Tree of Life - OddOneGames
Bug Fix
  • Criminal timer reset bug
  • Animal(Domestic, Mountable) and cart saving bug
  • Character data saving bug

New
  • Stable server shutdown.

And also hardware upgrades.

Thanks you for waiting us!
Tree of Life - OddOneGames
Bug Fix
  • Criminal timer reset bug
  • Animal(Domestic, Mountable) and cart saving bug
  • Character data saving bug

New
  • Stable server shutdown.

And also hardware upgrades.

Thanks you for waiting us!
31.5.2015
OBEY - DEZ
- added 'bunny meet' in the main menu. Post messages in it if you want others to know you are looking for a game and see who is on.
- added useNameInBunnyMeet pref and gui to allow anonymous login to OBEY
- added spectators can now whisper to other spectators
- added robo can now whisper privately to bunnies in the center of their aim
- news in the main menu is now controlled by moderators
- flame ammo given for each fuel load lowered from 12 to 4
- lowered dropship volume from .8 to .65
- players can now buy items using the num pad as well as regular numbers
- server list now highlights non-0 server player counts green
- increased default robo suicide penalty to 2000
- servers now display who is inside in the server details
31.5.2015
OBEY - DEZ
- added 'bunny meet' in the main menu. Post messages in it if you want others to know you are looking for a game and see who is on.
- added useNameInBunnyMeet pref and gui to allow anonymous login to OBEY
- added spectators can now whisper to other spectators
- added robo can now whisper privately to bunnies in the center of their aim
- news in the main menu is now controlled by moderators
- flame ammo given for each fuel load lowered from 12 to 4
- lowered dropship volume from .8 to .65
- players can now buy items using the num pad as well as regular numbers
- server list now highlights non-0 server player counts green
- increased default robo suicide penalty to 2000
- servers now display who is inside in the server details
Nuclear Throne - Rami

Update art by Jukio this week!

This is a really exciting update to us! We've made quite some more progress with the interface overhaul, and we're really starting to get somewhere. While there's still a long way to go, we've finished our rough version of the Loadout screen and have started work on the Game Over screen.

This also means you no longer lose golden weapons after dying without them, and we've enabled B skins for a bit, until the unlocks for them are added in.

Other than that there's various bits of polish and balancing. We're very excited to make such significant progress on the interface overhaul, as it is pretty much the biggest and hardest thing still left to do for Nuclear Throne. After that there's just a list of almost a thousand tiny things, secrets, polish, and any ideas that still pop up that need to be taken care of.

    Features
  • An early version of the screen you stare at most: the new Game Over screen is introduced, with a WIP map.
  • Big update to the Loadout screen, now with tiny animations, and allowing you to pick your starting weapon and B-skin!
  • Gold Weapons are no longer lost when dying without them.

    Balancing
  • More range for the Cluster Launcher, Grenade Rifle, and Grenade Shotgun.
  • Ravens now hang around a bit longer before activating.

    Fixes
  • The Character Select screen no longer starts with Random selected.
  • Technomancer HP now scales with loops, like all loop bosses do.

    Misc
  • Icons for all gold weapons!
  • We redid the machinegun art, that thing always was ridiculously long.

Enjoy!
Nuclear Throne - Rami

Update art by Jukio this week!

This is a really exciting update to us! We've made quite some more progress with the interface overhaul, and we're really starting to get somewhere. While there's still a long way to go, we've finished our rough version of the Loadout screen and have started work on the Game Over screen.

This also means you no longer lose golden weapons after dying without them, and we've enabled B skins for a bit, until the unlocks for them are added in.

Other than that there's various bits of polish and balancing. We're very excited to make such significant progress on the interface overhaul, as it is pretty much the biggest and hardest thing still left to do for Nuclear Throne. After that there's just a list of almost a thousand tiny things, secrets, polish, and any ideas that still pop up that need to be taken care of.

    Features
  • An early version of the screen you stare at most: the new Game Over screen is introduced, with a WIP map.
  • Big update to the Loadout screen, now with tiny animations, and allowing you to pick your starting weapon and B-skin!
  • Gold Weapons are no longer lost when dying without them.

    Balancing
  • More range for the Cluster Launcher, Grenade Rifle, and Grenade Shotgun.
  • Ravens now hang around a bit longer before activating.

    Fixes
  • The Character Select screen no longer starts with Random selected.
  • Technomancer HP now scales with loops, like all loop bosses do.

    Misc
  • Icons for all gold weapons!
  • We redid the machinegun art, that thing always was ridiculously long.

Enjoy!
Phantasmal: Survival Horror Roguelike - Ash
The following updates are now in place:
- The Starvers and Shadows have been updated with local avoidance, which means they will no longer cluster together and overlap when attacking you. You'll notice that they will spread out and try to flank you now.

- In-game menus have been completely overhauled. There are more options and a blur has been set once menus are open.

- Some minor achievement labels have been fixed.

- Melee weapons no longer degrade or show effects if they don't hit anything.

- Shock/fear effects have been toned down

- A new notes system is now in place, which allows for pictures.
Phantasmal: Survival Horror Roguelike - Ash
The following updates are now in place:
- The Starvers and Shadows have been updated with local avoidance, which means they will no longer cluster together and overlap when attacking you. You'll notice that they will spread out and try to flank you now.

- In-game menus have been completely overhauled. There are more options and a blur has been set once menus are open.

- Some minor achievement labels have been fixed.

- Melee weapons no longer degrade or show effects if they don't hit anything.

- Shock/fear effects have been toned down

- A new notes system is now in place, which allows for pictures.
stratO - lemec
There was a miscommunication on my part due to my misinterpretation of Valve's instructions.

THE RELEASE TIME HAD TO BE MOVED FORWARD TO 09:00 PDT

I was all ready for the game to come out on midnight because I didn't want to keep you guys waiting for the game any longer than necessary but a fellow steamer helpfully notified me that nobody would be around at Valve's offices at midnight to approve the release!

In any case, I'll be on stream anyways, though maybe a little bit haggard when the game actually comes out.

Keep calm, come to the stream and yell at me!

Meanwhile I'm hacking together a little quick start control card while I wait for the release!

http://twitch.tv/moatdd
stratO - moat
There was a miscommunication on my part due to my misinterpretation of Valve's instructions.

THE RELEASE TIME HAD TO BE MOVED FORWARD TO 09:00 PDT

I was all ready for the game to come out on midnight because I didn't want to keep you guys waiting for the game any longer than necessary but a fellow steamer helpfully notified me that nobody would be around at Valve's offices at midnight to approve the release!

In any case, I'll be on stream anyways, though maybe a little bit haggard when the game actually comes out.

Keep calm, come to the stream and yell at me!

Meanwhile I'm hacking together a little quick start control card while I wait for the release!

http://twitch.tv/moatdd
...

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