Pyramids and Aliens: Escape Room - mc2games

Hello,

The official trailer for 60 Minutes to Extinction is now live! We’ll be sharing more news on the release date very soon.

Don’t forget to add the game to your wishlist!

https://store.steampowered.com/app/3783210/60_Minutes_to_Extinction_Escape_Room/

Crossout - Faley016

Hello, survivors! In this small update, we are bringing back five brawls (including “Operation: Radiance” and the former “Witch Hunt”), as well as making all the necessary balance changes, some of which were adjusted after mass testing.

 

“Big scorpions” brawl returns

Attention! The mode will be available from September 18 to September 24 inclusive!

  • The “Big Scorpions” is a PvP brawl where players control the same preset armoured vehicles equipped with the “Scorpion” weapon, vertical boosters and “Right dash” and “Left dash” modules.

  • Be careful: a direct hit from an enemy is practically guaranteed to destroy your vehicle.

  • The goal is to destroy as many enemies as possible until the time runs out.

  • The reward for the battles of the mode is wires.

Rewards for the special challenges:
  • 100 Engineer badges.

  • Containers: “Military reserve”, “Humanitarian aid” and “Logistician’s container”.

  • 2 “Sniper” stickers.

  • “Urban camo” paint.

“Ice and fire” brawl returns

Attention! The mode will be available from September 25 to October 1 inclusive!

  • Team PvP brawl with preset vehicles with flame or cryogenic weapons.

  • With the start of each battle, you can choose one of the proposed armoured cars to fight. Once destroyed, you can choose another armoured car to continue the battle.

  • Bonuses occasionally appear on the map, picking them up will get you a boost.

  • The goal of the battle is to fill the score bar before the opposing team does, or to score more points before time runs out.

  • The reward for the battles of the mode is scrap metal.

Rewards for the special challenges:
  • Containers: “Military reserve” and “Humanitarian aid”.

  • “Red giant” paint.

  • 160 Engineer badges.

  • New stickers: “Reign of fire” and “Reign of ice”.

The return of the Operation “Radiance”

Attention! The mode will be available from October 2 to October 8 inclusive!

  • Operation “Radiance” is a PvP brawl where at first a small team of 2 “infected” players fight against a team of 10 regular players.

  • The survivors start the battle on their own armoured vehicles. The first ravager-players and the “infected” players use the preset vehicles.

  • The goal of the survivors is to reach the final point of the location, completing all the tasks.

  • The Ravager team should prevent the second team from completing the tasks and “infect” as many players as possible by making direct contact with their vehicles.

  • The reward for the battles of the mode is wires.

Rewards for the special challenges:
  • Containers: “Military reserve” and “Humanitarian aid”.

  • 160 Engineer badges.

  • “No to Ravagers” decor.

  • 2 “Desolation” stickers.

  • “Abyss of memories” paint.

“Legends of the exhibition” brawl returns

Attention! The mode will be available from October 9 to October 15 inclusive!

  • “Legends of the exhibition” is a PvP brawl in the “Free for all” format, where your only goal is to destroy your opponents and earn the maximum number of points.

  • Battles with preset player-created armoured cars.

  • The reward for the battles of the mode is plastic.

Rewards for the special challenges:
  • Containers: “Military reserve”, “Humanitarian aid” and “Logistician’s container”.

  • 100 Engineer badges.

  • 2 “special” stabilizers.

  • “Black Gold” paint.

“Wild hunt” brawl returns

Attention! The mode will be available from October 16 to October 22 inclusive!

  • The brawl has preset vehicles with boosters.

  • Victory goes to the person who can keep the balloons on their armoured vehicle longer than others and earn 100 points.

  • There are festive cauldrons on the map, and by breaking them, the player can get additional bonuses.

  • Be careful: some cauldrons may attach a bomb to your armoured car or slow it down. Hurry up and touch an enemy armoured car to pass the bomb to it, otherwise your car is going to explode!

  • To take the balloons from the enemy, you only need to crash into their car. 

  • The reward for the battles of the mode is scrap metal.

Rewards for the special challenges:
  • Containers: “Military reserve” and “Humanitarian aid”.

  • 160 Engineer badges.

  • “Daffodil metallic” paint.

  • 2 “Haagenti” stickers.

  • “Horns” decor.

Welding points

Added new welding points and/or expanded the frame attachment area for some parts:

  • Tank track;

  • Bigram;

  • Small track;

  • Hardened track;

  • Sleipnir;

  • Driver.

Tonnage calculation mechanics
  • Now the movement parts that do not make contact with the ground will have no resistances to damage (in addition to disabling tonnage and perks).

Comment: the change should lower the efficiency of using movement parts as armour.

Robotic legs
  • Acceleration upon activating boosters significantly decreased. 

Comment: the acceleration of the robotic legs was too high before the change. Now, more boosters will be required to reach similar effect.

Machine guns
SM Hornet
  • Durability increased from 63 to 78 pts.

  • Mass reduced from 144 to 125 kg.

  • Ballistics disabled.

  • The effect of movement speed on spread reduced by 2 times.

  • Increase in spread after firing reduced by 40%.

  • Increase in spread when turning the weapon reduced by 36%.

LM-54 Chord
  • Durability increased from 73 to 95 pts.

  • Ballistics disabled.

  • The effect of movement speed on spread reduced by 2 times.

  • Increase in spread after firing reduced by 40%.

  • Increase in spread when turning the weapon reduced by 36%.

Vector
  • Durability increased from 90 to 135 pts.

  • Mass increased from 171 to 187 kg.

  • Ballistics disabled.

  • The effect of movement speed on spread reduced by 2 times.

  • Increase in spread after firing reduced by 40%.

  • Increase in spread when turning the weapon reduced by 36%.

Sinus-0
  • Durability increased from 110 to 164 pts.

  • Mass increased from 185 to 212 kg.

  • Ballistics disabled.

  • The effect of movement speed on spread reduced by 2 times.

  • Increase in spread after firing reduced by 40%.

  • Increase in spread when turning the weapon reduced by 36%.

  • Damage increased by 13%.

Spectre-2
  • Durability increased from 238 to 280 pts.

  • Mass increased from 216 to 254 kg.

  • Ballistics disabled.

  • The effect of movement speed on spread reduced by 2 times.

  • Increase in spread after firing reduced by 40%.

  • Increase in spread when turning the weapon reduced by 36%.

  • Damage increased by 13%.

Aspect
  • Durability increased from 278 to 350 pts.

  • Mass reduced from 342 to 307 kg.

  • Ballistics disabled.

  • The effect of movement speed on spread reduced by 2 times.

  • Increase in spread after firing reduced by 40%.

  • Increase in spread when turning the weapon reduced by 36%.

  • Damage increased by 13%.

Punisher
  • Durability increased from 449 to 515 pts.

  • Ballistics disabled.

  • The effect of movement speed on spread reduced by 2 times.

  • Increase in spread after firing reduced by 40%.

  • Increase in spread when turning the weapon reduced by 36%.

  • Damage increased by 35%.

  • Perk bonus reduced from 100 to 50%.

  • Number of hits required to activate the perk reduced from 30 to 25.

ST-M23 Defender
  • Durability increased from 177 to 239 pts.

  • Mass increased from 144 to 195 kg.

  • Ballistics disabled.

  • Minimum spread reduced by 34%.

  • Maximum spread reduced by 39%.

M-25 Guardian
  • Durability increased from 217 to 293 pts.

  • Mass increased from 155 to 210 kg.

  • Ballistics disabled.

  • Minimum spread reduced by 34%.

  • Maximum spread reduced by 39%.

  • Perk resistance bonus increased from 1% to 2%.

M-29 Protector
  • Durability increased from 258 to 348 pts.

  • Mass increased from 170 to 230 kg.

  • Ballistics disabled.

  • Minimum spread reduced by 34%.

  • Maximum spread reduced by 39%.

  • Perk resistance bonus increased from 2% to 4%.

M-32 Vindicator
  • Durability increased from 325 to 419 pts.

  • Mass increased from 210 to 271 kg.

  • Ballistics disabled.

  • Minimum spread reduced by 34%.

  • Maximum spread reduced by 39%.

  • Maximum perk resistance bonus increased from 50% to 80%.

ST-M26 Tackler
  • Durability increased from 279 to 377 pts.

  • Mass increased from 180 to 243 kg.

  • Ballistics disabled.

  • Minimum spread reduced by 34%.

  • Maximum spread reduced by 39%.

  • Perk resistance bonus increased from 100% to 150%.

  • Damage increased by 6%.

M-37 Piercer
  • Durability increased from 151 to 190 pts.

  • Mass reduced from 195 to 175 kg.

  • Ballistics disabled.

  • The effect of movement speed on spread reduced by 2 times.

  • Maximum spread reduced by 33%.

  • Cooling time reduced by 25%.

M-38 Fidget
  • Durability increased from 175 to 240 pts.

  • Mass reduced from 220 to 210 kg.

  • Ballistics disabled.

  • The effect of movement speed on spread reduced by 2 times.

  • Maximum spread reduced by 33%.

  • Cooling time reduced by 25%.

M-39 Imp
  • Durability increased from 252 to 335 pts.

  • Ballistics disabled.

  • The effect of movement speed on spread reduced by 2 times.

  • Maximum spread reduced by 33%.

  • Cooling time reduced by 25%.

MG13 Equalizer
  • Durability increased from 195 to 270 pts.

  • Mass increased from 216 to 290 kg.

  • Ballistics disabled.

  • Maximum spread reduced by 25%.

MG14 Arbiter
  • Durability increased from 261 to 360 pts.

  • Mass increased from 279 to 375 kg.

  • Ballistics disabled.

  • Maximum spread reduced by 25%.

Gungnir
  • Durability increased from 209 to 355 pts.

  • Mass increased from 270 to 325 kg.

  • Ballistics disabled.

  • Parts freezing speed increased by 2 times.

Nothung
  • Durability increased from 285 to 440 pts.

  • Mass increased from 324 to 390 kg.

  • Ballistics disabled.

  • Parts freezing speed increased by 2 times.

Comment: all of the above machine guns and miniguns proved to have low efficiency in battles. We decided to revise a number of their key parameters in order to improve their relevance.

Shotguns
Spitfire
  • Durability increased from 165 to 223 pts.

  • Mass increased from 126 to 170 kg.

  • Time to overheat increased by 50%.

Leech
  • Durability increased from 190 to 257 pts.

  • Mass increased from 135 to 182 kg.

  • Time to overheat increased by 50%.

Rupture
  • Durability increased from 229 to 309 pts.

  • Mass increased from 160 to 216 kg.

  • Time to overheat increased by 50%.

Comment on shotguns: the changes are addressing the low efficiency of frontal shotguns compared to the rotating ones.

Flamethrowers
Remedy
  • Added perk: as the weapon overheats, its damage protection increases up to 50%.

Draco
  • Added perk: upon colliding with an enemy, “Draco’s” damage increases up to 35% for 6 sec. The bonus depends on the force of impact and is distributed equally among all mounted “Dracos”.

  • Bonus to ram damage increased from 75% to 95%.

  • Now lets 20% damage through.

Firebug
  • Added perk: if the armoured car moves at a speed of 70 km/h or higher, the weapon’s damage increases by 30%.

  • Damage reduced by 7%.

Comment on flamethrowers: this class of weapons had no perk. It’s time to fix that and, at the same time, balance their efficiency. Additional changes (added after the mass testing) to “Draco” will help players that utilize its perk, and the lowered damage of the “Firebug” has to do with its current high efficiency.

Nailguns
Summator
  • Damage increased by 17%.

  • Spread increase during charging reduced by 59%.

  • Penetration ability reduced from 70% to 50%.

  • Rotation speed is no longer dependent on charge level and is always maximum.

  • Projectile speed now increases by 50% as the weapon charges.

Argument
  • The number of projectiles in a charged shot increased from 4 to 6.

  • Damage reduced by 16%.

  • Reload time reduced from 0.8 to 0.5 sec.

  • Perk reload time bonus reduced from 30% to 10%.

  • Perk charge time bonus reduced from 5% to 3%, but stacks 6 times instead of 4.

  • Spread now matches that of the “Summator”.

  • Penetration ability reduced from 70% to 50%.

  • Rotation speed is no longer dependent on charge level and is always maximum.

  • Projectile speed now increases by 50% as the weapon charges.

Comment on nailguns: an unpopular weapon class. The changes should make nailguns efficient weapons for medium-range shooting.

Other parts
Radio
  • Durability increased from 13 to 42 pts.

  • Now only 2 “Radio” modules can be mounted on a vehicle.

Comment: low survivability. The amount restriction has been added to prevent armouring the vehicle with the module.

Clarinet TOW
  • Rocket’s durability increased from 30 to 35 pts.

  • Added 60% resistance to bullet damage to the rocket.

Comment: the rocket was destroyed too quickly by the “Argus” module and machine guns.

ATGM Flute
  • The perk now increases damage by 25% instead of 14%, but stacks 3 times instead of 5.

Comment: low efficiency. After the changes, it will be easier to reach the maximum damage output of the weapon, which will be slightly higher.

Acari
  • Projectile now deals 150 pts. of damage on impact and has 100% penetration ability.

  • Projectile blast damage increased by 100%.

  • Perk periodic damage increased from 1.2% to 1.3%.

Comment: unpopular weapon. Adding damage to the projectile itself will allow “Acari” to not only reduce the durability of structural parts, but also destroy parts upon hit.

Yokai
  • Damage increased by 100%.

  • Perk no longer increases damage.

  • Blast radius increased by 39%.

  • Perk blast radius bonus reduced from 150% to 80%.

Comment: the changes will make the perk optional and allow “Yokai” to be used without it. Now, direct fire at the enemy will also be effective. Blast radius and damage with the perk remain unchanged.

Cricket
  • Durability increased from 195 to 259 pts.

  • Energy consumption reduced from 10 to 9 pts.

  • PS reduced from 1350 to 1215.

Comment: low efficiency. The change is similar to recent changes to unguided rocket launchers.

Doom
  • Damage with no charge reduced by 16%.

  • Damage with full charge reduced by 25%.

  • Charging time reduced from 4 to 2.5 sec.

  • Reload time reduced from 5 to 3 sec.

Comment: extremely high one-shot kill rate due to high single-shot damage. The changes significantly reduce damage per shot, but at the same time increase the rate of fire, thereby increasing gameplay comfort and damage per minute.

Raijin
  • Charge time increased from 4 to 4.5 sec.

  • Charge holding time reduced from 3 to 2.5 sec.

Comment: high efficiency of the weapon. After the changes, it should be somewhat easier to play against “Raijin”.

Inferno
  • Minimum speed of charging the perk (enemy at a distance of 100 m) increased by 2 times.

  • Maximum speed of charging the perk (enemy close to the player) increased by 1.5 times.

  • Parts attached to the cabin no longer heat up during perk activation.

  • Accumulated perk charge is no longer reset if there are no enemies nearby.

Comment: unpopular cabin.

Savior
  • Some of the welding points moved from the sides to the roof of the cabin.

Comment: changing the location of the welding points will increase the variety of armoured car design options, taking into account the cabin’s perk.

Bastion
  • The blade at the front of the cabin now has 50% resistance to energy damage.

Comment: unpopular cabin. Now the perk will be equally efficient against all types of damage.

Steppe spider
  • Removed the interaction of the perk with precision rocket launchers (“Nest” and “Trombone”).

Comment: the efficiency of precision rocket launchers combined with “Steppe spider” is too high. The initial speed and manoeuvrability of these rockets are quite high and become excessive when using “Steppe spider”, which allows you to hit targets while being close to the enemy.

Trombone
  • Projectile speed increased by 20%.

  • Rocket turn radius reduced by 11%.

Comment: partial compensation for the disabled synergy with “Steppe spider”, as “Trombone” had high efficiency only in combination with this cabin.

Catalina
  • Damage bonus reduced from 7% to 6%.

  • Initial damage penalty reduced from 15% to 13%.

Comment: high efficiency of the cabin. The changes slightly increase the damage at the beginning of a battle, but reduce it at the end.

Tank track
  • Durability increased from 1440 to 1810 pts.

  • Mass increased from 1550 to 1890 kg.

  • Added the ability to mirror the track in build mode.

Comment: low survivability in comparison with similar parts. The ability to mirror the track will increase the variety of design options.

Goliath
  • Durability increased from 1600 to 1990 pts.

  • Mass increased from 1800 to 2200 kg.

  • Added welding points to the inner surface.

  • Added the ability to mirror the track in build mode.

Comment: low survivability in comparison with similar parts. The ability to mirror the track will increase the variety of design options. Additional welding points on the inner surface will help to effectively implement the “Goliath” perk.

Sleipnir
  • PS reduced from 370 to 280.

  • Power penalty reduced from 15% to 14%.

  • Added the ability to mirror the track in build mode.

Comment: the power score of this track is overstated relative to its parameters and the PS of other tracks. The power penalty was also higher than required, given its tonnage. The ability to mirror the track will increase the variety of design options.

Meat Grinder
  • Durability increased from 550 to 733.

  • Maximum perk protection bonus reduced from 200% to 125%.

  • Auger damage increased from 20 to 30 pts.

  • Maximum perk damage bonus reduced from 400% to 200%.

Comment: low efficiency on armoured cars with a mass of less than 20 tonnes, which are unable to fully utilize the perk. After the changes, the survivability of the auger on armoured cars with a mass of 20 tonnes or more will remain the same, and the damage will be lowered due to its excessiveness.

Titan / Titan ST
  • Perk charging time, delay before the next charge, and reset time for uncharged perk reduced by 2 times.

  • The perk now restores 10% durability instead of 20%.

Comment: thanks to the new perk charging time, “Titan” will be able to restore some of its durability by passing by a wreckage instead of stopping near it. At the same time, if “Titan” stays near the wreckage longer, it will restore as much durability as it would have restored before the change.

Bigram
  • Changed perk: when moving at a speed of up to 35 km/h, the leg’s resistance to damage increases by 25%.

Comment: the old “Bigram” perk had virtually no effect on its efficiency. The new perk should increase the survivability of “Bigrams” in leg mode.

Shiver
  • Cooling efficiency increased from 85% to 125%.

Comment: the module has a weak effect on weapon efficiency.

Waltz
  • Durability increased from 298 to 352 pts.

  • Mass increased from 215 to 254 kg.

  • Spread increase in relation to movement speed reduced by 33%.

  • Disabled the spread increase when turning.

Comment: increased survivability and accuracy will make the weapon easier to use.

Assembler
  • Removed turning slowdown while charging.

Comment: the change will make the “Assembler” more comfortable to use with wheels and tracks.

Skadi
  • Ballistics disabled.

  • Maximum range reduced from 200 to 70 m.

Comment: since the refrigerant now flies in a straight line, firing the “Skadi” will become much easier. “Skadi’s” long range was not used and became redundant due to the lack of ballistics.

SD-15 Vulture
  • Drone lifetime increased from 22 to 30 sec.

  • Enemy detection distance increased from 35 to 50 m.

  • Enemy pursuit speed increased by 9%.

Comment: the changes will allow the drone to be used more successfully and frequently as a trap.

Parser
  • Number of pellets in a shot increased from 6 to 8.

Comment: low efficiency of the shotgun. The higher number of pellets will increase not only the maximum damage per shot, but also the efficiency of the perk.

Slaughterer
  • Blast radius of the initial projectile (when shooting without holding down the fire button) increased by 30%.

  • Perk maximum damage bonus increased from 21% to 30%.

Comment: the change should increase the efficiency of charging the perk by shooting without holding down the fire button.

Split
  • Amount of damage required to charge the perk increased by 12.5%.

  • Perk damage bonus reduced from 15% to 10%.

  • Damage reduced by 7%.

Comment: high efficiency of the shotgun.

Triton
  • Amount of damage required to charge the perk increased by 25%.

  • Barrel tips blast radius reduced by 35%.

Comment: high efficiency of the perk.

Satori
  • Maximum damage bonus reduced from 40% to 35%.

  • The time required to charge and reset the full perk bonus reduced in proportion to the reduction in damage.

Comment: high efficiency of the perk. Charging the perk by 35% and resetting it will take the same amount of time as was previously required for this value.

Mars
  • Maximum speed increased from 59 to 61 km/h.

  • Mass limit increased from 21000 to 22000 kg.

  • Bonus to ally damage increased from 20% to 25%.

  • Ally damage boost radius increased from 50 to 70 m.

Comment: the cabin had low speed and mass parameters. The perk changes make the cabin more useful to allies.

Cohort
  • Bonus to ally resistance no longer depends on the type of cabin and is always 30%.

  • Ally resistance boost radius increased from 45 to 70 m.

Comment: the changes will make the cabin more useful for allies.

Yokozuna
  • Mass limit increased from 19000 to 20500 kg.

Comment: insufficient mass limit for the current speed value.

Machinist
  • Some welding points moved from the sides to the roof of the cabin.

Comment: similar to changes to the “Savior”.

Oyabun
  • Perk duration reduced from 6 to 4 sec.

Comment: the duration of the perk was excessive for the purpose for which it was designed (turning around after a collision), which also increased the efficiency of the perk in other situations.

Jackie
  • Damage bonus reduced from 15% to 12%.

  • Blast damage reduced by 40%.

Comment: high efficiency. The significant reduction in blast damage compensates for the last few changes to the module.

Devourer
  • Added the effect of reload bonuses to the time between shots in a burst.

RL-9 Helicon
  • Maximum perk bonuses are now achieved after the projectile travels 120 m instead of 180 m previously.

  • Durability increased from 422 to 498 pts.

  • Mass increased from 284 to 335 kg.

Nemesis
  • Perk charge delay reduced from 1.5 to 1 sec.

Comment on relic parts: insufficient weapon efficiency.

Made a number of improvements to the process of purchasing missing parts:

  • Now, when you open a specific part window from the list of missing parts and return back, you are returned to the same part, not to the top of the list.

  • Added a button to get the part to its context menu.

  • Now, if all missing parts have been purchased, the purchase window closes automatically.

  • Added a “Refresh offers” button to the parts purchase window.

Changes marked by the ♥ icon are largely or fully inspired by your feedback, suggestions and comments.

  • ♥ Added damage measurement spheres to the “Old Engineer garage”, “Nomads garage”, and “Scavengers garage”.

  • Improved the visual effects of firing the “Gravastar” weapon.

  • Improved pathfinding for AI armoured cars.

  • Improved the camera behavior logic when using a scope on an armoured car with artillery.

  • Fixed a bug that made it impossible to mount parts to the frontal welding points of the “Doppler” radar.

  • Fixed a bug that prevented the “Tank track” perk from increasing the vehicle’s maximum speed.

  • Fixed a bug that caused the indicator in the decorations recycling section to light up during the parts upgrade promotion.

  • Fixed a bug that allowed the “Yongwang” weapon to shoot through a gap smaller than its projectile.

  • Fixed a bug that allowed the robotic legs to strafe at high speed if the controller sticks were in a certain position.

  • Fixed a bug that caused a part selected in one tab of the Exhibition to be transferred to another tab.

  • Fixed a bug that caused the use of strafe keys on movement parts without this capability to still increase the spread of the “Narwhal” weapon.

  • Fixed a bug that caused incorrect spawn in the “Chemical plant” location.

  • Fixed a bug that caused a drop in frame rate when selling large amounts of resources on the market.

  • Improved a number of in-game texts and icons.

Dying Light: The Beast - pelikn_techland

Want to UNLEASH THE BEAST wherever, whenever?

Well, you can because Dying Light: The Beast is Steam Deck Verified and fully optimized for smooth gameplay!

From launch, you can enjoy brutal combat, physical parkour and the survival-focused open world experience on the go.

https://store.steampowered.com/app/3008130/Dying_Light_The_Beast/

Taxi Life: A City Driving Simulator - MikeyShines

Hey Drivers!

Today’s a huge day for Taxi Life! Not only are we rolling out a brand new update packed with free content and fixes, but we’re also excited to introduce the first officially licensed vehicle in the game! Let’s dive into what’s new.

Free Content Update

Gameplay improvements: Mission triggers now appear dynamically as you drive, making passenger pick-ups seamless and natural.

Country Flags: Show off your pride. Decorate your taxi with a variety of national flags completely free.

New DLC: The LEVC

The iconic Black Cab has officially arrived in Barcelona and here's what makes it unique!

Right-Hand Drive: For the first time in Taxi Life, experience driving from the right side of the cab.

Electric Power: Another EV joins your fleet don’t forget to recharge!

Extra Luggage Space: No front passenger seat means more room for baggage.

A London Classic: Built in the UK, now seen in Barcelona.

You can buy the new LEVC DLC today!

https://store.steampowered.com/app/3854360/Taxi_Life_A_City_Driving_Simulator__Black_Cab/

Fixes & Improvements

Gameplay Improvements

  • Added quick recharging via the radial menu.

  • Fixed bug where passengers only spawned once every 24 hours.

  • Added periodic contextual tutorial notifications.

  • Full Repair is now properly permanent, even after customizing your car.

  • Fixed abnormally large tip amounts appearing in certain challenges.

Vehicles

  • Black Cab (LEVC TX / Car 10)

  • Added official LEVC TX DLC vehicle.

  • Fixed invisible clients inside the cab.

  • Fixed driver’s hands clipping into steering wheel.

  • Emergency light now interactable in first-person.

  • Removed roof sign and updated materials.

  • Added missing taxi text.

  • Default color set to black.

  • Added proper DLC store button and package support for PS5/XSX.

Other Vehicle Fixes

  • Fixed license plates changing when entering/exiting garage.

  • Steering wheel colors now update correctly in the garage.

  • Fixed side mirror behavior during package delivery cutscenes.

  • Rear light materials for Car 8 now behave correctly.

  • Fixed tourist trigger zone task colors.

  • Fixed multiple parade-related issues (AI cars blocking, vehicle stuck ramps).

  • Fixed access to certain cars in Placa Catalunya.

UI & UX

  • Radial Menu improvements:

  • Added dead zone support for controllers.

  • Radial Menu now auto-closes at pickup spots.

  • Fixed map filters not saving correctly in cloud saves.

  • Fixed overlapping passenger info text in Spanish.

  • Fixed debug text appearing in passenger info ("Carrer de L'Escar").

  • Hovered client info no longer stays visible after pickup.

  • Photo Mode camera behavior improved.

AI & NPCs

  • Fixed clients waving indefinitely after nearby pickups.

  • Fixed clients still waving after leaving the zone.

  • Fixed NPCs in parades not despawning after events.

  • Improved collision handling with waving clients.

  • Fixed AI car horns looping infinitely.

  • Fixed AI cars driving into parades at intersections.

  • Fixed camera clipping into player car during collisions.

Sound & SFX

  • Fixed missing SFX when switching tabs with keyboard.

  • Fixed cleaning/repair/refuel sounds continuing when changing tabs.

Localization

  • Fixed overlapping text in Spanish passenger info.

  • General localization updates across languages.

Save System

  • DLC car prices now display correctly in cloud saves.

  • Map filters now save and load properly.

Design & Systems

  • Employees now correctly take sick days.

  • Fixed acceleration input stacking during end-of-course animations.

Art & Animation

  • Fixed roof sign visuals and material inconsistencies.

  • Fixed driver animations during cargo cutscenes.

  • Fixed access issues for the Victoris car.

  • Resolved missing SFX after settings changes.

Thank you! 

We appreciate each and everyone one of our community members in helping us with bug reporting and improving Taxi Life. We encourage you to continue your support by giving us feedback in our discord channel and stay up to date with the latest news from our teams by following us everywhere.

Check out our last livestream to see our showcase of the patch. We hope you enjoy the update! 

Hasta la próxima,

Mike

Simteract Community Manager

Social media Links
Official Taxi Life Discord Taxi Life Twitter Taxi Life RedditSimteract Twitch Channel Simteract Instagram Simteract Website

Paradise Lust 2 - shania

What starts with a crash in the basements leads to spiders, cobwebs, and Olga’s unexpected debut in Maria’s raunchy horror parody porn flick.


An innocent girl crosses paths with the Count, who slips in from the shadows looking for more than blood.

Deep in the night, passion overtakes fear and the maiden yields to Dickula, their night sealing a bond of blood and desire.



Two more flicks are still on the roadmap—but that’s not all. Paradise Lust 3 is now in development.

https://store.steampowered.com/app/3616780/Paradise_Lust_3/The Miss World Media pageant returns with a new cast of contestants, bigger problems, and more questionable production choices. Wishlist Paradise Lust 3 now on Steam to help it have a great launch!

Wishlists really do make a huge difference for us, it helps the game get noticed, shows there’s interest, and gives us the push to keep going. If you’ve enjoyed the ride so far, adding Paradise Lust 3 to your wishlist is one of the best ways you can support the team. We’d be incredibly grateful for it.



If our games have been sitting on your radar for a while. Screenshots, art, updates and you’ve seen them and thought, “Later.”

Later’s now.

  • Paradise Lust 1 – 30% off

https://store.steampowered.com/app/1427860/Paradise_Lust/

  • Paradise Lust 2 – 20% off

https://store.steampowered.com/app/2437750/Paradise_Lust_2/

  • Sinners Landing – 20% off

https://store.steampowered.com/app/1816140/Sinners_Landing/

Or grab the Flexible Media Games Bundle

https://store.steampowered.com/bundle/46804/Flexible_Media_Games/and save an extra 10% on top of that. Three games, one click, cheaper than picking them up one by one.


Also, join our amazing Discord community; if you want to talk about everything from desired content, behind the scenes updates and fun memes, come join us! What did you like most in this update?

Logic World - Jimmy

Welcome back to Logic World Wednesdays, our weekly blog about the latest goings-on with Logic World development!

Last week, we released a preview for update 0.92, with some banger new features, including the long-awaited subassemblies! Thanks to everybody who’s played on the preview, reported bugs, and sent us your feedback on the new features. You’re helping us iron out the kinks and ensure that 0.92 will be high quality.

We’re releasing another preview today, with fixes for last week’s new features along with various small tweaks & QOL improvements. This preview also contains improvements and fixes for modding, so mod authors and users alike will have a smoother experience.

Tododododo

This week, we took stock of everything on our near-term todo list, organizing the tasks into three categories:

  1. Things that need to be done before we can release update 0.92.

  2. Things we’d like to do for a 0.92.x update. These are needed features that will make Logic World better, and we want to do them on the Unity codebase, but they don’t block the next update.

  3. Things that will wait until update 0.100, on the new Godot codebase.

We have several dozen issues open on our internal issue tracker, now all neatly sorted into a near-term game plan.

Logic World development is ramping up. New people have joined the team, existing team members are devoting more time to the project, and the scope of what we intend to achieve has expanded significantly. Project management is more important for us than ever. With the coordination we did this week, we’re well-prepared for the next few months of development. You’ll see the results here on this blog!

v0.92 Preview 599

This update is now available on the previews branch! To opt-in, select Logic World in your Steam library and go to properties -> betas -> public previews.

Here’s everything new in Preview 599, since Preview 562 last week:

Subassemblies

  • Using the search bar in the Subassembly tab of the Selection Menu could previously break the menu, freeze the game, return incorrect search results, or simply not work. There were several root causes of these issues, and we’ve fixed them all. (Hopefully.)

  • When editing a Subassembly title, you can no longer input newline characters.

  • When editing a Subassembly title, you are now restricted to a maximum length of 300 characters.

  • Fixed “missing localization” errors caused by subassemblies with empty titles.

UI

  • The Selection Menu now hides components which are not available on the server.

  • We’ve reworked the screen you see when you’re disconnected from a server. When the server sends a long disconnection message, the screen now handles it better, giving you a scrollbar instead of making the message tiny.

Modding

  • Improved the disconnection message when the server rejects a client for not having the required mods. The message now contains mod versions, and it has some formatting to make the list easier to read.

  • Mods that are on both the client and server can now be marked as 'Optional' in the manifest file. When set, clients are not required to install this mod when joining a server that has the mod installed.

  • When placing modded components/subassemblies on a server which does not support them, you now get an error sound and a console message instead of ghost components.

  • Client-only mods will no longer be announced to the server (keeps network packet smaller & nice for mod-list privacy).

  • Packet IDs are now set authoritatively by the server. This allows optional mods to add new packet types, without breaking packets for clients that don’t have the mod installed.

  • Fixed an issue where BuildingOperations added by mods wouldn’t be loaded consistently.

  • Fixed an issue where GameStates added by mods wouldn’t be loaded at all.

  • Fixed an issue where palette loading crashed the game on startup when the palette was corrupted or not installed. (#448)

  • Fixed modded network packets failing to parse due to inconsistent mod load order between client and server.

Miscellaneous

  • When a Sandbox or Subassembly has a very long name, previously the game would create files/folders on disk with very long names. These file/folder names are now capped at 200 characters, which prevents crashes on Linux.

  • In the last preview, the Shadow Cascades setting was accidentally set to 4 by default. The default value for this setting is back to 2 as intended.


Thanks for reading! See you next Wednesday :)

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1:02am
Conchiglia - piccolo_mago
The cursor icon can now be mirrored from the Options/Game menu.
Center Station Simulator - addis
- Fixed invisible wall in the middle of the car wash
- Fixed ticket machine remaining as a blueprint after the car wash was built
- Fixed 5th roller remaining as a blueprint after the car wash was built
- Added a space between the number and the word “ore” on the ore access point
- Modified the road map panel for the car wash
- Modified the roadmap table in the office
Fuga: Melodies of Steel 3 - k_yanagita
⚙️Fuga: Melodies of Steel 3 DLC3 Halloween Costume Pack⚙️
This costume pack features the 12 children in Halloween attire.

http://store.steampowered.com/app/3425750/



⚙️Free Demo of Fuga: Melodies of Steel 3⚙️
Players can now experience the story all the way up through chapter 3! Those who will go on to purchase the full game can transfer their free demo save data over to continue where they left off! Give the demo a shot if you’re interested.

https://store.steampowered.com/app/3742800/
Fuga: Melodies of Steel 2 - k_yanagita
⚙️Fuga: Melodies of Steel 3 DLC3 Halloween Costume Pack⚙️
This costume pack features the 12 children in Halloween attire.

http://store.steampowered.com/app/3425750/



⚙️Free Demo of Fuga: Melodies of Steel 3⚙️
Players can now experience the story all the way up through chapter 3! Those who will go on to purchase the full game can transfer their free demo save data over to continue where they left off! Give the demo a shot if you’re interested.

https://store.steampowered.com/app/3742800/
...

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