Realm of the Mad God Exalt - Realm_Devs


Happy Lunar New Year!

Winter is slowly coming to an end
  • Reindeer buffs have been deactivated
  • Ent Ancients finally got the memo that Oryxmas is over and no longer spawn Beer Gods
  • Cube Gods have thawed
  • Winter Tokens have been removed (Ice Shards, Primal Ice, Advent Tokens, Ornaments, Bells)
  • Nexus Crystals and campaign related items have been removed
  • Activated Lunar New Year Nexus
Quality of Life
  • Dungeon Opener Kicking Rights in Cloth Bazaars
    • Using keys grants the opener kicking rights inside the dungeon
    • Only works for dungeons opened in the cloth bazaars, which also excludes chained dungeons
    • /kick <player name> (player name is not case sensitive)
  • Swapping equipment now also works via inventory hotkeys
Changes
  • The Lair of Draconis always starts with Feargus the Obsidian Dragon ("black") automatically
  • Wine Cellar Incantations now drop in cyan bags
  • All dyes and cloths now drop in purple bags
Fixes
  • Greater Nature Sprite always becomes vulnerable instead of disappearing
  • Fixed Silex's Hammer and Oryx's Greatsword shoot sounds
  • Centered Symbiotic Ripper sprite
  • Fixed Kingdom Knight skin pixel offset
Balancing
  • Increased exp gain for Realm encounters



Misc
Updated game page layout for the web!

New Skins and Fixes
Realm of the Mad God Exalt - Realm_Devs


Hello, Realmers!

Oryxmas is coming to an end, but we hope you all have enjoyed the festivities!

Patch Notes X.31.2.3:

End of Events
Oryxmas might be over, but winter continues!

  • Tokens no longer drop except from Santa's Workshop

  • The Permafrost Lord remains in the Realms, but no longer drops Oryxmas consumables or Oryxmas T6 abilities

  • Oryx's Castle remains frozen and so does the bonus chest, which will continue dropping Oryxmas consumables

  • Ent Ancients, the Rock Dragon, Frozen Ship and the Pentaract are back to normal, although the Cube God remains icy

  • The Crystal Prisoner continues to drop frosty versions of UTs

  • Oryxmas Gifts no longer spawn in lower level dungeons (Godlands)

  • Winter T11 weapons continue to have a chance to drop at standard T11 weapon drop locations

  • Oryxmas T6 abilities no longer have a chance to drop at standard T6 ability drop locations

Fixes
  • Fixed an issue which resulted in much higher T6 ability and T5 ring drop rates from O2 than intended

  • Fixed scroll wheel not functioning on the options menu in case of a scroll bar

  • Fixed correct Realm name occasionally not showing in the goals UI

New Skins
19 груд. 2018
Realm of the Mad God Exalt - Realm_Devs



Merry Oryxmas, Realmers!


The winter holidays and celebrations are just around the corner and we too, in the Realm of the Mad God, will be celebrating!

Patch Notes X.32.0.0:


Reminder that the Unity Campaign will end on December, 31st!

Events

The Realm of the Mad God will celebrate Oryxmas until January, 8th 2019!

  • The Permafrost Lord is back and now has a chance to drop a portal to the Ice Tomb
  • Oryx’s Castle is covered in snow and scouts are reporting that a chest has been trapped in ice near the castle’s bridge
  • Ice Shards, Primal Ice, Ornaments and Bells are back and can be obtained from various places in-game and exchanged for rewards in the Daily Quest Room
  • Many Events in Realm, the Oryx Castle, the Nexus and other places in the game celebrate Oryxmas
  • Oryxmas Gifts have a chance to spawn in many of the lower level dungeons (Godlands), explore them thoroughly for some additional loot!
  • Santa’s Workshop is back
  • Winter T11 weapons have a chance to drop at standard T11 weapon drop locations
  • Winter T6 abilities have a chance to drop at standard T6 ability drop locations
Oryxmas Tokens and Quests


Ice Shards Quests:

  • Ice Shards drop from many places in the Realm!
  • 3 quests requiring increasing quantities reward you with a total of 5 Primal Ice and 2 Ornament per day (x5, x15, x30).



Primal Ice:

  • Drops from Dungeon bosses, Realm events, Chest Events and Ice Shard Quests.
  • Ice Weapon Quest: requires Primal Ice x 20 for a Weapon of Choice.
  • Oryxmas Ability Quest: requires Primal Ice x 20 for a random Oryxmas T6 Ability Reskin
  • Ice UT Quest: requires Primal Ice x 80 for a UT Reskin of Choice



Ornaments:

  • Drops from Quests, Chest Events, Mystery Boxes and other places in-game.
  • Oryxmas Skin Quest: requires Ornament x 25 for a Skin of Choice (Scrooge Priest, Santa Wizard, Helping Huntress)
  • Oryxmas Pet Skin Quest: requires Ornament x 25 for a Oryxmas Mystery Pet Skin


New
  • Oryxmas Nexus by Lovens: a wonderful place to celebrate Oryxmas, filled with secrets and things to explore!
  • New goal UI in realms to help with general goal setting.
    • Guiding newer players on what to achieve in the realms
    • Indications on the number of Heroes of Oryx left to defeat before Oryx closes the realm
    • UI can be folded (by clicking on the arrow or using a hotkey, adjustable in options, default C)
    New quests and monsters in the realm
    • Minotaur is now a level 9 quest and slightly more common
    • Urgle is now a level 11 quest
    • Hunter Centaur is a new High Forest level 13 quest
    • Dark Elf Queen is a new High Forest level 15 quest
    Balancing
    Fixes and Quality of Life
    • Updated Quest Chest loot table
    • Shatters chests are now stasis immune
    • Larvae from the Murderous Megamoth will spawn more spread out
    • Fixed Guill forgetting about Samurai when asked to pick a random class
    • Orange Drakes now apply temporary stasis immunity to a zapped enemy like Orbs do
    • Added set pieces to Wandering Turkey and Realm Event Chest to avoid spawns in closed-off areas
    Misc
    • Optimized enemy spawning in the realm
Realm of the Mad God Exalt - Realm_Devs



Hello everyone!

A few months ago, in one of our previous Producer’s Letters, we announced that one of our top priorities on the roadmap was to make Realm of the Mad God future-proof. With the sunset of Flash, this essentially translated into investigating alternatives for the game past 2020.

We then went on to unveil that our choice had been set and that the new client would be rewritten, from scratch, in Unity: a powerful game engine that has proven its amazing capabilities over the years. In our very last Producer’s Letter, we expanded on the topic and shared with you some details about the progress that was made since the Unity project started.


Today, we are happy to announce that we have staffed two additional developers and they are fully set up and working hard on the Unity project. In addition to being able to talk about what we have been up to, we will actually also be able to show you some footage of where we are at with the Client right now in the Realm Remastered Unity Port - Phase I trailer.

As announced, we have also released an in-game Realm Remaster Support Campaign through which you support the Unity project and get your name engraved on the wall of fame in game forever. Once you unlock the campaign, you can collect exclusive Supporter Rewards by spending gold or by farming Nexus Fragments and Crystals in the Realm!

Before going into the details of the Realm Remaster Support Campaign and how you can help shape the future of the game, we wanted to give you a full recap of the project and what it means for Realm, for you and for us as a company.

 
A Realm Remastered - The Unity Project
The choice of Unity

We have said it many times over the past: we are in it for the long run and Realm of the Mad God is the cornerstone that kickstarted our company as well as the team. We have and always will view it as our core.

We knew that taking over a Flash game would bear the risk that the technology, on top of becoming more and more obsolete in the gaming industry, would eventually lose support from its creators and other key third party companies. For us back then, the question was never if that was going to happen but rather when it will happen.

Other than the necessity to change client technology to one that is heavily supported in the industry, performance is a key incentive to the port to Unity. The new client will significantly improve performance and longevity of the game.


Porting the Game - Definitely a remaster

We are essentially rewriting the entire client from scratch in Unity and C# - thus calling it a remaster. Nothing from the Flash implementation will remain and the only things that are carried over will be sprite sheets and XML.

As you can imagine, this is a big project - even if we do enjoy the jokes about the fact that we should be able to do it in our basement, with two people and a microwave. We want the game to feel and play identically which means that we are already working within the boundaries of what the current game is. Of course, we also want to add a lot of improvements made possible by Unity such as visual effects, camera management, performance, UIs and of course playing on full screen.

See it a bit as if you would renovate your house and move back in after it has been refurbished: everything feels familiar and you know your way around but it feels fresh and beautiful… and the leaking roof has finally been fixed. This is pretty much the result we are aiming for with the port.

Getting rid of legacy issues and starting off this new adventure with a clean code is our top priority with this project. We are regularly re-evaluating solutions and refactoring our work, building on solid foundations and as little tech debt as possible.


Team and Resources

We are not planning to stop development on the current game while porting the game to Unity and we actually expect to even have a time of running them in parallel. This was outlined in our past communications and still holds true.

This means that we went ahead and hired additional developers in the past months to form an extra team for the port project. We now have 2 full time Unity developers working on the client and also hired an additional backend developer in order to increase our capacity and prepare the game for what we hope will be a massive relaunch success for the game we love. And since a kid can dream, maybe we will go on to conquer the console space once we are live with Unity.


Remaster Support Campaign

This one was a long time in the making and we went back and forth on it quite a bit. There were just so many options. Should it be a donation only system? Should it incorporate game play? Should it reward the everyday gold spend?

At first we wanted to keep it donation based as that would allow us to allocate the proceeds directly to the remaster project. At the same time we felt that at its core, the campaign is about supporting the game - yes that means finances to a certain degree but it also means engagement, possibly the most important component to us.

 

People were asking us, why do this at all? We honestly asked ourselves that question and came up with the following answers that we wanted to share with you:

  • It’s a historic moment from the point of view of where the game came from and what it can become

  • Looking for validation that players agree that this is the right step for the product

  • Support the expanse of the team. These things always have to make business sense

  • Give people the chance to etch themselves into the game so that they can share in the credit of making it all possible
 

In the Shop, you are now able to access a new tab called “Campaign”.

The Campaign works as follows:

  • Donate Gold to join the Campaign and unlock the feature (points only start counting after unlocking the campaign)

  • Any Gold spent after unlocking the campaign in the mystery/package shop or purchases in the nexus will count towards collecting points throughout the Campaign in order to unlock “Supporter Ranks”.

  • As an alternative route, you can collect and use Support Items that you will be able to find in specific locations around the Realm

  • If you wish to go through the campaign faster or feel the desire to do something akin to donating gold to the cause, then you can use the boost option to unlock tiers directly for gold - any gold used for boosts will give you 2x the amount of points

  • Receive rewards associated with each of the Rank upon completion

  • Note that for technical reasons, NOT counted are: vault unlocks, charslot unlocks, class unlocks, skin unlocks, potions from inventories, pet yard features
 

Now we know that donating gold to unlock the campaign in the first place will get some people’s spider senses tingling, so we would like to explain it right away, since we also went back and forth on that one.

In essence we wanted to make sure that not every newly opened and botting account can get onto the wall of fame. That would discredit our loyal supporters in our eyes. Thus we decided for a very low amount of gold to be paid after which you can go through the tiers by game play or spending depending on your preference. Of course the gameplay part will be quite the challenge, we want to be fully transparent there. Otherwise the rewards would be worth nothing.

The other thing we want to further explain is the limited character glows. We want this one to be very exclusive and reserved for people who are as convinced about the project as we are, so it will be next to impossible to achieve this rank with only collecting shards and crystals. In order to gain access to the exclusive purple character glow, you will have to reach a total of 100.000 pts within the duration of the Campaign.

 

We want to sincerely thank all of you that have stuck with us and given us such great support over the past 2+ years. We consider ourselves lucky to have such a supportive Community and are looking forward to shaping the future with you.

 

R4 & The Deca Team

 
Rewards detail (cumulative):
Rank 1 <Basic Supporter> - 500 pts (Unlocking Campaign)
  • Your name on the Wall of Fame at the end of the campaign and in the Unity client’s credits section
  • Automatically unlocked when joining the campaign
Rank 2 <Greater Supporter> - 6.000 pts
  • Beta access to the Unity Client
  • Unity Supporter Vanity Item (Energy Signet)
  • Mystery ST Chest(s) x 1
Rank 3 <Superior Supporter> - 13.500 pts
  • Unity Supporter Pet Skin
  • Mystery ST Chest(s) x 2
Rank 4 <Paramount Supporter> - 24.000 pts
  • Exclusive Supporter Skins
  • Mystery ST Chest(s) x 5
Rank 5 <Exalted Supporter> - 39.000 pts
  • Exclusive Purple Chat color
  • Exclusive Deca Djinja Ninja skin
  • Mystery ST Chest(s) x 10
Rank 6 <Unbound Supporter> 60.000 pts
  • Exclusive Supporter Gravestones
  • Mystery ST Chest(s) x 20
EXTRA: Players achieving 100.000 pts
  • Limited exclusive purple character glow
 

Additional details:
  • Supporter Gravestones and Chat color are applied immediately after unlocking the corresponding Ranks (refresh the client if not).
  • The Exclusive Supporter Glow will not activate when reaching 100.000pts and will be activated in the coming days.
  • There is no toggle option for chat color and gravestones, activating them is permanently affecting the account (for now).




Update X.31.1.0:

Halloween 2018 Events End

Halloween events come to an end with this update.

● The Nexus and Guild Halls are back to normal.
● Zombie Hordes, Totalia the Malevolent and the Pumpkin Shrines have been banished from the Realms.
● Oryx the Mad God II is back to his normal battle attire.
● All quests (except Candy Quest I) will remain available for another 2 weeks.
● Halloween Tokens will remain in the game for another 2 weeks before being removed.


 
New - Realm Events!

With this update we will start to gradually introduce events to the Realms!

Following your feedback in the past weeks, we decided to double-down the development efforts to extend our capability to run events and incorporate the Realms more.

Starting this week-end, we will run our first ever Realm event prototype. The plan moving forward is to continue building exciting events with this new system and add more to the variety of events in the game.

New - Supporter Campaign

Our Supporter Campaign is about to launch!

● A new tab called "Campaign" will be available in the Shop when the campaign starts.
● Lesser and Greater Nexus Fragments as well as Nexus Crystals can be obtained to gather Supporter Points.
● Purchases in the Shop and “Boost” will grant Supporter Points for Gold.
● Unlock all Ranks to receive exclusive Rewards!

 
Fixes and Quality of Life

● Added an indication on how many stats are gained with every level up.
● Vial of Pure Darkness can now only be used in the Lost Halls.
● Wine Cellar Incantation can now only be used in the Oryx's Chambers.
● Suspicious Milk Bottle can no longer be used in dungeons.


 
New Cosmetics

New Skins!
Realm of the Mad God Exalt - Realm_Devs

Hello everyone!

The Halloween update is here! On the list today, quite a few changes and additions to the game. Without further ado, here’s the patch note:

 
Halloween 2018 Events (CLICK HERE!)
Halloween events are finally here! Events will run from today until November 15th.
  • The Halloween Nexus, Zombie Horde and Pumpkin Shrine are back!
  • Additionally, something seems to have happened to all Guild Halls...
  • But there is something else, a new magical presence is looming in the Realm.
 

Totalia the Malevolent

Totalia is a powerful witch who appears to be interested in the bone tokens from the piles of bones scattered throughout the realm. You need to fight her apparitions and ensure she doesn't accumulate any of them!

During the Event, gather Tokens and bring them to the Tinkerer for some exclusive rewards!

 

Halloween Candy Quests:

Exchange 4 Marks for Halloween Candy x 1 (Puppet Master, Archdemon Malphas, Dr. Terrible and Septavius) (repeatable)!

Halloween Candies can then be exchanged against the following rewards:
  • x25 can be exchanged for one Candy of Extreme Vitality, Wisdom or Speed (repeatable)
  • x50 can be exchanged for one Candy of Extreme Dexterity, Attack or Defense (repeatable)
  • x100 can be exchanged for one Candy of Extreme Mana or Life (repeatable)
 

Halloween UT Reskin Quest:

Exchange Pumpkin Token x 50 and Bone Token x 25 for the following rewards:
  • Helm of the Jack-O’-Naut (reskinned Helm of the Juggernaut)
  • Trap of the Blood Spirit (reskinned Trap of the Vile Spirit)
  • Orb of Terror (reskinned Orb of Conflict)
This quest is limited to one per day.

 

Halloween Skins and Mystery Skin Unlocker Quest:

Exchange Bone Token x 50 for an item of choice:
  • Headless Rider Paladin Skin
  • Haunted Robe Wizard Skin
  • Halloween Mystery Skin Unlocker
  • Halloween Mystery Pet Skin Unlocker
This quest is limited to one per day.

 
Oryx 2 Additions
We have a treat for you, Oryx has some new tricks up his sleeves!
  • Increased base HP from 65k to 100k, increased HP scaling from 20% to 30%
  • 4 new phases of which 2 are picked at random each fight
  • He can not be stunned in the new phases but his initial and last phase remain mostly the same
  • Fixed an issue which made him start out with 6 Henchmen instead of 3
  • Henchmen in his first phase only respawn up to 12 times
  • Minions now have 20% HP scaling and reduced base HP
  • Slightly increased top tier and potion drops, specifically T6 abilities
  • Replaced the Oryx Awesome set drops with the new ST set Oryx's Battle Attires
  • He announces who dealt the most damage at the end of the fight
 
New Knight ST Oryx’s Battle Attires
With the new Oryx 2 fight we wanted to introduce a new ST for Knights which isn’t only a reskin of tops.

Oryx’s Greatsword:
  • Damages: 185 - 245
  • Range: 2.8
  • Armor Pierce
  • Rate of Fire: 110%
  • Fame bonus: +4%
Champion’s Bastion
  • Shots: 5
  • Damages: 385-455
  • Range: 2.8
  • Multihit
  • Pass through obstacles

  • Stun for 1.5 sec

  • On Activate: +15 Def for 2.5 seconds

  • Cost: 75 MP

  • Fame bonus: 4%
Mercy’s Bane
  • +10 Defense
  • +7 Attack
  • +7 Dexterity
  • Fame bonus: 4%
Bloodstone Ring
  • +120 Max HP
  • +4 Defense
  • Fame Bonus: 4%
Oryx’s Battle Attires full set bonuses:
  • +75 max HP
  • +5 Dexterity
  • +15 Defense
  • +5 Attack
 
Halloween Chest Events
We will have Chest Events active every weekend during the Halloween event. Beside the dungeons mentioned below, the new Oryx 2 bossfight will play an important part in all of them. His chest will be filled to the brim with lots of interesting loot among which you will find keys to the event dungeons as well as keys to the Dungeons you need to farm for the Halloween Quests.

But beware! Shaitan has a new trick up his sleeve and may have trapped some chests - approach with extreme caution!

Chest Event times
  • Oct 26th - Oct 31st: Ice Cave, Haunted Cemetery, Parasite Chambers
  • Nov 2nd - Nov 7th: Puppet Master's Encore, Lair of Shaitan
  • Nov 9th - Nov 14th: Reef, Deadwater Docks
Fame Mboxes
During the Halloween event we will have a Mystery Box active that you can buy for fame. In the box you will find Bone and Pumpkin tokens for your Halloween Quests. You can spin the Box five times every day for 500 fame each.

The box is intended as a secondary route to your Halloween Skins, Pet Skins and Halloween UTs - make your fame count!
Balancing
  • Reduced Orb of Conflict cooldown from 5 seconds to 0.5
  • Enchanted Ice Shard (Sphinx) feed power: 700 -> 900
  • Headless Rider Skin feed power. 2000 -> 1000
  • Haunted Robe Skin feed power. 2000 -> 1000
Fixes and Quality of Life
  • Pet wardrobe skins now display information about how commonly they can be acquired through hatching or fusion
  • Fixed issues with quest portrait hover and player bubble right click
  • Fixed contextual inventory hotkeys not working for the backpack tab
  • Fixed certain Rock Dragon Oryx taunts
  • Fixed pets and pet skins in the pet wardrobe and pet selection being rendered too small
  • Fixed currently selected pet overlapping "Click to choose pet" text
Cosmetics
New Skins!
Realm of the Mad God Exalt - Realm_Devs


New Dungeon: Secluded Thicket

The Secluded Thicket is now available as the fourth permanent addition to the Court of Oryx! Thanks to Toastrz and everyone else who was involved!

It comes with three bosses and four new UTs: a staff, a robe, a skull, and a spell.

As Oryx saw his minions fail to defeat the heroes time and time again, he devised a plan with less reliance on brute force. Thanks to some connections with Mixcoatl, he was able to commission the aid of a remote tribe dwelling deep in the realm's densest jungle. Rather than outright pitting the heroes against another one of his underlings, Oryx instead opted to throw the heroes into these woods without hope of escape, waiting to be killed by any number of wild threats.

This accursed jungle is home to some of the realm's most vicious animals, fiercest natives, and deities of incomprehensible strength waiting for an opportunity to wield their arcane powers. The denizens exert wicked black magic, and their leader commands the almighty power of lightning itself in ways which have never been witnessed before. Brandish your mightiest weapons, for Oryx's latest bounty hunting court member, means business.

Difficulty: Hard
Location: Court of Oryx

Balancing
  • Balaam's Red form damage: 450 -> 350
  • Pure Evil in The Void for outside areas deal higher damage
Tablet of the King's Avatar
  • No longer pierces
  • Damage: 85-125 -> 260-280
  • Shots: 20 -> 15
  • Range: 11.4 -> 2 (Boomerang)
  • Feed Power: 450 -> 1100
Fixes and Quality of Life
  • Small performance improvements regarding invisible objects in client updates
  • Fixed an issue with shooting whilst hovering black tiles or the quest portrait
  • Fixed Ninja missing from the class list for new accounts
  • Adjusted Quest portrait animations and removed hover tooltip
Lost Halls
  • Fixed an issue where Malus 2 could spawn twice
  • Fixed an issue with one of Void Entities' center attacks ending earlier than intended
  • Fixed an issue where Arrow Trap would go in the wrong direction in a specific room
  • Fixed an issue with HP scaling for cultists
HP Scaling
We've had this in the works for a while and now that thresholds are taken care of we can finally go through with it!

All bosses in the game now have HP scaling and adjusted base HP. For the full list, click here!

Some smaller related adjustments have also been made:
  • Malphas and Stheno have slightly less invulnerability but slightly increased base HP
  • Dr Terrible and the Horrific Creation can no longer be paralyzed
  • The Horrific Creation stays invulnerable longer to give transformed players extra time
Cosmetics
New Skins!


Older skins that were fixed/edited!
Realm of the Mad God Exalt - Realm_Devs



Hey everyone,

Month of the Mad God 2018 is here and with it comes a new class: the Samurai! We’re very excited about this month and this release as it marks the second anniversary of Deca’s take-over.

We are happy to celebrate this together with all of the Community by releasing the 2nd DECAnniversary Pack on the 08/01 in the Shop, under the Package tab. The pack contains: Legendary Mystery Skin x 1, Legendary Mystery Pet Stone x 1 and Mystery Stat Pot x 100!

Thank you for your continuous support and enthusiasm! Happy Month of the Mad God!

 
Realm of the Mad God の日本人のファンの皆さんへ、

Month of the Mad God 2018へようこそ!8年間もRealm of the Mad Godをプレイして頂き、誠にありがとうございます!この特別の一ヶ月を機会に、新しい「侍」クラスのリリースを発表させて頂きます。私どもがこのリリースを心底から楽しみにしている理由は、Realm of the Mad Godを運営し初めてから、弊社の2年記念日になるからでございます。今後ともどうぞ宜しくお願い申し上げます。

 
Patch Notes:
New! Samurai Class
After almost 6 years, it's finally time!

The Samurai class is now playable as the 15th class in Realm of the Mad God!

He wields a katana and can wear heavy armor. He uses his wakizashi sidearm to deal damage from a medium range and to inflict Exposed, a new condition effect which lowers defense by 20.

The ability also comes with a new property; unlike most other targeted abilities it does not target a tile, but can only be cast up to a certain distance away from the character.

Class Unlock Requirements
  • Lv. 20 Knight
  • Lv. 20 Ninja
Untiered Items
  • Wakizashi of Eastern Winds - drops from the Murderous Megamoth in the Woodland Labyrinth
  • Wakizashi of Crossing Fires - drops from Shaitan the Advisor in Shaitan's Lair
New! Skin drops:
  • Jellyhead Trickster Skin now permanently drops from Royal Cnidarian in the Cnidarian Reef
  • Headless Rider Skin now permanently drops from Headless Horseman in the Realm
  • Vampire Lord Skin now permanently drops from Lord Ruthven in Manor of the Immortals
  • Woodland Huntress Skin now permanently drops from Murderous Megamoth in Woodland Labyrinth
Month of the Mad God Events:
MOTMG and its Events madness are here! Take a look at the MOTMG 2018 Event Calendar

for more information about the schedule.
Tokens and Bags [Event]
  • Moss Token: common drop from MotMG events, Moss Token x 10 can be used to create a Moss Bag.
  • Moss Bag: a bag covered in moss that contains rewards!
  • Stone Token: uncommon drop from MotMG events, Stone Token x 10 can be exchanged at the Tinkerer for a Stone Skin.
  • Mad God Token: rare drop from MotMG events, Mad God Token x 10 can be exchanged at the Tinkerer for a Kingdom Skin
 
Mad God Mayhem [Event Dungeon]
The Oryx Horde is back in the Realm as the main MotMG encounter. Team up with other players to interrupt Craig’s rituals and open the way to ORYX MAYHEM: a brand new event dungeon only accessible during Month of the Mad God.

Mad God Mayhem is a challenge-dungeon featuring DECA-era Bosses. Survive through three mortal encounters and fight your way to the DECARACT in an epic final battle.

The Mad God Mayhem drops all of the new UTs (see desc. below) as well as some new and old vanity collectibles:

 
  • Silex’s Hammer (new)
  • Krathana (new)
  • Random Spell Extraction Device (new)
  • Precisely Calibrated Stringstick
  • Barely Attuned Magic Thingy
  • Lethargic Sentience
  • Unstable Anomaly
  • Toy Knife
 
Leprechaun rare spawn in Godlands Dungeons [Event]
Craig’s lousy incantations are messing with the Leprechaun’s teleportation magic! Throughout the month, you will have a chance to run into him in the following dungeons:
  • Undead Lair
  • Abyss of Demons
  • Mad Lab
  • Sprite World
  • Puppet Master’s Theatre
  • Magic Woods
  • Toxic Sewers
 

Leprechaun’s Loot Table:
  • Mini Stone Oryx Pet Skin
  • Paddy’s Flying Hat Pet Skin
  • Rainbow Clover Pet Skin
  • Clover Bow (UT)
  • Sword of the Rainbow’s End (UT)
  • Staff of the Rising Sun (UT)
  • Thousand Suns Spell (UT)
  • Robe of the Summer Solstice (UT)
  • Ring of the Burning Sun (UT)
  • Lucky Clover (Consumable - x1.5 loot drop and loot tier boost for 20 minutes)
  • XP Booster
  • Mad God Token x 1
  • Stone Token x 1
  • Moss Token x 1
 
Event Quests [Event]
The Tinkerer will offer players a selection of “Event” quests during Month of the Mad God.

  • Kingdom Quests: exchange a stack of [Mad God Token x 10] for a Kingdom Skin of your choice (repeatable quest).

  • Stone Quests: exchange a stack of [Stone Token x 10] for a Stone Skin of your choice (repeatable quest).

  • Solstice Quest (W): exchange a complete Solstice Set (Staff, Spell, Robe, Ring) for a T13 weapon of your choice (can only be completed once per account).

  • Solstice Quest (A): exchange a complete Solstice Set (Staff, Spell, Robe, Ring) for a T14 armor of your choice (can only be completed once per account).

  • Mayhem Key Quests: exchange [Stone Token x 10] for [Mad God Mayhem Key x 1] or [Mad God Token x 10] for [Mad God Mayhem Key x 3]
 

During Month of the Mad God, Epic Quests will also reward [Lucky Clover x 1].

 
MotMG Reskins [Event]
  • Bow of the Morning Star now drops instead of Doom Bow in the Undead Lair at a higher drop rate
  • Sword of Illumination now drops instead of Demon Blade in Abyss of Demons at a higher drop rate
New UTs:
Shield of Flowing Clarity:
  • +17 DEF
  • Shoots 5 projectiles 150-330 damages
  • Slow for 4 seconds
  • Cost 80 MP
  • Cooldown 0.5 second
  • 6% Fame Bonus
  • 900 Feedpower
Drop location: Mad God Mayhem - Decaract

 

Jade Storm
  • 5 Bullets 475-900 damages
  • Pierce
  • Pass cover
  • Cost 175 MP
  • Cooldown 0.5 second
  • 6% Fame Bonus
  • 900 Feedpower
Drop location: Mad God Mayhem - Decaract

 

Cloak of the Mad God
  • Invisibility for 3.5 seconds
  • Armored for 5 seconds
  • Cost 125 MP
  • Cooldown 6.5 second
  • 6% Fame Bonus
  • 900 Feedpower
Drop location: Mad God Mayhem - Decaract

 
Balancing:
  • Spirit of Oryx now transitions between phases based on HP left (was previously time-based)
  • Added HP Scaling to Oryx Horde bosses and monsters
  • Reduced Oryx Horde overall HP by ~25%
  • Reduced Oryx Horde Earthsmash damage significantly
  • Increased the drop rate of the Skull of Endless Torment from Shaitan's Lair
Quality of Life & Fixes:
  • Added a /addfriend <username> command
  • Fixed an issue with pet wardrobe where non-flying pets would fly if changed from a flying pet
  • Increased total Vault space from 100 to 120 chests
5 лип. 2018
Realm of the Mad God Exalt - Realm_Devs
Just a few changes following up our latest release:

Cnidarian Reef
  • Most Royal Cnidarian attacks now pass through players
  • Gold Cnidarians now have 4000 base HP (down from 8000), fixed HP scaling and are briefly invulnerable after spawn
  • Reduced the total amount of jellies and experience gained
  • Small jellies now spread out their attacks to reduce stacking and fps drops
Pet Wardobe
  • Modified feeding progress bars to make progress more clear
  • Fixed maximum skin count not being consistent
Other
  • Magic Woods and Cnidarian Reef tracking is now displayed in the Statistics Panel under the Dungeon Completion tab
  • Summer Rare, Epic and Legendary Skin Quests at the Tinkerer now give you the option to choose between a Mystery Skin or Pet Skin unlocker instead of each having a separate quest
  • Full stacks of Mystery ST Shard (x15) can now be consumed directly to turn them into the Mystery ST Chest, the associated Tinkerer's quest will be deactivated
  • The Beginner's offer is no longer limited to 7 days after account creation and players who did not benefit from it in the past can now access the offer again via the "Special offer" UI button

Realm of the Mad God Exalt - Realm_Devs


Hey everyone, Krathan here!


Today we are happy to introduce you to the Pet Wardrobe, Cnidarian Reef and new Quality of Life changes!


Just a heads up that in preparation for the new class, the current maximum star level will be a yellow star for a while!


New Pet Wardrobe

The new Pet Wardrobe and Pets UI are here and can be accessed from the Pet Yard! They both come with a lot of new features that you might have tested during Public Testing recently. You will also notice that pet sizes are now based on the Pet's rarity level.


Collect Pet skins


Hatching, fusing or using Pet Skin items from the Vault will now permanently unlock Pet Skins in your Wardrobe. With the update, all Pet Stones / Skins that you have collected in the past and kept become Pet Skin unlockers! All the pets that are currently in your Yard have also been imported to your Wardrobe.


Change skins of your favorite Pets


You can now use the Wardrobe to change your Pet's appearance at will, for a small Fame or Gold fee. Once you have unlocked new skins, head over to the Wardrobe, select the Pet you want to change and the skin you want to apply to it and hit the "Change Skin" button.


Change Family


Skins are tied to Pet Families! For that reason, applying a skin from a different family will change your pet into that family as well as changing the skin. The fee for inter-family pet skin change is higher.


Pet feeding and fusing


The new Pets UI (accessible from the Caretaker) offers a number of new functionalities: better pet selection, better stats display and information about pets. You can now also feed multiple items at once directly from your inventory: open the "feed" tab in the UI, select the items you want to feed and hit the feed button!


We have also taken this opportunity to look at pet fusing and hatching odds - from now on most pets skins can be unlocked with fusion and hatching. Some of them will be very rare though! We also introduced some pet skin drops you might remember as eggs drops from back in the days. These are now exclusively unlockable with the skin unlockers. More to follow!

  • Thessal the Mermaid Goddess and Coral Gifts drop the Sea Slurp Skin
  • Davy Jones drops the Spirit Skin
  • Malphas the Archdemon drops the Demon Frog Skin
  • Native Sprite Gods drop the Sprite Star Skin
  • Tomb Ancients drop the Tomb Snake Skin

Speaking of old eggs... all pet-specific Generator Eggs, a remainder of the old pet system from before 2012 will now unlock skins permanently as well!


We have also rearranged abilities, to make sure every family can start with Heal.


Cnidarian Reef Dungeon Release

The underwater themed dungeon is now available in the Court of Oryx. Craig will grant you access to all of the dungeons at once from now on, so you will be able to choose!


Air bubbles are very close to the Royal Cnidarian, so watch out in there!


It comes with two new UTs: a scepter and a poison.


Quality of Life
  • Craig opens all boss dungeons in the Court of Oryx
  • Improved class selection tool tips with equipment, unlock goals and class quest progress
  • New class unlock animation on the mini map
  • New Quest animation
  • Improved Potions display for better readability on a quick glance
  • Use interact key for Follow/Unfollow Pets, open Wardrobe and Pets UI

The game will now use HTTPS, meaning for the projector you now need to use https://www.realmofthemadgod.com/client instead of https://realmofthemadgodhrd.appspot.com/client.


Mystery Skin Item Drop Updates


The Epic Mystery Skin item will no longer drop the following skins:

  • Jester Skin
  • Mini Phylactery Skin
  • Mini Swoll Skin
  • Mini Queen Bee Huntress Skin
  • Mini Oryx Skin
  • Mini Geb Skin
  • Mini Twilight Skin

The Rare Mystery Skin item will no longer drop the following skins:

  • Mini Skuld Skin

June Mystery Shards into Summer Mystery Shards


We heard that you liked the June Mystery Shards and decided to extend them through the rest of the summer! These items will become Summer Mystery Shards and will be removed in September. You will be able to collect them in mystery boxes and exchange them for the new Mystery Pet Skin items in addition to the Mystery Skins that you are familiar with - more details on the new Rare, Epic and Legendary mystery unlockers below!


EXP and Leveling

In preparation for the fame rework, we have made some changes to the way EXP is calculated. Other changes as a result will slightly change the leveling experience.

  • Exp gained from regular enemies no longer bypasses the next level 10% limit.
  • The exceptions are all quest enemies, which will now always grant up to 16%.
  • Heroes and level 20 quests are prioritized if the player is level 20.
Realm of the Mad God Exalt - Realm_Devs


Hello everyone,


In our last communication we shared a lot of information with you and wanted to keep you posted on a more regular basis, so here we are.


Let’s start with the most exciting news: we have completed the evaluation phase for client technologies and have settled on Unity being the future for Realm!


While first prototyping efforts are promising, it is a huge project with many unknowns. You all know that we are a small team and we prefer it that way. However, to keep support for the Flash game and build the Unity client in parallel, we need to scale the team up and get in some Unity specialists.


Since we don’t have the big corporate money to fuel this endeavor, we were thinking about running something like a campaign on Kickstarter, but that felt rather awkward seeing as we already have a running game. Instead, we are now planning on putting a Support Campaign in the game for those of you who want to see this project go forward with some solid momentum and help us out. We will be releasing details on this once we have them. Stay tuned!


In other news, summer is approaching and with it comes Month of the Mad God! We are hard at work to make sure we can upgrade the events, introduce new fights and items and release the New Class on time. Speaking of the new class, we went through several iterations and are now at the point where we can announce some more details in the roadmap!


While we will have to save our excitement for MotMG for a while longer, we will tell you about a bunch of things that are coming up in terms of development roadmap in the update below.


RotMG Development Roadmap Update:

Guild List

The feature has been released - let us know what you think! With it, we added additional functionalities like the “Last seen” tooltip (to both friends and guild lists) and the ability to promote and demote guild members directly from the panel. We imagined the feature with guild management in mind to allow Founders and Officers to better organize their guilds while also helping everyone socialize more.


Pet Wardrobe & Pet UI

The implementation phase is completed and we are now working on killing bugs and polishing things up. We are aiming at pushing this exciting new feature with our next release!


On top, we decided to spice it up by overhauling the Pet feeding and fusing UI to give you, for example, the ability to feed several items at once and directly from your inventory. As announced in the last Producer’s Letter, your pet stones will turn into pet skin unlockers with the update and you will be able to acquire just about any pet skin via hatching and fusing. You will be able to switch back and forth between skins of a family for a small fee in fame or gold and you will also be able to switch families for more resources.


We have also been experimenting with the scaling of pets in order to base the size of pets on their respective rarity regardless of skin. While we like the first results, we still need to optimize it and investigate a better way to implement such a change. This will likely be an additional update that will come out after the initial release of the feature. We are very excited for this release and cannot wait to see your feedback.



New Class

As discussed above, we have made awesome progress with the new Class and have locked down the core aspects of it: Katana and Heavy Armor with a damaging ability. We are also experimenting with a new status effect that will be exclusive to the new Class. A lot more iterating and balancing is required but we are confident that we are creating something fun and exciting to play. The Class Unlock will be embedded in the system you are already used to with the other classes and the star levels will be adjusted accordingly. Yes, this means you will all be bumped down to a yellow star and will have to fight to get back the honorary badge of recognition that is the White Star.



Fame System Rework

We have started working on XP with the goal of making the fame loop a bigger part of the core game experience. The first step will be to balance the XP formula, in essence guaranteeing you more XP when beating dungeons. This change is quite straightforward and will be implemented gradually, starting with our next release.


In a second step, we will be expanding on this system and will update the achievements and achievement bonuses as well as adding some new ones. Once we feel that the system above is working well, we also want to tackle the fame economy as a whole. The goal is to make more items available for fame and to make use of the currency in more features than just for pets and guilds.



Dungeon Rush

The prototyping for this feature is still ongoing but we feel that it is coming along nicely and will definitely beat the arena in terms of accessibility, fun, and rewards. We are aiming to introduce it to public testing towards fall and implement it fully later this year and have it replace the Arena long-term. We can’t make any promises yet, as we want to get it right and do a lot of playtesting.


 
Finally, we also picked additional topics from the last Producer’s Letter or recent conversations we wanted to discuss:

Private Dungeons, crashing and griefing

Crashers and griefing are issues taken very seriously by our team. We have made changes to both the current systems and the dungeons design in order to prevent that type of behavior and we will continue to do so. We are investigating what fitting solutions can be implemented to offer a better experience while staying true to the goal of the game which is to be one of the most co-op games ever created.

Bots?

We realize that bots continue to be an annoyance - in the past, we have managed to get rid of them but only for a limited amount of time. Based on what we are seeing in other games, it will be more than tough to get rid of all bots in a free2play game. Every change we make to combat bots and spammers has to take into account legitimate users and how they will be impacted as well. That doesn’t mean we aren’t thinking and trying new things on a regular basis. A majority of those changes are happening behind the scenes and released silently to guarantee their effects. You can also help making the game spam free: stop buying items or services on third-party websites and other places. Not only will it eventually get you banned, it also gives spammers a reason to continue.

June Mystery Shards

We know that it can be disappointing to open a mystery box and not get the jackpot that you are hoping for, so we wanted to try something different with some of our mystery boxes in June. We added in a special shard to the most common prizes that you can win from certain mystery boxes that you can collect into stacks of 10x and exchange for mystery skin unlockers at the Tinkerer. Many of the player questions surrounding this item seemed to be about the shard’s generic name and design taken from previous monthly events, and we apologize for any confusion that this oversight caused. We do not currently intend to drop these shards from other in-game events, but we may consider rolling out a larger system that includes other ways to collect similar skin shards in the future so stay tuned!



This is it for today. We are really excited about what is coming up to Realm in the second half of 2018. There is more to come and we will continue posting regular updates to keep you in the loop!


Share with us your feedback, expectations and suggestions in the comments. As usual, we are looking forward to hearing what you guys think and how we can continue making Realm a great game together!
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