Astral Savior - pandaki

Lavender descends from Cupid Bistro MAX into the shadowed cosmos of Astral Savior , her silhouette a deadly starburst, whispering love and destruction at her fingertips, igniting the battlefield! What is the source of her enigmatic power?

Her battle prowess is revealed in a stunning preview video! Catch a glimpse of her shadow and unveil the ultimate secrets of the dark cosmos!

Join us on July 8th to welcome Lavender’s arrival in Astral Savior!

3:09am
Bobcos - Phoave
Fixed many bugs and improved overall stability.

⚠️ Known Issue: The game may still freeze when closing or during certain loading screens. We're actively investigating this and will release a fix as soon as possible. Thank you for your patience!

3:07am
Vilde - Ruplay

Hey everyone!

We've made some tweaks and added new runes to freshen up your tactics and offer new approaches to combat. We've also squashed a bunch of bugs—thanks to everyone who helped us track them down!

New Runes: Time to Experiment

We’ve added 18 new runes. Here are some highlights:

  • Lightning’s Reach Lightning damage now arcs to nearby enemies, great for crowd control.

  • Berserker’s Momentum Damage increases as you focus on a single target—perfect if you don't like distractions.

  • Berserker’s Patience Standing still gradually boosts your damage. Ideal for patient warriors.

  • Cold Precision Increased crit chance against frozen targets.

  • Ice Burn Fire and ice combine to create explosive effects. Opposites attract, after all.

  • Ethereal Surge Dash now knocks back nearby enemies, helping you maintain personal space.

  • Coward’s Instinct Taking damage temporarily boosts your movement speed. Not heroic, but handy.

And plenty more—full list below.

Other Improvements
  • Improved localization—less cringe, more clarity.

  • Enhanced visuals—effects and textures received minor touch-ups.

  • General bug fixes.

We’re already working on more content and optimizations. Expect further rune additions, combat refinements, and deeper gameplay mechanics soon.

Thanks for your support!

Chaotic Minds Team


📜 Changelog
Runes
  • Lightning’s Reach: Lightning damage arcs to 2 nearby targets (33% damage, 3s cooldown).

  • Berserker’s Momentum: Consecutive hits on the same enemy grant +1% weapon damage, stacks up to 30%, resets when changing target.

  • Berserker’s Patience: Standing still grants +10% damage per second (max +50%), lost upon movement.

  • Cold Precision: +30% crit chance against ice-afflicted enemies.

  • Ice Burn: Alternating fire then ice damage applies Ice Burn, increasing slowing effects and dealing burst fire damage at end.

  • Ethereal Surge: Dash knocks back nearby enemies.

  • Berserker’s Rage: +1% weapon damage per 1% missing HP.

  • Berserker’s Fury: +1% ability damage per 1% missing HP.

  • Runic Weapons: +25% weapon damage, -15% ability damage.

  • Boreal Affinity: +25% ability damage, -15% weapon damage.

  • Arcane Investment: Each shard on cooldown grants +8% all damage.

  • Shield of Valor: Each armor point grants +0.5% all damage.

  • Sigil of Mastery: Each unique element on equipped shards reduces ability cooldown by 5%.

  • Coward’s Instinct: Taking damage grants +50% movement speed for 3 seconds.

  • Flash Strike: Melee swings hit an additional time for 50% damage.

  • Momentum Transference: Dash refreshes a random ability on cooldown (10s cooldown).

  • Elemental Conduit: After using an ability shard, next melee hit deals +50% elemental damage.

  • Blade-Fused Armor: Successful melee hits restore 1 armor point (max 1 per second).

Localization & Visuals
  • Improved overall game localization quality.

  • Minor visual enhancements across multiple UI elements and textures.

Bug Fixes
  • Fixed runes sometimes not spawning correctly.

  • Fixed critical shop crashes and general shop functionality issues.

  • Corrected player stats tracking bugs.

  • Fixed issues causing hidden walls and not working bug report button.

  • Addressed achievement tracking inconsistencies.

  • Resolved minor visual/VFX pickup issues.

Bam Bam Boom - athos
Hello Boomers!
Week 2 and it goes out with a bam, below you'll see a list of all the additions/fixes and changes for the game. Keep the feedback coming in our discord, we are really in awe how involved is the community helping us with finding all the bugs but also shaping the game, become on of us!

ADDITIONS
- Taunt animations (dpad up or 1 keyboard)
- Emotes on taunts
- Customization options (unlockable)
- Gameplay feedback additions
- Damage score updates
- STEAM users can RENAME ONCE from the default username, OR login to an existing obb account that has that game

CHANGELOG SUMMARY
Fixes + General Changes:
- Rebinding fixes, you can rebind movement keys as well now (ui input ignores any rebinding)
- Stadium stage became shorter
- Dragon has some small visual upgrade
- In game menu navigation fix
- Overlaying mouse over ui elements wont highlight them but works with the mouse
- Horizontal selection less sensitive now
- Starting ranked, leaving it before a game starts, deadlocked survival (and probably arcade)
- Egirl stage optimizations
- VFX now also freeze during hitfreeze
- VFX now also slows down with the player animation

BALANCE UPDATES

Spartan:
- Down smash:
- Added a 4 second cooldown on the slow motion effect so you can't chain it into itself and get the slow motion effect again
- Increased min charge time to 4 frames, previously 0 frames
- Increased hitbox size around his body so it's more likely to connect rather than dash through the opponent
- Reduced the dash range a tiny bit
- Now stops when hitting shield
- Reduced shield damage multiplier to 0.75x, previously 1.125x
- Forward air: On-whiff land lag increased to 12 frames, previously 10 frames

Bulma:
- Bat: changed bat to a brighter color to make it more visible
- Up air:
- Added VFX to make it more clear where the active hit is
- Hitbox size reduced slightly to better match visuals
- Neutral air:
- Added VFX to make it more clear where the active hit is
- Damage reduced to 10%, previously 11%
- Hitbox size reduced slightly
- Launch angle adjusted for more horizontal knockback to make it more difficult to chain into itself
- On-whiff landing lag increased to 19 frames, previously 16 frames
- Forward air:
- Added VFX to make it more clear where the active hit is
- Increased hit1 damage to 13.5%, previously 11.5%
- Increased repeated hit damage to 8%, previously 7.5%
- Down air:
- Increased damage to 15.5%, previously 14%
- Increased flat hitstun modifier to 16 frames, previously 14 frames
- On-hit landing lag is reduced to 7 frames, previously 14 frames
- Neutral special:
- Reduced range by 20%
- Increased end lag by 2 frames
- Increased recharge time to 3.5 seconds, previously 2.5 seconds

Huntress
- Side special:
- Reduced endlag by 3 frames
- On-hit land lag reduced to 10 frames, previously 11 frames
- On-whiff land lag reduced to 23 frames, previously 26 frames
- Down smash: Cooldown on slowmotion effect reduced to 4 seconds, previously 8 seconds
- Forward air:
- Increased flat hitstun modifier to 10 frames, previously 8 frames, making it just a little more reliable to combo into more attacks
- Increased hitbox size by 6%
- Back air: On-whiff land lag reduced to 15 frames, previously 16 frames

CL
- Jab: Added sour spot on the bottom half of the smoke so you can't scoop people up as easily while by throwing the smoke bomb on a platform above them
- Neutral air: On-whiff landing lag increased to 15 frames from 13 frames
- Up smash: Increased size of sweet spot by 8%

Fooo
- Down tilt: Increased hitfreeze and hitstun by 1 frame on the sweetspot hit
The Braves - 腾蛇

Brave Ones!

We are pleased to present a new issue of the Developer Diary!

For all those who crave knowledge about the changes and innovations awaiting the world of Singoru in the near future, we are ready to lift the veil of secrecy. In this new issue, we will show you a new portal, introduce the new heroes who will appear in it, and their appearances!

New Portal

They died…

Elai’s last breath dissolved in the poisonous mist. Tordi fell into an eternal slumber in the snowy mountains. And Roxy… well, more on her later. But instead of oblivion—a radiant rift where the Ether whispered: "Step through."

Passing through the gates became a new birth. Poison became an extension of Elai. Frost bowed to Tordi. Fire reignited within Roxy.

The Ether calls new chosen ones. Whose spirit is strong enough to accept the gift of rebirth? Whose story will begin beyond these gates?


Elai – The Poison Keeper

In her past life, Elai was a humble healer from medieval China, a lover of herbs, ointments, and reckless experiments—especially on herself.

Elai wasn’t just a poison expert—she was literally made of them. Years of self-testing turned her body into something between an apothecary and a toxic swamp puddle. When she invented a universal antidote and proudly drank it, everything went exactly as planned. The antidote did defeat the poison. Except the poison was her body. So the antidote, following its instructions perfectly, completely neutralized Elai. No side effects.

Fortunately, death turned out to be temporary. Elai awoke in a new world, more energetic than ever, with a crossbow in hand and an even greater passion for poisons. Now she’s a heroine who literally radiates toxicity. Any monster daring to get close starts bubbling within seconds. And those who keep their distance? She can reach them with her trusty crossbow—loaded with thunderbolts. Poisoned ones.

How does poison even work through lightning? No one knows. Elai says: "Alchemical secret." Then she winks. Very suspiciously.


Herbal Experiment

While battling in the grim walls of laboratories, Elai discovered intriguing records on alchemical experiments with mutagens derived from plant-based poisons. This experiment fascinated her—new knowledge, after all.

She spent long nights hunched over a new formula. Dozens of sleepless nights, thousands of failed attempts, hundreds of liters of tea laced with a drop of poison (for strength) finally bore fruit!

The experimental concoction "Stem #3826" was ready—a thick, murky liquid smelling of fresh roots and milk oolong. As always, Elai tested it on herself first. Three minutes later, she was lying on the floor, bubbling, with a sprout growing from her ear.

When she woke up, she was no longer herself. Her skin became smooth as petals, vines coiled around her. Plants grew around her on their own—sometimes too aggressively. Rumor has it she sometimes turns into a flower. But only when no one’s watching.


Roxy – The Fiery Hellion

"What awaits me after death?" Roxy spat at such nonsense. Her life was a whirlwind—parties, brawls, insane parachute jumps—anything that made her blood boil. If someone gave her a dirty look? They’d get a fist to the face. Easy as pie.

But fate? A real bitch. In another brawl, someone stuck something sharp in her—maybe a knife, maybe a shard from the bottle she’d just smashed over the offender’s head. And just like that, she was on the other side.

"What awaits me after death?!" Roxy smirked. "Screw you all! Now I’m an immortal queen!" she roared, admiring herself in the mirror.

Singoru gave her everything she ever wanted: eternal adrenaline, a killer look, and superpowers. Summoning demons to explode in enemies’ faces? Easy! Throwing Molotovs that burn brighter than some mage’s spells? Child’s play!

"Embrace me, new world—the great and terrible hellion…" she mused. "Or maybe… Super-Arch-Hellion-Flame Empress, Mother of Fire, Head-Smasher…" She burst out laughing. "Got a bit carried away."

Well then, Singoru, get ready! The rebel hellion has arrived to turn your world upside down! Let all hell tremble!


Returning to Roots

"What if… just for fun… I become human again? Like the good old days—skin that doesn’t burn in the sun, nails that don’t cut metal?"

Honestly, the idea wasn’t genius, but Roxy was hooked. First, she tried concentrating—maybe her inner human would emerge. It didn’t. Then she tried old phrases: "Sim-salabim," "Shazam!" "Moon Prism…"—no luck.

But Roxy doesn’t give up. She kicked open the nearest tavern door, scanned the room, and spotted a suspicious guy in a shiny vest, with cartoonish mustache and the gaze of a seasoned magician.

"You, fancy-shirt wonder—a mage?" Roxy loomed over him.

"Of course, child of flame! I am the Magnificent Illusionist!" he declared, flourishing a handkerchief that released a dove.

"I need to turn human again. Without all this." She pointed at her horns, tail, and other bonuses.

The mage (or illusionist—hard to tell) flashed a dazzling smile, waved his hands three times, and shouted:

"Akhalay-Makhalay-Baraboom!"

He coughed, spat, and vanished in a puff of confetti.

Roxy was already summoning a three-tiered selection of curses when she noticed—her skin was lighter, her nails normal, her tail gone! She rushed to a broken shop window, looked at herself—good old Roxy again! Well, almost. Her hair was better. And her skin glowed.

"Akhalay-Makhalay, seriously?!" she yelled into nowhere. And of course, she smiled.

Widely. Like a human. And like a demon. Simultaneously.


Tordi – The Boy Who Froze on the Path to His Dream

Once, there was a boy named Tordi who adored the stars. One day, he decided to steal a star from the sky. His parents laughed:

"That’s like trying to catch the moon with a butterfly net!"

But Tordi was stubborn. At night, he climbed the mountains. The cold pierced his bones, but he didn’t give up. By morning, he collapsed from exhaustion… and woke up with the magical power of ice!

Suddenly, a monster leaped from behind a rock. In panic, Tordi shot icicles—and a skating rink formed beneath the monster. It slipped so spectacularly even Tordi giggled.

In the valley, Tordi met a creature like an ice statue. It moved… and talked?

"First time here?" asked Jack.

"Yeah," Tordi replied.

"Welcome to Singoru! Here, we ice guardians protect the world from evil."

Since then, Tordi and Jack became a team. Rumor has it, if you climb the mountain, you can see them circling monsters, freezing them faster than grandma makes compote.

And the star? Still in the sky—proud of its brave admirer.


The Ring That Granted Power

In the distant reaches of Singoru, where impassable peaks scraped the heavens and eternal ice gripped the land, the brave Tordi wandered. Deep within an ancient temple hidden among glacial halls, he discovered a wondrous artifact—a ring encased in ice, yet radiating strange, inexplicable warmth.

The ancient relic granted its wearer the power to change forms. Of all possible shapes, Tordi chose the guise of a humble wanderer—he liked its unassuming nature. Now, he could walk among mortals without losing a shred of his icy might.

Even as a young traveler, an unseen frosty haze surrounded him, hindering foes. None knew that beneath the guise of a simple drifter lurked the master of frost and cold.

"If only my old man could see me now. He wouldn’t believe it," Tordi sometimes chuckled, watching his enemies’ baffled faces.


That’s All for Now!

Stay tuned for more news—there’s plenty more to come! For now, share your thoughts and expectations in the comments. Onward, Brave Ones!

Alternative Alliance Alpha - díː

Alternative Alliance Alpha (AL2α) Demo Ver.0.2.7 now available.   

  •  Fixed some typos in the dialogue.

AL2α is currently under development for the official version.

World of Warships - Unrug_WG
Operations with Flagships


The relatively recent addition to our selection of battle types—Operations with Flagships—is alive and well in Update 14.5! Be sure to give it a go before the new update drops, and use upgraded Classified Documents to topple the bot fleet's leader-ship!

Learn more via this link:
EU NA ASIA

Brawl of the Week


The final Brawl of Update 14.5 ends after this weekend. Enjoy it while you can!
  • 3v3; Tier IX ships
  • No more than 2 battleships, 2 cruisers, and 2 destroyers per team
  • Divisions of up to 3 players

Update 14.6 Teaser


Next week's update is sure to turn some heads when it comes rolling out of a thick cloud of smoke. Get a first taste of it in our new trailer:


The Break-In - Oliver
Hello again thieves, burglars, and organ harvesters. I have another patch to fix a bunch of bugs. The details are as follows:

  • Fixed guards running into you when using lampshade
  • Fixed always being able to trigger data brokerable in VR
  • Fixed available missions not syncing properly in mp on the intel board
  • Fixed being able to shrink residents
  • Fixed being able to attach airbags to eachother
  • Fixed shipping container doors making no noise when hit
  • Fixed mastermind gut pointer breaking when current target is broken
  • Fixed being able to shrink objects multiple times
  • Fixed climbing axe being grabbable while in use in non VR, causing physics issues
  • Fixed mall toilet stalls
  • Fixed some things which ticked S.D.U. AUS off
  • Fixed lampshade not resetting hidden when moving
Billionaire in the Oil Boom - sticks

We've just released a new update with some exciting additions and gameplay enhancements:

🏗️ New Features
  • Build New Real Estate Properties: You can now construct new real estate buildings.

  • Property Cards with Images: Real estate properties now display visual cards with images for better immersion.

🔧 Changes
  • Real Estate Value Range Increased: We've raised the minimum and maximum values for real estate properties.

  • Bulk Buy/Sell Improvement: Initial improvements started—bulk transactions now start with the max value instead of the min for a smoother experience.

More improvements are on the way. Thank you for playing and supporting development!

GeneRally 2 - Arina

This update fixes a variety of smaller issues and bugs, as well as introducing some minor UI improvements.

Changes
  • A remake of the World Tour tracks from GeneRally 1, has been added to the game. Many thanks to Strava for his hard work on these tracks!

  • Improved font sizes in various places in the UI to help with legibility on handhelds at lower resolutions.

  • Added a brief slow-down to the car when resetting.

  • You can now copy a join link with "Copy Lobby URL", to share with other players, when hosting an Online Multiplayer game.

  • FIXED: Fuel warning icon now appears on the correct car.

  • FIXED: Small AI issue resolved on CherryDrifter.

  • FIXED: Tracks downloaded from Workshop whilst the game is running can now be correctly synced to connected players in Online Multiplayer.

  • FIXED: Steam Deck on-screen keyboard now opens and positions correctly.

  • FIXED: Car damage meter now resets properly between races.

  • FIXED: Steam invites now work correctly when the game is closed.

  • FIXED: Controllers can no longer spawn phantom drivers, hopefully.

  • FIXED: You can no longer "cheat" a hot-lap by restarting the race, then immediately resetting the car.

...

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