13時44分
Redrum Hotel - metalmanagames
Fixed Missing Flashlight & Battery UI bug
Old World オールド・ワールド - Fluffster
Test Branch 1.0.72825 Test 2024-06-19

Design
  • Added advanced setup option No Events. This disables all events except those necessary for game progression or for leaders' unique abilities.
New crowning ambitions added:
  • 8 Elder specialists in each Family Seat
  • Polytheism and 4 Elder Acolytes in each Family Seat
  • Stockpile 2000 of each resource
  • Send 20 luxuries
  • Amended crowning ambition 'Six Strong cities with positive happiness' to Six cities with positive happiness'
  • Leader and heir now get an additional trait option that is not related to their current job when upgrading
  • Raging tribes will now get a centralized AI whenever they have at least one city in their possession
  • Doubled the effect of Righteous and Debauched traits
  • Increased Harbor net adjacency bonus from 40% to 60%
  • Units now always advance after kill when attacking camps that are not city sites
  • Lowered order amount demanded by the AI when giving tribute for truce
  • Darius now takes a -5 Legitimacy hit if he lets Bardiya take the throne (Wonders and Dynasties)
  • Autonomous Rule now overrules the Grand Vizier (Autonomous Rule cities do not build units but can spend resources) (Behind the Throne)

Programming
  • AI value for garrisons lowered
  • AI is more mindful of danger when moving units from one location to another, if it can't get there on the same turn
  • Removed UI XML hotloading
  • Added more multiplayer client logging
  • Possible fix for occasional reconnection failures in MP
  • Mapscript mods consisting of a source file are now deprecated and will show warning message in Manage mods screen

UI
  • Added turn summary entry for new techs and consolidated some categories
  • Border expansion now shown when hovering over the unit widget of a worker constructing an improvement
  • Changed 'Default Settings' Option Preset name to 'Standard Settings' to reflect it no longer being the default
  • Added loading hourglass cursor to scenario menu
  • City founding previews now update only borders, rather than all terrain. Borders now only update vegetation when "increase border visibility" is enabled
  • Ignore to-be-occupied tile for calculating potential bounces during attack preview
  • Tweaks to notification tooltip for Steam Deck

Bugs Fixed
  • Fixed some traits causing the trait display to be inaccurate
  • Pharaohs of the Nile scenario 3 raider and unit bounce fixes
  • Fixed Seaside map script help text (no longer default)
  • Fixed turn summary popup scrolling
  • Fixed raiders sometimes not finding the city they are supposed to raid
  • Fixed replay for server games
  • Fixed rare bug that could cause city sites to be joined on the Imperium Romanum map
  • Fixed game failing to start correctly when username can't be set
  • Fixed links breaking in turn summary
  • Fixed city health bars sometimes not displaying properly after undo
  • Fixed bug where Developing wonders would grant AI the Weak legitimacy bonus, +2 instead of +4
  • Fixed diplomatic status icon not being removed from city widget when city is no longer owned by a tribe
  • Fixed default setup options sometimes not displaying correctly
  • Fixed opinion boost from Opulence not showing in the encyclopedia (Behind the Throne)
  • Text and event fixes
Schmaragon - Schmaragon
Voice chat improvements.
Wayfinder - [AS] SOLIDAge
Patch Notes
  • Fixed an issue blocking players from completing the quest “A New Wayfinder” if they’ve already completed “Epilogue”.
  • Fixed an issue causing a save rollback during the “After Despair and Hope” quest.
  • Fixed an issue where “The Hollow Heart” quest would not complete if the player failed to defeat the encounter on the first attempt.
  • Marrow should now properly appear frozen during the “The Lost Colony” quest.
  • Fixed an issue causing a waypoint marker to persist after completing the “Spare Blades” job
  • Fixed an issue causing Silo Bombs to sometimes fire in the wrong direction.


    Steam Deck
  • Performance optimizations when in Highlands
  • Fixed crash related to the pause menu when on the Steam Deck.

    PLEASE NOTE: We’ll continue to make Steam Deck optimizations and investigate rare crashes that players still might see. While this fix should dramatically reduce them, in some edge cases the Deck could run out of memory and crash.

    Known Issues

  • Players will be unable to interact with NPC to progress the “Deal at the Crossroads” side quest.
  • Silo's firebomb might still miss when firing at very large creatures
  • When initially paused on Steam Deck, menus will be slow to respond


13時31分
The Classrooms - Xefier
0.5.6

Fire Alarms

  • Fire Alarms Switches added to The Classrooms and The Library Rooms
  • Fire Alarms temporarily distract hearing enemies
  • Each switch is single-use
AI Improvements
  • Entities no longer unrealistically despawn and respawn at long distances, with the exception of Cursed Doll, Cloaked Figure, and Smiley which do so as part of their abilities.
Audio Improvements
  • Looping sounds now mute when paused
  • Fixed underwater audio not working properly
  • Many looping sounds now stop when paused and continue on unpause
Improved Art and Decoration
Replaced a lot of low-quality art.
Improved Controller support
  • Fixed Controller Hotkey UI in settings
  • Improved dropdown controller usability by auto-scrolling to the selected item
  • Fixed unable to use various settings with Controller
  • Fixed unable to toggle Custom Mode with Controller
  • Fixed horizontal selectors in settings broken in-game using Controller
  • Fixed controller Inventory navigation skips over slots 7-9 from below
Other Improvements and Fixes
  • Level Title, Sink, Toilets now pause their audio with game pause
  • Paper sound no longer plays on spawn.
  • Added light to Snake kill animation to fix zero-light conditions
  • Localized generation failed prompt
  • Optimized a few expensive tiles to reduce lag in Poolrooms
  • Fixed a few missing localizations
  • Fixed entities not spawning in Tape 1 if you get the Elevator key first
Astro Looter - IsJEFF
1. Optimized texture quality to reduce VRAM usage.
2. Enhanced UI Lighting performance.
3. Improved performance of in-game assets and textures.
4. Adjusted default graphics settings for first-time launch, enabling dynamic resolution by default.
5. Reduced package size for more efficient downloading and installation.
6. Improved game balance
OyasumiVR - VR Sleeping Utilities - Raph
Added
  • Integration with Home Assistant via MQTT
  • Function for VRChat player join/leave notifications
  • Automations for changing your VRChat status based on the sleep mode & sleep preparation.
  • Avatar automations for changing your VRChat avatar when you fall asleep, wake up, or prepare for bed.
  • Option for changing your VRChat status description in the player limit status automations.
  • Option to load and save VRChat player lists as presets for automatic invite request acceptance.
  • Option to limit automatically accepting invite request based on the number of players in the world.
  • Automations for switching between various player list presets for automatic invite request acceptance.
  • Automation for disabling the sleep mode when you've been upright for long enough after laying down.
  • Automation for automatically disabling the sleep mode when a (certain) VRChat user joins or leaves your world.
  • Automation trigger for the shutdown sequence to run when you've been left alone in your VRChat world instance for a certain amount of time.
  • Ukrainian language support (Community contribution by senkodev and Fanyatsu)
  • Additional configuration options for the sleep detector (controller presence, sleeping pose)
  • Options for forcing the power state of base stations (Right click the power button).
  • Support for base stations that don't report their status. (Newer lighthouses sold through Valve, likely manufactured by HTC)
  • Optional fix to delay initializing OyasumiVR with OpenVR.
  • OVRToolkit as a notification provider
  • Support for string parameters in OSC scripts (Community contribution by Fanyatsu)
  • Support for sending multiple parameters in OSC scripts (Community contribution by Fanyatsu)

Changed
  • Improved duration selection for sleep duration in shutdown sequence
  • Made device edit dialog always show the device serial number in its title.
  • Improved sleep detection by considering the sleeping pose
  • Improved layouts for sleep detection configuration views
  • When the overlay menu is opened while the controller is not tracked, the overlay will open in front of you instead.
  • Custom window titlebar

Fixed
  • CJK fonts not properly being loaded in some parts of the overlay UI
  • Brightness overlay not covering full view of some high FOV headsets (e.g. Pimax)
  • Bigscreen Beyond fan speed often being reset
  • VRChat accounts with 2FA being logged out after 7 days. (Now 30 days, if you store credentials)
  • The overlay menu sometimes not showing when being opened
  • Improved handling of failed configuration migrations
BomberHit™ - TK Game Studios
Some minor errors have been fixed.
グラディエーター: ローマのサバイバル - aleksandr.nikolaev
With this new update, players will be able to enjoy Gladiators: Survival in Rome with their preferred controllers, offering more versatility and comfort. The Xbox and DualShock controllers are known for their ergonomic designs and intuitive layouts, making them a popular choice among gamers worldwide. The integration of these controllers is expected to provide a smoother and more immersive gameplay experience.
13時09分
Exes Assault!! - Ertal Games
-One of Ivaan's expressions not appearing.
-Sometimes, after the final scene, the game jumped to a previous scene instead of the main menu again.
-Steam Achievements not unlocking (hopefully; I won't be able to test this feature until tomorrow).

Feel free to point me to any remaining bugs you might find, guys!
...

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