Rust Rivalry - Clemmontine
Much walking and broken pistol sounds. I've left a few eastereggs for things I've been working on.
Megacopter: Blades of the Goddess Playtest - megacoptergame
  • UI: Slim down campaign select buttons and limit to 4 choices. (Fix too many buttons off screen).
  • Gameplay: Add new achievements.
  • Gameplay: Update dialog and 'misty' assets.
  • Gameplay: Increase size of final jeff level (partial redo) and fix its radar circle in minimap.
3on3 FreeStyle: Rebound - [GM] Laren

Dear, Ballers.

[Maintenance Duration]

6/19 23:00 - 6/20 00:00 PDT

-Enforcing skill issue fix patch to all users

Thank you for your patience and understanding.

- 3on3 FreeStyle Team
無職転生 ~異世界行ったら本気だす~ Quest of Memories - NS
“Mushoku Tensei: Jobless Reincarnation Quest of Memories”
is now released on Nintendo Switch・PlayStation4・PlayStation5・Steam!


“Mushoku Tensei: Jobless Reincarnation Quest of Memories” is now released on Nintendo Switch・PlayStation4・PlayStation5・Steam as of June 20, Thursday!

In this game, players can re-experience the adventures of Rudeus and his fellows from “Dead End” while exploring through various fields on the Demon Continent, and enjoy the worldview of the TV anime “Mushoku Tensei” to a full extent.

You can form a party freely with the unique characters and train your members along with the Skill Trees that you can develop as you like. Conquer the battles that require high strategic skills, and defeat the enemies that also appear in the TV anime.

In addition, new scenarios are included in the story of Roxy’s episode, where she searches for Rudeus on the Demon Continent! Other game modes such as the mini game where Roxy works as a helper in a restaurant will be available as well.
Fight To The Death - Amrita
  • Full Controller Support
  • Fix duplicate rune issue
  • Fix duplicate passive character issue
Conqueror's Blade - Max_CM1
Greatness woven in ambition - Conqueror's Blade: Alexander. The new Season is now available as a free update on Conqueror's Blade Launcher and Steam!



Explore the Macedonia-inspired Season and its heroes in a new Seasonal Campaign. Unlock brand-new Units, a New Map, new runes, exclusive rewards from the Alexander Battle Pass, experience numerous improvements, and celebrate with launch events.



Unlock Macedonia-Inspired Units
Alexander's army is marching to world domination. Legendary warriors inspired by Ancient Macedonia are ready to follow your orders.

Unlock the following Seasonal Units via Unit Challenges:

  • Psiloi Slingers (3-Star)


    • With just a pile of rocks and a roughly made sling, craftsmen or frail shepherds can transform into powerful warriors capable of killing enemies from hundreds of feet away. Only the Conqueror recognized the potential of this tactic. In an era where lineage meant everything, they, with humble origins, became the heroes of a great conquering age.
    • Available June 20, 2024
  • Companion Cavalry (4-Star)


    • They are noble-born and fiercely loyal. The king regarded them as brothers and sisters, not as mere subordinates. Each "Companion" will follow their king anywhere, until the king passes or the very last drop of blood is shed.
    • Coming July 01, 2024
  • Sunward Phalanx (5-Star)


    • The father of the Conqueror, the former ruler, created a new legionary tactic, known as the Macedonian phalanx: warriors clad in heavy armor, wielding long pikes, formed an unstoppable phalanx that conquered the whole world and cemented Alexander's name in history as "The Greatest Conqueror".
    • Coming July 15, 2024
Alexander Battle Pass
Earn more than 100 Exclusive Free & Premium Rewards
Complete Seasonal Challenges, earning Glory, and level up your Battle Pass.

Outfit your new Units with the [Twelfth Trial], arm yourself with any of the new weapon attires, and ride into battle atop your noble steed [Bucephalus].

Raise your ranks of a Great Conqueror by starting your journey in [Hellenic Court Robes] which is granted as an instant reward when you purchase the Battle Pass.


Finally, become the greatest - by obtaining [Vergina Sun] and let the world to witness your glory.


Many more incredible rewards can be earned on the Free Pass, too!

For more information about the new Season, check out the latest patch notes. New to the game? Conqueror’s Blade is available to download and play for free from the official website and Steam. Get the latest Conqueror’s Blade news by subscribing to the official newsletter and conectng with us on Discord, Facebok, Instagram, Twitch and Youtube.

Soulmask - kirov
Dear Chieftains,

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from June 20, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[Map Optimizations]

Optimized the level structure of Random Maze Ruins
Optimized the triggering of the one-way door in dungeons to prevent players from getting stuck in the door
Optimized the dungeon's teleportations and its random range to prevent some anomalies
Added new Respawn Points in the advanced area that can be used upon exploration

[Experience Optimizations]

For tribesmen: enhanced their survival capabilities regardless of the deployed states. Upon Feign Death, auto-recover of deployed tribesmen will be much faster
The disease's duration has changed from Permanent to 300 seconds. VFX displays when catching a disease. Antidotes' Intros are added to the disease buff description
Common Anaconda can now squeeze players for at most 60 seconds with its Wrap skill
Optimized bear's combat skills and AI
While playing the cutscene — the death of “Central Core”, players obtain a Damage Immunity effect
The random chance for some of the Non-Golden Masteries has increased
Invulnerability has been added while repairing nodes in Pyramid to prevent interruption
Attack Speed is now displayed on the stats interface
Optimized bow's mastery "Shooting Technique". The target is easier to hit when locked on
Optimized VFX for the damage reflection of the talent affix "Fight Back"
Granary and Breeding Farm are now unlocked at Lv.10
Damage derement by Sticky Explosive Can to different constructions becomes smoother
Steel Battering Ram and Steel Cannonball deal more damage to Blackstone Constructions
Corrected action and sound effect of drinking from Water Bottle
Added description for Repair Times and Loss Ratio of Max Durability to gear tips

[PVP Cross-server Test is On]

After this update, the cross-server feature of PVP servers in Group01 on Asia Server, North America Server, and Europe Server will unlock at 07:00, 6/20 (UTC). Players on these servers can travel to other servers in Group01 of the same region via the cross-server portal above the pyramid. Other PVP cross-server features are on the way.

[Bug Fixes]

Fixed the special effect remnant issue of Common Mammoth's skills
Fixed the display errors of Quality, Level, and other info under details in Hunting Gallery
Fixed the issue where Tempest Griffin's Wind Projectile wouldn't disappear after being unlashed
Fixed the issue of invisible friend units that couldn't be seen when Rendering Quality under Game Settings - Graphics is set as Low or Ultra-low
Fixed the issue where the display of “Mysterious Stone Table” wasn't refreshed after switching masks with mask hidden
Fixed the mask decor display issue on tribesmen after remodel
Fixed the display anomaly of Upper Limit for Tribesmen on the I interface after the adjustment of Recruitable Tribesmen Coefficient
Fixed the issue of occasional anomaly skin color after the hairstyle was changed
Fix the issue where when the bow was drawn, some feather accessories and Mimicry models would block the view
Fixed the issue where characters could stand on Anti-climb Thorns
Fixed Piranha's growth speed issue
Fixed the teleportation drift issue of animals after being carried through Portal
Fixed the issue where the NPC's action of using bandages still went on after being interrupted
Fixed the issue where the talent affix “Multiple Shooting” could only take effect in the Solo mode
Optimized the clipping issue of Vajra Ape's animation and its attack sound effect
Fixed the model inconsistency of throwable weapons when gripped and not gripped
Fixed the issue where “Mind-Heart Unison”, “Bloodbath Recovery”, and some other talent affixes couldn't be triggered when facing animals or machines
Fixed the issue where barbarians with the “Likes defecation” affix could trigger the continuous effect when entering Outhouse, but the effect would be removed the instant they left Outhouse
Fixed the issue where barbarians with the “Likes dancing” affix could trigger the continuous effect when dancing, but the effect would be removed the instant they stopped dancing
Fixed the action play anomaly of the executed when a barbarian was executed with Backstab
Fixed the issue where players might get stuck in models after being caught and thrown by the boss's Grab skill
Fixed the absence of the footstep's sound effect when riding an ostrich
Fixed the inconsistency between the displayed number and actual number of Turkeys in Turkey Coop
Fixed the issue where "Lighting Module" would reactivate when getting on and off the mount.
Fixed the vibration issue of Sprint while auto-advancing
Optimized the issue where player gets stuck in the air with the Leap Slash skill
Fixed the issue where after the tribesmen on patrol were deployed, the patrol mode was still on
Fixed the occasional display error of buff's time
Fixed the occasional issue where the skill gets stuck or first dry shoot would be released when using the bow’s mastery “Running Fire”
Fixed the occasional animation issue of character execution
Fixed the issue where players could enter the interior of mountains by climbing
Optimized the monster quantity in the dungeon ruins
21:10
Community Announcements - oka
・Added SONIC THE HEDGEHOG collaboration data
・Various function improvements
・Corrected various issues
QuickMatrix - 休莱格
Optimize the logic of shortcut key management.
Heroic Kingdom: Origins - LS_Duffmaster
Fixes:

  • Fixed an issue where encumbered was not being calculated.
  • Fixed an issue where inner darkness was not working properly.
  • Fixed an issue where teleporting via portal, or map was triggering overlap events even though the player's character is teleporting instantly. This was causing things like learning undiscovered areas, death boxes, and even other portals (air stone to Infernix). This could cause a loop where you could teleport right back to your original location, sometimes trigger a third and cause the loading screen to not go away. Will be monitoring if this solves the infinite loading screens people sometimes get.
  • Fixed an issue where the "Max loading time" was not resetting per teleport location. Meaning, if you used a portal enough in a playthrough, you could potentially hang the loading screen up.
  • Fixed an issue where Infernix and Thaldriss, the Frozen Terror were not immune to stuns.
  • Fixed an issue where Thaldriss, the Frozen Terror was still using Infernix's name.
  • Fixed an issue with navigation around Disgraced Paladin's (enemies wouldn't go up steps).
  • Added some movement for Veets in his lair, still needs work but it's an improvement.
  • Fixed an issue where navigation was loading much further than intended. This could be some of the FPS drops people are experiencing.

New:

  • Increased prices in Aldric's shop. These items are very powerful, and are skewing the difficulty of the game a bit too much when in rebirth.
  • Rebirth with no longer give static attribute points. You'll keep 35% of your attribute points and no longer additional talent points.
  • Removed Wrathrend from world, this will now be a drop from Veets (this includes from aldric's shop).
  • Removed the immunity of freeze on bosses.
  • Frozen To the Core and Flash Freeze now share a 14 second internal CD.
  • Flash Freeze now reduces the internal CD of Flash Freeze and Frozen To the Core by 25/50%.
  • All other freezes do not trigger freeze timers, Ice Spikes, Ice strike for example.
  • Changed boss health bars to be color coded like standard enemies.
...

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