Rakion Chaos Force - 박경수
Hello Rakioners,

There will be special events for the weekend.
Here is detail.

Weekend Events

1. 80% Discount
- 11/1~11/3 00:00~23:59

2. 11/1~11/3

1) 300% EXP&Gold
- 11/1~11/3 16:00~20:00 (4 hours)

2) Connecting Time
- 30 Minute : Himmel Material Bag
- 50 Minute : Golem Core
- 80 Minute : Ancient Sparta Set box 1

3) Happy Hour event(When you stay at the server at this time, you will get rewards)
- 18:30 : New creature card
- 19:30 : PU Card (7 days)
- 20:30 : PU Stat +3

4) Creature Soul
- 11/1~11/3 14:00~18:00 (4 hours)

3. Limited shop

Blood Trail - Electrovore


Experimental Branch Update

Please note that this Experimental Branch update introduces new content that is largely untested by the public and may present unexpected bugs or performance issues. We appreciate your feedback as we refine these additions and work to enhance the gameplay experience.

New Content

  • Added new Survival Mode map, "Jumper," set in a forest rock quarry with verticality and plenty of cover for intense shootouts.

Changes

  • Reintroduced headlamp and night vision: reach above your head (L side - headlamp / R side - NV) ) to toggle between them. The headlamp’s beam is visible to enemies in the dark, extending their detection range.
  • Suppressed Wendigo's Piovra 9mm to prepare for stealth features in the upcoming Raid update. (Enemy Piovras remain unsuppressed).
  • Increased fall damage for NPCs.

Fixes

  • Fixed an issue with enemies shooting themselves.
  • Improved NPC navigation in the sandbox map "Cold Roller."
  • Fixed a navigation bug affecting unarmed enemies.


RuneScape ® - Jagex Azanna
Group Ironman is here!


Steel yourselves for self-sufficient 'Scaping, this time with a team of friends by your side! Now's your chance to build a powerful squad of Ironmen and compete for the top spot on the leaderboards. It's a new way to experience Gielinor!



Group Ironman launches today and is a fresh spin on the classic Ironman format. Players are self-sufficient, are unable to trade (mostly) and have a DIY attitude towards the game - but now, you'll be working as a team instead of going solo. Group members are able to freely trade tradeable items to each other and have access to Group Storage, a shared Bank which lets you pass around select items that were previously untradeable.

You'll be competing for new leaderboard positions in both Competitive and Regular Group Ironman modes. You'll also have the opportunity to earn unique rewards like the Group Ironman Armour, which improves as the group smashes through their Journey Achievements.



Want to know more? Check out the Group Ironman Dev Diary, or our recent blog!

If you need a little direction on how to get started, check out the panel below this one for a crash course.

Lastly, we'd like to say a big thank you to the entire Group Ironman team.

Their dedication, creativity, and collaboration have brought this long-awaited feature to life, and we are looking forward to seeing the whole community come together to experience it. The effort they've all put into this update cannot be understated, from the initial design stages all the way to launch.

This is a huge milestone, and none of it would have been possible without each of your contributions. Here's to even more exciting updates in the future!



Getting Started
To start Group Ironman, you'll need an account which hasn't progressed past character creation.

Step 1. Press "Select Game Mode"


Step 2. Choose "Group Ironman"
Step 3. Customise your character and press "Done" when you're ready to proceed.


Step 4. If you want to dive straight into Group Ironman and do not need a tutorial, select "I have played recently".

Congratulations! You are now a Group Ironman! Just need to get the group going now...

Grouping up
Once you're on the Iron Enclave, you can form your group. When you have control of your character, check out the "Create Group" tab - it should pop right up on your screen.

Here you will select either "Regular" or "Competitive" mode. Don't worry if you're not sure which one to pick yet - you can change between them while forming the group.


Your next challenge is settling on a name! It can be up to 20 characters, but bear in mind that you’ll be unable to pick the same name as an existing Clan, as they share the same name space.

Once you have a name and your group mates, you're ready to set out. Remember, your group must be between two and five players, and one of you will have to take on the mantle of leader. Don't fear if all your planned group mates aren't all available at this early stage - you'll be able to add players to your team by returning to the Iron Enclave, so there’s no need to hang around waiting.

Join the game and start climbing those HiScores!

If you are a current Ironman player, you can head to Lumbridge and use the portal to the Iron Enclave to access the island and start forming or joining a group. Please note that if you are an Iron and wish to become a Group Iron, you will not be able to reverse this decision.


The Iron Enclave
The Iron Enclave is a new island only available to Iron players. It’s where you’ll form teams and learn the core elements of Group Ironman!

You can speak with the Iron Tutor to learn more about the available Game Modes...

Check out the Ironman at Group Ironman achievements at the plaque...

... and when you're ready, you can take the Portal to Lumbridge from the northern point of the island.

Adventure awaits! If you want to know more about the Group Ironman experience, you can check out our recent wrap up blog or the Features and Gameplay video released last week!


Looking to find some like minded folks? Need tips on how to approach a situation from the Ironman angle? Check out these communities!
Irons of Gielinor
Irons of Gielinor is a one-stop shop for Ironman and Group Ironman game modes, whether you're a veteran or just starting out on your journey. Their server specialises in PvM content (with a dedicated team forming channel), as well as having plenty of discussion channels for PvM, Skilling and Group Ironman Mode.

They also offer a Group Ironman Group Forming channel for finding that perfect group of likeminded Ironmen, AND we have a lot of Ironman-friendly guides on offer. We're not just a combat server though - feel free to ask questions, share your accomplishments, or simply chat with fellow irons in a supportive and friendly environment.
F2PIronmanFC
F2PIronmanFC is a supportive community focused on helping free-to-play Ironman players, both new and experienced, progress through their journey and have fun while doing so! Whether you're just starting out, looking to form a Group Ironman team, or just wanting to refine your methods - we provide a space where players can share tips, ask for advice, and connect with others who are passionate about the Free-to-Play Ironman playstyle.
Other Communities
  • Boss Guild hosts boss masses for some easy kc, potential loot, and pet rolls.
  • Deep Sea Fishing helps irons obtain a bunch of items that can be very useful to gloss over content or complete certain requirements much more quickly.
  • Fast Sc can help irons obtain their Fletcher's and Artisan's outfits.
  • Taskman can help newer irons achieve structured goals and not feel overwhelmed by the long chains of requirements they often face.


General
  • Updated names on boss entrances to public and private encounters, instead of uninstanced and instanced encounters.
  • Removed Master of Assault Achievement from Trimmed Completionist Cape requirements.
  • "Assault and Battery" and "Pirates of Penance" music tracks are now unlocked by entering the Barbarian Assault lobby.
  • The Trouble Brewing music track will now unlock when you enter the lobby.
  • The Stealing Creation music track will now unlock when you enter the lobby.
  • Player examine now links to the Clan information web page, if that player is in a Clan.
  • Fixed an issue which caused various necromancy ability animations to not function as expected.
  • Fixed an issue that blocked players from equipping the spooky keepsake items.
  • The Mazcab raid puzzle section has been altered so it can be completed by less than 4 people. Now you only need 4 or the number of players in the group, whichever is lower, to be standing on the puzzle pieces.
    • For example a group of 2 players will only need two correct puzzle tiles to be stood on.
    • The time allowed to complete this puzzle has also been increased from 12.6 seconds to 15 seconds.
Ironman Changes
  • The following content is now available for Ironman and regular Group Ironman players - it is still blocked for Competitive Ironman groups:
    • Blast Furnace
    • Demon Flash Mobs (drops available for Competitive Ironman groups if they do 100% of the kill)
    • Sinkholes
    • Trouble Brewing
  • All Ironman accounts should now be able to correctly spend Zeal in the reward shop to purchase XP and charms.



We are delighted to announce that we have raised a grand total of $70,000 with our Froggly Fundraiser event which wrapped up on Monday. Over $27,000 of it was raised via player's RuneCoin donations and the entire sum will be split evenly among our wonderful charity Partners Blueprint for All, Safe in Our World and Special Effect.


It was inspiring to see how well this amphibious initiative was received by the community!


To ensure players have an optimal gaming experience, we will be discontinuing support for 32-bit Android devices in the first quarter of 2025. This decision allows us to focus exclusively on optimising the game for 64-bit Android systems moving forward.

By shifting our attention to 64-bit devices, we can unlock improved performance, increased efficiency, and an overall smoother experience for players. While this change may impact some users, it is an essential step toward future-proofing the game and ensuring we can continue delivering updates and enhancements.


Prepare to transform the appearance of your favorite weapon with the new Umbral Crypt Lord cosmetic in RuneScape. Be one of the first to access this exclusive weapon skin by signing up here!


Community Showcase

Always nice to have someone who's got your back. The Phantom-at-arms by NinthCloudArt.

An adorable little chibi drawing by the wonderful Suizzyowl!

Runetube

@imxcrystal gave us a seasonal rundown of some spooky looks!

@edimmuztv gives you some tips and tricks to help out anyone trying to take down this spooky spider.

Scapers' Screenshots

TheMidnightScene and the frog squad are ready to take on the horsemen.


Ves Helsing is recreating scenes from classic movies.

Pink Skirts Player Events
Each week the Pink Skirts put on a selection of fun activities that everyone can join. Here are the main events this week:

  • Hosted By: Ghotic Fish, AoD 7-10 Man and RuneScape
  • Date/Time: Saturday November 2nd, 19:00 Gametime
  • Location: God Wars Dungeon - Nex Lobby
  • World: 23

  • Hosted By: MadClikr and the Lil Tuzzies Clan
  • Date/Time: Monday October 28th, 23:00 Gametime
  • Location: Fort Forinthry
  • World: 85
  • FC: Lil Tuzzies

  • Hosted By: Miss Misty
  • Date/Time: Wednesday October 30th, 20:00 Gametime
  • Location: Edgeville Bank
  • World: 60
  • FC: Miss Misty

If these don't take your fancy, take a look at the full events schedule here. There’s sure to be something you’ll enjoy!

Community Spotlight
Official Discord Seasonal Spotlight
Join the RuneScape Discord Server affiliates for a Seasonal Spotlight: "A Halloween Haunt." Our affiliate communities will be serving up some frightening times with some Halloween-inspired events! See the calendar for more details.

A special thanks to Achievement Help, Boss Guild, FashionScapers, Fast Sc, Mega Duck Community, PvM Encyclopedia, PvPlatform, RuneHQ, RuneScape Art Community, and ScreenieScape for hosting events for the community this week!

Witch Please Pink Skirt Parade
Come join our friends at Pink Skirts for Witch Please!, a fun Halloween themed Parade to celebrate the season in spookylicious style!

Together with Mod Yuey, we will be creepin' and crawlin' through Gielinor, from Draynor Village to the Halloween Event Portal in Burthorpe. Along the way we'll be having some fun stops for boo-tiful Love Letters, Stroopwaffles and more. Who knows what giant scary beasts we might find along the way!

Dress: Feel free to come dressed in your favourite Halloween outfits, we can't wait to see what you come up with!

In the spirit of this event and to not undermine organisers, please show parade etiquette by not shouting out profanities, political slogans, or advertisements of any nature.

Where: Draynor Village Market
When: Thursday 31st October at 17:00 UTC or Thursday, 31 October 2024 18:00 your local time
World: 11
Hosts: Liefje, Lady Spyra, Apazos

Everyone is invited, hope to scare see you there!

- The RuneScape Team
Mods Astar, Alex, Azanna, Bak, Balkan, Bam, Blkwitch, Boko, Brat, Breezy, Brig, Camel, Colibri, Chaose, Dark, Daze, Desert, Dorn, Dragon, Drew, Drewid, Easty, Echo, Fallen, Forza, Fowl, Fox, Frosch, Grace, Gunner, Helen, Hooli, Ink, Jack, Keyser, Kitsune, Kristy, Luma, Lunatear, Lykos, Lynx, Makkari, MIC, Mickey, Morty, Muse, Nemo, Neong, Nixon, Noms, Pearce, Pebble, Phoenix, Pigeon, Rain, Raiwtch, Ramen, Rowley, Rsguy, Ryan, Samy, Sakura, Shrew, Shrike, Skyefall, Soul, Sponge, Spyro, Stead, Stu, Sukotto, Taelae, Tiger, Timbo, Titus, Toebeans, Tri, Vegard, Volta, Who, Wov, Yuey & Zura
17:12
Project Zomboid - nasKo


Okay, so.

Where We’re At

We have a limited number of external testers running around the current B42, and their first impressions have been positive. Which has been a relief.

There remains, however, much to do. In the coming weeks we will be getting more and more feedback on the more in-depth systems like animals and nu-crafting, and in turn addressing it.

Tester Feedback
Here’s some of the initial feedback we received, though please note that these were not yet from extended multi-week playthroughs.

Darkness
“I found I wasn’t running into zombies like I usually would randomly scattered throughout the place, until an alarm came and that was absolutely brutal. I didn’t think it’d draw so many. And the darkness is unforgiving too, I was scrambling for lampposts for their spotlight trying to fight off what was left chasing me until I was exhausted and finally able to rest.”

“In regards to the darkness: I think it’s perfect, I love the horror feeling of it. You really actually fully need a flashlight. You think: ‘Oh thank fuck I have some light’, rather than ‘Ugh, this barely lights anything’. There was a time flashlights barely had a reason to be in the game at all, so this is better.”

“I had a great moment with the darkness change – I got cocky and had a small horde chase me. I ran into a store with the plan of trying to lose them out the back. I opened and closed behind me a random door inside, to try lose them. I was accidentally now stood in pitch black. I scrambled for the glowing light switch as the door was now being slammed by the chasing horde, only to realise I’d run into the world’s tiniest bathroom.”

Related to darkness, and also because of the spooky season, today we also thought we would show off our new abandoned Sanatorium location – which is a fictionalised version of the real life Waverley Hills.

As with the irl version, it also comes with a ‘death tunnel’ which was once used to carry deceased patients out of the building.




Zeds
“The empty road, felt really rural. Like how I’d expect to drive down my road both currently and in an apocalypse. Then I was just on my way out of Rosewood now, and because it was foggy, I accidentally stumbled into the prison, driving. Holy shit. Outside is crazy, I cannot imagine inside. I barely got out the gate with my car. A true trailer ‘But I would never make it home’ moment.”

“Just started a new game in West Point with the aim of trying Louisville, and noticed the streets outside are very quiet with the occasional zeds dotted about and it gave off cool 28 Days Later vibes. Ran around building-to-building thinking ‘this is too easy, nothing is stopping me’, when after bashing 15 zeds heads in muscle strain kicked in. Felt like a cool way of setting atmosphere without being too easy, feels pretty balanced so far.”

“TRULY, the changes to the grouping are SO GOOD. Probably the most QoL change for me. It really makes the world feel more alive in a way. Instead of having zombies spread out everywhere and having to do the ‘lure away ball up’ rinse and repeat just to get to an area, now it really feels like I can sneak around and explore areas while losing a group instead of knowing that I’m going to run into a ton more and just shouting instead to get it over with.”

As discussed last time, we have put a lot more thought into how, where and why zeds spawn in the locations they do in B42. This was a primary thing we asked the testers to report back on and, as seen above, they seemed to like it.

There are remaining concerns that rural areas might be a little too empty, but we will address this as more feedback comes in. In the meantime the following video gives a good feel for how things compare to B41 – and the second half of it is also is a good demo of the lighting.



General
  • “I do really like how many different containers can be filled with liquids now. Makes finding a drinking source early way less frustrating. Thumbs up!”
  • “I like the doors swinging open, and the game actually feels much smoother.”
  • “Holy fuck.  A basement. I wasn’t expecting that. Man it’s awesome.”
  • “Yeah you guys really fucking hit it out of the park already WHAT THE HELL this is SICK. Even though I’ve played in this area probably a hundred times seeing the stairs going down and then finding this area just made me feel like I was playing the game for the first time again wtf”
  • “Also SUPER happy with the traits, it was a bit of a shocker, smoker no longer OP.”
  • “The voiceovers actually helped a lot with immersion, I felt it.”
  • “I like the brutalness of the combat, in terms of combat fatigue, needing to rest more, and training that skill up as you progress.”
  • “It felt fun and fresh.”
  • “Love the density. It’s terrifying.”
  • “The first thing I noticed was the map in and around Muld. Within 15 minutes I encountered Cortman Medical and was amazed. I actually had to pull out the online PZ map to compare, it was that amazing. This extended to each house I visited, beautiful.”

WHAT WE’RE IMPROVING

Clearly, any playtest won’t all be roses – and the fact that the new testers were PZ mega-fans should be taken into account too. (And also, although there’s a lot of quotes above, it should be noted that the current set of testers is small, and many of these bullet points come from the same people.)

We also got pointers on zed awareness, the discomfort system, and much more on other new additions that we’ll need to keep an eye on as the test pool goes wider.

Likewise, as mentioned before we will also need feedback from more elongated play sessions – and far more contact with the huge new systems like Crafting and Animal husbandry.

Combat tightening
Something that the test sessions revealed were some combat irregularities that needed to be addressed, and were resulting in unfair deaths – and which in turn was limiting peoples’ fun and exploration.

This has led us toward doing a deep-dive into both some issues that have been introduced during 42 dev, and also some legacy issues from B41 that deal with zed targeting.

The latter could explain some of the rare edge-case combat irregularities that seasoned 41 players might have come across during their bouts of survival. It’s our hope that the results of this will bring some added consistency to combat in general.

Crafting
The Crafting UI needs more love, and attention will turn to this once we are 100% happy with the new Build menu. You can see the Crafting UI in its current form in this lovely little video that’s been made for Halloween.

[Skeleton animals not accessible in vanilla game. Debug version shown. Craft speed not final.]



For the past half a year or so we have had six people working on our new vision for crafting. As regular readers will know, delays with it have been a primary reason that things have been held back. During B42 development we didn’t build in enough safeguards should key members of the team become unavailable due to illness or personal matters.

This is now very much a lesson that has been learned and, alongside new production and support staff who have been brought in over the past six months, this is not a beartrap we intend to step into ever again. We’re really, really sorry that it has led to such understandable frustration in the community.

We are currently very happy with the progress being made by the Crafting Team, and can’t wait for the time at which you can all take their work out for a spin.

NOTE FOR MODDERS: Something that has been a long standing frustration for modders is how difficult it was to add new player-buildable-tiles to the carpentry and metalworking right click options. This came into sharp relief for us when it also became frustrating to add new B42 buildables to those same options.

Previously, the code for all of the tile building options was basically hardcoded in lua, and very inflexible. In B42 we are using text file script definitions (similar to how inventory items, vehicles and recipes are defined) to populate the build options versus using hardcoded values. For the most part the buildable scripts use the same format and syntax as the new b42 crafting scripts.

This means that in B42 it should be a far, far simpler matter for modders to add new building options for their subscribers.

Animals
Animals and animal husbandry are currently in polish and bugfix mode, waiting on more extended playtesting. One thing, however, we would dearly like to improve is the current requirement on players to draw their own ‘animal zone’ around sheep/pig/cow enclosures to ensure that they feed, mate and develop while the player is off-screen.

During the development of 42 we have expanded our team and knowledge pool, and can now likely improve this – and as such the Prof is looking into ways to use an algorithm to automate the process around each animal, thereby removing the need for manual zoning from the player.

If we can make this work, however, it will likely be an addition to the Unstable beta – as opposed to being a feature at Unstable launch.

Zed Awareness / Stealth
Something the new lighting and zed spawn has flagged, given as it has is that our ‘zed awareness’ needs some polish.

While its inclusion will likely not be as a part of the Unstable beta, we are rebalancing zombie senses so that they better take into account sneak levels, zombie focus and direction as per usual – but also take into account lighting, low obstacles like fences and bushes, and (yes) weather effects like rain and fog.

Reading Materials
Last time we showed some of the flyers that we’d been creating, which will serve the gameplay purpose of directing players (especially new ones) to interesting locations, good places to loot, and satisfying places to hold out inside.

We received some valid feedback in that, even if supposed to look 90s-ish, some of the graphic design could be improved – and as such this past month got our friend Stuart (who in a former life was the Art Director on various London fashion/celeb mags) in on the case.

While we were overall happy with what we had before, we do feel these are now far improved – and getting completed far more quickly to boot.

[Please note, in the below examples – not all of these would logically be found in a mailbox.]





A full round-up of everything confirmed for Build 42 can be found here. A changelist of all our pre-release and post-release patches since the 41 beta began can be found here. The Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something. We also live on Twitter/X right here! Our Discord is open for chat and hijinks too. If you fancy you can sign up to receive PZ blogs in your emails right here.
Astatos - compymono
To the Crown Mages,

The latest update for Astatos is here! This update includes this month’s Hero Skin, along with gameplay optimisations and bug fixes.

We’re back from our trips PAX Aus and SXSW Sydney last month. It was great seeing so many new people try out the game and we got to see some fans too! After watching people try the demo version, we have a lot of ideas for improvements to gameplay and UI— some of which are included in this update!

Additionally, while our producer was busy the rest of the team have been working on new CGs and story text for the upcoming Chapter II— with over 15k words of the story being completed this month alone!

Hero Action Menu




We’ve reworked the way players interact with Hero Cards. Upon selecting a Hero Card, a context-sensitive action menu is displayed. This menu allows you to give Energy and toggle Hero Abilities where appropriate.

The Hero Ability description has also been redesigned with better feedback on when Hero Cards can be selected. Hero Ability costs and other information have been moved to the Hero Action Menu.

After watching many players interact with the game at conventions last month, we feel this change is important to make the core mechanics of the Hero Stage intuitive to new players!

Note: With this update, it is no longer possible toggle a Hero Ability by clicking and holding. However, we have left the right-click to toggle functionality in the game as a shortcut.

For the detailed list of changes implemented with Astatos v0.7.15, please read on below.

- From the team at Studio Klondike

New Content

  • A new Hero Skin has been made available as the monthly reward. The previous month’s Hero Skin has been added to the in-game store.
  • Krokos - The Philosopher's Truth

Game Changes

  • The Hero Ability popup has been redesigned to give better information to the player.
  • The hero action menu now appears when selecting a Hero Card. Some tutorial dialogue has been modified to reflect this change.
  • Hard AI opponents now perform their actions faster in the Hero Stage.
  • [Takeover Trial & Story Trial] Hero Cards that cost more than 1 Energy to summon are now summoned with a single action. You can no longer begin to summon these Hero Cards unless you have enough Energy.
  • Alkaios’ Hero Ability has been revised. Players can now choose to forfeit giving Energy. If all players have run out of Energy or forfeited, the Ability will end automatically.
Game Fixes

  • Fixed an issue that allowed A.I. opponents to incorrectly use Exchange directly after summoning Gaios.
  • Fixed a server configuration issue that prevented email verification and password reset emails from being sent.
Super Video Golf - Mostly Hairless µC ⛳
Every calendar month a new challenge runs, starting and ending at midnight UTC.

Now that you've completed last month's challenge (you did complete it, didn't you? 😉) it's time to hit the back 9! Score at least 1 Eagle on the back 9 of each of the courses. You can play solo, online and against CPU.

Rounds can be played at any time throughout the month, and completing the challenge awards 1000XP! Track your progress from the menu in the Clubhouse on the 19th hole, and look out for the notification in the top right corner of the screen.

And, don't forget, new monthly leaderboards and Global League are now live too! 😁

Happy golfing! ⛳
Albion Online - Ekki Mukk
This November, unleash the Steelplate Cougar, a predator born of darkness and the sheen of polished steel. With bared fangs and gleaming eyes, this Swiftclaw skin combines deadly grace with the strength of plate armor to pounce at a moment’s notice. Unlock this fearsome kitten on any server and it will be available to all your characters there.



Form a pack of terrifying mounts with your friends, and you'll not only dominate the battlefield, but also earn Fame and Gold. Here’s what’s available with each friend you invite:
  • Refer 1 Friend: Steelplate Cougar mount skin
  • Refer 3 Friends: A T7 Pile of Tomes worth 100,000 Fame
  • Refer 5 Friends: A T8 Pile of Tomes worth 200,000 Fame
  • Bonus for your first-ever referral: A T8 Pile of Tomes worth 200,000 Fame
  • Additionally, for each friend you refer, you'll receive 500 Gold!


Getting your friends in on the action is as simple as following these steps:
  • Step 1: Share your referral link with a friend, which you can find here when logged into the website with your game account.
  • Step 2: Your friend signs up to Albion Online.
  • Step 3: Your friend purchases at least 30 days of Premium status, unlocking your rewards.
Don’t miss your chance to claim the Steelplate Cougar: This Referral Season ends on November 30 at 23꞉59꞉59 UTC, so pounce on it before it’s too late!
Albion Online - Ekki Mukk


The Grim Challenge has risen, and with it a dark presence flickers its tongue, searching for its next victim – the poisonous Pest Lizard is slithering from its tomb, leaving a trail of venom in its wake! By earning Challenge Points through open-world activities, you can claim this toxic mount and other sinister rewards. Rise to the challenge and claim them before they crawl back into their crypt!

Pestilential Prizes For Intrepid Adventurers


PEST LIZARD: This month's Challenge offers another chance to claim the popular Pest Lizard. This sleek, slithery mount comes with a Toxic Cloud ability that causes enemies who touch it to become temporarily disoriented, and can be used to disrupt enemy players in numerous situations.



AVATAR RING: Adventurers who rack up enough total Challenge Points will also earn the Grim Challenge Avatar Ring, featuring a spooky skull-topped iron frame. This non-tradable item permanently unlocks this avatar border for one character, or can be traded to the Vanity Merchant for one Adventurer's Token.



SEASONAL SPECIALS: All month long, reach weekly point totals to unlock Grim Challenge Chests. Along with valuable rewards like Adventurer's Tomes, Silver, resources, and other loot, you'll also have a chance to unlock four furniture items: the Empty Coffin, Grim Gravestone, Grim Lantern, and Weeping Woman Statue.



How to participate in the Adventurer's Challenge
The Adventurer's Challenge is a monthly event where you can earn exclusive rewards such as mounts, Tomes of Insight, bags of Silver, and more. By gathering, fishing, farming, and defeating monsters, you'll earn Challenge Points that fill daily, weekly, and monthly progress bars. To track your progress, open the Adventurer's Challenge UI by clicking on the Activities menu.



While only Premium players can unlock the Monthly Rewards (Avatar Ring, Mount) and Weekly Rewards (Challenge Chests), anyone can claim the Daily Rewards, which include 10 Learning Points and a Tier 4 Tome of Insight. Non-Premium players also make progress on all reward tracks, so when you’re ready to unlock Premium, your earned rewards will be waiting for you!
Metaphor: ReFantazio - ATLUS West
Hi Metaphor: ReFantazio players, patch 1.09 is now available. Please see the notes below:

  • New ON/OFF toggle setting for motion blur animation when dashing.
    *Dash effects setting can be changed from SETTINGS > System Setting > Dash Effects.
  • Fixed an issue where a quest in the Catacombs cannot be completed under certain conditions.
  • Fixed an issue where progression is blocked when enemies with status ailments conduct certain actions.
  • Expedited the animation when displaying the popularity ranking.
  • Fixed an issue in which certain mouse controls were not functioning properly.
  • Fixed an issue in which button shortcuts did not appear properly when using a controller under certain conditions.
  • Improved support for AZERTY keyboards.
  • Fixed other minor bugs.
The patch will be applied automatically when the game is launched.

Thank you for playing Metaphor: ReFantazio!
Starground - bbgamesbusiness
Happy Halloween gamers! This small update fixes some bugs and also adds pumpkins to the game.

Alongside this is an official Halloween resource pack that can be downloaded on Discord!

Additions
  • Added pumpkins
  • Added pumpkin pie
Changes
  • Made it so that enemies can no longer enter rooms unless a player has already entered it
Fixes
  • Fixed an issue where long movers could not take from conveyors that were in the same direction and were a tile away
  • Fixed an issue where movers could not take from conveyors pointing in certain directions
  • Fixed an issue where resources were spawning at the incorrect rate for large maps

Optimizations
  • Improved the performance of players
  • Improved the performance of farm plots
...

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