Valis: The Fantasm Soldier Collection Launcher - prepa_imura
Apology Regarding Control Issues Under Certain Conditions

We have identified an issue where the controller and keyboard may become unresponsive under specific conditions. We are currently working to determine the cause. We will provide updates in the "Announcements" as progress is made.

*Regarding controllers, please check that "Enable Steam Input" is selected under "Controller" in "Properties" within the Steam client.

We apologize for the inconvenience this may cause and thank you for your patience.
Tap Ninja - Idle game - Shamahan
To remember our foregone, the Day of the Dead holiday week is now live!

During this week complete as many tasks as you can to unlock various rewards, among them the whimsical Calaca Mask!
(Not all tasks can be completed by all players)

The event is active from November 1 to November 7
Kristala - astralclocktower
Something Wicked This Way Comes 🙀

SURPRISE, TRAVELERS! Our Kristaloween Chapter II launch celebration culminates today with a spirited content update we've been carefully cookin' up in our cauldron of awesomeness...

Get ready to extend your adventure even further with Version 0.2.1.0 of Kristala, featuring the conclusion of our Hallowed Haunts level and the unveiling of the area's final boss: the Conjurer of Screams.


Sephael is a vicious, vindictive Banshee who's part of our ongoing Kristala x Metal Voices collaboration, voiced by some of our favorite female deathcore vocalists:

We can't wait to see what you think of our badass Banshee boss, and we hope you enjoy the rest of the content that's now available in Chapter II of Kristala.

HAPPY KRISTALOWEEN, FAM! 💀




Features & Highlights for Version 0.2.1.0
  • Miscellaneous
    1. Part 3 of the Hallowed Haunts catacombs level has been added–including a new boss fight with Sephael, Conjurer of Screams.
  • Sound
    1. Lizard enemy sound effects have been improved.
    2. Sound effects for bosses are now louder from a distance.
  • Spells
    1. The amount of damage dealt when using the Ice Spray spell against bosses has been adjusted.


Bug Fixes for Version 0.2.1.0
  • UI
    1. Navigation within the Feline Tree Skill menu has been improved.
  • Traversal
    1. Your character will no longer appear to fly when attempting to perform a Wall Run following a Slide.
    2. You will no longer fall into the abyss and respawn there when a Pole Swing is missed.
    3. Your character will no longer shift to the opposite side of the wall when performing a Wall Run in previously affected areas.
    4. You will no longer get stuck inside the wall when leaping near a Wall Jump area.
    5. Dropping from a ledge no longer causes the character to attempt to mantle the ledge instead of actually dropping down.
    6. You will no longer jump in one single direction when leaving Wall Run areas.
    7. Pressing the jump input when exiting a Wall Run will no longer cause you to leap too high (vs. allowing the character to automatically exit the Wall Run).
    8. Your character will no longer attempt to unsheathe their sword when casting a spell; it will now remain on your character’s back.
    9. Some misplaced Wall Run decals that were visible on both sides of the wall have been fixed.
    10. The entry radius for Wall Jumps has been increased.
  • Sound
    1. Ambient sounds have now been mixed in a smoother way.
  • Misellaneous
    1. You will now cease to Crouch when taking damage or interacting using montages.
    2. Issues causing crashes within the city of Myr and the Hallowed Haunts catacombs have been addressed.
    3. The sound system’s overall memory usage has been optimized.
    4. Boss music will no longer continue after you’ve died during a fight.
    5. Enemies will no longer respawn indefinitely within a certain chamber of the Hallowed Haunts catacombs level.
    6. The game’s music will no longer suddenly stop when performing certain actions, such as a Wall Run.
    7. An issue related to NPC distant dialogue that caused the NPCs to become uniteractable has been addressed.
    8. You will now be able to open Ellarial Font checkpoints after Death.


We appreciate all the continued feedback and bug reports you've been submitting and welcome additional reporting and quality-of-life suggestions as we continue to refine and optimize the game.

We also welcome your honest, constructive feedback in official reviews here on Steam. Thank you for your continued support.
Fantasy Online 2 - jstroh
Hello there!

Fantasy Online 2 will be entering Early Access on January 8th, 2025!


We've been working extra hard over the past ~2 years and now we're getting ready to move from Alpha 3 to Beta 1. If you'd like to see all our progress since February 2023, then be sure to check out our Patreon!
https://www.patreon.com/c/FantasyOnline2

We plan to have all content from level 1-60, along with rebirth, available for launch on January 8th.

Don't forget to wishlist Fantasy Online 2 as well!

https://store.steampowered.com/app/2957110/Fantasy_Online_2/

We can't wait to see all you noobs roaming the 14 launch zones in just about 2 months!

Have fun, keep gaming, and see you in-game soon!
OUTBRK - MOARNial (David)
Happy Halloween chasers! This month we’re sharing a recap of our 0.1 update, new car and car accessories coming soon, an update on the passenger princess feature, an update on the visual upgrade of our terrain and vegetation and welcoming a new member of our development team!


PATCH 0.1 RELEASE
On October 18, we released our biggest technical update to date, the release of the Group Chase and the permanent fix of the memory leak caused by the fix of the infamous lag spike that was present during the first few months of early access. We strongly encourage you to read our patch notes, including our long technical explanation of how we fixed the lag spike and memory management in OUTBRK here:
https://store.steampowered.com/news/app/1107320/view/4704662705448429833?l=english


Shortly after, we released an additional hotfix patch to fix a couple of issues found by our community:
https://store.steampowered.com/news/app/1107320/view/4535779621898170404?l=english


SHORTER LOBBY CODES ARE COMING
One of the feedback about the Group Chase feature is that party invite codes are too long to share, so we’re working on a system to generate shorter invite codes. Here is a sample of what new invite codes will look like: thunder-wedge-coast-temperate-99

NEW CAR AND ACCESSORIES
The new car, the Solstice, has been fully integrated in the game and will be in an upcoming content patch deployed soon.


A whole lot of new car accessories will also be part of this content update. A new hail guard, new rally lights and a very anticipated customisation option; wheel rims. The rims are currently cosmetics only, we’re investigating which kind of impact, if any, we want them to have in-game.




PASSENGER PRINCESS
Our next big gameplay feature coming up is the ability to be multiple players in the same car, commonly called the “passenger princess” feature. The task is progressing well and can be tracked on Trello here : https://trello.com/c/nYSdo4pZ/1214-passenger-princess-feature
Here is a first screenshot of two players in the same car, replicated over network (obviously work in progress).


PROGRESS ON TERRAIN AND VEGETATION
This month we’ve been working on improving the look of our landscape, terrain, grass, etc. This is a very long task and we still have a lot of work to do, but here is some screenshot of the progress so far (All screenshots taken in editor, not in-game, not final).

Landscape Grass


Forest Floor (No trees)


Arid Landscape (3 textures blend, no grass yet)


Coniferous Forest (3 textures blend, no grass yet, no trees yet)


Red Maple Tree (In vegetation modeling software, no representative of final product)


Follow the progress on the trello card here: https://trello.com/c/MQewzcXc/1219-improve-terrain-and-vegetation-visual-look


THE DEVELOPMENT TEAM IS GROWING
We reached a fantastic milestone that highlights the success of the release of the game; we hired our first full time programmer to join the OUTBRK development team, Mathieu (Hice) ! Mathieu has been working for us for 3 months as a 3rd party developer already and has done the keybind menu refactor and support on the memory leak fix for 0.1. He is also in charge of the passenger princess feature since the start of development of this feature. Welcome Mathieu !


NEXT STEPS
We’re still working on improving our weather systems with performance improvement and resolution upgrade. We have more customisation option for our character models and more probe models coming soon, and two new car models are in early production. We can’t wait to share more!

That's all for this development update ! Thanks for all your support, consider leaving a review on the steam store to reach more potential future chasers ! https://store.steampowered.com/app/1107320/OUTBRK/
Till next time,
-The OUTBRK Team


Treeker: The Lost Glasses - Classic + Remake Edition - Fernando Paulo
The classic version of Treeker: The Lost Glasses released in 2015 is now available once again. The game was replaced by the remake version in 2019, and it's now back with improvements to visuals, UI and a few puzzle adjustments.

The files for both versions are included when you install or update the game from now on. Launch the game and select which version you want to play.
ANEURISM IV Playtest - Sleggie
New Features

  • Introduced a new fate: Rogue Controller.
  • Added new food items such as rats, scary soup, and more.
  • Implemented a Level System (currently only affects your name).
  • Added new weapon: Tantalizer
  • Scumbench added, allowing weapon crafting underground.
  • Join/Disconnect Logs added for tracking player activity.

Fixes

  • Fixed weapon magazine depletion issue.
  • Fixed camera alignment when crouching in third-person mode.
  • Resolved memory leak causing frequent server/host crashes.
  • Adjusted running animation for sidearms.
  • Suspicious meat no longer reduces sanity for Zealots.
  • Fixed various ladder interactions.
  • Resolved music volume option bugs.
  • Fixed Cortex wanted indicators not disappearing when not wanted.
  • Improved third-person hit detection distance.
  • Fixed inaudible sounds for broken vending machines and camera alarms.
  • Resolved Cortex laser passthrough audio issues.
  • Fixed rare explosion loop bug in foundry.
  • Corrected UI errors with GUI windows and Paystations.
  • Fixed disconnect camera lock issue when leaving while dead.
  • Corrected moving platforms like trains and lifts.
  • Fixed teleport triggers for Spirits.
  • Patched ration factory exploit.

Improvements

  • Buffed PM9 Evil Gun.
  • AG42B fire rate lowered for better balance.
  • Added textures to trains.
  • Optimized all materials for improved performance.
  • Combined nails and springs into machine parts.
  • Reworked Pharmacility recipes.
  • Expanded DealerNet with more purchasable items.
  • Improved Controller materials.
  • Optimized database queries for reduced latency.
  • Enhanced network send rate.
  • Reduced ration cycle delay from 90 to 45 minutes.
  • Buffed repair kits.
  • Adjusted Controller and Limitator visual effects for better visibility.
  • Optimized all textures and various system timers.
  • Corrected Telescreens issue when hosting.
  • Enlarged the radio model.
  • Fixed certain weapon positioning issues.
  • Added wires and trash, updated textures, and adjusted lighting.
  • Enhanced Cremator flame particles.
  • Fixed Limitator Soulfetcher upgrade behavior in the industrial sector.
Art Detective: Hidden Through Ancient China - Char-it
Fix a bug where the settings panel is sometimes not displayed correctly
Fix a bug where the volume is not set correctly
Fix a bug where some achievements are not triggered correctly
Super Dungeon Designer - Squish Studios
Join us for our weekly dev stream!

Super Dungeon Designer is in Early Access now! Get your dungeons uploaded and we'll play them on stream today.

Playing your spooky creator challenge dungeons on stream today and building some! We're working on our next update and will have more to share soon.

We'll be interacting with the chat so feel free to come chat with us and share any questions or suggestions you might have about the game.

We stream Super Dungeon Designer every Thursday at 6:00pm PT, 9:00pm ET on Twitch and to our Steam page. Sometimes the stream is moved to Sunday at 4:00pm PT, 7:00pm ET. Keep an eye out for these posts or info on our Discord to see when the next stream will be.

Give us a follow on Twitch to get notifications when we're live:

https://www.twitch.tv/squish_studios

Buy now from our store page: https://store.steampowered.com/app/1172920/Super_Dungeon_Designer/
Skull Stompers - Dadosaurus
OUCH!
...

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