Lightyear Frontier - joakim

A huge shoutout to our players who immediately reported and informed us of the craft max glitch! Thanks to you we were able to resolve it quickly. 💪

🪲 Bug Fixes
  • Fixed some crafting recipes being able to bypass component limits via craft max button

  • Fixed the Woodwork mech set showing up as grey

  • Seed Extractor II can now properly be accessed from behind

  • Fixed crash that could happen when joining a multiplayer session

  • Fixed issue where the Exofarmer could sometimes get stuck in a seated position outside the mech, unable to move. This may also fix issues where Clients could get stuck in an infinite loadingscreen when joining a session

Now we're off on vacation for real (knock on wood...) see you on the other side, Exofarmers! 😎

//The FRAME BREAK TEAM

VAGRIENT - Andrew "VAGRIENT" Bray
- Slight colour adjustments
- Added extra dialogue to Sloth character on Planet SNO
- Fixed small issue with coloured slimes in The Hollow
超忍伝-SUPER SHINOBI DEN- - あっばあばば
Car hit detection has been adjusted.
Community Announcements - Malcolm

亲爱的《诸神竞技场》玩家朋友们:       

我们将于2025年7月3日 早上5点-9点对游戏服务器进行停机维护。如果在预定时间内无法完成维护,开机时间也将继续顺延,给各位玩家带来的不便,我们深表歉意!

维护礼包:288钻石、1000欢乐豆

>>新上线内容<<

太古神兵,斩邪佑世

2025年7月3日更新后—7月16日23:59

《诸神竞技场》内,诸神执掌神兵,护佑世间免受外神侵扰。然邪祟之力日盛,神器亦需天选之人,方能激其真威,斩妖除魔,佑我苍生!寻觅与神器心意相通之人,共抗外神,谱写荡气回肠的守护史诗!

神兵降世活动

1. 传说 - 德罗普尼尔(宝物)- 巴德尔专属(使用条件:力量6):回合开始时,你的公共牌数量为全场最少时,你可摸1张公共牌。巴德尔使用时可摸2张

2. 传说 - 炼天炉(宝物)- 女娲专属(使用条件:智力8):重铸最多2张公共牌,女娲使用时,可重铸最多3张。每回合限1次

3. 传说 - 永冻法典(技能)- 斯嘉蒂专属:选择1个其他目标,若其处于封禁状态,你弃置其2张公共牌,并令其进入1回合虚弱状态。斯嘉蒂使用后额外从牌堆中摸1张进攻

4. 史诗 - 赤圭(宝物)- 祝融专属(使用条件:力量7):重铸1张公共牌,恢复2点生命值,祝融使用时,恢复3点生命值。每回合限1次

5. 史诗 - 永恒之火(技能)- 苏尔特尔专属:选择最多2个其他目标,令该目标分别获得1回合燃烧效果。苏尔特尔使用时,燃烧效果持续2回合

以上构筑卡可以通过神兵降世活动获得,活动结束后可在构筑卡图鉴中对以上构筑卡进行合成或通过构筑卡铸造获得。

活动获得方式简介:

1. 消耗【天工令】x1进行探寻,每次探寻都能随机获得构筑卡、神灵或其他道具。系统每天会发放1次免费探寻,请不要错过哦。

2. 消耗【天工令】x10进行探寻,会保底获得【神兵之源】x1,消耗【神兵之源】可以在【兑换商店】中兑换需要的道具。

3. 每累计探寻15次额外获得1张活动奖池中未拥有的构筑卡

4. 活动结束后,以上构筑卡可直接合成,传说级别构筑卡合成价格为1800构筑卡碎片,史诗级别构筑卡合成价格为800构筑卡碎片

5. 7月3日停服更新前,拥有本期战令神灵【斯嘉蒂】的玩家可在更新后从邮件中领取【天工令】x10的赠礼

累充活动:

1. 活动期间,累计充值满30元获得【神兵之源】x1

2. 活动期间,累计充值满68元可任选一套超强构筑卡预组

构筑卡预组可选择内容为:无畏套、魔盒套、通用套、构筑卡碎片*3000

无畏套内容:无畏契约、黄金苹果、力量祝福、阿瑞斯之怒、向死而生、重塑、提尔锋魔剑、破釜沉舟

魔盒套内容:潘多拉魔盒、三重神力、厄里斯纹章、魔金指环、格拉墨宝剑、重塑、属性赋能、灵魂汲取

通用套内容:潜影蛇手、灵魂汲取、三重神力、幸运戒指、窃取之刃、洛基降临、守序之光、智者之石

3. 每累计充值128元获得【天工令】*10

>>斗地主模式调整<<

斗地主模式竞技时间调整为:18:00-22:00 

斗地主商店新增:

1、限定级别皮肤—墨烬朱华·后土,此皮肤无法合成,可在斗地主商店中通过信仰之力可进行兑换。    墨烬朱华·后土可在游戏商城中限时直购 

墨烬朱华·后土

限定皮肤拥有专属的待机、进攻、受击动作特效技能特效

技能释放特效

2、限定级别构筑卡—风暴战斧(武器)此构筑卡无法合成、无法在招募中铸造获得,可在斗地主商店中通过信仰之力可进行兑换       

风暴战斧(武器)-索尔专属(使用条件:力量10):攻击力+2,累计进攻成功3次,你可视为对所有其他目标释放一次闪电风暴。索尔使用时,攻击力+4

>>天梯模式奖励调整<<

1.增加天梯各巅峰星数奖励,完成任务后可累计领取获得

1V1

巅峰50星         钻石*50

巅峰100星       钻石*100、构筑卡招募令*1、神灵碎片*200

巅峰150星       钻石*150、构筑卡招募令*1、英灵召唤券*3

巅峰200星       钻石*200、构筑卡招募令*1、英灵召唤券*3

巅峰300星       钻石*200、构筑卡招募令*1、英灵召唤券*3

巅峰500星       钻石*200、构筑卡招募令*1、英灵召唤券*3、皮肤碎片*100

巅峰800星       钻石*200、构筑卡招募令*1、英灵召唤券*3、皮肤碎片*200、动态水晶*1

巅峰1000星     钻石*500、构筑卡招募令*1、英灵召唤券*5、皮肤碎片*300、动态水晶*1

2V2

巅峰50星         钻石*100

巅峰100星       钻石*150、构筑卡招募令*1、构筑卡碎片*200

巅峰150星       钻石*200、构筑卡招募令*1、构筑卡碎片*200

巅峰200星       钻石*300、构筑卡招募令*1、构筑卡碎片*300

巅峰300星       钻石*300、构筑卡招募令*1、构筑卡碎片*300

巅峰500星       钻石*300、构筑卡招募令*1、构筑卡碎片*300、皮肤碎片*100

巅峰800星       钻石*300、构筑卡招募令*1、构筑卡碎片*500、皮肤碎片*200、动态水晶*1

巅峰1000星     钻石*600、构筑卡招募令*1、构筑卡碎片*500、皮肤碎片*300、动态水晶*1

2. 移除天梯排名奖励,天梯排名奖励将在后续调整至巅峰赛奖励

>>平衡性调整<<

1. 补天石效果调整为:连击4次,可摸2张公共牌,每回合限1次。女娲使用时,每回合限2次

2. 破法之眼调整为:使1个目标下回合无法使用构筑卡

>>其他调整<<

1. 对游戏中buff图标大小进行迭代调整

2. 冒险模式出牌时间调整至10分钟

3. 个人战绩界面不再展示双人休闲胜率,单人休闲胜率调整为练习场胜率,新增斗地主胜率展示

4. 新增神力排行榜,激活神力的玩家可在榜单上展示。

5. 增加每日任务部分任务的活跃度

6. 其他细节内容调整优化

Traversion - Minirow

As promised, we’ve overhauled the visual style of all the menus into something slightly more consistent and fitting for Traversion. That’s not all that has changed, we’ve progressed further with revising and detailing the existing levels to make the levels better from both a visual and gameplay perspective. We also found the token/keys area unlock progression system to be unideal, so we’ve scrapped that over a more generous progressive unlock system.

Additions

  • The menus have been given a new look.

  • The Main Menu will show completed levels in the background. If no levels have been completed, then the tutorial level will appear. The new menu theme’s colours are changed to fit the area the displayed level belongs to. Menu background levels can also be disabled with the launch argument ‘--nomenubglevel’

  • Settings for Shadow quality and volumetric fog.

  • New shaders for desert levels.

Changes

  • The noise overlay added in the previous update (V 0.4.0) has been tweaked to prevent changing on moving objects, to account for mesh scale correctly, and to use the right lighting model this time (whoops)

  • The slow fall ability’s cooldown has been changed to reset on ground contact instead of after a delay

  • Changed the material for frozen (and slippery) surfaces in the ice levels to help distinguish them from less slippery surfaces

  • Changed how friction is applied to the player. Although still hard to control, low friction surfaces can allow the player to reach ridiculous speeds, which should be fun for trying to best your friends’ record times.

  • The level overhaul continues! The meadow and ice levels are finished, and we’ve been into the desert levels. You should notice the quality has increased for the game’s early areas.

  • The HUD has been improved and should reflect the ability statuses better.

  • Gave the grapple pickup a blob highlight to make it easier to notice.

  • Engine has been updated to Godot 4.4.1. Players should see slightly better performance and a reduction in compilation stutters. We’ll move to 4.5 for more improvements soon™.

Fixes

  • Steam Leaderboards and Avatars should now work again

  • Mouse Input ordering on end screens should now work as expected everywhere, instead of just working *almost *everywhere.

  • The Volcano level 1 Void Sphere now encompasses the entire playable level, and shouldn’t break when the player reaches the end of the level.

  • The end flag’s beacon should now fade out correctly when the player gets close to it instead of inverting.

  • Text prompts now format themselves correctly, and have an outline to assist with visibility in low contrast environments.

  • Internal changes to collision shape handling mean levels should be smaller on disk, and load marginally faster.

Removed

  • Access to the Desert, Volcano, and Mountains levels. These levels, more so than the rest of them, were made in a short timeframe and don’t live up to our expectations. They contain promising mechanics that we’d love to develop, but until we can polish and playtest these levels extensively, we’ve deemed them unfit for playing. These can be re-enabled by using the launch argument ‘--restorelevels’, but we give no assurances these levels will be completable.

What’s next?

Our immediate focus remains the overhaul of existing levels. With the meadows and ice levels complete, we continue working on the desert levels. These levels are fairly good as far as overall design goes, but considerable visual improvements are being worked on. They’ll only take a fraction of the time the meadows and ice levels took, so look forward to them.

In the long run, we’ll be continuing the overhaul on the visual aspect of Traversion, especially in regard to developing a proper identity as a game. This will likely include changes to the menus and UI overall, shader changes, and model revisions.

Neon Fantasy: Dogs - Quantum Quiver
https://store.steampowered.com/app/3830880/Space_Memory_Chinchillas/

🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠

Our new beautiful puzzle game will be available soon)

🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠



🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠


Space Memory: Dinosaurs - Quantum Quiver
https://store.steampowered.com/app/3830880/Space_Memory_Chinchillas/

🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠

Our new beautiful puzzle game will be available soon)

🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠



🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠


Color Splash: Dinosaurs - Quantum Quiver
https://store.steampowered.com/app/3830880/Space_Memory_Chinchillas/

🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠

Our new beautiful puzzle game will be available soon)

🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠



🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠


Space Memory: Dogs - Quantum Quiver
https://store.steampowered.com/app/3830880/Space_Memory_Chinchillas/

🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠

Our new beautiful puzzle game will be available soon)

🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠



🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠


Neon Fantasy: Monkeys - Quantum Quiver
https://store.steampowered.com/app/3830880/Space_Memory_Chinchillas/

🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠

Our new beautiful puzzle game will be available soon)

🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠



🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠🌠


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