AI Battle Royale Generator - Kilz Knight
UI
UI improvement to the List of Players in Match (Top right)
  • You can now scroll through the list of players and see ALL the AI's names and number of kills

    *Before it was just a big text zone which could only show limited AI's names and number of kills
Other small UI improvement
  • Centered the Text of the Asteroid Kill Counter
7:45pm
Microcosmum 2 - Aleksander




Hello everyone!
We’ve just released the second update from our major game overhaul package.



In this update, we’ve introduced a new feature: quick organism creation.
We noticed that the current organism creation system was too complex and unnecessarily deep for many players.
To address this, we’ve made the process simpler and faster—since in many cases, players just need a basic organism without going through all the adaptation stages.


The Organism Constructor now includes a new function called “Spawn Organism.”
After designing your organism, you can click this button to immediately begin the spawning process in the incubator. Once it’s complete, the organism will automatically leave the nest.


Of course, the original creation method is still available for those times when you want to leave an organism in the nest to adapt to cold or heat.





A huge thank you to everyone playing Microcosmum 2! And a special thanks to those who support the game!
We are doing our best to bring you joy!


Enjoy the game!


7:42pm
VR Drums Ultimate Streamer - sunico4
fixes
Relentless Expanse Playtest - Cowmera Games
The long-awaited multiplayer update is finally here!!! It's been a lot of work getting this out, and we've had our own internal struggles, but we're very proud of what we've done!

There's still some bugs that we have to fix, but once we have all (or at least most) of them fixed then we'll be officially pushing out the update onto live servers! In the meantime, please report any and all bugs to us! We rewrote a LOT of code for this, and of course had to keep it up-to-date with the newer updates, so it's very possible that literally anything could be broken, even in singleplayer! We hope you all enjoy trying out the playtest :D
The Hungry Lamb: Traveling in the Late Ming Dynasty - 零创游戏
对本地化翻译进行了优化
Almohadin: escape from the basement - Talio
Finally. I've wanted to do this for a long time: now when you finish Story Mode, you will unlock Lore Mode, so you can see the whole story again. It's divided into 9 buttons that will take you through the 13 chapters of the complete story.


I really wanted to do this to give people the chance to enjoy the story again, one of the biggest strengths of my game. It's quite original and it took me a lot of time to create it. I had to do the whole script, the graphics (hundreds of images), the sounds, and the dialogue system.

So now you can replay the story as many times as you want. I hope you enjoy it a lot, I honestly put a ton of effort into it and the creation process was very fun, and it's one of the reasons I published this game: to tell a story, with my own characters and a plot I came up with a long time ago.


Let's change the subject. I just created a death animation. Now, Almohadin will 'fade away' when he loses all his lives. I quite liked the particle effect and the gameplay doesn't lose momentum because I increased the animation speed.



I hope you liked this new patch. I have many things to do, I wish you can make it to the competitive mode (Speedrun/No Hit) so I keep having motivation to make more end-game levels and content.

Don't forget that, if you want to support me, you can review the game so I get more visibility. Thanks!
Conqueror's Blade - Max_CM1

Chinese Mainland Region
Match: QIN VS YZY | [Heilung Fjord / White Elk Fort] | 3-0
Round 1 (QIN Attack - YZY Defense, Heilung Fjord)
QIN launched a full-force assault on Point A, blending a frontal infantry push with a flanking cavalry sweep. Inside the point, they steadily tightened the pressure. When both sides clashed in a cavalry duel, QIN’s anti-cav unit setup gave them the edge, gradually widening the unit loss gap. They then maneuvered to the backline Supply Point at C, seized the terrain advantage, and wore down YZY through relentless poking and zone control. Clean win for QIN in the opener.
Round 2 (YZY Attack - QIN Defense, Heilung Fjord)
YZY went all-in on Point A with Siphonarioi at the core, scoring early damage thanks to their fire-based offense. But QIN spotted a split in their forces—countered hard on the left with heavy units, stalled them on the right using their own Siphonarioi formation, then converged for a full-on push to retake control. YZY did manage a brief back-cap of C, but QIN crushed the bait force on the left and swung back through the flank near main base, securing the win through smart composition and map control.
Round 3 (YZY Attack - QIN Defense, White Elk Fort)
YZY breached the right wall, rotated from right supply to left, aiming to cut off QIN’s reinforcements. But QIN’s Hero led a cavalry charge straight from base into YZY’s rear, throwing their formation into chaos. With two minutes left, YZY went all-in on A from the left—but QIN struck from both flanks, collapsing YZY’s line and turning the tide. QIN locked down every point, sweeping the series 3-0 to punch their ticket to the next stage.
APAC Region
Match: PAE VS DOC | [Heilung Fjord] | 3-0
Round 1 (PAE Attack - DOC Defense, Heilung Fjord)
PAE pulled a classic bait at Point B, drawing out DOC’s main force, then snapped hard onto A in a surprise strike. Catching DOC’s Units out of position and low on stamina, they quickly secured the point and surged ahead with a 300-unit lead. In the brawl for the rear Supply Point at C, PAE steamrolled through with sheer numbers and quality, smashing DOC’s backline and locking in the first win.
Round 2 (DOC Attack - PAE Defense, Heilung Fjord)
DOC tried a synchronized A-B double push, but PAE read the play. They gave up A without hesitation, collapsed on DOC’s mobile force at B, then pounced on their isolated core. In the skirmish to the right of B, PAE chipped away with utility Units and wiped out all of DOC’s Heroes, growing their lead and claiming another dominant round.
Round 3 (DOC Attack - PAE Defense, Heilung Fjord)
DOC rushed A with their full squad, ignoring the trap—PAE’s shield and spear Units lying in wait near the courtyard. From the rear, PAE cut off DOC’s formation, encircled the A-point attackers, and wiped them out clean. At B, it was textbook execution—soften with functional Units, then let the cavalry sweep up the frontliners. PAE seals the sweep 3-0 and powers into the next stage.
Skill Legends Royale - 7ana2Na
This week we've made balance adjustments, optimizations, and fixed several bugs.

Balance Adjustments:

HERO:

ALCHEMIST
  • HP 1300->1200

TREASURE:

GRIMOIRE JOURNAL
  • Rework: 30%/40%/60% chance each round to gain an additional skill from your chosen BRANCH.

INSURANCE POLICY
  • HERO gains extra 45/50/60 -> 50/50/65 Gold for each level up.

DARK POWER POTION
  • Significantly increases the probability of rare skills appearing in the skill shop. -> Significantly increases the probability of rare skills appearing in the Skill Store (probability slightly reduced compared to before), and rewards 20 gold when acquiring a Rare Skill.

Feature Improvements:
  • TREASURE-TRUTHSTONE now has a blue numerical icon indicating usage in the current round
  • TREASURE-BORROW CONTRACT now has a red numerical icon indicating the number of rounds until loan repayment
  • Displayed Infinity Chest probabilities
  • Adjusted ranked penalty mechanism to reduce false positives
  • Updated sensitive word database
  • Optimized some translations

Bug Fixes:
  • Fixed Tournament icon not having animation effects during Tournament
  • Fixed default negative number input issue during Tournament bidding phase
  • Fixed Tournament icon blocking hidden chat button
  • Fixed some text in Tournament interface not switching with language settings
  • Fixed team bonus being displayed as win streak bonus on the settlement screen when playing in a team

Android Version Download Links:
Mega:https://mega.nz/file/GGh0kJSb#ArE8JEXapy8q2GrKAmkKy7GSHeP6ZKV5-nzVBJMA1mE
Send:https://send.now/qr/DT75R
Zombiemachia - KornuxGames.com 👑
Hey survivors,

🧟‍♂️ Dynamic Nemesis zombies are now active. Try to survive against the top players’ own zombies!

🌐 kornuxgames.com
Website link added to the Kornux Games logo. Catch all the latest news and follow Kornux Games!

🔊 Knife Scream Bug Fixed
Knife attack scream won’t play if a player sound is already active. Zero audio lag.

🗡️ Knife Buff!
Knife range has been increased. Slice from further away!

🪫 Knife Recharge UI
Knife recharge is now displayed correctly in the Police Department.

🚨 Police Map Tweaks
LED lights on circular saws on the ground floor: removed from the police department

🧟‍♂️ Extra zombies now spawn slower — more time to breathe!
Yu-Gi-Oh! Duel Links - DUEL LINKS_KDE
Log in during the campaign period to receive the URs "Number C39: Utopia Ray Victory" and "Master of the Sevens Road"!

That's not all: great items will be gifted, including a UR Dream Ticket, SR Dream Ticket, Gems, and a Character Unlock Ticket.

On top of that, you can get the latest Structure Deck for free at the Shop.

Do you aspire to be a Duelist? This is your chance.
You could even become the world's best one day!

[url]Launch The Game Now[/url]
...

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