The Isle of Elanor - CommonWombatGames
- When cutting long grass with a weapon or the sickle, there's now a chance to spawn hay and a long grass seedling.
- Added item type hay. Hay can be placed in a feeding station.
- Added item type long grass seedling. You can plant a long grass seedling, and the next day it will transform into an area of long grass.
- Added item type feeding station. The feeding station is wooden container that holds hay for feeding. It can be purchased from the NPC at the Merchants Guild.
- Fixed bug that prevented purchased animals from being placeable on the map from your inventory.
9:35am
The Witch's Bakery - lyxxu

We're already halfway through 2025, time flies! 😯

Before we dive into the news, we’d like to wish you all a joyful Pride Month. 🏳️‍🌈

Love can takes so many shapes and colors and we hope to move forward together, united in love and joy, and continue to share meaningful values as Sunny Lab, speaking spark of hope and happiness for everyone. ❤️

Let’s go for the news!

We’re excited to announce that we’re currently working on Estelle’s Heart Palace, which has changed a lot since the last time we shared it with you. We’ve added waterfalls, coral structures… and the puzzles have also been redesigned! 🎨

\[/p]

On another topic, several new character model dialogues have been added to the game!

We mentioned Raphael in our last update, he now has two new character dialogues model!

But he’s not the only one! Mawuli is also starting to get his own character dialogues model. We’re looking forward to fully integrating him into the game and more are on their way too! ✨

Lastly, Mirembe now has a broom animation, making her even cooler than she already is. 😎

We upload daily content about the development on our Discord, if you haven't joined it yet, click here!

And if you are a backer, you can access exclusive updates about what we're baking at the moment! Just follow the instructions on the #ticket-backers channel if you haven't claimed your access!

See you for the next update~!

Until then, stay magical!✨

Soulblaze - Sword & Quill

Playing the Alpha build of the game while commenting

Wurm Online - rosalia

A comprehensive development update has been released, outlining the roadmap and current projects that are shaping Wurm Online's future, including current works on docks, the Auction House and goblin camps. Dive into the details and join the discussion on the Forum here.

Brick Breaker Maker - Unseenstone
1.Fix memory leak bug
2.Increase smoothness
Astra Bestiary - Bicho Feo

Changelog v0.3.6.3

Improvements:

  1. Improved the UI in Party Change, Backpack and Bestiary menus.

  2. Remade the Orb use Cutscene.

Fixes:

  1. Fixed more map tiles and object clipping in some areas.

  2. Fixed an issue with map name not updating in Trial Area.

  3. The Previous music track will now correctly resume after a Cutscene.

  4. Other minor polish.

Pawn Planet - Gambol Games
Hello everyone,

Just a small fix in this update:

  • Fixed an issue where the bed would disappear after the player returned from storage.

Enjoy!
Shadows Are Alive - DIDACUS

We’re thrilled to bring you the latest update full of fixes and improvements, not to mention SINGLE PLAYER IS HERE !!!

Community Feedback Fixes:
- Various multiplayer network issues on both maps
- Higher FPS and general performance improvements
- Soft lock fixes
- Movement improvements to players
- Rock colliders fixed
- 2x New AI 'Monster' Shifts added
- Ability firing issues resolved
- Happiness carnival gamemode, ripped out and replaced with a new task-based system
- Single player added with AI enemies
- New lobby tools for single player, difficulty and private games
- Firefighter abilities are addressed with teleporting
- New Shift smoke fart ability added
- Problematic tasks and getting stuck have been addressed
- Door colliders have been changed to make gameplay smoother
- Intro scene Skip button now loads in the background while the map loads, giving a better experience after a short delay
- Rides improved on carnival (Horses, Cups & Saucers, Stalls)

Dev Fixes:
- Single player mode added on both maps
- A* algorithm AI monsters to hunt players and execute abilities on them
- New end screen for Lion Tamer
- Improved user flow on the carnival map
- Fixed movement and logic behaviour on the merry-go-round Minigame
- Fixed movement and logic behaviour on the Ferris wheel ride
- Fixed a general behaviour issue on the stall Minigames
- Fixed general multiplayer connection issues that impacted gameplay on all maps
- Improved general user flow with a new guidance system to help newer players who felt lost before
- Implemented new NPC enemies to improve single-player and co-op gameplay
- Improved controls and behaviour of the bumper cars on the carnival map
- Fixed an issue that caused the in-game volume controls for proximity chat not working properly
- Upgraded lobby and matchmaking system
- Lockpicker and Psychologist now speak when you use voice chat, other characters soon will
- Fear shows on Lockpicker and Psychologist's faces as it increases
- New van keys task added to Carnival, and ending reworked
- Lion whip attack now does damage correctly when on target
- Duck shooting task code reworked and improved

Areas currently under development:

- In-Game UI
- Void door bug on the map still appears occasionally (Mansion Map)

Challenge :
If you are a streamer and can beat the mansion, using the lockpicker, on insanity difficulty, any shift AI, you win a mini prize, max 3 gifts per streamer.

We hope you and your friends have a lot of fun exploring secrets together!

Much Love,
Futura Games

Elengard: Ascension - stephanommg

This patch comes with some bugfixes and the campaign intro sumarized in half.

Changelog:

  • Intro "movie" summarized in half. In the future, images will be added.

  • Feedback button on starting screen

  • Bugfixes:

  • inspecting item that changed slot

  • sending item to storage while equiping item to sheath was making character unable to perform inventory actions

  • item action menu kept open even after closing inventory

  • dev related: improved bug tracking

ByteRogue - 11clock

I have noticed players struggling with the demo, so I decided to remedy this with a new mode to help ease in new players! Unfortunately, I also had to remove the Bomb Storage challenge mode from the demo to maintain its size. Sorry about that, but you'll be able to play it again in the full release!

- NEW: Beginner Mode, which has reduced starting enemies, no bad crates, and an easier boss

- Standard Mode requires a bronze trophy from Beginner Mode to unlock (stays unlocked if you already earned a trophy before this update)

- Refresh Mode now requires 2 trophies to unlock

- Removed Bomb Storage Mode from demo (Sorry, demo is getting too big!)

- Locked game modes now show their names in the menu

- Changed Refresh Mode's description to clarify the increased enemies

...

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