire idea behind Pred Labs was to frequently rotate and test experimental game modes.

    However, Nitro has proven to be incredibly popular, with many players naming it their preferred way to play and our data backs that up. So, we've decided to keep Nitro as its own standalone LABS mode for 1.7!

    Let me say it clearly: Nitro is staying!

    That said, we’ll be closely monitoring the situation to ensure the health of the overall game and keep queue times reasonable across all modes.

    Thank you so much for the love and enthusiasm you’ve shown for Nitro. We’ve been truly overjoyed to see how much this mode has resonated with you!

    Audio improvements 

    Sound is an integral part of the Predecessor experience. From the menu music to the sounds of the UI, Heroes, and the battlefield, and also on our videos and trailers audio plays a crucial role in creating the game’s immersive atmosphere.

    With Legacy's launch, we’re excited to highlight the sound work that’s gone into bringing this new map to life. Agora is a completely different environment from the Sanctuary map, and it deserved an equally distinct and fitting ambient soundscape to match its unique surroundings.

    Beyond the new map, the rest of the game has received audio polish as well. We’ve focused on improving the clarity of action and enemy sounds by giving them more space and reducing background noise. We’ve also introduced dynamic mixing, which helps emphasize player and enemy actions and adds extra “oomph” to key gameplay moments - making the game feel even more alive, rewarding, and intuitive to navigate.

    We’ve refreshed several sound effects to make them more satisfying and noticeable; here’s some of them:

    • Blink sound has been upgraded to sound more rewarding and exciting

    • Jump Pad whoosh has been enhanced to sound more impactful and energetic

    • Level-up chime has been updated to sound more rewarding and celebratory

    • The sound of the Hunt crest is now more prominent and noticeable

    • We reduced the “thumpiness” of the sound of getting hit for better clarity

    • Fangtooth & Orb ( both Prime and Mini) now use unique SFX while enemy steals it

    • We added a sound in the main menu for when you level up the Battle Pass

    Let us know how it all sounds out there on the battlefield!

    Main Menu improvements

    As part of our ongoing efforts to improve UI across the game, the landing page of the main menu is the next, coming in V1.7!

    Our goal with this one is to improve discoverability of things currently available in the game - be it news, events, promotions, battlepasses and your progress on them, opportunities to get more loot cores or skins! We also made it to be more sleek and polished, and to give you more opportunity to look at the splash art - they’re often just too beautiful for you to be able to look at them only for the time it takes the game to load.

    Let us know what you think, and stay tuned for more UI updates in the future!

    Ranked Changes

    This one is short and sweet: at last, we finally collected enough data and made a very informed decision to open up Ranked Mode 24/7 permanently on NA and EU servers! No more waiting for the window to open - Ranked Mode is always there, as an option, whenever you might feel like playing it. Huge kudos to you for making it possible!

    You can find the rest of patch notes, including changes to Heroes, Items and bug fixes here.

    6:55am
    Fire from the sky: Cagliari 1943 VR - bminteractive13
    bugfix
    ...

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