The Braves - 101xp

Brave ones!

Access to the game is currently unavailable due to scheduled server maintenance.

The estimated maintenance time is 2 hours.

Thank you for your understanding!

3:01pm
AChat - rbskft

New position for female-female, female-shemale, male-male and male-shemale couples

Drive Beyond Horizons - Rakoun

__ New Features __

- Added three new events that can occur in the Backrooms (including a new monster!)

- Added a new wearable Head-Lamp for your character (Light shines in the direction you face)

- Lights (both left and right) have been added for the Golf dome.

- Reflections have been added to the game, offering a more immersive experience with your shiny cars!

- A new button was added in the Game Options when loading a Save to disable currently running Events.

__ Improvements __

The Backrooms have been updated with added complexity to enhance both challenge and atmosphere.

__ Performance & Visuals __

This update focuses on engine optimization. While this is not the “big performance overhaul” yet, it should make things feel smoother in certain areas. Especially multiplayer.

- Added dedicated physics thread support. Towing and vehicle interactions now run smoother and with less CPU strain.

- Disabled physics rewind system. Lowers CPU and network overhead in multiplayer.

- Improved streaming and async loading. Reduces stutters when new areas stream in.

- Enabled shader caching and pipeline state optimizations. Less shader compilation stutter. You will still stutter first time loading up a POI, the next time will be noticeably better.

Note: Multiplayer and towing will still be laggy and FPS will be low. This patch isn’t a magic fix. But these optimizations should help things feel a little smoother and more stable for now.

__ Graphics __

Community mod *UnMaskFX* has begun integration into the game, bringing its first set of graphics and performance improvements.

- Added two new W.I.P. graphics presets. Potato and cinematic mode. Potato was designed for ultra low end hardware. Cinematic was designed for high end GPUs like a RTX 4090/5090

- Reworked Performance / Balanced / Quality presets for smoother scaling across hardware.

- Reflections now scale correctly across presets. Potato and Performance settings have these turned off

- DX12 Quality uses Lumen GI & Reflections. DX11 Quality uses the fallback non-Lumen path for better stability.

- Texture streaming rebalanced. Reduces VRAM spikes and improves stability across more GPUs.

- Shadows, post-processing, foliage, and effects now scale more consistently between presets.

- Local exposure in first person driving improved.

Note: In a future update we plan to allow players to select individual graphics settings instead of just the five presets.

Both new graphics settings may have small bugs and lighting issues. Please report them on our official discord.

Textures may fail if your system has less than 6GB of Vram. 4GB and under users can play the game but may experience graphical and texture issues.

__ Bug Fixes __

- Fixed missing hitbox for windows in Fish Garage POI.

- Fixed misaligned water in cow paddock trough.

- Fixed cars not moving when weight is activated.

- Fixed "Drunken Clouds" issue where client could not connect to host and got stuck on a drunken screen (unable to press escape)

- Fixed bears sometimes despawning instead of exploding for clients.

- Fixed police light bar lights pointing down/no lights.

- Fixed Triclops speedometer brightness.

- Fixed floating caps on Kart.

- Fixed bug where UAZ lighting had wrong light set up for interior light, and could not be reattached once removed

- Fixed black ground and overexposed sky issue when backrooms spawn in overworld

- Fixed exhaust particles. Should be visible during the day now.

- Fixed collision on chameleon statue on roof of gas station's. Players can now get around it.

- Fixed missing garage doors.

- Fixed part counter on cars.

- Kart now spawns when selecting as starter vehicle.

- The car turning when driving backwards has been improved.

- W.I.P Dada front and rear lights always activated fixed + dashboard light half fixed.

- W.I.P. Clients being unable to accelerate heavy vehicles. (Only works with original engine)

LoveCraft - pers-krolya

Create your own unique style.
Clothing shop -> accessories -> wings



Runes of Magic - [CM] Darcoon


An unknown alchemist is currently traveling through Taborea and is stopping anywhere people are thirsting for freshly brewed transformation potions. It’s said that his potions are exceptionally invigorating! But find out for yourself why his experimental creations have become so popular.

You’ll find the alchemist’s potions in our shop on August 28 (0:01 AM until 11:59 PM CEST).

Bottoms up!
The RoM Team
Off the Text - betaDrive Modes

  I owe you an apology, fellow readers. Issue No. 2 was supposed to hit your desks last Wednesday, but here I am a week behind schedule. Some unexpected complications threw a wrench in the timeline, but I hope you'll forgive the delay when you hear what I've brought to the table this time. Sometimes the best news is worth the wait.

ㅤㅤㅤ

  As promised in my last issue, the moment has finally arrived – Off the Text - Demo Track has officially been submitted for Steam review! The waiting game begins, and I'm looking at approximately 3-5 days for feedback from Valve's review team. Barring any unexpected roadblocks, the demo store page will go live shortly after approval, with the official demo launch scheduled for Wednesday, September 24th at 3:00 PM PDT. Mark your calendars, rhythm enthusiasts – this temporal journey will be available on both Windows and Mac platforms.

  While I haven't rolled out any major new features this cycle, I've been fine-tuning the experience behind the scenes. Think of it as adjusting the tempo before the grand performance – subtle parameter tweaks that should make your interaction with the game feel more fluid and responsive. Additionally, I've squashed several minor bugs that were running silently in the background, ensuring a cleaner experience when you dive into those melodies from the timeline.

ㅤ ㅤ

  My immediate focus remains razor-sharp: incorporating any feedback from Steam's review team to ensure a smooth launch. Beyond that, I'm diving deep into performance optimization, specifically targeting the core rhythm detection systems. Every tick of the clock matters when you're navigating the multiverse, and I'm committed to delivering the most responsive experience possible.

  Your continued interest and patience mean the world to this solo developer working around the clock. If all goes according to plan, I'll reconnect for Issue No. 3 before the demo drops – and by then, I'll have concrete release details to share rather than estimates. Stay tuned to my timeline, and prepare for what's coming.

  The Editor - "Your local community updates - let's build it together"

A Merchant's Promise - GameDraftStudio

Patch 031 News

This may be the longest period I think officially without an update to A Merchant’s Promise! However, I assure you it has been worked on Full Time (+) all the while.

 

I was pushing hard to get a Beta Patch/Update out this week. but as I play through and adjust, tweak, add, and fix things I would prefer giving a more complete experience than where it is at.

 

YES the map is bigger, yes there are new things, menu updates, swimming, unstuck button, some better performance etc...but I can also see the current stage overall just needs to feel more complete to ensure you are just as excited as I am to see the work that went into it and deliver a more ready to dive in experience.

 

Timeframe wise I don’t plan on dragging it out much longer, but I did just want to stay communicative through the process.

 

Thank you for understanding!

 

Patch 031 PROGRESS

 

Improvements:
  • Added Swimming

  • Improved Ocean

  • Updated Map (Still WIP)

  • Dialogue Updates

  • Doors open/close via Interact Key

  • Rivers rise/fall with rain/weather

  • NPC logic improvement for better performance

  • Loot boxes with random items

  • Interactable/Lootable items in the game world

  • Crimes for Theft (Stealing from Villager Home)

  • Crimes for Destroying Property (Breaking Villager Items)

  • Game loading routine updated

  • King’s Road and Road Guards

  • Added area names

  • Menu Updated

  • Added Unstuck Button to In Game Menu

  • Backend NPC Dialogue updates to allow for more involved relationships later

  • Updated Dialogue Font Clarity, Formatting, Answer Selection indication

  • Added Conversation Dictionary (will continue being updated)

  • All Trade Stalls Save and Load their open status to allow trading at all Trade Stalls whether you are present or not

  • Villagers Hunger, Thirst, Supply, Healing needs updated to allow for better flow and less waiting around for the player

 

Bug Fixes:
  • Prisoners dropping/leaving ore

  • NPCs walking off mid-conversation

  • Some Doors not-aligned

  • Fixed Player Menu from opening while inputting name

  • Water clipping when near surface

  • Unable to pickup some tutorial items

  • Tutorial Shop Chest blocked item text

  • Boxes/Crates not rotating correctly unless picked up first

  • Transport Wheels sometimes not spawning in on New Games

  • Removed NPC title popup when in Dialogue

Ultimate Barbarian - Nabu326
Build 11.1

Fix for setting keyboard controls and using custom controls for movement on the map.

Terra Randoma - Deniz_K

Hi everyone,

Here is another small update with the latest fixes about codex.

Version 1.3.07

FIXES

  • Fixed an issue where the number of codex entries for food was lower than the number of foods in the game.

  • Corrected codex entries for gems that were incorrectly sorted and contained duplicates.

  • Adjusted unique items collection for its achievement: previously, heroes would always receive unique weapons of the type they had more skill points in, making it very difficult to complete all the unique items. (One-handed or Two-handed) Now, there is a 25% chance to receive a unique weapon of the less-skilled type, making the achievement easier.

LoveCraft - pers-krolya
Get a pet that will follow you everywhere.
Surprise your friends!



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