BUNNY - FishEggMouseFamily

The UGDAP x Indie Live Expo 2025 offline game demo event will be held in Shanghai on May 17th and 18th! BUNNY will also be participating, so please come and visit Shanghai BUNNY!
Engine Eternal - Brellario
Additions
  • New Dungeon Rooms have been added
  • New Dungeon generation rules
  • New information in the Tutorial

    Adjustments
  • Stamina base regeneration rate has been greatly increased
  • Stamina Upgrade effect has been greatly increased
  • Coffee effects have been greatly increased
  • Adjusted spawn rarity of certain monsters
  • Reduced volume of Dungeon entry sound effect
  • Existing Dungeon rooms have received a visual update
  • Items can now spawn on some shelves throughout the Dungeon
  • Greatly increased distance at which you can stop Buttons by looking at him
  • Loot spawning updates to help prevent item clustering
  • Increased dungeon occlusion to prevent visual errors
  • Changed train lever interaction text to make its function more obvious
  • The radio in the first station now only activates when you approach it
  • Updated Reaper's sound effects to allow players to easily distinguish between the sounds of the Reaper and the Faceless
  • Removed 'Comms Damaged' alert to prevent confusion (Voice chat will be added in a later
    update)
  • Adjusted Widow AI to make it less frustrating
  • Reduced volume of Whiner buzzing
  • Adjusted Faceless AI to make it less oppressive
  • Adjusted Reaper AI to make it less oppressive
  • Adjusted Scavenger AI to make it less frustrating
  • Adjusted environment collision in the Deepsea Trench that made it awkward to enter the dungeon.

    Bug Fixes
  • Fix for station loading OOB
  • Fixed bug that caused random deaths when travelling between destinations
  • Fixed a bug that cased the spectate HUD to not display data properly
  • Fixed a bug that occasionally made it so players couldn't steal back an item that was taken by the Scavenger
  • Fixed a bug where tools bought while the train is moving would cause them to slide out of bounds
  • Fixed a bug where all monsters were affected by decals

    Known Issues
  • Dropping items while the train is moving will occasionally cause them to slide out of bounds
  • Buttons' animations rarely continue to play while he's 'frozen' by a player
  • Enemies navigation will rarely cause them to get stuck in a loop between a few rooms

    _____

    This is the first of several large updates we're planning to do for the Demo leading up to the Steam Next Fest in June, we are still investigating some bugs to fix and features to add to the demo in the coming weeks.

    If you have any suggestions or encounter any bugs, please join our official discord server to let us know! https://discord.gg/sUv8pb35Xd

    Stay tuned!

    ~ Absolutely Cookage

    P.S. The update is pretty large relative to the storage size of the demo because most of the content was 'rebuilt' for miscellaneous developer reasons; don't worry about the size of the update, the demo still takes up roughly the same amount of disk space!
Little Wings Deliveries - TENSTACK
Heyyyoo everyone!

It's been 1.5 months since Little Wings Deliveries released, and it's amazing to see many of you enjoying the Skye's journey above fluffy clouds. We just wanted to thank you all for reviewing our game positively, it means a lot to us!

We fixed a problem with the ship that some of you were encountering. We fixed the save system to properly save your ship's last docked position and it's no longer disabled randomly (yaaay) :')



NEW GAME?!?!?!
We're working on a very cool game right now: https://store.steampowered.com/app/3720110/PULLBACK_RACERS/
If you enjoyed Little Wings Deliveries, it's nothing like that. But we're hoping that you'll still like it anyways :)

Here's the description: Pull-back your toy car and race through gravity-defying tracks with your friends! After each round, the track bends, twists, and evolves with everyone’s choices -adding bombs, traps, and more. Watch harmless tracks turn into chaotic deathtraps, get upgrades. Buy 1, get 1 free!



Cheers,
TENSTACK <3
Runes of Magic - [CM] Darcoon



Are you running low on space? Worried you’ll have to start throwing away some of your prize possessions? Have no fear!
Between midnight and 11:59 PM (CEST) on May 16, you can pick up the Storage Chest Upgrade and get more space in your storage chests. Using it on a storage chest will upgrade it to the next level, giving you 10 more slots for your goodies.

The upgrade can be used on the following storage chests:
* Storage Chest (20 slots)
* Large Storage Chest (30 slots)
* Large Silver Storage Chest (40 slots)

If you use the upgrade on the Large Silver Storage Chest, you’ll get a Large Golden Storage Chest with a massive 50 available slots! That should give you plenty of space for all your most important treasures, so don’t let this great offer pass you by!

Happy upgrading,
The RoM Team
Catamyst - Moss
Long time no see! (like... 7 months.. oops)

We're almost coming up to Catamyst's one year anniversary so it's time to announce some updates for the game.

You may know that I've been working on my final year of university, and I'm glad to say we're all done with that! This frees up a lot of time and creative energy to get back to work on Catamyst.

Catamyst: Version 1.1
If you've been keeping up with my Twitch streams, you'll know that Catamyst v1.1 development is now underway!

The working title for this update is: Catamyst 1.1: Awakening!

Here's a breakdown of what's coming with the update:
  • A brand new final boss encounter, designed to test your skills and progress the game's story!
  • New enemies to defeat, including both standard and minibosses.
  • A bumper pack of new content, such as potions, catalysts and enchantments.
  • Overhauling underperforming systems of the game to bring it up to a higher quality.
  • Balancing and Bug Fixes galore!
  • ...much more to come!
[[i]Please note: this update is a work-in-progress and subject to change[/i]]

Catamyst celebrates its first year of existence in August, and I can't think of a better time to release this update. I'm not announcing a specific release date yet, but you'll know sooner to August.

Other News...

I've got nothing concrete to announce here, but there's a lot of Catamyst-related content in the works. The world of Catamyst is expansive and I've got a lot of exciting stories I want to tell with Willow. We're early days on these projects, but I promise this game and franchise has a really exciting future! v1.1 isn't the end for Catamyst, that's for sure.

I'd recommend keeping an eye on my Bluesky account to find out the latest for all things Catamyst.

For now, that's all I wanted to share. I appreciate it's been a while, but we're finally barc to business.
I'll leave you with a concept drawing for an announced Catamyst project!

See you later!
- bugsaretasty

An Eternity Gone By - Trashfire Games
A small amount of very important bugs were fixed including
- Roaming Snail
- Ambient Audio in Pause Menu
- Gendai audio not matching animation
- Remove items in portal that made ambient noise
The Good Book VN - FRANK™
All audio path files should be fixed now
Rise of a Legend - rocknROALa
New Features & Improvements
  • Massive performance overhaul: Improved levels, lighting, character rendering, hair systems, visual effects, gameplay code, and animations.
  • Updated to Unreal Engine 5.5.4.
  • Dynamic damage system: Wounds, bruises, blood splatters, and equipment scratches during battle. (No dismemberment yet—but we're working on it!)
  • Facial expressions: Gladiators now show expressions during attacks, hits, and executions.
  • New overlays for game over screens, flowing blood on defeat, and confetti on victories!
  • Footprints in the sand.
  • Selling your gladiators and gear.
  • New hair, eyebrow, beard, and mustache styles.
  • Improved hair rendering and physics and enabled groom on default. Make sure to change this if you modified this setting manually!
  • Higher-res gladiator portraits with more reliable capturing.
  • Hardware mouse cursor: The custom cursor now stays responsive even if the game lags or freezes.
  • Improved gladiator rendering in menus: Now rotatable and better looking.
  • Inventory tab in the Ludus for inspecting and selling your equipment.
  • Sorting and filtering in the inventory tab and the barracks equipment selection.
  • Adjusted intro camera.

Bug Fixes
  • Fixed several soft locks in the gladiator level-up menu.
  • Delete gladiator portraits of gladiators that don't exist anymore on game start
  • Fixed visual clipping on various equipment pieces.
  • Fixed gladiators randomizing their pose in the market on each visit.
  • Red screen overlay now triggers correctly on damage.
  • Tons of other edge-case fixes in UI and combat behavior.

Dev Notes
We know progress may feel slow and the game still feels a bit barebones — many of you have told us as much. But we’re incredibly grateful for your support and patience.
As a very small team, we have to choose carefully where to focus our limited resources. This update aimed to lay down a stronger technical foundation, optimize for more hardware, and prepare the game for much larger expansions going forward.

Here’s just some of what we’re working on next:
  • Dynamic dismemberment system
  • Full UI overhaul and controller support
  • Complete combat rework (dodging, parrying, motion-captured animations)
  • New maps and game modes
  • Gladiator skill trees and talents
  • Account-wide progression
  • Coop mode and lobby invites
  • Equipment durability and rare traits
  • Permadeath in all non-practice modes
  • XP and cost rebalancing for a faster, more varied experience

We truly believe in ROAL’s potential—and we’re going to keep building until we reach it. ❤️


Note: PvP is currently disabled while we migrate our matchmaking system. We're working to bring it back online as soon as possible!
14:55
1306 Chapter 1: Reactors & Robots - RJDev
Ok this is the last one. I swear!

-You can no longer hide in the electrical area to escape
Arms Race 2 - Max Sprin
Exciting News, Comrades!

I'm thrilled to announce that our small but mighty team has just wrapped up closed beta testing for the multiplayer mode in Arms Race 2! It’s been a wild ride full of challenges, but we’ve overcome them—and multiplayer is now running smoothly and ready for action.

In the early days of testing, launching a server and connecting players could take up to 3 minutes. But now? It’s lightning fast—just 3 to 5 seconds!

To make finding allies easier, I’ve created a matchmaking thread on the Arms Race 2 Steam forum. If you're looking for teammates to strategize and dominate with, drop your contact info there and coordinate your sessions—super simple and super fast!

I also want to extend a heartfelt thank you to all of you for your amazing support. Your feedback has been 100% positive so far, and for a small indie team like ours, that means the world. It was your incredible support that truly inspired us to bring multiplayer to life. We built it for you—and we can’t wait to see you all playing together

And here’s a bonus: your friends don’t need to own AR2 to play with you! The free demo of Arms Race 2 is fully integrated with multiplayer. Just have them download it and jump right into battle with you.

Multiplayer launches later this month—before June begins.

Get ready for an unforgettable summer of strategy, alliances, and global domination in Arms Race 2!

https://steamcommunity.com/app/2284800/discussions/0/597399505222036447/

Max Sprin
...

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