Animal Shelter 2 - Jusek Games Incubator
Hello Players! 👋

We are excited to... Can't WAIT! 🔥

Playtest for Animal Shelter 2 starts now!
This moment!
This second! 👇

https://store.steampowered.com/app/2658510/Animal_Shelter_2/
ℹ️ FEEDBACK
After you try out the Playtest, experience all the cool things that awaits you, we would love for you to share all your suggestions, thoughts, crazy ideas, everything you think we can improve. Also we really want you to report any bugs so we can squash them before the full release!

📝 Suggestions & Feedback
🐛 Bugs & Problems
✍️ https://forms.gle/xKcy9s3c6qJ6cJr18

We kindly ask you to focus especially on:
🔸 How the game works, are there any issues with stability, how it runs on your PC/Laptop configuration? You can leave your specification and let us know about the gameplay
🔸 Is the gameplay loop clear to you and all the mechanics properly explained?
🔸 The game is available in 13 languages, if you encounter any language mistakes, please let us know

We are closing in on full release and all of those informations are crucial to us. 😊

You can also share it all with the community on our official Discord.




Missed the sign-ups? No worries, you can still sign up and wait to join
1. Login to your Steam account
2. Go to the Animal Shelter 2 Steam page
3. Scroll a little lower on the page
4. You will see the banner like below, and click the green button "Request Access"


That's it you will get access soon 😊

So get out there, have some fun and save some cute fluffy animals! 😻

With all the love 💖
Animal Shelter 2 Team
War Robots: Frontiers - Kaeden
TORTUGA TIMES

MERCENARY CONTRACTS REPORTED ON THE WILD TEN
By Duke Blanko, Reporter (Mars News Network)

New reports from the Wild Ten today revealed that mercenary contracts have been issued to War Robot Pilots by the Freecon, Mayflower, and FortEvo Dominions. Military strategists and politicians have been meeting in secret to discuss the impact this will have on much-needed trade and mining facilities across the Wild Ten, once considered a safe haven for trade. 

War Robots are said to be the ultimate war machines, equipped with top-of-the-line weapons and gear, and are only surpassed by a new technology—Titans. Even bigger and more dangerous, a Titan can wipe out a whole team of War Robots, leading to even more battles, and even more contracts for eager Pilots to take on. 

As the residents, mechanics, leaders, and Pilots begin their journey down the road of war, only time will tell if these upcoming battles will result in anything other than mass destruction. 
THE LACE’S CHOP SHOP—DEATHLY DEALS!


Head to The Lace’s Chop Shop for the best deals on Modules this side of the solar system!!!

(Terms and conditions apply. The Lace’s Chop Shop is not liable for any damage or malfunctions. Item origins are confidential.)

TORTUGA TIMES

CHAOS ERUPTS AS TERMINUS SUPPLY LINES CUT
By Duke Blanko, Reporter (Mars News Network)

Chaos erupted today at Terminus, the gateway to the Wild Ten system. Pilots and residents alike could be seen panicking as supply lines were blocked, leaving the black market open for a comeback. One resourceful Pilot who refused to give his name (despite appearing to be followed by a lie detector drone) described the recent events as “an opportunity to make some quick cash with some bits I found… lying around.” 

Mechanics are especially concerned with the supply port cut off, but have vowed to rebuild War Robots for Pilots taking on contracts. One such mechanic named “The Lace” told us, “The black market may be sketchy, but these Pilots need Modules, and we will provide them one way or another.” 

While some Pilots fear an escalating conflict, for most, it's just another day in the Wild Ten.
FASHION DOS AND DONT’S FROM DJ NEBULA


You may know me as the voice of Radio Tortuga, but you probably didn’t know I’m also an intergalactic fashionista! Your War Robot may be shabby (and put together with stolen parts), but that doesn’t mean it can’t be stylish. 

Take your bot from drab to fab with Decals, Stickers, and Paint. Stand out from the crowd with the hottest Robot around. 


Download War Robots: Frontiers for free today and prepare for the electrifying Season 2: Power Surge on June 17, where the story continues.

                            PlayStation®5PlayStation®4Xbox Series X|S™Xbox One™

                                                          SteamMY.GAMES Launcher

Stay tuned to our official X, Facebook, Instagram, YouTube, and TikTok channels, and join the War Robots: Frontiers subreddit and Discord for all the latest news and updates!

Faaast Penguin - Penguin

The collaboration with \[FATAL FURY: City of the Wolves] starts on June 11th!
To celebrate, we’ll be doing a giveaway campaign!
We hope you will participate in it!

\[FATAL FURY: City of the Wolves] collaboration details: https://faaast-penguin.com/en/news/5698/

Giveaway Campaign

Event Period

June 13, 2025 (Fri) to June 19, 2025 (Th) 07:59 PDT

How to Enter

Follow Faaast Penguin’s official X account (@FaaastPenguin). Start following here: https://x.com/FaaastPenguin Follow FATAL FURY: City of the Wolves’ official X account (@FATALFURY_PR). Start following here: https://x.com/FATALFURY_PR Repost the Giveaway Campaign post. The Giveaway Campaign post is here: https://x.com/FaaastPenguin/status/1933449276484448500

Giveaway Campaign Terms & Conditions

・Winners will be selected by lottery and will receive a prize.
・Only winners will be notified via DM on X (formerly Twitter).
・Following Faaast Penguin (@FaaastPenguin) is a requirement to enter this giveaway. If you unfollow the account the day of the lottery or before, your entry will be disqualified.
・Prizes will be shipped worldwide, however, some regions may be excluded.
・Personal information provided will be used solely for the purpose of prize shipment and will not be used for any other purposes.
 Privacy Policy
・If there are any issues with the product, please contact the original retailer for assistance.
・We are not responsible for any delays or non-delivery caused by the shipping carrier. Thank you for your understanding. We are not able to accept returns or exchanges of the products.

Coin Push RPG - 企鹅物流

The new version 0.1.5.066 brings a brand-new Brave background and fixes some existing bugs. Update details are as follows:

New Additions:

  • Added stack count display for certain buff effects

  • Added adventure rewards calculation upon next login after exiting mid-adventure

  • New background: "Storm Sage" and its corresponding sacred seal

Optimizations:

  • Partial optimizations for performance issues

  • Adjusted localization translations for some regions

Bug Fixes:

  • Fixed incorrect display of 4 "MAX" attributes when enhancing equipment

  • Fixed floating coin issue in certain situations

  • Fixed issue where some buttons could be triggered multiple times with spacebar

  • Fixed issue where talent "Cluster" failed to activate properly

  • Fixed issue where coins could get stuck in side walls in pure coin-push mode

  • Fixed one potential crash issue

Thank you for your love and support. Please feel free to provide feedback in our official community.

Travelling At Night - Arabella Dusk

"Keep the circus going inside you. Keep it going, don't take anything too seriously. It'll all work out in the end." — David Niven

Every RPG player knows the 'MMO outfit' problem. This is where you wear whatever clothes increase your stats most effectively, regardless of the visual effect. This is where you end up looking like you woke up in a bin after a wild night out. This is cleverly co-opted by Disco Elysium, where Harry DuBois actually has woken up in a bin. It works that he sometimes dresses like this:

This remains a problem if you're Spencer Hobson, the best-dressed member of the Suppression Bureau, inspired in part by David Niven:

We hope to crack the MMO outfit problem in Travelling At Night by turning it into a mini-crafting system where you combine individual items into one visually coherent outfit. The stats of that outfit may change based on the components used to construct it, but the visual won't change. You'll always look good. Maybe swapping your Ribbed Pique Shirt for a Pleated Bosom Shirt will up your White Tie outfit's Sophistication bonus, or adding a Cornflower Boutonniere will augment its Dignity buff. I should say before AK puts an edit in here that these are example ideas I am painting for effect, and not actual details in the game right now - but you get the main idea.

Here's a current, very janky, first look at some of the outfits in-game. Please excuse Weird Bug #3525238473248 where Spencer's eyes have turned Secret Histories pink.

 

 

Let's take the Father's Day outfit (name not necessary final!) as an example. Here are the current items you can combine to create it:

Torso inner

  • Fair Isle Slipover

  • Lambswool Vest

  • Sleeveless Donegal Pullover

Legs

  • Double-Pleated Demob Trousers

  • Gurkha Trousers

  • Tailored Slacks

Feet

  • Tasselled Loafers

  • Saddle Brown Oxfords

  • Lace-Up Leather Shoes

 

You'll need one of each of those categories to create this look. More complicated outfits will include an outer jacket as well as a hat - making them harder, but potentially more rewarding, to craft. Father's Day is simple! And extremely fetching!

Hopefully this will keep the fun of finding new, distinct pieces of clothing - cashmere-blend Errols! A single-breasted gallivant jacket! MONK SHOES! - without making you look like a lunatic. I've done a bunch of historical research into men's fashion of the 30s and 40s to source the component parts, which should add some nice period flavour. Did you know the reason most pockets today are 'patch pockets' (pockets with an open, unfastened top) is because materials were more difficult to come by during the war, so it was considered thrifty and patriotic to eschew the formal flap pocket? Did you know that the gabardine trench-coat was first devised for the British Army in WW1, but became a fashion staple once Bogart wore it in Casablanca in 1942? Did you know that high-waisted fishtail trousers are incredibly flattering on a gentleman? As a heterosexual woman who's watched lots of Gene Kelly films, I did know that.

One more thing we're experimenting with is where you find these things in the first place. I can't tell you how many times I've killed a mountain lion in Oblivion and gained a lion pelt, the arrow I killed it with, and a spoon. Why the mountain lions of Cyrodiil go round carrying cutlery is a secret only known to Bethesda. Perhaps they are employed by Skooma-addicted Khajiit. Perhaps there's a big lion cave on the Gold Coast I haven't discovered yet where all lions go for gumbo lunch. This knowledge is concealed from me. What I do know is that every time I find a spoon on a cat it breaks immersion, and we very much want you immersed in Travelling At Night.

So we don't want you finding a Silk Topper under a rock. And there's no combat, so you can't find a pair of Oxblood Brogues on some guy you just shot. You'll find items throughout the world in reasonable places (made-up but representative examples: Strathcoyne's wardrobe at the Sanitarium; a costume trunk at the Rosa Mundi; etc). You'll also probably know a tailor in every major city, because you have a reputation for knowing all the best outfitters in Europe. You can then order any pieces you particularly want - provided the tailor has them - to be delivered at your next city, adding a little bit of strategy to the mix. More on that later when the design is locked down.

Adrien - our returning freelancer who drew a lot of BOOK OF HOURS and is responsible for most of the environmental art you've seen recently - sent me this as part of his research for bombed-out Caen:

This is Holland House in Kensington, 1940, after a night of the Blitz. It *also* may have a special second meaning that we will reveal in due course, but more on that later...

This photograph is such a testament to humanity's ability to get on with things, even in the maddest and darkest of times. Spencer's been through a war and Worms have been through him. But he's damned if he's going to drop his standards because of one or two little catastrophes. A man still needs his tailored suit, his fitted jackets, his freshly-pressed silk scarves. It makes him who he is, in a world that has unmade itself. Also, the Maids-in-the-Mirror like it. I hope you will, too.

Witch Way - solidgouki

Hey everyone!


We hope you all had a chance to check out Witch Way at the recent Steam Next Fest! Have you recommended it to your friends yet?

What's that? You haven't played our game about "a virgin little boy soul-linked with a sexy big sister defending the village, where the big sister can slaughter villagers and sacrifice them for ultimate moves if she's unhappy"?

Well, you should definitely go try the Demo first!

[dynamiclink href="https://store.steampowered.com/app/3034180/Witch_Way/"][/dynamiclink]


We've received a lot of feedback from players during the Next Fest Demo, and we want to thank you all for your support! Our team quickly gathered and discussed your suggestions and came up with some ideas. We know how bad it is to develop in a vacuum, so we've decided to share our upcoming development changes and get your input. We'll listen to every suggestion, and our ultimate goal is to make the game more fun and unique.


Combat Adjustments: Skill Casting & Soldier Control

This time, let's talk about skill casting.

In the current demo, you just press Q to cast a skill, and the Witch aims at the locked target. Our intention was to simplify things and make casting easier. However, the feedback shows that many of you actually prefer to decide the casting direction yourselves.

So, we have two options for you:

  • A: Use a more established design. Press Q to prepare the skill, and the mouse cursor will determine the casting direction. Release Q to cast.

  • B: Less direct control over the Witch. You'd primarily control "John, the virgin little boy," and designate targets for the Witch. The Witch sister would then automatically perform regular attacks and skill casts.

  • C: Keep it as is. Don't change anything, developers!

Which option do you think is best, or do you have an even better idea? Let us know in the comments!
PixARK - SG_madi
Dear Explorers,
The moment has come.
To celebrate seven years of exploration, creation, and survival—we’re ushering in a powerful new force from the depths of the elemental wilds: Artikel.



Now roaming the lands of PixARK, Artikel is no ordinary beast. Born from the resonance of elemental energy, it is a creature of mystery and might—waiting for a worthy tamer to uncover its potential.
Will you earn its trust?
Will you master its elemental forms?
Or will you fall before the storm it brings?
The journey continues, and Artikel awaits.
Thank you for seven incredible years. Here's to the adventures still ahead.








Old Dino Skins ARE BACK:
You now have another opportunity to exchange the following bone creature skins at the Tailor’s Workbench:
Bone Rex: 70 Skeleton Essence
Bone Megarock Dragon: 70 Skeleton Essence
Bone Carnosaurus: 30 Skeleton Essence
Bone Trike: 30 Skeleton Essence
Bone Gryphon: 50 Skeleton Essence
Bone Ghost Dragon: 50 Skeleton Essence
2:43am
Mechabellum - Hell00
Balance Adjustments
Void Eye
  • Attack interval 3.5s → 3.2s
  • Attack 917 → 1008 (+10%)
Developer's note: Last patch improved Void Eye's survivability a lot, and this time we would like to make it easier for Void Eye to destroy enemy units.

Phoenix
  • Attack interval 3.2s→ 3.4s
Developer's note: The nerf to Phoenix will give other early-game damage dealers like Sabertooth and Void Eye more room to shine.

Tarantula
  • Health point 14404 → 13683 (-5%)
Developer's note: Tarantual is still performing better than other starting units. Since the newly buffed Void Eye will make the early game Tarantula even stronger, we think it is reasonable to nerf Tarantula a little.

Reinforcement card
  • Removed [Quick Cooldown]
Developer's note: [Quick Cooldown] has too much influence on specific matchups. We have decided to temporarily remove this card and bring it back after finding a suitable balance solution for it.

Bugfixes
Fixed multiple display issues.
PlayM2M - LaraWH

Hello adventurers!
We're excited to announce a 10% HXP & 10% Gold Drop Event to spice up your journey!

Event Duration: 🕛
Event Start: June 13, 2025, 12:00 PM CEST
Event Finish: June 14, 2025, 12:00 PM CEST
Event time: 24 hours

Included:

  • +10% HXP (Hero Experience Point)

  • +10% Gold Drop Rate

We hope all our players make the most of these exclusive benefits.
Have fun!

ANEURISM IV - Sleggie

Greetings citizens of ANEURISM IV

We are excited to announce a monumental update, one that will restore balance and order to the world of ANEURISM IV. We all know that work is reward, so it is with great anticipation that we present to you The First Industrial Update. Steel yourselves. The machines are waking!

If you are interested in reading about the recent server outages, please skip to the end of this announcement.

Patch notes
New content
  • Added smoke detectors to civil centers and laundromats.

  • Added new metalworks system.

  • Added two machine shops.

  • Added slop tower to green houses.

  • Added slop can.

  • Added jenkem leftovers.

  • Added 8 new cosmetics.

  • Added 2 new guns.

Improvements
  • Changed mining area.

  • Changed underground metalworks.

  • Changed ore node model.

  • Changed metal ore model.

  • Changed ingot model.

  • Changed jenkem model.

  • Changed surströmming model.

  • Changed jar into empty bottle.

  • Improved vomit shader.

  • Improved banker pimp suit.

  • Doozer booze now additionally gives infinite stamina, and lasts 90 seconds.

  • Buffed rot shroom nourishment.

  • Buffed cult chest weight capacity.

  • Cortex scanners are now disabled underground.

  • Scum cooking recipes are now available to the Malpractitioner.

Gameplay Changes
  • Laundromat chute cooldowns are no longer shared.

  • Washer and dryer times have been reduced by 25%.

  • Jenkem consumption now leaves behind Jenkem Leftovers.

  • Added and adjusted items on the DealerNet.

  • Minor weapon tweaks.

Bug Fixes
  • Fix liquidator skinning

  • Fixed base storage not picking up certain items

Quality of Life Improvements
  • Corpsman gloves and hat can now be worn at the same time.

  • Prole eyes and hair can now be worn at the same time.

  • Remade all entity icons.

System & Server Improvements
  • New robust servers for better reliability and performance. \[We will have the remainder servers finished soon]

  • Security improvements.

Other
  • Removed psychosis attribute from jenkem.

  • Removed crafting recipe for jar.

  • Added jenkem balloon physics.

  • Added empty bottle to dealernet.

Final remarks

This time around, we’d like to give a massive shoutout to the entire community for your continued support and positivity during the recent wave of attacks targeting both our players and the official servers which lead to lots of downtime and confusion among new players.

As a small independent studio that seems to like making big games, we’re no strangers to unexpected challenges—and the last week as certainly tested us. Despite that, your encouragement has made all the difference. We're incredibly grateful for the resilience of our players and the lessons we've learned in the process. That knowledge will be crucial as we continue improving ANEURISM IV and prepare for the future of our upcoming titles. Thank you all!

And if you haven’t already—join our Discord! Come hang out, report bugs, or just scream into the void with us.

...

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