FREEDOM WARS Remastered - maki_takizawa
Welcome to the world of FREEDOM WARS REMASTER!


As you embark on your journey through this thrilling game, you'll encounter various challenges and opportunities to showcase your skills. Whether you're a seasoned veteran or a newcomer, mastering the game's mechanics and strategies is essential for success. In this series of articles, we'll share invaluable tips to help you navigate the complexities of Freedom Wars Remaster and enhance your gameplay experience. This first article focuses on Battle Tips, while the subsequent articles will cover Companion Tips and Other Tips. From reviving allies with Thorns to choosing the best companions for your missions, these tips will give you the edge you need to thrive in the Panopticon.

Tip No. 1
"Reviving with Thorns"
When an ally or Accessory is downed, instead of getting closer to interact with them directly, you can also launch your Thorn from a distance to revive them.

Forcibly rushing towards your ally might result in both of you getting killed, so make sure to revive your allies using you Thorn whenever you have some Will'O to spare.


Tip No. 2
"Replenishing Will'O"
The blue glowing objects scattered throughout the maps are imbued with Will'O.

In fact, you can instantly recover your gauge by shooting your Thorn at these objects.

Always be on the lookout for any spots around you where you can recover Will'O to maintain your mobility.


Tip No. 3
"Thorn Cancels"
There's a fixed recovery time period after performing close-range attacks. However, you can cancel that animation by launching a Thorn right after performing an action.

This is an essential technique that allows you to string together quick ""close-range attack→Thorn launch→close-range attack"" combos.

Use this Thorn cancelling technique as you battle the Abductors.


Tip No. 4
"Dash Cancels"
You can cancel a Dash instantly by pressing the Use Item button when you have no items ready at your disposal.

This can be used to ""Dash→Use empty item→String close-range attacks together"", making it possible to get closer to the enemies quickly and charge at them with close-range attacks.

Try out this technique on fallen Large Abductors.


Tip No. 5
"Aiming Tips"
You will need to aim manually at the enemies before shooting when equipping long-range weapons. However, you can make sure to hit an enemy automatically by shooting while holding that enemy with your Thorn.

Make sure to try this approach and use your Thorn on fast enemies that are hard to hit with long-range weapons.


We hope these Battle Tips for FREEDOM WARS REMASTER help you become a more effective and strategic player. By utilizing techniques like Thorn Cancels and Dash Cancels, and selecting the right companions for your operations, you'll be well-equipped to tackle any challenge the game throws at you. Remember, every mission is an opportunity to improve and refine your skills. Stay tuned for our upcoming articles on Companion Tips and Other Tips to further enhance your gameplay. Gear up, stay vigilant, and make your mark in the Panopticon.

Happy gaming, and may your freedom be within reach!

https://store.steampowered.com/app/3004100/FREEDOM_WARS_Remastered/
Teravit - TERAVIT運営
Hi everyone.
This is the Teravit Operations Team.
■ Regarding an issue where the Nintendo Switch update would fail to complete


We apologize for the issue where an error during the game update prevented players from logging in. Please follow the steps below to delete the Teravit game data and redownload the game.
Please note that the game save data will not be affected.

1. Select the Teravit icon from the Nintendo Switch home screen and press the + button.

2. Select Data Management from the menu and "Archive Software".

3. Redownload Teravit from the Nintendo Switch home screen by selecting the Teravit icon and pressing the A button.

4. Once the download is complete, launch Teravit to check if the issue has been resolved.

For more information on managing software, please refer to the Nintendo Switch Support page linked below.
https://www.nintendo.com/ph/support/switch/data_management/index.html

If you have any questions or concerns, please do not hesitate to contact the Teravit Operations Team using the inquiry form.

Thank you for your continued support of Teravit.
10:33pm
SOS: Forgotten Planet - Risky Biscuit Games

Greetings everyone. I’m writing this post while I still have a chance, as in personal news I have a new baby coming very soon.

The 0.6 Update introduces fabricators, completely rebalances the purchasable upgrades, and hosts a bunch of visual improvements. I've really found these changes have made the game a lot more interesting to play for longer and currently have a near 4 hour save going on this build alone.

Fabricators

Fabricators are unique rooms that will act as a sort of repeatable mini game that will test your Morse code skills. You’ll be able to pick up to three options that each increase the difficulty of the fabrication but also give you more loot should you succeed in the challenge. You’ll be able to use a fabricator once each day so make sure to make note of where they are and revisit them every day.

Purchasable Upgrade Rebalance

With the influx of a bunch of new materials from fabricators, I went back through the upgrade store and added many more purchasable items and also added more levels to existing options. This let's you tailor your setup as you try to survive the labs.

Yet Another Visual Overhaul

As is sort of typical of this development, I’ve gone and adjusted a lot of the post processes that are in the game. The main thing you’ll notice is that colors generally will be more distinct and that faces will look a lot better than in previous releases. 

Also Clara’s model has gotten an overhaul so she now looks less soldier-y while still maintaining the best parts of her previous model. I'm very happy with both how the character model turned out but also that color visuals are now looking really unique while not losing out on any important details.

Looking to the future

Like I mentioned at the beginning, my life in the next few weeks is going to get pretty busy with a new baby, so I might not be as active for the next little bit. I did however want to give an insight into what my next few releases will be and what the plan is going forward. There’s no set timelines for these but this is the order going forward. 

  1. Monster upgrade system. As the player evolves so should the monsters. Right now SteV3 has a very basic progression of below level 5 he doesn’t smash doors and after level 5 he starts to smash. The design of this going forward will be that monsters will periodically(likely at set level breakpoints) get upgrades that will either do a minor thing like increase damage/move speed or give them a major upgrade that will give them a new mechanic ie smashing doors. The upgrades may switch every level or be constant throughout a playthrough(I haven’t decided yet) but goal is to keep players on their toes and give some variety to the gameplay.

  2. The First Director. This will be adding in the first boss fight into the game along with an advancement of the story line. This part will introduce the true ending point for the demo(it will still get updated, just will have progression locked from going past this point). Should be a pretty exciting fight with usages of Morse code and lots of panicked running in order to defeat the first director.

  3. The Next Area. After setting up the monster and boss systems up, I will be transitioning to creating brand new areas for the player to explore with new monsters and a new boss fights. The plan for the next area is to make the void spaces that I’ve been hinting at in some of the found notes. They are little pocket dimensions where the scientists built labs and housing but their key feature is the endless darkness that surrounds them. I’m sure there will be nothing hiding out there in that endless black, right?

That’s the road map set out for likely until the end of the year as there's a lot of stuff to be done and life is crazy. Hope you’ll all be along for the ride and enjoy this next update!

Eternal Return - GM_Goddess
Hello Lumia Island survivors,

It's about time we have our Double NP Event back!



Buy 1,205 NP, get 1,205 NP FREE!

Don't miss your chance to catch this deal!

■ Event Period: Thursday, June 12th after maintenance to Sunday, June 15th 23:59 (UTC)

*Make sure to check that the Double NP promotion is applied on the NP purchase screen.
*The Double NP bonus is only applicable once during the event period.
*When purchasing NP, you will receive [1,205 Paid NP], [16 Mileage], and [1,205 Bonus Free NP] instantly.
*Refunding the original purchase will also return the bonus NP and the 16 Mileage.
Drăculești - mad macs

We've just completed some minor renovations to Castle Dracula, to improve the visitor experience. Thank you everyone for stopping by over Next Fest, and please spread the word if you've had a pleasant trip!

  • Inventory image update; Renfield can now stuff his pockets full of someone else's fingers.

  • New gallery images; the man in the basement and the woman in the portrait now appear correctly in the game gallery.

  • Typo corrections; there are a lot of words and some of them weren't quite right!

  • Restored missing dream image; no, Renfield wasn't seeing things, we just deleted a file by accident.

  • Replaced 'possession' image; it's worse now. There's goo. Always practice safe seances.

We hope you continue to enjoy the company of Dracula, Ghost, Cez, and Jonny. Have a wonderful Next Fest!

Mini Tank Mayhem - Pirangunter21

This is the commander speaking!

We are happy to announced that a demo for Mini Tank Mayhem is released! the demo is released as part of Southeast Asian Games Showcase 2025 !!

Demo Announcement In Southeast Asian Games Festival 2025

As we mentioned earlier, we've just pushed a public demo for Mini Tank Mayhem as part of Southeast Asian Games Showcase 2025. In this demo, players can play as "Lt. Col. Kelana", a playable commander experienced in commanding big battalion of tanks from Attacker, Machine Gun, The Dealer, and Hyena. Fight the gauntlet of endless alien swarms and survive long enough to defeat the final boss stage.

While it is a small demo, we are very proud of what we have accomplished so far. If you have feedback or bug reports to share, do not hesitate to share your thoughts to our steam forums.

[dynamiclink href="https://store.steampowered.com/app/3624850/Mini_Tank_Mayhem_Demo/"][/dynamiclink]

Enjoy the recently released and upcoming games created by Algorocks!

Tsukuyomi: The Divine Hunter - m-nomura
Update
- The new "Jinmapedia" feature has been added.
- You can now change image for a Creation Jinma Cards by consuming Seals.
- When you open the Discard list during battle, you can now switch to the Lock Up Cards list to check which cards have been Lock Up.

Bug Fixes
- Fixed an issue where status icons could sometimes display incorrectly when resuming an interrupted battle.
Wildgate - sjohnson

Got a good eye for photographs...or maybe just a bad habit of crashing into things?

Then don't let the Wildgate Open Beta pass you by. 📸

Grab your friends and dive right in to our new SCREENSHOT SCRAPBOOK community challenge!

To join the challenge, all you need to do is complete our scrapbook board.

Simply download the template, hop into the game, and capture some shenanerific screenshots from your Open Beta journey. These screenshot must be based on each of our six slightly unhinged prompts:

  • Gotta Go Fast!

  • Sneaky, Sneaky

  • This is Fine

  • Pretty as a Picture

  • YOINK!

  • Hyperspace Hijinks

Select your favorite shots and add them into your board! Once complete, head over to our official Discord server and post your entry in our aptly-named #screenshot-scrapbook channel. 

From our eligible submissions, we'll choose up to three winners—or winning crews—to receive a new featured "Snappy Scrapbooker" role on Discord, eternal bragging rights, and an exclusive invite to Mophs’ next Finger-Food-and-Sidelong soirée at The Lucky Docks (not a real event, he still needs to retrieve a few Artifacts to pay the bills from his last one).

Scrapbook submissions will be accepted until Wednesday, June 18. 

For more additional details and guidelines, be sure to review our official rules—and don't forget to join our Wildgate server on Discord to see what your fellow prospectors are up to.

Moonlight In Garland - violetlebeaux

Hey Neighbours!

Hope you're having a good one! Today's update is just general bug fixing and tightening things up from the big update last time. I wanted to say a big thank you to everyone who's been reporting bugs in the discord, I couldn't get these updates out this fast without your help finding bugs!

Next update will be content heavy and we'll be jumping to a whole new version number which is exciting :D

<3 Violet



_______________________________________________________________________

Early Access 1.3.6Z - Patch (PC and Mac) (Full and Demo) - 12/06/25

_______________________________________________________________________

General:

- Wedding Boutique - Fixed crash on break up tab.

- Dialogue - Fixed a silent fail on npc not found.

- Recycling centre - Fixed soft lock when interacting with bins, when finishing intro with one bin, all bins now remember.

- Settings - Reset to menu should now work on steam builds rather than quitting the game.

- Low energy - Fixed size of overlay when mental energy at 0 to cover whole screen.

- Noticeboard - Fixed Recycling/Graffiti not ticking off if Errands aren’t also active.

- Location - Unlocked grass area bottom left of CBD.

- Return to apartment now drops you at your door, not bed.

- NPC Phone/Apartment unlocked - Fixed achievement sending multiple times.

- Private detective - When completing an event, you go back inside the private detective office now.

- Screenshots - 0 is now a hotkey to take a screenshot (this is a WIP, UI elements are currently not included in the screenshot). Screenshots are saved to your screenshots folder, one folder up from your save file.

- Jake’s room - Adjust wall decorations

- Chairs - adjust deck chair sitting directions.

Shops/Inventory/Furniture:

- Adjusted interaction window for bubble tea, Surface Studio, Wedding Boutique.

- Fixed Buy All option not working.

- Added Food tab to fridge.

Saving:

- Fixed tiredness/mental energy not updating quick enough to be caught when saving.

- Old save files - Fixed beds not spawning in some situations.

- Finance - Added reset to finance info to prevent loans doubling up when moving between save files.

- Mail - Added reset to mail info to prevent doubling up when moving between save files.

- Old save files - Added a check to confirm correct apartments are unlocked and if not, unlock them.

- Old save files - Added a check to confirm player mail contains all mail that should have been delivered and if not, redeliver it. (You may get an influx of mail because I’m erring on the side of caution here, enjoy the free stuff!)

- Noticeboard - Fixed Errands NPC occasionally loading as a different NPC.

Events:

- Elle 4D - Fixed crash on Sophie’s dialogue, updated portraits on dialogue.

- Cecile 2 - Fixed time skip getting stuck occasionally.

- Weddings - Prioritised weddings over other events on that day.

- Weddings - Fixed wedding not triggering if you’ve moved apartments.

- Moving - Returning to apartment or using taxi no longer quits the moving event (but you can’t exit the game).

- Moving - Fixed new apartments not unlocking in specific cases once you’ve moved apartments.

- BT 3 - Dialogue reset for NPCs after event now shows the right dialogue.

- Fix issue with auto direction not being set correctly when trying to use a locked transition during a mini game.

Festivals:

- FoP - Fixed number of fish caught to match dialogue.

- FoP - Fixed fishing choice not triggering when other dialogue is selected first.

- FaL - Snacks booth now says snacks not decor.

Animals:

- Fixed bunny’s respawning at alarming rates.

- Bunnies now have a greater respect for walls (mostly).

Optimisation:

- Detangled toggle logic from obj_game.

- Inventory - Added graceful exit for compare structs.

- Inventory - Added graceful exit for structs when placing items.

- Moving - Removed excessive logging when moving apartments.

Paraside: Duality Unbound Playtest - Mitchell

Hey Commanders,

Build v0.13.4 is now live! Thank you to everyone who's been testing and sending feedback. This update focuses on common issues, bug fixes, and a few quality-of-life tweaks. Refresh Steam to grab the patch and let us know how it feels ːhappy_seagullː

Patch Notes
Content
  • Connected the Other Side of the south-west Polarity Post to the Capital.

UI / UX
  • Added a level-up icon to operative buttons in the side panel and the Operatives window.

  • Added a warning pop-up when a controller is detected (as full controller support isn't ready yet).

  • Added a warning when you don't have enough Reset Tokens.

  • Added a glow to the Survey button.

  • Added access to End Turn and End Battle even while an operative is selected.

  • Added a dedicated Deselect button.

  • Clicking the currently selected operative now jumps to manual Attack instead of spending a Move.

  • Changed friendly threat zone color to yellow.

  • Changed the Exchange Rune draw animation to be much faster.

  • Changed the black screen animation in several places for a more natural feel.

Audio
  • Added a "whoosh" SFX when entering any mode.

  • Replaced exploration music with a calmer, more ambient track.

Fixes
  • Corrected several typos and unified attribute keywords across the game.

  • Fixed a crash that could occur after opening Guardian's school-selection panel and then viewing other operatives.

  • Fixed a crash caused by additive effects during an Attack after a Turn Reset.

  • Fixed officers losing experience after loading a save.

  • Fixed damage numbers appearing in the wrong screen position at non-1080p resolutions.

  • Fixed Recon Swap occasionally failing to set scene lighting.

What’s Next

The new officer MAKAILA is almost ready, and we're expanding the exploration story in the next update. If there's something you'd like us to prioritize, drop a note in the comments or on Discord.

Thanks for participating in the playtest. Cheers!

...

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