Uncharted Waters Online - GMGreen

Super Raft Boat Together - Banana Cloud

Hello Super Raft Boat Together players, this is main Shattered Journal Games dev, Margoon. This is the first update in almost a year! During that time, SJG has been working on many different games. One was announced that you can wishlist, Unidentified Feline Obliterators. Some other new games will be revealed soon!

While there are currently no plans for more content updates, I did want to make v1.4.2 to fix some major bugs, and add some new trinkets! If there's any new big bugs from this update, they'll be fixed as soon as possible. Right now I want to focus a bit more on my new projects, so please look forward to playing them!

Also SRBT is 65% during the Summer Sale, so now's the perfect time to start rafting!

New Trinkets

KAP Drone

Spawns a drone that attacks nearby enemies.

Life Vest

Saves you from death, and gets destroyed on use.

Lag Light

Project light that slows enemies touching it.

Trailmix

Killing an enemy gives your next shot bonus damage.

Full Patch Notes

New Trinkets
  • KAP Drone

  • Life Vest

  • Lag Light

  • Trailmix

Fixes
  • Improved garbage collection (game shouldn't stutter every 2 seconds anymore).

  • Keyboard/mouse player will only join as an extra local player by pressing specific buttons, not any button (Space, Escape, Enter, Z). Fixes problem where a controller player can't remove the keyboard when they want to play online.

  • Fixed calibrate button in keybindings menu not being selectable by controller.

  • Fixed controller not being able to swap characters in punch card menu.

  • Random trinkets that cost coins are now cheaper than buying a non-random trinket (same as for dollars).

  • Added offscreen indicators to many bosses that didn't have them.

  • If there’s multiple rewards for coins/bottles, it merges them into one unlock popup, and always happens after content.

  • Fixed gun looking right for a frame when changing fast between command states.

  • Various network improvements.

Changes
  • Unity splash screen added (we no longer have pro).

  • All other splash screens are skippable and slightly shorter.

  • Terrain M song will play for Freezer.

  • Raft magnet radius slightly increased.

  • Freezer/Electric Freezer now descends from the top.

  • Added right joystick scrolling to all scroll menus that don’t have them.

  • When players die in water, their sprite is disabled instead of laying on water, and there's a sploosh effect and sound.

  • Changed out all keyboard/controller icons, and made controller prompts slightly bigger to make controls pop more.

Damned 2 Playtest - HeliaxDemon
  • Fixed Mary's skill, Mental Trace, not teleporting her near survivors.
One Box One Goal - themax


Full Controller Support

  • Jumping now works properly and smoothly with gamepads

  • Controls are more precise and responsive

Achievements and Customizations in Multiplayer

  • You can now unlock achievements and customization items while playing in multiplayer mode.

Trail Effect Update

  • The trail previously behind the character has been removed.

  • A new, subtler trail now appears only on the tip of the hammer. (Can still be disabled if preferred).

General Performance Improvements

  • Various optimizations for a smoother and more stable experience

Bug Fixes

  • Fixed several minor issues


FarmD - Softscale

New character emotes (part 1), fluid fixes and other improvements.

CHANGELOG

\[general]

ADDED

- Added sliders to the Character Menu for partners to allow the adjustment of their "boredom rate" - that is, how often they will choose new interactions or pick new actions during an interaction.

CHANGED

- The version of Unity has been updated once again, and should provide a slight improvement to performance.

- Adjusted some Simulated fluid solver settings which should increase stability and prevent crashing issues. Fluids also look/behave a bit differently now.

- Cum emission speed no longer scales with cock size, to prevent issues with fluids not emitting at small sizes.

- Reworked the character expression system, which should mostly be unnoticeable but has fixed a few edge-case bugs and fixed some layering/override issues.

- Bumped up the lighting brightness in the grotto and farmhouse basement.

FIXED

- Fixed a bug where simulated fluids would render opaque instead of transparent in some scenarios.

- Fixed some physics issues that could occur when changing character species while at a non-standard scale.

- Fixed some physics issues with characters' balls, especially when the character has a small size.

- Simulated fluid quality settings are now being properly applied when launching the game.

- Fixed bugs with the player character model's draw distance when in third-person view, and occasional issues with the "Toggle Muzzle" setting not working correctly.

- Fixed some error handling when loading interactions that have invalid versions.

- Fixed the Quit button not working on the initial play-mode select screen.

- Fixed a bug where simulated fluids would not appear correctly if launching the game in Simple fluid mode and changing to Simulated for the first time.

- Fixed UI overlap issues in the Character Menu for characters that have lots of customization options, such as the Kobold.

- Creating a new save file while already in-game will keep you in the same scene instead of defaulting to the Valley scene.

- Enabling and disabling interactions in the Interaction Library now correctly updates their availability in-game.

\[vr]

CHANGED

- The radial menus for configurable objects like the VR camera can now be used while the menu tablet is active.

- Certain UI/HUD elements are no longer rendered in the VR camera object's screen, to reduce clutter.

- Pinning the mirror in place will now keep it active when changing between characters in the Character Menu.

FIXED

- Fixed the full-body tracking buttons not working when trying to calibrate a tracker.

- Fixed an error popup and collision issues when inserting a dildo into penetrables.

- Fixed some error spam if the SteamVR menu is opened during gameplay.

\[interaction studio]

ADDED

- Added a new Play Emote animation event, which can trigger various expression emotes defined for the character in the importer SDK. Basic versions of these emotes have been set up for all Standard characters, and will be expanded on in a later build.

\[importer sdk]

ADDED

- Added new Expression emote types - smile, snarl, playful, and yawn.

CHANGED

- The version of Unity was updated to 6.0.49f1, so any projects that use the Importer package may also need to be updated to a 6.0.x version to work correctly.

- A script used by the PlayerTouchTrigger prefab has been updated (CompoundTriggerPlayerTouch), which in built-in models is used to control the trigger zones for the left and right eyes closing when a player's hand is nearby. If you had used this prefab in your custom characters, make sure to update its Expression Type value accordingly.

Become a supporter for access to the latest alpha builds: \https://www.patreon.com/softscale \https://subscribestar.adult/softscale

Or, keep following the game here on Steam for the periodic free public builds!

CABALL - hatereallys

The SUMMER SALE Is Now Live! We're having a huge sale and you'll find up to 60% off most of our games! This is a great opportunity to try our wide selection of games, so don't miss this chance! The full list of our games that are on sale can be viewed on our Steam Publisher page here.

11:14am
Silver Waffle - joyr
  • Fixed to be able to aim vertically with mini-blackhole turret.
  • Fixed weapon attachment modules to work with mini-blackhole turret.
Office Girls and Games - hatereallys

The SUMMER SALE 2025 Is Now Live! We're having a huge sale and you'll find up to 50% off most of our games! This is a great opportunity to try our wide selection of games, so don't miss this chance! The full list of our games that are on sale can be viewed on our Steam Publisher page here.

Save 50% on Office Girls and Games

RPG Architect - Locke
  • Added support for Ctrl+Mouse Wheel to cycle thru layers on the Layers interface.
  • Fixed multiple issues with the Formula editor -- it is now new and improved!
Warframe - LukeSimms


The fae queen and the glass warrior return in Prime Resurgence! Add Titania Prime and Gara Prime to your Arsenal with Regal Aya including Weapons and Accessories. When you purchase the Gigelorum Prime Syandana, you’ll receive both the long and short versions.
...

Search news
Archive
2025
Jul   Jun   May   Apr   Mar   Feb  
Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002