5:23pm
Void Frontiers - Pootato
Hey everyone!

This is another minor patch with some slight balance changes. A big content update is in progress for Void Frontiers so stay tuned for that!

Balance Changes
  • Increased speed of fireballs.
  • Increased Marlin Fireball AoE.
  • Lowered Acorny's health and damage.
  • Reduced the cost of stone, metal, and glass structures.
  • Reduced the health penalty of falling into the void to 25% (down from 50%).
Rakion Chaos Force - 박경수
Hello Rakioners,

There will be special events for the weekend.
Here is detail.

Weekend Events

1. 80% Discount
- 5/16~5/18 00:00~23:59

2. 5/16~5/18

1) 300% EXP&Gold
- 5/16~5/18 16:00~20:00 (4 hours)

2) Connecting Time
- 30 Minute : Chaos Max(10EA)
- 50 Minute : Himmel Material Bag
- 80 Minute : Grade up (Bless)

3) Happy Hour event(When you stay at the server at this time, you will get rewards)
- 18:30 : Stage unlimits(1h)
- 19:30 : Super Core(Advanced)
- 20:30 : 3rd Gacha Ticket(1EA)

4) Super mode
- 5/16~5/18 00:00~23:59

3. Limited shop

Cakefoot - dank.game
Cakefoot turned one year old 🎂 on May 10th! To celebrate, a birthday cake special event character was added to the game, available to use until May 31st.



The latest version introduces new background graphics, optimized to run smoothly on any system. In addition to being a welcome visual upgrade, the graphics also help distinguish the four chapters of the game. Can you make it to the 🔥 world?



Leaderboards are next up 🫡
ONE MAP - Never Ending Battle Royale - keaton keaton
Thank you everyone for playing and for continuing to give us amazing feedback and suggestions. This update has a minor bug fix, but we are currently working on a major update! If you have any ideas to make One Map better or want to hear about what we are working on, please join our Discord! See you in One Map!
This Grand Life 2 - PokingWaterGames
  • Fix Chinese translation issue
Success In Progress - Vince Masuka
With the demo being publishing on the upcoming weeks, we have had no other option than to make the game look better than ever!

The changes include:
- A new main menu!
- A new win menu!
- New graphics for the Ice Tomato
- New Screen Shake effects
- New Zoom effects
- Controller rumble when falling and splashing
- New sounds!
- So many bug fixes!
- So many more things I have forgotten already!
Micro Stream RPG - Bauske
Hey all! Bauske here.

Well... it's finally time! Micro Stream RPG releases Friday, May 16th at 12:00 pm EST! It's been a journey getting here, and as this is my first official game launch as an indie dev, I'm both incredibly excited and a bit nervous! Let's go over a couple things you can expect with this update and the release of the game.

First, why Early Access? Instead of waiting until I had all the dungeons added that I wanted for release, I decided to release Micro Stream RPG a little earlier to get it into the hands of more people. For starters, this helps me gauge how the game is going to run at a larger scale, which I'm crossing my fingers everything will go smoothly. Releasing as Early Access also gives me the opportunity to gather feedback from anyone who plays it. Feedback to how the game works, what people like and what they don't, etc. will have a big impact on how the game evolves going forward. I can't promise I can make every request come true, but if it's a possibility and something people want, you can be sure I'll strive to make it happen.

Second, what does this mean for the full release? I still plan on more dungeons, more enemies, more of everything. Those are all in the works. Currently the game features two main dungeons and a hold-over dungeon, and the next three dungeons are already being fleshed out and worked on. The biggest reason I hadn't worked on them before was all the coding and systems I had to put in place to get Micro Stream RPG working how I wanted. This build should mark the completion of all the main systems of the game, so now I'm free to work on additional content.

Third, there's something fun planned for the game as well. More information on that next Friday, May 23rd. If you purchase or play the game, keep an eye out for that!

I'm also planning on keeping in the Special Beta Badge until the game comes out of early access, so if you have yet to hit level 15 in the game, you've still got time to earn this limited-time badge!

But for now, let's see how everything goes! I'm gonna say it. I've never done this before, especially with an online, sorta-live-servicey-style game, so this is all pretty new territory to me. I have no idea what release is going to look like, what kind of scope to expect, what kind of issues we may encounter, but I promise I'm going to be doing my best to make sure it goes as smoothly as possible, and I ask for your patience if there are any hiccups along the way.

If you DO experience anything weird, any bugs, any crashes, anything that just seems odd, please let me know on the community boards, or by emailing me. The email address can be found on Micro Stream RPG's store page.

Okay with that all out of the way, let's get on to the changelog!

New features:

  • Added in functionality for events. Keep an eye out for these in the future!
  • Added in a short menu tutorial after the main tutorial to help introduce people on how to use the settings menu. This only appears the first time after the game is run and the main tutorial is finished.
  • Adjusted the game's speed down to normal during when a player finishes a dungeon or earns a badge to help highlight that player's achievement. The game will return to the speed set in the settings after the event finishes.

Adjustments:

  • Changed the wording in the menu from "Lock Abyss Entry" to "Dungeon Entry". This will hopefully make this function's purpose a little clearer.
  • Added total healing done to statistics.
  • Added in the badge sound effect when earning a normal dungeon badge.
  • Added in some protections to hopefully keep the game window from being placed outside the monitor space during screen resolution changes. This may not be perfect due to the sheer amount of multiple monitor configurations, but this will hopefully help the game window to not get lost outside monitor space. If you do experience the game starting but cannot find the game window, just press CTRL + W to recenter the game window at any time.
  • Spaced out the intro logo and the player badges at the beginning of each game so there's a little more space for the badges to breathe and be displayed.
  • Disabled backup data and settings restoration. This initially was put in place when Micro Stream RPG hosted all its data, including player progression, locally on the streamer's PC to prevent accidental wiping of player data. Since everything is hosted online now, there's not a huge need for this. If I can find a way to make it work in the future, I will restore it.

Bug fixes:

  • Fixed an issue where the wrong stage graphics would be displayed after running a connection test or replaying the tutorial from the Connection menu.
  • Fixed an issue where exporting statistics (CTRL + L) and exporting log files (enter the log with CTRL + E and press CTRL + S) would not export properly or at all.
  • Hopefully fixed an issue where sometimes when trying to refresh the streamer's chat authorization code the game would lock up and need to be restarted. If you experience the game regularly not connecting to chat or having to restart the game, please let me know.

~Bauske
Mars First Logistics - shapeshop
Hello,

It's been a little while since I've posted any big updates here, but we've been hard at work on update 5 which will come out on 8 June!

We'll also be participating in Frosty Games Fest on the same day and will be making an important announcement during the stream!

Catch it on Youtube or Twitch at these times:
  • Australia: 9am AEST | 8:30am ACDT | 7am AWST (June 8)
  • New Zealand: 11am NZST (June 8)
  • Japan: 8am JST (June 8)
  • USA: 4pm PDT | 7pm EDT (June 7)
  • UK: 12am BST (June 8)
Ian.
Escape from Hadrian's Wall - Mewnlight
Hi Everyone!

We're preparing for the first full release of our debut game - Escape from Hadrian's Wall!

With our launch in the next couple of months - the current Demo will go down on May 22nd. If you haven't played yet, get to it!

We will have a new-and-improved Demo shortly! Don't forget to Wishlist us to stay updated!

Thanks!
Jim
Starborne: Frontiers - Branx
Starting today, May 16th, and lasting the entire weekend, until May 18th
the legendary unit Frontline is guaranteed after 100 Specialist Beacons have been used for recruitment during this event.


Frontline: a Legendary Atlas Syndicate Electric Attacker
Frontline is a freshly reworked shield-focused brawler attacker and
first to show us what it means to be an Atlas Syndicate unit in the new age


Don't miss the chance to get your hands on this freshly revamped unit
Good luck, Commanders!
...

Search news
Archive
2025
May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002