8:35pm
Goo Dash Playtest - blockgabe
- hitting escape while in settings no longer keeps settings on the screen while allowiong player input.
- View distance bugs fixed on singleplayer and open world modes.
- Various performance fixes
- main menu looks a little cooler now
8:34pm
Realistic Ragdoll Sandbox - relvasdev
Fixed issue with displaying some languages
Vampirii - Tolfdir

With the latest patch coming shortly, players will have a choice of which mode of the game to play.

Original/Textual: The Original version of the game in which combat and feeding were based on narrative choices, with the game play following a presentation similar to what a game master would narrate. This mode is recommended for new players and for those who want to experience the narration in full, at all stages.

Original/Abbreviated: Same as the Original version of the game in which combat and feeding were based on narrative choices, but with the following change: once a situation has been encountered and described, the next time the same situation occurs, the narration is substituted by a short notification of the outcome. There is somewhat less reading and clicking but at the cost of no longer being able to see a description again.

Once in Original mode, you can ask the fortune teller to switch between Textual and Abbreviated.

Alternative: The Alternative version replaces feeding and combat with interactive elements. The hunt and feeding take faster and the combat rules are different, even though the game balance is similar.

In all modes, the game is balanced to be beatable with a character above level 5. The combat perks that appear at levels 4 and higher in the Alternative version are different from those in the Original, offering new strategies. Similarly, having a knife on you will only mater in the Original version. All quests remain unchanged.

The Alternative mode can be treated as a separate game with the same story and additional assets.

Forsaken Frontiers - vy
Fixes
  • Fixed an issue where players could still experience the Shepherd’s effects even after dying and entering spectator mode

  • Resolved an issue from v1700 where Forsaken bite sounds weren’t spatialized anymore, causing them to be heard map-wide

Unleashed Fmx - tiagogomesdeoliveira1984

1- we added two more trick animations (Rowedova and Lowrdova), the last one we don't know if it's spelled that way.

2- we improved the dynamics of the rider's movements.

3- we changed the camera system, now we are only using the Cinemachine system for third-person cameras.

4- we made some improvements to the rider's fall physics, but it's still not good.

8:26pm
Sanguine - SickSith


This patch is a follow-up to 1.0.8, adding new content, mechanics and audio as well as, fixing bugs.

Alpha 1.0.9 Patch Notes:

🔥 New Content

  • New Items

    • Added Reinforced Bandage

    • Added Blood Shards (currency)

    • Added Back Equipment Slot Unlock item

  • Map & Gameplay

    • The Maintenance Building lobby is now accessible

    • Introduced new Blood Wall mechanic — use a lighter to burn through


🛒 Shops & Currency
  • Offer Statues have been converted into Shops

    • Use Blood Shards to purchase character and weapon upgrades

  • Blood Shards are now scattered throughout the map


🎒 Inventory & Equipment
  • Added two new equipment slots:

    • Back Equipment

    • Belt Equipment
      (Both start locked)

  • Crowbar can now be equipped in the Back Equipment Slot

  • Updated Inventory UI


📖 Documents & UI
  • Updated when Tutorial Documents trigger

  • Added several New Tutorial Documents

  • Updated and added Map Icons and Texts

  • Updated Document Pickup Icons

  • Updated Detective Report #1

  • Updated Main Menu Highlights

  • Updated Settings Selection for better visibility

  • Added Item Inspection Icon

  • Added New Inspect Icons

  • Added Navigation Support for map selection

  • Updated several Locals

  • Updated Credits Video


🧩 Puzzles & Collectibles
  • Red Gem is now split into two halves, with new locations

  • Kris’s Keycard is now split into two halves

    • The first half no longer disappears over time and can be picked up


🎮 Mechanics & Gameplay Adjustments
  • Items now rotate on enemy death

    • Only specific enemies will drop loot

  • Updated enemy textures and added several new variants

  • Updated camera transitions across several areas

  • Added pause enemy AI support during cutscenes

  • Fine-tuned third-person camera encounters


📺 Audio & Cutscenes
  • Removed unwanted Glock 19 sound from pool

  • Added new unique sound effects

  • Added voice for Ron (Bathroom Guy) and his encounters

  • Added voice for Officer John in his death scene + cutscene update

  • Fixed bug: audio not playing on police car fire

  • Added subtitles for live-action video


🎨 Visuals & Polish
  • Updated Mutated Corpse blood textures, animations, and effects

  • Updated and added glow to Slug Blood Cocoons

  • Updated AlTran (formerly AltRan) name throughout the game

  • Updated AlTran Billboards

  • Updated the Ranked / End Game background image

  • Fixed and optimized several textures

  • Adjusted Diner Area Lighting


🐛 Bug Fixes
  • Fixed bug where Diner door unlock cutscene could be skipped

  • Fixed several area camera transitions

  • Fixed several cameras across the map

8:17pm
Ancient Guardians: The Dragon - Luphix
Flying Machine
New Enemy

A new invader has been added to the game, this time they can fly! The skies are no longer so safe. But the ground may also have a new threat...

Dato of Srivijaya - Sengkala Dev

Dearr everyone

Here several progress of Dato of Srivijaya

For the troops interface

Any feedbacks are welcome

Please join our Discord server

https://discord.gg/fFdhVMs7w7

thank you

7:32pm
7 Days to Die - Hated

Hello Survivors!
On this Saturday we have a EXP build for you available to test.
We recommend starting a new save game, but do not expect any issues to occur with continued saves during EXP.
The world corruption issue is only able to prevent this issue from occurring, it cannot restore saves it happened to.

TFP wishes an enjoyable rest of your weekend!



Here is how you participate:

  1. Right click on the game in steam

  2. Click on properties

  3. Click the “betas” tab

  4. The drop down menu will have latest_experimental available <— you want THAT

  5. Select that and wait for the game to download

V2.1 b6 Changelog


Added

  • Storm affected zombies have increased hearing

  • Changing the 24 Hour Cycle setting will recalculate weather

  • Log serverconfig settings not compatible with consoles when ServerAllowCrossplay is set to true

Changed

  • Improved behaviour related to console cross play when server config is non standard

  • Reduced storm durations and how often they happen and less variations between biomes

  • Increased storm warning time

  • Increased storm fog and it now blends in as the storm builds

  • Storm fog and particles decrease when inside

  • Removed clothing and armor tags from dyes

  • Updated serveradmins.xml header comment

  • Factory_02 sleepers should no longer spawn in view

  • Apartments_06 zombies no longer spawn in view

Fixed

  • Clients hit by projectiles now play specters grace audio

  • Storm duration was incorrectly affected by the 24 Hour Cycle setting

  • Sound now plays when last user leaves a party

  • Trader Bob will no longer teleport you multiple times

  • Further server login overhead reduction to reduce impact of potential DDoS attacks

  • Clients on dedi can now heal each others broken or sprained limb

  • Save would be corrupted if you repeatedly went near the same active scripted sleeper volume and then left the area

  • Hoarder helmet no longer babyfaces your character

像素英雄: 色系战记 Playtest - PixelHeroOffical
有点久了不记得了,大概是本地化之类的
...

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