Space Reign - McSlade
  • ADDED Contract Experience and Tech Point reward reduction when deploying to sectors if the Player has a higher corp. rank
  • ADDED Accuracy penalty when manually using weapons against targets not compatible with their target tracking (Railgun, Auto-cannon)

  • FIXED Zephyr missile launcher buying not working
  • FIXED Resupplying sound playing after leaving the sector
  • FIXED Heavy missiles targeting small ships
  • FIXED Enemy large ships not using missile launchers
  • FIXED Assist contract indicator spawn glitch
  • FIXED Railgun targeting small ships
  • FIXED NovaTech Units having a bounty
  • FIXED Player Missile kills not giving a bounty
  • FIXED Ships not returning to formation after killing their target when assigned manually
  • FIXED Conquest Sectors being replayable and scamming the players with their rewards!
  • FIXED Target confirmation voiceline sometimes looping in aggresive stance
  • FIXED Enemy HQ In conquest FT Blocking and confusing the player ships after it is captured
  • FIXED Waypoint Editing mode being blocked by asteroids

  • - S2 Fixed Gatling damage and firerate reduced
  • - S2 S3 Fighter Light missiles damage reduced, ammo increased
  • - Missile Point-defense turret changed to S1
1:32pm
Heros and Monsters: Idle Incremental - Mattaperry
+Added Auto Crafting Equipment in Ascension Shop
+Minimum Craft now affects Crit Chance
+Minimum Craft increased to 5x Ascension in Ascension Shop
Greed of Man - nikkeuser
Rework Includes:
  • Large Cargo Boat 1 & 2
  • You now collect parts of a shipment at a time
  • Redesigned UI elements
  • Optimization to the system
  • New search bar for item list

+ Many Small Bug Fixes
HUMANITY - SuperPac


Join our HUMANITY Hub Community Stream on Thursday, May 23, at 4 pm Eastern / 1 pm Pacific! We'll be playing community-made stages. Want yours featured? Share it on social media or our Discord. Tune in, watch, and chat with us live!

We'll be playing a special playlist for the Cerebral Puzzle Showcase, too!

We stream HUMANITY weekly, usually on Wednesdays at 4 pm Eastern / 1 pm Pacific time. Stay tuned to our News posts on Steam to know precisely when we're streaming that week. We play through user-created stages, STORY MODE, and talk to other HUMANITY fans and content creators. Join the chat and hang out with us on our Twitch or YouTube channels.
Dread Delusion - Ranch Joyride


Patch Notes

Misc. Changes:
  • Added a dock to the entry point of the Shipwreck Isle to help direct players to its starting point.
Quest Bug Fixes:
  • Fixed an issue that was causing the Caxton Frost quest "Bottled Visions" to not progress during a certain step.
General Bug Fixes:
  • Fixed the description for upgrade requirements for shroomweave, void and clockwork weapons to display the correct material.
  • Fixed an issue where equipping the Ring of Barter accessory would not increase the players Barter skill
  • Fixed a collision issue on Shipwreck Isle that allowed players to potentially get stuck
  • Fixed an issue with the Fade spell's behavior with certain enemies
  • Fixed several music issues
If you run across any issues come tell us on our Discord Server or in the Discussion Forums.
Greed of Man - nikkeuser
Note:
Sorry I'm a little late on this patch note, these updates were truly released may 19 - 20th

Added:
Flax Factory
  • complete factory progression
  • flax flower
  • aged flax flower
  • flax paper
  • aged flax paper
  • paper roll variants
  • flax coins (trinkets)

Coffee Shop
  • complete coffee progression
  • coffee fields
  • coffee beans
  • roasted coffee beans
  • coffee powder
  • coffee
  • espresso

Other
  • screen effects for having effects
  • player on player trading menu
  • damage numbers

+ Many bug fixes
Uncle Kenny The Game - KEVIN LEVIN
GAMERS, ITS OFFICIAL, JOE'S SHOP HAS CLOSED

After one year of business, Joe has decided to pass the rights of his store over to Carl, a favorite character in the Uncle Kenny TV Show and comic series.

PATCH NOTES-

- CARL'S SHOP, A MASSIVE EDITION TO THE STORE IN ACT 1 IS HERE!! A long overdue edition, the store has much more character, including many new graphics, comic covers, and voice lines. Much more to come in expansion 3.00 in July!!!!

- Some bugfixes, such as a crash fix in Act 2.

- Fixed a cutscene glitch in Act 2
Block Pieces - 3D Jigsaw Puzzle - nato.gamestudio
Hello everyone! We are counting down to the launch of Block Pieces. Thank you all for your feedback.

Update notes:

  • New input system added
  • Touchscreen support
  • Level bug fixes
  • UI Bug fixes
MindKatt - MapacheXstudio
Code improvement
Final Stardust: Cosmic Nexus - Nour Sai

https://fr.imgbb.com/

More Accessible To New Players

I added even more changes to make the game easier for new players. First, when it comes to AI:

AL = Astral Link.

  • AI level 1 AL = no sacrifice and no evolution.
  • AI level 2 AL = Sacrifice no evolution.
  • AI level 3 AL = evolution and no sacrifice.
  • AI level 4 & 5 AL = evolution and sacrifice.
The second one is related to the required level to access each Astral Link level. Now it's a lot easier to access
the next levels which makes farming gold a lot easier too.

Astral Link 5

All missions can be completed now and Mephisto's last Astral Link level now has a different sprite and OST. The credits roll right after you win against him.

Some Astral Link level 5 aren't accessible directly, they require beating someone else first. This is to give a sense of a "story mode", even if there isn't one.

Alright, now that the game is complete, I can finally rest a little bit. The last 6 months or so have been crazy.

Changes
  • CONTENT: Mephisto now has a different sprite in battle when Astral Link is level 5.
  • CONTENT: Astral link level 5 now uses a different sprite in cutscenes.
  • AUDIO: Added Mephisto background OST for Astral Link level 5.
  • AUDIO: Added Mephisto battle OST for Astral Link level 5.
  • GAMEPLAY: Decreased the required player level to access the next Astral link levels to multiples of (3, 5, 7, 9).
  • GAMEPLAY: Astral link level 5 locations are now locked if the required missions aren't completed yet.
  • GAMEPLAY: Astral link level 5 rewards now include at least one high level Plano by default.
  • GAMEPLAY: Level 1 AIs can't use sacrifice and evolution anymore.
  • GAMEPLAY: Level 2 AIs can't use evolution anymore.
  • GAMEPLAY: Level 3 AIs can't use sacrifice anymore.
  • GAMEPLAY: Added credits after beating Mephisto's level 5.
  • VISUAL: Added animation for unlocking Elemental stars.
  • VISUAL: Elemental stars states are now updated in the world map and explorer UI.
  • VISUAL: The left icon in crafting animation is now different when unlocking an elemental star.
  • VISUAL: Added a title (congratulations) change for the final mission.
  • VISUAL: Added Publisher members names in the credits.
  • FIX: Fixed an issue where having most dark cards would lead the game to crash after getting a reward.
  • FIX: Fixed an issue where selecting the first starter deck doesn't grant a skin with it.
  • FIX: Fixed an animation issue when unlocking a new elementalist and a new mission at the same time.
  • FIX: Fusion Planos now don't receive a timeout if they are summoned via evolution.
  • FIX: Fixed a problem with the crafting animation where a different Plano appears at the start.
  • TEXT: Fixed typo in Misa Mazai effect description.
  • TEXT: Fixed typo in Hika Mazai effect description.
...

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