5:46 a. m.
Herta's Chess Game - shechukun

Bug Fix:
1) The shield skill becomes ineffective after 2nd Stage
2) Mis of Asta's passive skill
5:42 a. m.
Brownie's Adventure - Shaneaphone
7.23 update - Minor bugs (and one very odd one)

- Revisiting tome no longer possible after Act 3 has begun
- Dialogue no longer triggers when it shouldn't in the alleyway in Grottenburg
- Stopped a disappearing dialogue with 'Tabs' the barmaid to help players remember what to do
- Altered political speech now has interactions
- Added 'safeguards' for the multiple variations of the fight scene to fix possible crash (rare)
5:41 a. m.
Hero Siege - kaljaeläin
- 6.4.3 is a security update!
5:40 a. m.
3DMark Vantage - UL_Jarnis
UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.74.
SystemInfo 5.74
  • Updated CPUID module to improve compatibility with latest hardware and to fix an issue that caused the CPU scan to hang on some specific configurations, resulting in missing hardware information.
5:39 a. m.
3DMark 11 - UL_Jarnis
UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.74.
SystemInfo 5.74
  • Updated CPUID module to improve compatibility with latest hardware and to fix an issue that caused the CPU scan to hang on some specific configurations, resulting in missing hardware information.
5:38 a. m.
PCMark 8 - UL_Jarnis
UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.74.
SystemInfo 5.74
  • Updated CPUID module to improve compatibility with latest hardware and to fix an issue that caused the CPU scan to hang on some specific configurations, resulting in missing hardware information.
Noreya: The Gold Project - Inateno


Hello everyone,
I hope you're having a great vacation and enjoying your summer (hang in there if you're working like me ^^).
Today, we're delivering the new (and last?) major update of the game before fully focusing on the console versions.
It's quite difficult to stay motivated to improve a game that hasn’t found its audience, but I want to finish things properly, so I'll keep updating it as necessary.


Addition of the gamepad binding
It is now possible to configure the controller buttons. We've also restored the "B" button for "Back," but you'll need to go to the respective menu and hit "reset" as it's not set by default. :(



Teleportation to another statue now requires holding down X (which frees up the B button).


General Boss Fight Improvements
We've adjusted several attacks and hitboxes to make some bosses less unfair.
With the console version, I'll likely revisit the attack timings (especially for the Sword Master), and a PC update will follow at that time. But nothing is certain yet.
We've also modified the behavior of several enemies so they don't stay "on the edge of a platform," which made navigation difficult and sometimes forced you to take unfair damage.


Sound Additions and Adjustments
We've added new sounds to the game, enhancing the feel of combat and actions.
Here’s a non-exhaustive list:
  • Specific sound when swinging in the air
  • Scream for the crazy zombie
  • Sound when obtaining a hammer piece
  • Forge completion sound
  • Charging sound for statue destruction
  • Teleportation sound
  • Sound when the Golden Guardian hits a wall
  • Sound when the Golden Guardian is scared
  • Crawley’s scream at the start of the fight
We'll continue adding sounds as we identify any missing elements.
PS: We're also working on the final versions of the music tracks and their mixing.


Removal of “debug” modes by default (now optional)
The O and P options used for debugging are now disabled by default.
To reactivate them, you need to add the “debug-mode” option (without quotes) to the game’s launch parameters.

This prevents newcomers from accidentally stumbling upon these keys or trying to use them, ending up in debug mode.
In general, games don't offer this option, but I want to keep it because it’s useful for speedrunners and for identifying certain bugs more easily.


Addition of a mode for translators
We’ve added a mode for those who wish to help improve the translations.
You first need to add the "translator-mode" option (without quotes) to the game’s launch parameters (Manage -> Properties -> General -> Launch options).

Then, you can access the following shortcuts:
  • U to unlock all monsters
  • I to unlock all steles
  • K to display the next dialogue (as if interacting with a stele or statue)
  • J to go back and display the previous one
Note that when this mode is active, achievements won’t be recorded. This mode is solely for verifying whether the texts display correctly, spotting errors, and speeding up the verification process.


General Performance Improvements (again)
We've once again improved the game's performance by tweaking some algorithms here and there and removing unnecessary elements.
We’ll release another patch to further enhance performance once the console version is completed!


I've received a lot of responses to the Kickstarter form since the last email (about a month ago), so I'll be processing the data again and sending out keys either at the end of this week or next week. If you haven't responded yet or if you'd like to switch to the PC version, don't delay! I often receive responses the day after sending out an email, which of course, makes you wait longer…

Next week, I'll post an article detailing how we’re handling the game's console porting. It will be quite technical and only in English, as there’s a lot of “technical jargon.”

Thank you all for your support and feedback ^-^ If you haven't done so yet, I encourage you to leave a rating on the Steam store! (And if you encounter an issue, please reach out on the forum or Discord so we can resolve it—I'm still very active on the game, and giving a negative rating for a fixable problem can be a bit discouraging.)



PATCH LOG:
Adds/Improvements:
  • Gamepad mapping
  • General boss improvements
  • New SFX and SFX changes
  • Add Crawley SFX
  • Add Gold Guardian SFX
  • Change enemies behavior to not stay on the edge of a platform
  • Gamepad B = back (but you have to go in the gamepad mapping menu and reset it)
  • Animation when looting the soul of a Boss
  • Add the input name in the SkillTree to summons the chakrams (R2)
  • Improve performances specifically on the maps with the Giant Worm (specifically after the chase)
  • translator mode
  • debug mode
  • slow down the sounds when the animation is also slower

Bugs fixed:
  • save completion value was wrong
  • save data was corrupted on death leading to incorrect states between the success and the data in the game
  • fix a critical error when dying right after the boss death
  • fix collisions with the giant worm (specifically around the tail) leading to incorrect collisions and damages
  • attack damage was not correctly resets when starting a new game after loading a previous one
  • make the ghost stop attacking when the fade animation is played (when attacking as in a physical form)
  • fix Boss 3 Ghost particles
  • fix hidden zone fades was not working as expected
  • health was not correctly displayed after loading many saves
  • missing sounds on the Dark Lady
  • fix Bat flap sounds (and reduce the volume)
  • fix a very specific case when the blocks in a chase-room was not saved and restored so it was not possible to get the power-up behind the walls

5:37 a. m.
VRMark - UL_Jarnis
UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.74.
SystemInfo 5.74
  • Updated CPUID module to improve compatibility with latest hardware and to fix an issue that caused the CPU scan to hang on some specific configurations, resulting in missing hardware information.
5:36 a. m.
PCMark 10 - UL_Jarnis
UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.74.
SystemInfo 5.74
  • Updated CPUID module to improve compatibility with latest hardware and to fix an issue that caused the CPU scan to hang on some specific configurations, resulting in missing hardware information.
Level Zero: Extraction - Antishyr | tinyBuild
Cheater Report System
  • Players can now report suspected cheaters by clicking “Report” on the death screen; this helps us identify and eliminate cheaters more quickly.
Merc Changes
  • Exploit fix: If you load more than the maximum magazine capacity in the lobby, excess ammo will be placed in your inventory at the start of the match. A full fix will follow in future updates;
  • Now, compatible modules and ammunition are highlighted for the selected weapon;
  • The UV lamp and weapon flashlight have been reintroduced and can now be disabled by EMP;
  • Merc visibility has been improved, allowing for better vision without extra light sources;
  • Drone respawn time increased to 40 seconds after alien attacks and 30 seconds after EMP.
  • Bartering with traders now also grants you reputation points with the current trader. The reputation gained equals 1.5 times the sum of the reputation of the items you offer for barter;
  • Items from the Starter Kit now go directly to your Backpack instead of the Stash;
  • Turret bullet resistance increased by 15% on the Research Facility map.
  • Fixed a bug where the Drone could push players out of the Central Elevator in the Caves of Turion;
  • Fixed physics issues with bodies/objects in all elevators in the game.
Alien Changes
  • Updated Alien Reward System: Rewards are now based on the value of the Merc’s items at the time of death;
  • Flashlights for duo and trio teams turn off for 7 seconds after an EMP;
  • Damage from the Modular Weapon Flashlight reduced from 50 to 40;
  • Alien FOV no longer breaks when crouching;
  • Aliens can now use abilities during melee attacks;
  • You can no longer exit Invisibility until the entry animation finishes, preventing accidental exits;
  • Aliens can open doors while staggered (when hit while invisible);
  • EMP now turns off weapon flashlights;
  • Light sources no longer slow alien movement;
  • Drones or weapon flashlights no longer slow alien attacks;
  • Spit ability aiming speed increased by 20%;
  • Room light intensity adjusted so aliens don’t burn out as quickly;
  • Slime Spit cost reduced to 0 energy;
  • The energy required for Scream Wave was reduced to 55 units.
  • Fixed a bug where Gas Cloud and Slime Spit could pass through the floor;
  • Monster hits are no longer slowed after taking damage from firearms;
Other Changes
  • Fixed several server crashes.

Please update the game in your Steam library.

The next patch is already in progress and is planned to be released at the end of this week or at the beginning of next week. Let us know what you think about this patch in the comments.
...

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