Abnormal1999:Apartment of Death - QZQ Studio
Hello there,
To better reflect the series, we've updated the game title to include "Abnormal1999".

The new title is "Abnormal1999:Apartment of Death".

Rest assured, the game's core experience remains unchanged. We hope you'll continue to enjoy the Abnormal1999 universe.

The series includes:
《Abnormal1999:With in the Obscurity》
《Abnormal1999:Apartment of Death》
《Abnormal1999:SU - Unlocking the 4th Dimension》
《Abnormal1999:Hyperspace》
《Abnormal1999:49 Sector》
《Abnormal1999:The Compass and the Sand》

Abnormal1999:The Compass and the Sand will be released on September 9th. Add it to your wishlist now!

Caves of Qud - AlphaBeard
207.97
  • Objects are now re-flagged for autoget after being thrown.
  • Flurry now properly integrates with effects that impact physical attacks (eg. sprinting, stuck, etc.)
  • The ancient bones now look like bones and are easier to spot.
  • Included daughters of Exile is dynamic encouters.
  • Removed the chiming rock from dynamic encounters.
  • Fixed a bug that caused "when you drink freshwater" trigger effects to trigger even if you declined the prompt to drink.
  • Fixed a bug that caused liquids to be consumed even when you declined a prompt about drinking too much.
  • Fixed a bug that rarely caused an elevator platform to spawn on top of stairs down in Bethesda Susa.
  • Fixed a bug in the display of a single standalone iron fence tile.
  • Fixed a bug that caused several legendary creature types to be uncloneable.
  • Fixed a rare exception when cloning.
  • Fixed a bug that caused phasing to be able to be reactivated on the turn it expired.
  • Fixed some odd grammar around staring at one's own reflection.
  • Fixed a rare exception in party leadership assignment for breeders.
  • Fixed a rare exception during worldgen.
  • Fixed a grammar bug with shimmering heat messages.
  • Fixed a bug that caused the music during the battle for Omonporch to loop incorrectly.
  • Fixed a bug that caused the stair traversal sound to play even if something blocked your way.
  • Fixed a bug that caused the sound for identifying an artifact not to play.
  • Fixed some grammar issues in the effects of one of the new special items.
  • [modding] Added a Notify conversation delegate, which triggers an event on the target object and game systems.
家屋探索 -Japanese House Exploration- - Ashika007
- Fixed an issue where numbers were unreadable when the texture was rough.
- Some dialogue has been added.
丧尸卡牌:生存对决 Playtest - 热情的气味
2024-08-24-711 Update
Beef Cat Ultra - Clyde Frog
The release date and time is set for September 23rd, early in the morning EST.

With the release officially one month away, I figured it would be a good time to start going over some of the cool things you will be doing in Beef Cat Ultra. From the outset, the goal of development was variety, and I believe we managed to deliver.

At launch, there will be 8 different modes, or objective types, spread across 32 stages and 4 worlds. These modes include the classic Survive - a take on the Survivors style gameplay that is most recognizable for this kind of game, and also Volleyball - a 1v1 brawl to spike volleyballs into your opponent. You'll traverse linear stages for keys in Gauntlet, and explore open ended spaces in Collect. Take on a swarm of specific enemies with a limited loadout in Horde, and take on fearsome baddies with even more limited kits in Boss stages. Stages are designed to last 5-10 minutes for a single play.

The mode that has received the most love in the late-stage of development is Endless. These gargantuan hand-crafted arenas task you with surviving a whopping 20 minutes for a "clear" but the difficulty continues to scale well beyond that point. Traversing the map and pickup up damage buffs in the only way to survive a difficulty curve that increases the health and speed of the ever-increasing size of the spawning hordes of enemies. At launch, there will be 4 Endless Stages. These are grand stages, comprising the land-space of every other stage in the World the Endless Stage is set in - with extra areas sprinkled on top.

Every single stage will track the clears for all 6 characters, encouraging the checklist enthusiasts out there. Challenge enthusiasts will be happy to hear that we logged one of the developers high scores for every single stage - and we made a Steam Achievement for every single stage which requires you to beat his high score. But don't stop there. After launch, we will host on Steam, official challenges to compete for the highest of high scores in a particular stage - just for personal glory.

The Original Soundtrack will be made available for sale on September 23rd as well - clocking in at 1hr and 9mins worth of cool chiptune rock. A discounted bundled option of the game and the soundtrack together will be available the same day.

We have a lot of work to do this last month to ensure the most polished release possible but we are super proud at what we were able to accomplish and can't wait for everyone to play the final release! Until then, the demo is available to download if you want to check it out! Help us in the algorithm and give us a wishlist too if you are feeling kind!

Thanks,
Kyle
9:08pm
Puzzle Dungeon!! Earthmage Erin - AIZEN
-Added Indicators to show whether you have collected the goats of specific levels
-Fixed an issue where you would not be able to get "Visit Erin's Farm" Achievement
NationWar2:Chronicle - Brave
Game load time card 100% solution:
You can fix this temporarily by opening the Settings screen and checking Draw Vegetation.
Due to the inability to accept SMS messages, the version cannot be updated for the time being. It may be due to Steam. Players who are stuck in the interface can use the above method to temporarily solve the problem.
Research Story - Mikixen


Greetings Researchers!

v0.9 update is now available for all Researchers to play! Here are some highlights:

🍻 New NPC, Layla!
Layla is Lisa's younger sister. She'll be moving into Shimmerbrook from 3 Summer Y1 onwards (on a Wed/Sat/Sun). She has a bubbly and outgoing personality, and you'll see her helping around Mugs & Darts on her work days!



💬 Lots of new NPC content
- Added 20 Heart Event Cutscenes (non-romanceables)
- Receive more mail as you get closer with the townsfolk
- Casual Hangouts with minigame
- 3 new Side Quests
- New daily routines for several NPCs



🍳 Cooking System
Obtain 5 cooking utensils and craft a variety of food! With 48 cooking recipes, many of the existing crops and animal products will come in handy. Other than being a better source of energy, some food also give certain buffs when eaten.

For researchers who've upgraded their homes, the Food Cabinet can now store items. When cooking, ingredients will be pulled from the cabinet before the players' inventory.



📝 Daily Summary
A few of our players have requested this feature (since almost day 1!) and I finally managed to implement it in the game. The daily summary tracks not just your shipped items, but also submitted scrolls and relationship changes!


Dear Chinese players: There are still some missing translation related to the new update, but we'll be updating the game as soon as we have them all ready. Sorry for the delay and thank you for your patience!
There's lots of other smaller changes as part of this update - full patch notes here.

✨1.0 Roadmap Update!✨
The Early Access for Research Story has gone on for longer than I had initially planned, so thank you to all researchers for your patience! We're getting closer each day, and I now have more clarity on the remaining updates towards 1.0. Here's an updated roadmap:



Finally, thank you so much again for playing Research Story! The game wouldn't be where it is today without your feedback and bug reports. A big portion of the v0.9 update came from player suggestions, from something as large as the Cooking System, to the more innovative Casual Hangout system, to smaller QOL features like the Daily Summary and balancing changes. These are all implemented because players wanted it!

As we go on towards 1.0, there are also other areas where player suggestions will be implemented, including adding a Wardrobe (in the v0.10 small content update); more decor and specifically, display cases; alongside major content such as the continuation of the Main Story Quest (players wanted more after the current MSQ ends, and better worldbuilding in general)... I hope to cover as much as possible, but being a sole developer for the most part, I'll have to prioritise certain additions over others (I'm sure you already know!). Regardless, keep your feedback coming so that I get a sense of whether we're heading in the right direction, and know where else to improve!

That's all for now! I hope you enjoy the update!
Miki 🤍

9:01pm
Distant Garden - testestest

Alpha 0.2.2 is out! Changes:
- Building with vox model parts with "stamping" by toggling "build mode" with B.
- Chunks have a slight animation and sound when loading in.
- Underwater view is improved & water surface is visible underneath.
- Fixed geometry bugs caused by too wide of a near-far range on camera.

Saving singleplayer worlds will be available in 0.2.3. Multiplayer servers currently auto save their worlds (These saves may not be compatible in the future).

Thank you!
Brawlhalla - Leftstickdown
Brawlhalla Esports: Year Nine

Earn free and exclusive in-game items by watching on Twitch! Join us on https://brawlhalla.com/watch as we watch the best players in the game battle for their chance to be called Laufey's Champion!

Click here for stream start times automatically converted to your time zone

Dates & Times

EU Tournament: Saturday, August 24th, 11 AM ET
SA Tournament: Saturday, August 24th, 2 PM ET
NA Tournament: Sunday, August 25th, 3 PM ET
...

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