Backroom Company - 뚱글이



(Radio turns on. —static crackling.)

Hello, research staff of Backroom Company, can you hear me?
Chief Researcher Kelly here.

Ahead of the official release, I’m on-site for a pre-check of the new map “School”.
The mission is to identify layout and risk elements in advance…




At first, it feels like an ordinary school.
Quiet corridors, dilapidated desks… that’s what stands out.

Wait—?




(Suddenly, all lights shift to red.)

…Uh, hold on. What is—




(Heavy breathing and running footsteps.)

I—I ran.
Chief researcher, right? Sorry.
It was just too scary.

But! Even though I fled like a coward, I still have to report.
Something—this school is truly strange.
From the moment the lights shifted red… I felt someone’s presence.

I managed to escape safely,
but I ask you, junior researchers, to bravely complete the exploration.
I hope my briefing helps you—even a little—




(!!)

Aaaaaah!!

(Radio cuts off. —radio turns off.)





Will Chief Researcher Kelly be okay?
Until the official exploration begins, all these mysteries remain hidden in the maze.

Please note that everything shared this time is development-stage content,
and may change before the official release.
We appreciate your enthusiasm and support.
Pro Cycling Manager 25 - Community Manager Cyanide Studio

A new beta patch for Pro Cycling Manager 2025 (version 01.01.05.438) is now available on Steam!

You can try it right now through the Open Beta branch.


🔧 Patch Notes

Here’s what’s been fixed in this update:

  • Fixed an issue with next season's budget calculation that could prevent players from signing new rider contracts.

  • Fixed a crash that could still occur on the Planning and Objectives pages.

  • Fixed a bug where rider instructions would reset when changing graphic settings during a race.

  • Fixed an issue affecting riders' interest in participating in World or European Championships when the stage was a medium mountain route.


🚨 Save Compatibility Notice

Your saved games are compatible with this patch, no need to restart your career to benefit from the budget fix.

However, if your current save is already affected by an incorrect budget and you are well into the transfer window (between late August and late October), we recommend loading a Weekly Save from late July.

This will ensure you receive the correct budget from the first day of the transfer market.


Thank you for your continued feedback and support! 💬🚴

You can report bugs or share suggestions on the game Discord server: https://discord.gg/bKz7CU2gWu

1:25am
Factory Planner - Froagen

live

Felt Mansion - hsnet
A mini-patch has been pushed, which does exactly one thing:
- Fixes crash when looking at a certain item near the library area
1:23am
Jotunnslayer: Hordes of Hel - Adr_Grindstone

Hey Jotunnslayers!

Check out the patch notes for the latest Hotfix 0.4.5:

Fixed Bugs:

  • Passive abilities triggering much less frequently than intended due to incorrect cooldowns

  • Certain visual effects getting stuck on enemies

  • Data collection setting resetting to default value (again)

  • Video settings being applied even when the user cancels the changes

  • Minor sound effect (SFX) issues

Expect more!

See you in HEL!

A Twisted Tale - DasEvachen
Hello adventure fans,

It’s time for a little insight into what’s been happening behind the scenes with Chapter 2 of A Twisted Tale.

As many of you know, development continues to be entirely hand-drawn and animated frame by frame – and with Chapter 2 being significantly larger than Chapter 1, there’s now even more to illustrate and bring to life.

Scenes, scenes, scenes...

Most of my recent work has gone into backgrounds – especially the lush jungle areas. While I’m careful not to reveal too much, here’s a small glimpse from deep within the swamp… which may or may not feature a claw machine. I couldn’t resist.

Jungle foliage in particular takes a great deal of time. Even though I’ve become more efficient at suggesting detail in the distance, I still tend to lose myself in the process.

At one point, I realised I’d completely lost track of how many scenes were still ahead – so I grabbed the nearest thing at hand (a piece of kitchen roll, naturally) and scribbled down a rough plan.

The result: 21 scenes, an as-yet undefined number of quest-specific ones, a map, and several close-up views. About half of the core scenes and some of the close-ups are already complete. The first testing phase will begin without the quest-specific content, which I’ll build in parallel.

Characters and animation

Chapter 2 doesn’t just bring new locations – it also raises the bar visually. To match the more detailed environments, the characters you’ll meet are being drawn with greater nuance, and their animations have become noticeably more expressive.

One of these characters is Montoya, a gifted fencer who plays a key role in Chapter 2. He’s already become a personal favourite to work on.

Compared to Chapter 1, the process of animating characters feels far more natural now. For the first chapter, I hand-drew hundreds of animation frames – every movement frame by frame. But many of the early character animations (such as the antique shop owner or Ned) were created in the earliest stages of development, and are relatively simple as a result. By contrast, the game’s intro – which I completed last – taught me a great deal about timing, motion and emotion. That learning now flows directly into the animations of Chapter 2, and I’m excited for players to see the difference.

Sound & atmosphere

The world is also beginning to sound more alive. I’ve started integrating early ambient sounds and musical sketches, and even at this stage they bring a lot of depth to the atmosphere. I'm delighted to be working again with Maxim (sound) and Micha (music), who both helped shape the experience of Chapter 1. Chapter 2 builds on that foundation and already has its own distinct feel.

That’s all for now – thank you so much for following along! If you enjoyed Chapter 1, you can look forward to a bigger, richer and more vibrant continuation in Chapter 2 :)

Greetings from Germany,

Eva

Mecha Force - youchuankui
Thanks again for offering your thoughtful feedback. We will read ever single thread and ticket.

1. LCK Integration Attempt. We will keep polish the LIV sdk for content creators' convenience.

2. Ending Sequence Animation Optimizations

3.Fixed Crash When Tapping Ultimate Equipment Before Unlock

4.Fixed Vulnerability to Ejection from Mech in Qilin Mode

5.New Loop Animation Added for Female Protagonist

6.In-game iPad Item: Added Japanese Translation & Touch Feedback Adjustment

7. Weapon "Fire Tongue": Fixed Life Steal Effect in Upgrades

8.Partial Localization Text Adjustments

9. Stage Positioning Optimizations for Certain Cutscenes

10. Helix Magnetic Field Fluctuation Optimized

Best,
Ming Studio
...

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