卡牌迷境(CARD QUEST) - 猫事多游戏工作室
Dear Adventurer, this is the Wonderland Frontliner~ Long time no see! Let's welcome the upcoming October New Product Festival with an excited heart. This time, our cyber cat-raising project "Card Wonderland" is also going to participate!

The project team has been working non-stop to prepare for this New Product Festival version, hoping to bring more high-quality game content to adventurers.

During this New Product Festival, we will launch a new spicy and exciting challenge in the wonderland. The teleportation portal to the wonderland is being prepared. We look forward to meeting you again in this dream to write the latest chapter of adventure together.

Microsoft Allegiance - BackTrak
A new core: AC_16 from Weed and the Gang!

Retro Booster more burn time (0.00075 burn rate, was 0.001)

Heavy Scouts (turret removed)
TF: 800 ammo (from 600), Fuel = 7 (from 6) CM = 6 (from 5)
Rix: Fuel = 7 (from 6), CM = 6 (from 5)
OH: 800 ammo (from 1000)

All missile loading heavy scouts = 30 (from 20)
6 Dumbfire / 6 Seeker / 7 Quickfire / 6 Zeus

Enh Carriers HP armor class = utility (from heavy)
Enh Carriers HP = 3500 (5000 was the previous value)
Standard Carrier has 2000 HP for comparison

Tac:

LRM Hunter 1 lock time = 1.5 (from 1.75)
LRM Hunter 2 lock time = 1.25
LRM Hunter 3 lock time = 1 (from 0.75)

Sup:

Ripcord 1 Development = 1.1 (from 1.15)
Ripcord 2 Development = 1.1 (from 1.15)

Enhanced Fighter ripcord = 8.5 (from 8)

Hvy Booster on rate = 0.5 (from 1)
Hvy Booster sig% in use = 2 (from 1.5)
Thrust amount = 1350 (from 2000, Booster 3=900)


Exp:

Troop Transport development and ship = deleted

HTT development requires Adv Expansion
All faction HTT cost = 15000 (from 10000)
Belter HTT cost = 10000 (from 5000) Belt did cost 6250 now will cost 12500
SRM EMP development requires Adv Expansion
EW AntiShield Cannon requires Adv Expansion
GT Armor Plated HTT development requires Adv Exp and Research and HTT

PE/PW Emp Cannon cost = 2500 (from 5000)

Draconium:
PW Damage = 0.95 (from 0.85)
PW Range = 1.1 (from 1.25)
EW Range = 1.1 (from 1.25)
He3 Speed = 0.75 (from 1)

This is a slight nerf to slow the economy, having fast research times.

Omicron:

PW Hammer 1/2/3 ammo use per shot = 7 (from 8)
PW Hammer 1/2/3 dispersion = 0.001 (from 0.01)

Fighter Bomber ammo = 720 (from 300)

New Fighter model, less flat
New Interceptor model, less flat


GT:
[R] Rescue Drone development cost = 2500 (from 5000)


TF:
Hvy Plas Gen and Plas Gen rotation = 120 (from 360)
It will take an extra split second for the drone to acquire the target
unlike before instantly firing.

New int model, wingpods moved closer to cockpit.

Added new TF Miner model.
Added new TF Constructor model.
Added new TF Bomber / Gunship / HTT model (Ramaglor).
Fish - GamGoo
We would like to inform you of the changes to the probability and exchange quantity for the recently added "Exchange" content.


  • Existing probability and quantity

    [Green Common]
    Quantity: 1 regular Fish (25%)
    Quantity: 2 regular Fish (50%)
    Quantity: 3 regular Fish (25%)

    [Rare]
    Quantity: 5 regular Fish (50%)
    Quantity: 6 regular Fish (30%)
    Quantity: 7 regular Fish (15%)
    Quantity: 8 regular Fish (5%)
  • Revised probability and quantity

    [Green Common]
    Quantity: 1 regular Fish (50%)
    Quantity: 2 regular Fish (50%)

    [Rare]
    Quantity: 3 regular Fish (50%)
    Quantity: 4 regular Fish (40%)
    Quantity: 5 regular Fish (10%)




The reasons for the changes are as follows. This is to prevent the value of fish from gradually decreasing due to excessive demand for "Fish" through Merge content.
Crop and Claw - Dinoleaf
As of 2024-09-29, formally pushing the v1.12 patch.

  • Field menu's Quit option now exits to title screen instead of closing the game.

This is a small quality of life feature to make save-scumming easier as Crop and Claw's balance is goofy. This is somewhat experimental and could lead to bugs, so report any strange occurrences where ever you see fit or on the Discord at https://discord.gg/D3ttpCkmyk


For players who've done everything and for some reason want to keep playing, you can enable the debug menu by running the game with the parameter `--uuddlrlrba`. As part of this update, MN_NO_XP was added to the debug menu to disable XP gain for a L1 run. I have no idea if the game is actually possible to beat at L1, but you sure can try.

7:18 p. m.
ダンジョン人狼 - dev_steam
・ルール設定追加のための更新を行いました。
7:17 p. m.
ZombieSquad Playtest - =NF_Doomed=
Various Stamina system tweaks Client side movement Improvements
fixed bug where client could jump and cheese the stamina system for free stamina
detail work on N base
new guns.
wins.
Collapsed Galaxy 2 Playtest - AD
Fix InputSystem & SFX
Bang Bang Barrage - 无何籽wuhezi
Ahoy, Bean Blasters! 🌟

We hope you've had a wonderful summer!

Steam is hosting the "Fun Multiplayer Game Week" event from 9/30 to 10/6, and the playtest for Bang Bang Barrage is still open! This is the perfect opportunity to invite your family and friends to experience some cooperative battles together!



If you're enjoying the game, please add Bang Bang Barrage to your wishlist! And if you can help spread the word by sharing the game with your friends, we'll fire celebratory cannons for you!

https://store.steampowered.com/app/3003460/_/

Lastly, be sure to follow our social media pages for more updates. Thank you for joining us on this journey, and we hope you have fun playing Bang Bang Barrage with your friends!

Twitter | Tiktok
UNDER NIGHT IN-BIRTH II Sys:Celes - Art
This update to Version 1.12 consists of fixes for minor issues.

■Battle Updates
Fixed an issue causing difficulty performing Infinite Worth (A+B+C) during Cross Cast Veil Off under certain circumstances. This fixes cases where a slight difference in timing for the simultaneous button press when inputting Infinite Worth (A+B+C) would often perform certain unintended moves.
(This change applies to the following moves: Hyde’s [Strict Daze] (B+C), Vatista’s [Armabellum] (Crouching) (↓+B+C), Yuzuriha’s [Sougetsu Ittou-Ryu et cetera! Ten'i Muhou] (↓+B+C), Londrekia’s ←+C>←+C, Kuon’s ↘+C)

Fixed an issue causing the follow-up hit to whiff sometimes after hitting with the Increased version of Waldstein’s standard Throw during the latter half of a combo.
Fixed an issue causing the standard process intended to allow instantaneous overheads to be blocked crouching, intended to apply for all characters, to not work for Uzuki’s standing block stance. This addresses instances where it was especially challenging only for Uzuki to block certain overheads while in blockstun from blocking an attack standing.

■General Updates
In Network Mode, fixed an issue causing the message "The opponent has disconnected" to appear repeatedly while in Standby in Training Mode.
Fixed other minor issues.
6:55 p. m.
isekizima: Ruins and Tails Journey - TamagawaSoft
Update ver. 0.4305

- The method to enter portals has been unified to "hold down the Up button."

- In the [Tutorial] menu, tutorials that have not yet been unlocked are now obscured.

- Gem icons are now displayed on the price tags of street stall items purchased with gems.

- The text has been improved.

---
Thank you for your feedback on the DEMO.
We have categorized the feedback we received as follows, and we are correcting 1) and 2) while the DEMO is open to the public.
3) and 4) will remain as is for this Steam Next Fest DEMO, and will adjust them after the release is over.

1) Bugs
2) Improving player convenience
3) Adjusting parameters within the current specifications
4) Reviewing the current specifications

We appreciate your continued support for this DEMO and your feedback.
...

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