下午 8:33
Endeavor: Rite of Passage - Natmos20
- Fix: Campaign teleport ability now works as expected
下午 8:32
Troma Presents Poultrygeist - mikefallek

game not available

请君入殓 - naizuitech

Hello everyone!

We've just released a major update for the Rest in Peace demo! This patch introduces a brand new hero White Raven with her innate skill Burning Raven, along with difficulty settings, achievement support, and over 30 improvements and optimizations.

💡 Highlighted Changes:

  1. New playable hero: White Raven + innate skill "Burning Raven"

  2. Difficulty selection: Novice / Normal / Hard

  3. 9 Steam achievements now available in demo

  4. Core system upgrades: shields, soulstones, skill awakenings, save system

  5. Major optimizations: UI feedback, controller support, translations, performance

Try out the new version and let us know what you think!
Rest in Peace Dev Team

永恒轮回 - GM_Goddess
Hello Lumia Island survivors,

During our internal monitoring of Eternal Return’s paid products, we identified multiple cases of payment system abuse, such as fraudulent transactions and refund manipulation.

These actions are a clear violation of Eternal Return’s Rules of Conduct. As a result, the accounts responsible have been permanently suspended without prior warning.

Such behavior is considered a serious offense that undermines fair gameplay.
Moving forward, any accounts found engaging in similar activity will also face immediate permanent suspension.

Thank you for helping us maintain a fair and healthy game environment. We remain committed to providing a safe and enjoyable experience for all players.

[Details of Action Taken]
Penalty: Permanent Suspension
Affected Accounts:

[expand type=details expanded=false]
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*Further account suspensions will be announced separately through our Suspended Accounts announcements.

Thank you.
机械觉醒 - 964993157

🎉 We're exciting to be part of the “Games Forged In Germany” showcase!

M.O.O.D.S. is here to join this amazing lineup!

Date: July 24-31

Check out the event and discover what German games are made of 👇

🛠️ https://store.steampowered.com/sale/Games-Forged-in-Germany

Ghost Trap - wilhelmgstudios

Just in time for Halloween 2025, step into the world of Vanquish The Eternal. In this action roguelite the mightiest among the living have been brought to the underworld by the King of the Damned! He seeks to absorb your soul and gain your strength. You must survive until midnight against an onslaught of enemies, and vanquish the King of the Damned in order to return to your lands, a hero.

Featuring 8 fully voiced characters,

21 NG+/Difficulty levels,

And an array of abilities, talents, and buffs to aid you in your fight!

You can watch the trailer here:

And you can wishlist it on steam, here:

WISHLIST VANQUISH THE ETERNAL

Path of Exile - CommunityTeam_GGG
We have a huge sale on Character, Portal and Footprint Effects this weekend! Take advantage of this opportunity to add the finishing touches to any stylised setup. Check out the full selection of discounted cosmetics in-game by pressing M to open the store. This sale will run from the time of this post until 5pm Monday, July 28 (PDT).

You'll be spoilt for choice with our range of fantastic finery for your character's feet. Here's a display of some of our favourites, the Monolithic Skating Boots Modifier, the Blighted Footprints Effect, and the Twilight Footprints Effect, in order from left to right.


Thanks for your support!
Mystal Haven - mystal_haven
  • Shopkeepers now sell zone hats, while quest givers grant you a trap of that zone type.
  • If the player has a torch, melee attacks will use the torch instead of the lead pet.
  • Banishing creatures now restores the entire party.
  • Bonding a new creature fully heals it.
  • The overhead dragon will occasionally move toward a random player to make contact more likely.
  • If a remote player has PVP mode active, their map icon is disabled.
Fatal Claw - C2H_H

Hello everyone,

Today, we’re diving into one of Fatal Claw’s most exciting systems—Mutant Abilities. These unique

powers let Kisha absorb enemy abilities and use them to survive, explore, and dominate the

underworld!

Ready to see what powers are waiting for you? Let’s take a look!

🐱‍🏍Kisha’s Mutant Abilities

As we mentioned in our previous dev notes, Fatal Claw features a wide variety of interconnected

regions and stories. You’re free to explore both linear and non-linear zones your way.

But exploration isn’t just about finding the right path. Each area offers its unique design, traps,

puzzles, and monsters. With every new region, a fresh experience awaits—and that’s where Kisha’s

Mutant Abilities shine.

As you unlock these passive skills, your interaction with the same areas or monsters can feel

completely different on your next run, depending on which abilities you've picked up.

In short, they deliver the true Metroidvania experience where every player carves their own path.

Now, let’s check out some of Kisha’s awesome abilities!

#Mirkam’s Sinew

"Air or ground, I’m dashing through!"

Use this dash skill before or after a jump to quickly cover distance with a satisfying burst of speed.

Simple, fast, and fun to use.

#Irbes’s Claws

"Up or down, the wall’s my friend!"

This is your classic wall-climbing ability! Whether scaling up or sliding down, Kisha can cling to

surfaces—even when platforms are nowhere in sight. Handy for navigating cliffs with perilously deep

drops.

#Lyani’s Claws

"Slippery ice walls? No big deal!"

Unlike Irbes’s Claws, Lyani’s Claws let you climb icy walls without slipping. You can even cling to

vertical surfaces to prep your next move. These two skills may be similar, but this one opens new

tactical options.

#Jayma’s Wings

"Falling? Nope. I’m gliding."

With Jayma’s Wings, Kisha can slow his descent and ride air currents to soar farther. Even when

jumping from high ledges, you’ll float gracefully and land safely. Perfect for areas with air currents

where you can ride them to navigate both horizontally and vertically!

#Kuram’s Caudal Fin

"Water? Bring it on!"

Kisha hates water—he’s a cat, after all. But with Kuram’s Caudal Fin, he can finally dive in! Swim

freely and battle enemies underwater. Entire submerged zones will now be yours to explore.

#Automata Power Source

"Crouch, roll, and go full speed!"

This ability lets Kisha curl up and roll fast. Normally, crouching slows your movement, but this skill

allows you to go through narrow paths. It even lets you pass over traps or gaps without falling!

✨Wrapping Up

Each of Kisha’s Mutant Abilities opens up new ways to explore the world. Some players will scale

walls. Others will glide across gaps. And some? They'll swim right through. It’s all about forging your

own route and playstyle!

We’re also working on more exciting powers, each one crafted to make your adventure even more

dynamic. So stay tuned!

Which of Kisha’s mutant abilities are you most excited about? Or maybe there’s a power you’d love

to see added? Share your thoughts in the comments! Your ideas and imagination always inspire us.

See you in the next notes! 🐾

下午 8:13
Suit for Hire - Crimson
Hey everyone,

A small patch focused on fixing things and adding Grabbing to the tutorial (yes, you can grab enemies as bodyshields), I've also been experimenting with optimizing some user interfaces since that seems to be the source of the memory leak/lag after long periods of play, but I have not fully resolved the issue yet, still working on it!

I also messed around with the potential for a Replay editor (to see your replays after completing a level), it would require quite a bit of work but it's not impossible- possibly something for the future after more bugfixes and polishing.

Not the biggest patch considering it's been almost a week since the last patch, so I do apologize for that, but the experimenting alongside attempting to profile the game to figure out where the memory issues stem from did take quite a bit of my time.

  • FIXED: Dying while Gambler modifier is randomizing causes it to freeze and not reset AND/OR Proceeding level while Gambler modifier is randomizing causes it to freeze and not reset
  • Added grappling/grabbing tutorial
  • Fixed some translations in various places (German and Russian)
  • FIXED: Controller navigation in settings menu is slightly off at the very bottom
  • FIXED: Enemy bullets counting towards player’s accuracy in specific moments
  • FIXED: Hiding HUD and then showing it after some gameplay causing a lagspike due to the buildup of UI events waiting until visible
  • FIXED: Can dive THEN counter causing player to get stuck in counter state and getting soft-locked

Thank you again for all of your patience, feedback and bug reports. I hope y'all are enjoying the game and I hope these patches are improving the overall experience for everyone.
...

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