Realm of the Mad God Exalt - Realm_Devs


Hey everyone, Krathan here. We hope you enjoyed this winter so far!

Before we get started, I'd like to clear up some things about our recent server mishaps, specifically in Ice Tombs.

Firstly, I want to assure you that it did not leave us cold. You're not alone in being frustrated and mad, we're right there with you. Initially, we intended to communicate with you about the issue more, but in the last few days, we mostly focused on fixing those issues instead - hence why it has been somewhat silent from our end, sorry about that.

All dungeons now come with a default limit of 85 players. We also have a potential fix which might finally put an end to these so-called lag deaths, as primarily but not exclusively seen in the Lair of Draconis and Ice Tomb. Keep us updated if the issue still occurs!

Now, onward to more pleasant things!

Events

It is time. Craig's preparations are finally done! His plethora of presents for the Mad God is finally ready. Oryxmas can finally truly begin! That is if something doesn't go wrong…

Meanwhile, a new presence has set their sight on the Realms… with the full intention to never let this winter end! Their minions already started taking over the Mountains!

Santa's Workshop

Enter Craig’s secret location where all of Oryx's gifts are stored. Destroy as many gift boxes as you can before the Present Protection Extraction protocol is activated! Be quick and loot smart as you’ll have 120 seconds before the gift boxes become invulnerable. The farther you go, the better the rewards are!

This exclusive solo dungeon can be entered using a special key in your vault. You’ll be able to get keys via Daily Quest, drops from event chests or mystery boxes.

Thanks to u/happy_cookie for her incredible work on the Santa's Workshop.

Permafrost Lord

A new seasonal Encounter has arrived - the Permafrost Lord! In addition to Ice Shards and Primal Ice he has the following rare drops:
  • Frost Citadel Armor
  • Frost Elementalist Robe
  • Frost Drake Hide Armor
  • Staff of Iceblast
  • Tome of Frigid Protection
  • Eternal Snowflake Wand

Grinch & Chest Events

A lot of Dungeons will be hosting Event Chests in the coming days: The Nest, Ocean Trench, The Shatters, Manor of the Immortals, Davy Jones’s Locker, Woodland Labyrinth, Mountain Temple, Ice Cave & Puppet Master’s Encore!

Check out the Events Calendar and we will be posting the details and loot tables on Reddit at the start of each event.

The Grinch also crashes into your dungeons to steal some of your Loot:
  • The event will run from 12/14 until 01/05
  • Dungeons: Undead Lair, Mad Lab, Toxic Sewers, Abyss of Demons, Puppet Master’s Theatre, Parasite Chambers and Snake Pit
  • The Grinch will sometimes spawn after defeating the Boss of the Dungeon: hurry up before he escapes with your Loot through a portal!

Grinch’s Loot table:

  • Santa Workshop Key
  • Festive Slurp Pet Stone
  • Christmas Tree Pet Stone
  • Mystery Stat Pot
  • Tokens
  • Oryxmas Consumables
And finally, the patch notes themselves!

Changes


  • Lowered default player limit for Dungeons and Bazaars to 85 players.
  • Enabled teleportation in The Nest for the upcoming Chest Event.
Fixes
  • PMs no longer bypass the star filter.
  • Fixed right-click chat player menu not functioning if player is on different instance - available options are Whisper, Block and Add Friend.
  • Fixed disconnection issue with using abilities while getting Quieted.
Quality of Life
  • Optional Encounters have their own color on the minimap.
  • Pressing the Up Arrow in chat repeats the latest sent chat message.

Balancing

The rise of HP scaling! Oryx 1, Oryx 2, Davy Jones and most Encounters are the second wave of enemies to receive this treatment. Exceptions for now are the Avatar of the Forgotten King, Killer Bee Nest and the Lost Sentry.
  • Lowered various UT and Stat Potion damage thresholds for Encounters further.
Oryx 1
  • Base HP: 85000 -> 60000
  • EXP: 68 -> 10000 (5 Fame)
Oryx 2
  • Base HP: 75000 -> 65000
  • EXP: 195 -> 20000 (10 Fame)
Davy Jones
  • Base HP: 16000 -> 20000
Eye of the Dragon
  • Base HP: 24000 -> 18000
Lord of the Lost Land
  • Base HP: 70000 -> 60000
Grand Sphinx, Hermit God
  • Base HP: 55000 -> 50000
  • Hermit Tentacles also scale.
Skull Shrine, Pumpkin Shrine, Cube God, Gobble God
  • Base HP: 15000 -> 10000
Pentaract Tower
  • Base HP: 8000 -> 5000
Bonegrind the Undead Butcher
  • Base HP: 100000 -> 70000
Beach Bum
  • Base HP: 1000 -> 20000
Ghost Ship
  • Base HP: 66000 -> 50000
Avatar of the Forgotten King
  • HP: 500000 -> 450000
Killer Bee Nest
  • HP: 100000 -> 80000
  • Nest Colony HP: 10000 -> 5000
  • Reduced Nest Colony Invulnerability duration.
  • Reduced Nest Colony amount of explosion projectiles
Realm of the Mad God Exalt - Realm_Devs


Hey everyone, Krathan here. We hope you enjoyed this winter so far!

Before we get started, I'd like to clear up some things about our recent server mishaps, specifically in Ice Tombs.

Firstly, I want to assure you that it did not leave us cold. You're not alone in being frustrated and mad, we're right there with you. Initially, we intended to communicate with you about the issue more, but in the last few days, we mostly focused on fixing those issues instead - hence why it has been somewhat silent from our end, sorry about that.

All dungeons now come with a default limit of 85 players. We also have a potential fix which might finally put an end to these so-called lag deaths, as primarily but not exclusively seen in the Lair of Draconis and Ice Tomb. Keep us updated if the issue still occurs!

Now, onward to more pleasant things!

Events

It is time. Craig's preparations are finally done! His plethora of presents for the Mad God is finally ready. Oryxmas can finally truly begin! That is if something doesn't go wrong…

Meanwhile, a new presence has set their sight on the Realms… with the full intention to never let this winter end! Their minions already started taking over the Mountains!

Santa's Workshop

Enter Craig’s secret location where all of Oryx's gifts are stored. Destroy as many gift boxes as you can before the Present Protection Extraction protocol is activated! Be quick and loot smart as you’ll have 120 seconds before the gift boxes become invulnerable. The farther you go, the better the rewards are!

This exclusive solo dungeon can be entered using a special key in your vault. You’ll be able to get keys via Daily Quest, drops from event chests or mystery boxes.

Thanks to u/happy_cookie for her incredible work on the Santa's Workshop.

Permafrost Lord

A new seasonal Encounter has arrived - the Permafrost Lord! In addition to Ice Shards and Primal Ice he has the following rare drops:
  • Frost Citadel Armor
  • Frost Elementalist Robe
  • Frost Drake Hide Armor
  • Staff of Iceblast
  • Tome of Frigid Protection
  • Eternal Snowflake Wand

Grinch & Chest Events

A lot of Dungeons will be hosting Event Chests in the coming days: The Nest, Ocean Trench, The Shatters, Manor of the Immortals, Davy Jones’s Locker, Woodland Labyrinth, Mountain Temple, Ice Cave & Puppet Master’s Encore!

Check out the Events Calendar and we will be posting the details and loot tables on Reddit at the start of each event.

The Grinch also crashes into your dungeons to steal some of your Loot:
  • The event will run from 12/14 until 01/05
  • Dungeons: Undead Lair, Mad Lab, Toxic Sewers, Abyss of Demons, Puppet Master’s Theatre, Parasite Chambers and Snake Pit
  • The Grinch will sometimes spawn after defeating the Boss of the Dungeon: hurry up before he escapes with your Loot through a portal!

Grinch’s Loot table:

  • Santa Workshop Key
  • Festive Slurp Pet Stone
  • Christmas Tree Pet Stone
  • Mystery Stat Pot
  • Tokens
  • Oryxmas Consumables
And finally, the patch notes themselves!

Changes


  • Lowered default player limit for Dungeons and Bazaars to 85 players.
  • Enabled teleportation in The Nest for the upcoming Chest Event.
Fixes
  • PMs no longer bypass the star filter.
  • Fixed right-click chat player menu not functioning if player is on different instance - available options are Whisper, Block and Add Friend.
  • Fixed disconnection issue with using abilities while getting Quieted.
Quality of Life
  • Optional Encounters have their own color on the minimap.
  • Pressing the Up Arrow in chat repeats the latest sent chat message.

Balancing

The rise of HP scaling! Oryx 1, Oryx 2, Davy Jones and most Encounters are the second wave of enemies to receive this treatment. Exceptions for now are the Avatar of the Forgotten King, Killer Bee Nest and the Lost Sentry.
  • Lowered various UT and Stat Potion damage thresholds for Encounters further.
Oryx 1
  • Base HP: 85000 -> 60000
  • EXP: 68 -> 10000 (5 Fame)
Oryx 2
  • Base HP: 75000 -> 65000
  • EXP: 195 -> 20000 (10 Fame)
Davy Jones
  • Base HP: 16000 -> 20000
Eye of the Dragon
  • Base HP: 24000 -> 18000
Lord of the Lost Land
  • Base HP: 70000 -> 60000
Grand Sphinx, Hermit God
  • Base HP: 55000 -> 50000
  • Hermit Tentacles also scale.
Skull Shrine, Pumpkin Shrine, Cube God, Gobble God
  • Base HP: 15000 -> 10000
Pentaract Tower
  • Base HP: 8000 -> 5000
Bonegrind the Undead Butcher
  • Base HP: 100000 -> 70000
Beach Bum
  • Base HP: 1000 -> 20000
Ghost Ship
  • Base HP: 66000 -> 50000
Avatar of the Forgotten King
  • HP: 500000 -> 450000
Killer Bee Nest
  • HP: 100000 -> 80000
  • Nest Colony HP: 10000 -> 5000
  • Reduced Nest Colony Invulnerability duration.
  • Reduced Nest Colony amount of explosion projectiles
Realm of the Mad God Exalt - Realm_Devs


Hey everyone, Krathan here again! Winter is com-... winter is here!

We have many festive events and things for you to do this year and also many presents! As always, we also have a few Quality of Life improvements which we hope you will enjoy. And finally, more long needed adjustments to both dungeons and items. More of those are to come in the future, of course!

Events

Lots of rewards in the December Login Calendar await our most loyal and active adventurers. Tomorrow, keep an eye out for the new calendar and do not forget to log into the game every day to claim your gifts!

The Ice Tomb is back and can be entered from the Court of Oryx… if Craig does not mess up! Loot tables have also been updated with the new exclusive items from this season.

Throughout the month, most encounters in the Realm are dropping tokens that will allow you to acquire some cool new items:

  • Ornaments: a stack of 25 will grant you the exclusive Helping Huntress Skin.
  • Bells: a stack of 10 will grant you one of Santa's magical flying Reindeer that can be summoned to boost your stats for a limited period of time. Can you catch them all before the season ends?
  • Primal Ice and Ice Shards: The Tinkerer has gotten an Ice Forge for Christmas and is happy to help you in making powerful Ice Weapons. With 20 Primal Ice he can forge the Ice Weapon of your choice to sleigh enemies with this holiday. Once a day, he will also exchange a stack of 5 Ice Shards into Primal Ice.
  • Quests will be available on December 1st.
There are a lot of other Christmas gifts to be found, go break open some chilled out enemies and see what you find!

But be ready for more, adventurers… winter has yet to unveil all of its events and surprises.

List of Limited-Edition Rewards

Abilities
  • Cloak of Winter (T6 Rogue Ability)
  • Snowbound Orb (T6 Mystic Ability)
  • Pathfinder’s Helm (T6 Warrior Ability)
  • Coalbearing Quiver (T6 Archer Ability)
  • Skull of Krampus (T6 Necromancer Ability)
  • Vigil Spell (T6 Wizard Ability)
  • Greedsnatcher Trap (T6 Huntress Ability)
  • Resounding Shield (T6 Knight Ability)
  • Ornamental Prism (T6 Trickster Ability)
  • Nativity Tome (T6 Priest Ability)
  • Holly Poison (T6 Assassin Ability)
  • Advent Seal (T6 Paladin Ability)
  • Ilex Star (T6 Ninja Ability)
  • Scepter of Sainthood (T6 Sorcerer Ability)
Santa's Reins Companions
  • Donner's Reins +10 VIT / 30 sec
  • Prancer's Reins +10 WIS / 30 sec
  • Cupid's Reins +100 MP / 30 sec
  • Vixen's Reins +100 HP / 30 sec
  • Rudolph's Reins +10 DEF / 30 sec
  • Dancer's Reins +10 DEX / 30 sec
  • Comet's Reins +10 ATK / 30 sec
  • Dasher's Reins +10 SPD / 30 sec
Ice Weapons
  • Icicle Launcher (T12 Bow +7% Fame)
  • Frost Lich's Finger (T12 Dagger +7% Fame)
  • Frosty's Walking Stick (T12 Staff +7% Fame)
  • Winter's Breath Wand (T12 Wand +7% Fame)
  • Saint Nicolas' Blade (T12 Sword +7% Fame)
  • Yuki (T12 Katana +7% Fame)
Super Consumables
  • Santa's Sleigh
  • Egg Nog
  • Fruitcake
  • Candy Cane
  • Figgy Pudding
  • Mistletoe
  • Frost Cake
  • Blue Ice Candy
Changes
  • Lowered the threshold to create new realms, so there should be more realms available.
  • Unless in a Realm, active soulbound bags created by players disappear upon them leaving the area.
  • Winter Nexus without Alchemist activated.
  • Oryx's Frozen Castle activated.
  • Gobble God deactivated.
  • Lowered the FP amount from Candy of Extreme Stat and Santa Skin.
Quality of Life and Fixes
  • Active Dungeon Events are displayed automatically after connecting.
  • Show Fame Gain option: Shows notifications for each full fame gained.
  • Improved readability of item quantity for tokens and stacked consumables.
  • When the realm shake is starting, Oryx also broadcasts to all dungeons.
  • Removed default impact particle effect for all throw-spawned objects, for less visual noise.
  • Fixed Ninja item slots not having a background in the trade panel.

Dungeon Balance and Fixes

Drops

  • Woodland Labyrinth: improved Vitality distribution, drops guaranteed Attack and low chance Life.
  • Deadwater Docks: improved Dexterity and Speed distribution, drops low chance Life.
  • Crawling Depths: improved Mana distribution.
  • All three: improved tiered loot on bosses and mobs, lowered damage thresholds and slightly increased EXP gain.
  • Quest Chest and Epic Quest Chest loot tables have been updated.
Woodland Labyrinth
  • Adjusted Paralyze turret damage: 50-150 -> 80
  • Adjusted Weak turret damage: 50-100 -> 100
  • Adjusted Silence turret damage: 100-150 -> 120
  • Fixed high DPS metamorphosis skipping.
  • Exit portal spawns in the center of the boss room.
Deadwater Docks
  • Replaced Observer wall with regular destructible walls.
  • Moved Observer wall in front of the last room.
  • Reduced the amount of pirates.
  • Fixed Captain and Admiral spawns (previously weren't spawning at all).
  • Increased water throw cooldowns on leader mobs.
  • Water no longer overwrites light sand.
  • Decreased Jon move radius further for a safe spawn.
  • Made exit portal spawn in the same place consistently.
  • Cowardice portal disappears when Jon is defeated.
  • Added bigger areas of sand around walls in start and end rooms.
  • Fixed boss water splash overwriting walls.
Crawling Depths
  • Exit portal spawns in the center of the boss room.
Lair of Draconis
  • Waits 8 seconds instead of 1 before players can choose a dragon.

Item Balance

Pirate King's Cutlass
  • Rate of Fire: 120% -> 130%
  • Damage: 184-231 -> 180-230
  • Projectile Speed: 100 -> 150
  • Projectile Range: 3.25 -> 3.3
  • Defense: 0 -> -2
  • Speed: 0 -> 3
  • Feed Power: 500 -> 800
  • Fame Bonus: 4% -> 5%
Leaf Bow
  • Rate of Fire: 160% -> 140%
  • Damage: 95-130 -> 115-170
  • Projectile Speed: 70 -> 120
  • Projectile Range: 6.3 -> 7.2
  • Speed: 2 -> 5
  • Fame Bonus: 4% -> 5%
  • New description: Fashioned from the finest logs found within the Woodland Labyrinths, this bow uses sharp leaves instead of conventional arrows. Such lightweight ammunition allows for quick movement.
  • Projectiles appear slightly bigger (50 -> 60)
Tablet of the King's Avatar
  • MP Cost: 155 -> 120
  • Projectile Speed: 160 -> 120
  • Projectile Range: 11.2 -> 11.4
Ancient Spell: Pierce & The Forgotten Ring
  • Removed +10 Maximum HP, +5 Maximum MP, +3 Attack and +2 Defense and added it to The Forgotten Ring.
Etherite Dagger & Spectral Ring of Horrors
  • Removed +4 Vitality and +4 Wisdom and added it to Spectral Ring of Horrors.
  • Damage: 116-214 -> 115-215
Pixie-Enchanted Sword & Ring of Pure Wishes
  • Removed +1 Attack and added it to Ring of Pure Wishes
Ring of the Sphinx
  • Feed Power: 500 -> 700
Realm of the Mad God Exalt - Realm_Devs


Hey everyone, Krathan here again! Winter is com-... winter is here!

We have many festive events and things for you to do this year and also many presents! As always, we also have a few Quality of Life improvements which we hope you will enjoy. And finally, more long needed adjustments to both dungeons and items. More of those are to come in the future, of course!

Events

Lots of rewards in the December Login Calendar await our most loyal and active adventurers. Tomorrow, keep an eye out for the new calendar and do not forget to log into the game every day to claim your gifts!

The Ice Tomb is back and can be entered from the Court of Oryx… if Craig does not mess up! Loot tables have also been updated with the new exclusive items from this season.

Throughout the month, most encounters in the Realm are dropping tokens that will allow you to acquire some cool new items:

  • Ornaments: a stack of 25 will grant you the exclusive Helping Huntress Skin.
  • Bells: a stack of 10 will grant you one of Santa's magical flying Reindeer that can be summoned to boost your stats for a limited period of time. Can you catch them all before the season ends?
  • Primal Ice and Ice Shards: The Tinkerer has gotten an Ice Forge for Christmas and is happy to help you in making powerful Ice Weapons. With 20 Primal Ice he can forge the Ice Weapon of your choice to sleigh enemies with this holiday. Once a day, he will also exchange a stack of 5 Ice Shards into Primal Ice.
  • Quests will be available on December 1st.
There are a lot of other Christmas gifts to be found, go break open some chilled out enemies and see what you find!

But be ready for more, adventurers… winter has yet to unveil all of its events and surprises.

List of Limited-Edition Rewards

Abilities
  • Cloak of Winter (T6 Rogue Ability)
  • Snowbound Orb (T6 Mystic Ability)
  • Pathfinder’s Helm (T6 Warrior Ability)
  • Coalbearing Quiver (T6 Archer Ability)
  • Skull of Krampus (T6 Necromancer Ability)
  • Vigil Spell (T6 Wizard Ability)
  • Greedsnatcher Trap (T6 Huntress Ability)
  • Resounding Shield (T6 Knight Ability)
  • Ornamental Prism (T6 Trickster Ability)
  • Nativity Tome (T6 Priest Ability)
  • Holly Poison (T6 Assassin Ability)
  • Advent Seal (T6 Paladin Ability)
  • Ilex Star (T6 Ninja Ability)
  • Scepter of Sainthood (T6 Sorcerer Ability)
Santa's Reins Companions
  • Donner's Reins +10 VIT / 30 sec
  • Prancer's Reins +10 WIS / 30 sec
  • Cupid's Reins +100 MP / 30 sec
  • Vixen's Reins +100 HP / 30 sec
  • Rudolph's Reins +10 DEF / 30 sec
  • Dancer's Reins +10 DEX / 30 sec
  • Comet's Reins +10 ATK / 30 sec
  • Dasher's Reins +10 SPD / 30 sec
Ice Weapons
  • Icicle Launcher (T12 Bow +7% Fame)
  • Frost Lich's Finger (T12 Dagger +7% Fame)
  • Frosty's Walking Stick (T12 Staff +7% Fame)
  • Winter's Breath Wand (T12 Wand +7% Fame)
  • Saint Nicolas' Blade (T12 Sword +7% Fame)
  • Yuki (T12 Katana +7% Fame)
Super Consumables
  • Santa's Sleigh
  • Egg Nog
  • Fruitcake
  • Candy Cane
  • Figgy Pudding
  • Mistletoe
  • Frost Cake
  • Blue Ice Candy
Changes
  • Lowered the threshold to create new realms, so there should be more realms available.
  • Unless in a Realm, active soulbound bags created by players disappear upon them leaving the area.
  • Winter Nexus without Alchemist activated.
  • Oryx's Frozen Castle activated.
  • Gobble God deactivated.
  • Lowered the FP amount from Candy of Extreme Stat and Santa Skin.
Quality of Life and Fixes
  • Active Dungeon Events are displayed automatically after connecting.
  • Show Fame Gain option: Shows notifications for each full fame gained.
  • Improved readability of item quantity for tokens and stacked consumables.
  • When the realm shake is starting, Oryx also broadcasts to all dungeons.
  • Removed default impact particle effect for all throw-spawned objects, for less visual noise.
  • Fixed Ninja item slots not having a background in the trade panel.

Dungeon Balance and Fixes

Drops

  • Woodland Labyrinth: improved Vitality distribution, drops guaranteed Attack and low chance Life.
  • Deadwater Docks: improved Dexterity and Speed distribution, drops low chance Life.
  • Crawling Depths: improved Mana distribution.
  • All three: improved tiered loot on bosses and mobs, lowered damage thresholds and slightly increased EXP gain.
  • Quest Chest and Epic Quest Chest loot tables have been updated.
Woodland Labyrinth
  • Adjusted Paralyze turret damage: 50-150 -> 80
  • Adjusted Weak turret damage: 50-100 -> 100
  • Adjusted Silence turret damage: 100-150 -> 120
  • Fixed high DPS metamorphosis skipping.
  • Exit portal spawns in the center of the boss room.
Deadwater Docks
  • Replaced Observer wall with regular destructible walls.
  • Moved Observer wall in front of the last room.
  • Reduced the amount of pirates.
  • Fixed Captain and Admiral spawns (previously weren't spawning at all).
  • Increased water throw cooldowns on leader mobs.
  • Water no longer overwrites light sand.
  • Decreased Jon move radius further for a safe spawn.
  • Made exit portal spawn in the same place consistently.
  • Cowardice portal disappears when Jon is defeated.
  • Added bigger areas of sand around walls in start and end rooms.
  • Fixed boss water splash overwriting walls.
Crawling Depths
  • Exit portal spawns in the center of the boss room.
Lair of Draconis
  • Waits 8 seconds instead of 1 before players can choose a dragon.

Item Balance

Pirate King's Cutlass
  • Rate of Fire: 120% -> 130%
  • Damage: 184-231 -> 180-230
  • Projectile Speed: 100 -> 150
  • Projectile Range: 3.25 -> 3.3
  • Defense: 0 -> -2
  • Speed: 0 -> 3
  • Feed Power: 500 -> 800
  • Fame Bonus: 4% -> 5%
Leaf Bow
  • Rate of Fire: 160% -> 140%
  • Damage: 95-130 -> 115-170
  • Projectile Speed: 70 -> 120
  • Projectile Range: 6.3 -> 7.2
  • Speed: 2 -> 5
  • Fame Bonus: 4% -> 5%
  • New description: Fashioned from the finest logs found within the Woodland Labyrinths, this bow uses sharp leaves instead of conventional arrows. Such lightweight ammunition allows for quick movement.
  • Projectiles appear slightly bigger (50 -> 60)
Tablet of the King's Avatar
  • MP Cost: 155 -> 120
  • Projectile Speed: 160 -> 120
  • Projectile Range: 11.2 -> 11.4
Ancient Spell: Pierce & The Forgotten Ring
  • Removed +10 Maximum HP, +5 Maximum MP, +3 Attack and +2 Defense and added it to The Forgotten Ring.
Etherite Dagger & Spectral Ring of Horrors
  • Removed +4 Vitality and +4 Wisdom and added it to Spectral Ring of Horrors.
  • Damage: 116-214 -> 115-215
Pixie-Enchanted Sword & Ring of Pure Wishes
  • Removed +1 Attack and added it to Ring of Pure Wishes
Ring of the Sphinx
  • Feed Power: 500 -> 700
Realm of the Mad God Exalt - Realm_Devs


Hey everyone, Krathan here again to deliver some news!

Before I get to the patch notes, there is something we want to address. As you are probably well aware, our recent chest events have had some serious hiccups and rightfully caused a lot of frustration - for us as well.

Along with all the other fixes we have going live, the kinks with the new system should finally be ironed out now. We didn't want to extend the duration of the event while it was still acting up, but decided to run an Undead Lair event next weekend to confirm everything is functioning properly and stress-test the feature. More info on that soon.

Now, let's get to it! This time around we have a small-ish patch which mostly focuses on polish and fixes, while we're preparing for a bigger patch some time soon to kick off the winter season.

End of Halloween Events

  • The Fall Nexus is back! To avoid confusion, we have removed the Alchemist until we figure out what to do with that feature.
  • Piles of Bones, Pumpkin Shrines and Zombie Hordes no longer spawn, Oryx 2 stopped wearing Halloween costumes and no longer drops Magic Pumpkins.
  • Feed Power was added to Pumpkin Seed tokens (200 each) and Bone tokens (50 each), but they can no longer be exchanged for items.

Changes

  • The Killer Bee Nest is now optional like the Lost Sentry (still visible on the mini-map).
  • Month of the Mad God tokens and bags have been removed.

New Features

  • New Shop UI - Promotions, Packages and Mystery Boxes are combined in a brand new Shop UI with some additional functionalities.
  • New customer support login integration.

Quality of Life

  • Legends leaderboards display a red glow for the top 10 players.
  • Potion Purchases are disabled by default.
  • HP Bars are enabled by default.

Fixes

  • Fixed damage bypassing invulnerability under specific circumstances, while encountering lag spikes. Oryx lag should finally no longer be a threat, but be careful nonetheless!
  • Fixed teleport going on cooldown despite failing, improved error handling.
  • Fixed Parasite Chambers, Puppet Master's Encore and Lair of Shaitan completions not being tracked.
  • Fixed Nexus and Options button overlapping with the mini map.
  • Fixed disconnection issue in the Shatters.
  • Cleaned up invisible Shatters entities which were unnecessarily marked as enemies.
  • Fixed some issues with the bad word filter.
  • Fixed Adorable Lil' Warrior Skin animations.
Realm of the Mad God Exalt - Realm_Devs


Hey everyone, Krathan here again to deliver some news!

Before I get to the patch notes, there is something we want to address. As you are probably well aware, our recent chest events have had some serious hiccups and rightfully caused a lot of frustration - for us as well.

Along with all the other fixes we have going live, the kinks with the new system should finally be ironed out now. We didn't want to extend the duration of the event while it was still acting up, but decided to run an Undead Lair event next weekend to confirm everything is functioning properly and stress-test the feature. More info on that soon.

Now, let's get to it! This time around we have a small-ish patch which mostly focuses on polish and fixes, while we're preparing for a bigger patch some time soon to kick off the winter season.

End of Halloween Events

  • The Fall Nexus is back! To avoid confusion, we have removed the Alchemist until we figure out what to do with that feature.
  • Piles of Bones, Pumpkin Shrines and Zombie Hordes no longer spawn, Oryx 2 stopped wearing Halloween costumes and no longer drops Magic Pumpkins.
  • Feed Power was added to Pumpkin Seed tokens (200 each) and Bone tokens (50 each), but they can no longer be exchanged for items.

Changes

  • The Killer Bee Nest is now optional like the Lost Sentry (still visible on the mini-map).
  • Month of the Mad God tokens and bags have been removed.

New Features

  • New Shop UI - Promotions, Packages and Mystery Boxes are combined in a brand new Shop UI with some additional functionalities.
  • New customer support login integration.

Quality of Life

  • Legends leaderboards display a red glow for the top 10 players.
  • Potion Purchases are disabled by default.
  • HP Bars are enabled by default.

Fixes

  • Fixed damage bypassing invulnerability under specific circumstances, while encountering lag spikes. Oryx lag should finally no longer be a threat, but be careful nonetheless!
  • Fixed teleport going on cooldown despite failing, improved error handling.
  • Fixed Parasite Chambers, Puppet Master's Encore and Lair of Shaitan completions not being tracked.
  • Fixed Nexus and Options button overlapping with the mini map.
  • Fixed disconnection issue in the Shatters.
  • Cleaned up invisible Shatters entities which were unnecessarily marked as enemies.
  • Fixed some issues with the bad word filter.
  • Fixed Adorable Lil' Warrior Skin animations.
Realm of the Mad God Exalt - Realm_Devs


Hey everyone, Krathan here!

We've got a pretty big one for you and hope the wait wasn't too… horrifying. Happy Halloween!

Halloween Events (from 10/24/17 until 11/14/17)

Halloween is here and with it comes a whole bunch of events in the game!

  • The new Halloween Nexus is live! Huge thanks to Beige as always!
  • The Zombie Horde, Pumpkin Shrine and Halloween Oryx 2 are back:
    • Defeat them to collect limited edition re-skin weapons and Pumpkin seed tokens, hidden inside the Magic Pumpkins!
    • Collect 50 tokens during the Event to claim a Helm of the Jack-o’-naut!

  • Piles of Bones and their undead servants can be found throughout the Realm during the Event:
    • Destroy them to collect Bone Tokens!
    • Exchange 50 tokens to claim the exclusive Halloween 2017 Haunted Robe Wizard skin!

  • Halloween reskinned weapons drop from the following Bosses for the duration of the Event:
    • Septavius the Ghost God (Undead Lair): Staff of Horrific Knowledge, Skull-splitter Sword
    • Lord Ruthven (Manor of the Immortals): Bow of Nightmares, Dagger of the Terrible Talon
    • Ghost of Skuld (Haunted Cemetery): Wand of Ancient Terrors, Corrupted Cleaver

  • Halloween Event Chests schedule:
    • Puppet Master Encore: from 10/27/17 to 10/30/17
    • Ocean Trench: from 11/3/17 to 11/6/2017
    • Shatters: from 11/10/17 to 11/13/17
Famous Halloween:

From today until 10/31/17, use fame points in-game to contribute to unlocking the Halloween 2017 Community Reward:

  • 10M Fame used by the Community will unlock: Candy of Extreme Wisdom!
  • 20M Fame used by the Community will unlock: Candy of Extreme Dexterity!
  • The Candies will instantly max out both stats on your favorite character!
  • The rewards will be available on Halloween day!

"Hey Deca, how the hell are we supposed to spend 20,000,000 fame points in a week?!"

Here are some facts for you guys: during MotMG, the community has spent a total of 78,584,700 fame points, just on Craig's fame boxes! This time EVERYTHING counts!

We're also adding the Halloween Fame Box to the Mystery Box shop to help you with the task: some cool cosmetics, backpacks and a chance to win the exclusive Mini Cauldron Pet Stone (credits: UIPY)!

Parasite Chambers

New horrors have entered the Realm! Go look for infested buildings near the mountains to gain access to this new high level dungeon. And be careful, it's not for the faint of heart.

  • New permanent addition to the Realm.
  • 3 New UTs: a Spell, a Tome and a Scepter.
  • New mechanic: Explosive Barrels. I’m sure you’ll figure it out, just be careful. Like you should be when handling any explosives!
  • Health scaling: specific enemies scale with a number of players in the dungeon.

Changes

  • Stone Guardians also have proper health scaling, which replaced their scaling regeneration.
  • Increased the drop chance for the Manor of the Immortals.

Quality of Life

  • New command /event now displays in the chat log dungeons that have chest events active.
  • Frequent chat log system messages will now display which events are currently running.
  • Portals start flashing 5 seconds before they disappear.
  • Always Show EXP option: Show EXP notifications even when level 20.
  • Introduce invulnerability to all players when Realm generation occurs (Oryx lag).
  • Equipment Tool Tips:
    • Spells show their amount of shots.
    • Boomerang on projectiles is displayed and cuts range in half to avoid confusion.
    • Parametric on projectiles is displayed and it uses the magnitude as the range.
    • Range rounds to the second digit.
    • Rate of Fire now shows the weapon's actual value rather than relative comparison.
    • Comparison for Cooldown and Shots.

Fixes

  • Better fix for invisible enemy de-sync (fixes the brief flashing).
  • No longer using queued text for Level Up notifications.
  • Made the Disable Ally Notifications option affect Level Up and EXP notifications.
  • The Horrific Creation no longer gets stuck outside of the room.
  • The Ninja default skin is back!
  • Equipment Tool Tips:
    • Boomerang on projectiles is displayed and cuts range in half to avoid confusion.
    • Fixed "Shots: 1" sometimes showing when not needed.

  • HP Bar Fixes:
    • Bars no longer show on invincible objects (for example traps in the Cave of a Thousand Treasures).
    • Bars no longer disappear on Rogue when invisible or Paladin when invulnerable.
    • Bars always show on Kage Kami (and his grave).
    • Bars always show on Treasure Pots in the CoaTT.
    • Bars always show on the final Ghost of Skuld.
    • Bars no longer show on Sprite Trees.

  • Sprite Fixes:
    • The Lunar Mystic skin has improved animations.
    • Several skin sprites and dye masks have been adjusted.

Baggage! (Quality of Life and Fixes)

  • New bag types!
    • Orange: ST, Skins, Pet Skins, Dyes, Cloths, Keys, Pet Food and Wine Cellar Incantations.
    • Gold: Tokens, Marks, Treasures and Tarot Cards.
    • Red: T13 Weapons, T14 Armors and T6 Rings (Unbound).
    • Bag priorities: Brown - Pink - Purple - Egg - Gold - Cyan - Blue - Orange - Red - White.
    • Loot Drop/Tier Potions no longer result in one bag color but rather one for each regular bag, so you can still get White Bags! This also means low tier bags won't be turned soulbound for potion users anymore.
    • Low tier items can be drop-traded!
      • Up to T9 Weapons, T4 Abilities, T10 Armors and T4 Rings (Paramount).
      • Hp/Mp pots and special consumables (now also counting Tinctures, Cocktails, and the Wooden Box).
      • You can now drag items directly out of loot bags like in good old times!

    • Just like portals, bags also start flashing 5 seconds before they disappear.
    • White Bags last two minutes instead of one.
    • Uncommon Eggs, Tinctures, Cocktails and the Wooden Box are no longer soulbound.
    • All special consumables drop in soulbound bags like they used to (Drake Eggs, Holy Water, Ghost Pirate Rum, etc.).
    • Fixed client trying to drop drop-tradable items into soulbound bags and soulbound items into public bags.
    • Fixed items getting stuck on the game screen while dragging them. No more drag and drop art and item golems on the game screen, sorry! It's the end of an era.
Realm of the Mad God Exalt - Realm_Devs


Hey everyone, Krathan here!

We've got a pretty big one for you and hope the wait wasn't too… horrifying. Happy Halloween!

Halloween Events (from 10/24/17 until 11/14/17)

Halloween is here and with it comes a whole bunch of events in the game!

  • The new Halloween Nexus is live! Huge thanks to Beige as always!
  • The Zombie Horde, Pumpkin Shrine and Halloween Oryx 2 are back:
    • Defeat them to collect limited edition re-skin weapons and Pumpkin seed tokens, hidden inside the Magic Pumpkins!
    • Collect 50 tokens during the Event to claim a Helm of the Jack-o’-naut!

  • Piles of Bones and their undead servants can be found throughout the Realm during the Event:
    • Destroy them to collect Bone Tokens!
    • Exchange 50 tokens to claim the exclusive Halloween 2017 Haunted Robe Wizard skin!

  • Halloween reskinned weapons drop from the following Bosses for the duration of the Event:
    • Septavius the Ghost God (Undead Lair): Staff of Horrific Knowledge, Skull-splitter Sword
    • Lord Ruthven (Manor of the Immortals): Bow of Nightmares, Dagger of the Terrible Talon
    • Ghost of Skuld (Haunted Cemetery): Wand of Ancient Terrors, Corrupted Cleaver

  • Halloween Event Chests schedule:
    • Puppet Master Encore: from 10/27/17 to 10/30/17
    • Ocean Trench: from 11/3/17 to 11/6/2017
    • Shatters: from 11/10/17 to 11/13/17
Famous Halloween:

From today until 10/31/17, use fame points in-game to contribute to unlocking the Halloween 2017 Community Reward:

  • 10M Fame used by the Community will unlock: Candy of Extreme Wisdom!
  • 20M Fame used by the Community will unlock: Candy of Extreme Dexterity!
  • The Candies will instantly max out both stats on your favorite character!
  • The rewards will be available on Halloween day!

"Hey Deca, how the hell are we supposed to spend 20,000,000 fame points in a week?!"

Here are some facts for you guys: during MotMG, the community has spent a total of 78,584,700 fame points, just on Craig's fame boxes! This time EVERYTHING counts!

We're also adding the Halloween Fame Box to the Mystery Box shop to help you with the task: some cool cosmetics, backpacks and a chance to win the exclusive Mini Cauldron Pet Stone (credits: UIPY)!

Parasite Chambers

New horrors have entered the Realm! Go look for infested buildings near the mountains to gain access to this new high level dungeon. And be careful, it's not for the faint of heart.

  • New permanent addition to the Realm.
  • 3 New UTs: a Spell, a Tome and a Scepter.
  • New mechanic: Explosive Barrels. I’m sure you’ll figure it out, just be careful. Like you should be when handling any explosives!
  • Health scaling: specific enemies scale with a number of players in the dungeon.

Changes

  • Stone Guardians also have proper health scaling, which replaced their scaling regeneration.
  • Increased the drop chance for the Manor of the Immortals.

Quality of Life

  • New command /event now displays in the chat log dungeons that have chest events active.
  • Frequent chat log system messages will now display which events are currently running.
  • Portals start flashing 5 seconds before they disappear.
  • Always Show EXP option: Show EXP notifications even when level 20.
  • Introduce invulnerability to all players when Realm generation occurs (Oryx lag).
  • Equipment Tool Tips:
    • Spells show their amount of shots.
    • Boomerang on projectiles is displayed and cuts range in half to avoid confusion.
    • Parametric on projectiles is displayed and it uses the magnitude as the range.
    • Range rounds to the second digit.
    • Rate of Fire now shows the weapon's actual value rather than relative comparison.
    • Comparison for Cooldown and Shots.

Fixes

  • Better fix for invisible enemy de-sync (fixes the brief flashing).
  • No longer using queued text for Level Up notifications.
  • Made the Disable Ally Notifications option affect Level Up and EXP notifications.
  • The Horrific Creation no longer gets stuck outside of the room.
  • The Ninja default skin is back!
  • Equipment Tool Tips:
    • Boomerang on projectiles is displayed and cuts range in half to avoid confusion.
    • Fixed "Shots: 1" sometimes showing when not needed.

  • HP Bar Fixes:
    • Bars no longer show on invincible objects (for example traps in the Cave of a Thousand Treasures).
    • Bars no longer disappear on Rogue when invisible or Paladin when invulnerable.
    • Bars always show on Kage Kami (and his grave).
    • Bars always show on Treasure Pots in the CoaTT.
    • Bars always show on the final Ghost of Skuld.
    • Bars no longer show on Sprite Trees.

  • Sprite Fixes:
    • The Lunar Mystic skin has improved animations.
    • Several skin sprites and dye masks have been adjusted.

Baggage! (Quality of Life and Fixes)

  • New bag types!
    • Orange: ST, Skins, Pet Skins, Dyes, Cloths, Keys, Pet Food and Wine Cellar Incantations.
    • Gold: Tokens, Marks, Treasures and Tarot Cards.
    • Red: T13 Weapons, T14 Armors and T6 Rings (Unbound).
    • Bag priorities: Brown - Pink - Purple - Egg - Gold - Cyan - Blue - Orange - Red - White.
    • Loot Drop/Tier Potions no longer result in one bag color but rather one for each regular bag, so you can still get White Bags! This also means low tier bags won't be turned soulbound for potion users anymore.
    • Low tier items can be drop-traded!
      • Up to T9 Weapons, T4 Abilities, T10 Armors and T4 Rings (Paramount).
      • Hp/Mp pots and special consumables (now also counting Tinctures, Cocktails, and the Wooden Box).
      • You can now drag items directly out of loot bags like in good old times!

    • Just like portals, bags also start flashing 5 seconds before they disappear.
    • White Bags last two minutes instead of one.
    • Uncommon Eggs, Tinctures, Cocktails and the Wooden Box are no longer soulbound.
    • All special consumables drop in soulbound bags like they used to (Drake Eggs, Holy Water, Ghost Pirate Rum, etc.).
    • Fixed client trying to drop drop-tradable items into soulbound bags and soulbound items into public bags.
    • Fixed items getting stuck on the game screen while dragging them. No more drag and drop art and item golems on the game screen, sorry! It's the end of an era.
Realm of the Mad God Exalt - Realm_Devs
Hey everyone, Krathan here!

The honor to provide our patch notes to you has been bestowed upon me, now that Myzzrym has left us to pursue other opportunities. We wish him the very best and hope he can drop by some time to tell us tales of… his adventures? Lamborghini adventures.

No longer will I have to bother him because of last minute changes or because I spotted a typo somewhere too late. Now I get to make and hopefully correct ALL the typos myself!

Alright, so this time around there aren't really that many new topics.

Wait, what's that? Am I being told we actually have THREE? AGAIN?! Well, better get to it then...

Okay, I tried reaching Craig to help me with this, but it seems like he ended up in someone's Guild Hall again… that's alright, poor guy had enough on his plate with everyone trying to ruin his summoning rituals anyway. I can do this!

So, first things first, here are... things!

----------------------------------------------------------

Patch Notes

The patch notes! Much needed and asked for Quality of Life additions and tons of fixes. So many in fact, that I felt the need to come up with categories! I am very excited to bring you these!

We fixed a few inconsistencies and issues that have been in the game for years, so we are aware that some of these might take some getting used to!

End of the Month of the Mad God

We hope you had fun and I swear we'll go easier on the moss next year! We appreciate all the feedback you had for us, keep it coming!

  • The Oryx Horde has been deactivated and the statue is back in the Vault.
  • The Leprechaun has been deactivated.
  • Demon Blade and Doom Bow drop like they used to.
  • Moss, Stone, and Mad God tokens now have feed power values: 50 / 100 / 200, but do not drop anymore.
  • Teleportation in the Nest is back to beeing disabled.

Changes

  • Loot Tier Potions no longer affect Potion drops: Health and Magic Pots no longer turn into Stat Pots, but Stat Pots also no longer turn into Wines.
  • Medusas drop Snake Pit instead of Abyss of Demons.
  • White Demons drop Abyss of Demons instead of Ice Cave.
  • Unbound Rings finally have their own descriptions.
  • Curse no longer soaks enemies in tomato sauce.

Quality of Life

  • Disable Particles Master option: Disable all nonessential particles besides enemy and ally hits. Throw, Area and certain other effects will remain.
    • Other particle effects that aren't disabled: Pet abilities (Electric and Rising Fury), Lightning (Scepters), Ring (Traps), Vent (Ocean Trench), and Vortex (Void portal).

  • Disable Ally Notifications option: Disable text notifications above allies.
  • Disable Enemy Damage Text option: Disable damage from other players above enemies.
  • Disable Ally Damage Text option: Disable damage above allies.
  • Disable Players Hit Particles option now functions properly.
  • Items display temporary stat boosts in tooltips (Cocktails, Tinctures, Gumballs, etc.).
  • New command /classes, /class or /c to display how many players of each class there are in your area.

Fixes

  • Client corrects enemies that turned invisible due to desync issues (healed on death, etc.).
  • Notifications no longer use queued text.
  • Items
    • Damage from Prism of Dire Instability, Ghostly Prism, Hivemaster Helm bees, Drakes, and all explosive consumables count towards the user's soul bound damage.
    • Gravel no longer ignores invincibility and has a more accurate description.
    • Orange Drakes and Gravel no longer ignore Stasis Immunity.
    • Orange and Blue Drakes only zap enemies they can affect.
    • Pet food no longer implies that you can equip it and displays a better tip.
    • Fixed tooltips for ST items on leaderboards.
    • Fixed redundant information for Helm of Draconic Dominance.
    • Fixed an issue where consumables other than keys could not be used when under 10 stars.
    • Fixed an issue where certain items would not grant their intended Fame Bonus.

  • Abilities
    • Invincible and invisible enemies can no longer be (attempted to be) cursed.
    • Fixed Marble Pillar buffs not affecting cloaked Rogues.
    • Fixed green Mad Lab liquid uncloaking Rogues.

  • Enemies
    • Corrupted Armors will now spawn with their own tile to remove obstacles.
    • Fixed Swoll Fairy Boomerang range.

  • Lost Halls
    • Enemies now despawn if they are about to enter the closed boss room.
    • Spectral Sentry at the Encounter now despawns properly at the end of the fight even if stuck.
    • The Marble Colossus no longer leaves rocks alive and still spawns the void rift when killed too fast.
    • Marble Colossus Lasers should no longer desync.
    • Insta-killing Cultists no longer locks the fight.

  • Many Old XML Issues which will result in slightly different behaviors here and there, here are some noteworthy changes
    • Drakes: buffed ranges (like Wild Shadow initially intended!) except for White and Orange.
    • Gravestones: fixed level 1 and level 20 lifetimes.
    • Eye of the Avatar: less shots, but more and consistent damage.
    • Oryx Puppet: fixed stacked shots, fixed pattern arcs, increased shot ranges, and made the Artifact phase less pointless.

  • Aesthetic
    • Fixed the following Skins: Snow Queen, Blizzard Sorcerer, Slashing Beauty, Princess Warrior, and Stone Skin.
    • Fixed default Archer attack animation (hat and belt) and Limon sprite dirt.
    • Fixed various unnecessary spaces and improper punctuation in enemy dialogue.
    • Fixed extra spaces appearing in multi-lined chat messages.
    • Fixed various typos and small errors.

Tinkerer

The Tinkerer is back and has changed quite a lot: new UI, new features, new quests and a bunch of general improvements to the Daily Quest system!

Here are the main and most relevant changes with the new version:

  • 5 quests refreshing every day are now available.
  • Quest list is randomized per user.
  • Quests can be completed in any order without the need to complete quest 1 to get quest 2.
  • Items required for the quests are now directly parsed and consumed from the inventory and backpack (goodbye, tedious drag and drop!.

For the quests themselves, as you will see, we have decided to put the focus on dungeon completion rather than the old system of requiring a random item to be turned in.

Most bosses in the game now drop their corresponding Mark (e.g. Mark of Septavius). Marks are a new soulbound and non-stackable quest item. They are guaranteed to drop from each boss and thus fairly common. We want to incentivize running dungeons for the quests rather than stockpiling Marks, but you can go for it if you're willing to sacrifice the space.

Collect the marks after defeating Oryx and his allies hiding in their dungeons and bring them back to the Tinkerer to obtain great rewards in exchange: Quest Chests and Epic Quest Chests.

  • Quest Chests drop Stat Potions, tiered items and UTs from all dungeons in the Normal Quest pool.
  • Epic Quest Chests drop more and better Stat Potions, higher tiered items and UTs from all dungeons in the Epic Quest pool.

The first quests will become available tomorrow!

UGC - User Generated Content

Big news here as well, we are happy to announce the release of the Public RotMG XML Documentation!

It was about a year ago when we first started looking into UGC. Pioneered by Kiddforce and Sues with the Sewers and the Hive, we have come a long way since then. We are really humbled and impressed by the passion the community has always shown on Reddit, Realmeye and Discord when it comes to suggesting or designing content ideas for the game.

To take that creativity even further, we wanted to give you the means to breathe life into these concepts. Releasing the documentation and enabling XML enthusiasts is the first step we make in that direction.

For now, it will only be the specifications. It covers the basics of how to make your own monster! Included are also more advanced topics, like Orders, Tags, Embeds, a list of all Behaviors, and more!

We are looking forward to seeing if this project picks up and if so, are fully ready to support content made by the Community for the Community.

So without much further ado, head here to visit the documentation!
Realm of the Mad God Exalt - Realm_Devs
Hey everyone, Krathan here!

The honor to provide our patch notes to you has been bestowed upon me, now that Myzzrym has left us to pursue other opportunities. We wish him the very best and hope he can drop by some time to tell us tales of… his adventures? Lamborghini adventures.

No longer will I have to bother him because of last minute changes or because I spotted a typo somewhere too late. Now I get to make and hopefully correct ALL the typos myself!

Alright, so this time around there aren't really that many new topics.

Wait, what's that? Am I being told we actually have THREE? AGAIN?! Well, better get to it then...

Okay, I tried reaching Craig to help me with this, but it seems like he ended up in someone's Guild Hall again… that's alright, poor guy had enough on his plate with everyone trying to ruin his summoning rituals anyway. I can do this!

So, first things first, here are... things!

----------------------------------------------------------

Patch Notes

The patch notes! Much needed and asked for Quality of Life additions and tons of fixes. So many in fact, that I felt the need to come up with categories! I am very excited to bring you these!

We fixed a few inconsistencies and issues that have been in the game for years, so we are aware that some of these might take some getting used to!

End of the Month of the Mad God

We hope you had fun and I swear we'll go easier on the moss next year! We appreciate all the feedback you had for us, keep it coming!

  • The Oryx Horde has been deactivated and the statue is back in the Vault.
  • The Leprechaun has been deactivated.
  • Demon Blade and Doom Bow drop like they used to.
  • Moss, Stone, and Mad God tokens now have feed power values: 50 / 100 / 200, but do not drop anymore.
  • Teleportation in the Nest is back to beeing disabled.

Changes

  • Loot Tier Potions no longer affect Potion drops: Health and Magic Pots no longer turn into Stat Pots, but Stat Pots also no longer turn into Wines.
  • Medusas drop Snake Pit instead of Abyss of Demons.
  • White Demons drop Abyss of Demons instead of Ice Cave.
  • Unbound Rings finally have their own descriptions.
  • Curse no longer soaks enemies in tomato sauce.

Quality of Life

  • Disable Particles Master option: Disable all nonessential particles besides enemy and ally hits. Throw, Area and certain other effects will remain.
    • Other particle effects that aren't disabled: Pet abilities (Electric and Rising Fury), Lightning (Scepters), Ring (Traps), Vent (Ocean Trench), and Vortex (Void portal).

  • Disable Ally Notifications option: Disable text notifications above allies.
  • Disable Enemy Damage Text option: Disable damage from other players above enemies.
  • Disable Ally Damage Text option: Disable damage above allies.
  • Disable Players Hit Particles option now functions properly.
  • Items display temporary stat boosts in tooltips (Cocktails, Tinctures, Gumballs, etc.).
  • New command /classes, /class or /c to display how many players of each class there are in your area.

Fixes

  • Client corrects enemies that turned invisible due to desync issues (healed on death, etc.).
  • Notifications no longer use queued text.
  • Items
    • Damage from Prism of Dire Instability, Ghostly Prism, Hivemaster Helm bees, Drakes, and all explosive consumables count towards the user's soul bound damage.
    • Gravel no longer ignores invincibility and has a more accurate description.
    • Orange Drakes and Gravel no longer ignore Stasis Immunity.
    • Orange and Blue Drakes only zap enemies they can affect.
    • Pet food no longer implies that you can equip it and displays a better tip.
    • Fixed tooltips for ST items on leaderboards.
    • Fixed redundant information for Helm of Draconic Dominance.
    • Fixed an issue where consumables other than keys could not be used when under 10 stars.
    • Fixed an issue where certain items would not grant their intended Fame Bonus.

  • Abilities
    • Invincible and invisible enemies can no longer be (attempted to be) cursed.
    • Fixed Marble Pillar buffs not affecting cloaked Rogues.
    • Fixed green Mad Lab liquid uncloaking Rogues.

  • Enemies
    • Corrupted Armors will now spawn with their own tile to remove obstacles.
    • Fixed Swoll Fairy Boomerang range.

  • Lost Halls
    • Enemies now despawn if they are about to enter the closed boss room.
    • Spectral Sentry at the Encounter now despawns properly at the end of the fight even if stuck.
    • The Marble Colossus no longer leaves rocks alive and still spawns the void rift when killed too fast.
    • Marble Colossus Lasers should no longer desync.
    • Insta-killing Cultists no longer locks the fight.

  • Many Old XML Issues which will result in slightly different behaviors here and there, here are some noteworthy changes
    • Drakes: buffed ranges (like Wild Shadow initially intended!) except for White and Orange.
    • Gravestones: fixed level 1 and level 20 lifetimes.
    • Eye of the Avatar: less shots, but more and consistent damage.
    • Oryx Puppet: fixed stacked shots, fixed pattern arcs, increased shot ranges, and made the Artifact phase less pointless.

  • Aesthetic
    • Fixed the following Skins: Snow Queen, Blizzard Sorcerer, Slashing Beauty, Princess Warrior, and Stone Skin.
    • Fixed default Archer attack animation (hat and belt) and Limon sprite dirt.
    • Fixed various unnecessary spaces and improper punctuation in enemy dialogue.
    • Fixed extra spaces appearing in multi-lined chat messages.
    • Fixed various typos and small errors.

Tinkerer

The Tinkerer is back and has changed quite a lot: new UI, new features, new quests and a bunch of general improvements to the Daily Quest system!

Here are the main and most relevant changes with the new version:

  • 5 quests refreshing every day are now available.
  • Quest list is randomized per user.
  • Quests can be completed in any order without the need to complete quest 1 to get quest 2.
  • Items required for the quests are now directly parsed and consumed from the inventory and backpack (goodbye, tedious drag and drop!.

For the quests themselves, as you will see, we have decided to put the focus on dungeon completion rather than the old system of requiring a random item to be turned in.

Most bosses in the game now drop their corresponding Mark (e.g. Mark of Septavius). Marks are a new soulbound and non-stackable quest item. They are guaranteed to drop from each boss and thus fairly common. We want to incentivize running dungeons for the quests rather than stockpiling Marks, but you can go for it if you're willing to sacrifice the space.

Collect the marks after defeating Oryx and his allies hiding in their dungeons and bring them back to the Tinkerer to obtain great rewards in exchange: Quest Chests and Epic Quest Chests.

  • Quest Chests drop Stat Potions, tiered items and UTs from all dungeons in the Normal Quest pool.
  • Epic Quest Chests drop more and better Stat Potions, higher tiered items and UTs from all dungeons in the Epic Quest pool.

The first quests will become available tomorrow!

UGC - User Generated Content

Big news here as well, we are happy to announce the release of the Public RotMG XML Documentation!

It was about a year ago when we first started looking into UGC. Pioneered by Kiddforce and Sues with the Sewers and the Hive, we have come a long way since then. We are really humbled and impressed by the passion the community has always shown on Reddit, Realmeye and Discord when it comes to suggesting or designing content ideas for the game.

To take that creativity even further, we wanted to give you the means to breathe life into these concepts. Releasing the documentation and enabling XML enthusiasts is the first step we make in that direction.

For now, it will only be the specifications. It covers the basics of how to make your own monster! Included are also more advanced topics, like Orders, Tags, Embeds, a list of all Behaviors, and more!

We are looking forward to seeing if this project picks up and if so, are fully ready to support content made by the Community for the Community.

So without much further ado, head here to visit the documentation!
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