2:36am
NiuMa - bigeyes
Fixed a bug where joining a match in progress in Random Mode could place players into the wrong map

Divine Sin - Leavesand
🌟 New Class: Fracture

The initial version of Fracture is here!

Currently, he comes with 45 cards. While the number isn’t huge, it’s already enough to test his core mechanics. (In fact, I still have many ideas that didn’t make it in yet!)

Balancing such a unique mechanic as the Splitters is an extraordinary challenge, so I’ll be keeping a close eye on feedback and making adjustments as needed.

I can’t wait to see what players think — if you have any feedback, please feel free to reach out!


🩸 Sanguinar’s Starting Deck Adjustment

Previously, the Sanguinar’s starting deck was too bland — not only unfun to play, but it also failed to highlight his unique traits.

So, I broke away from the principle of “starting decks should remain simple” and remade 2 of his starting cards:

  • StabBloodarrow

    • Cost: 1

    • Deal 4 attack damage.

    • Consume all your Bleed, applying the same amount of Armor Break to the target.

  • Minor HealBloodheal

    • Cost: 1

    • Heal 6 Wounded HP.

    • Gain 2 Bleed.

    • Instant. (When this card is discarded, it is automatically played without consuming Power.)


📖 Terminology Update

There are actually two types of healing in the game:

  • One restores only Wounded HP,

  • The other restores HP directly.

Previously, these two effects were easy to confuse. From now on, they will use different terms:

  • Restoring damaged HP will be referred to as “Heal.”

  • Restoring HP directly will be referred to as “Recover.”

The Beekeeper's Picnic - A Sherlockian Adventure - Jabbage
Hi Peculiars!

This update has improved the audio levelling to make the dialogue in the game slightly louder, all the better for hearing the wonderful voice acting! The volume can still be decreased in the settings menu.
Space Foodie - 阿京

Hello everyone. After this trial of the demo, many friends mentioned to us the issue of the novice guidance part, so this update mainly includes the following content:

Main updates:

Redo the novice guidance part of the game, especially the restaurant management part.

Redo part of the main plot of the trial.

Some details are updated:

BUG: The table placed on the edge will permanently trigger customer pathfinding problems

BUG: Some interface translation problems are incorrect.

BUG: Loading progress is stuck.

BUG: After buying missing furniture, purchase tips will be updated in real time.

When a restaurant is operating, press the Tab key to pop up a cooking step prompt interface for the current menu

When preparing for restaurant operations, the interactive logic of adding menu dishes is updated \[intuitive button interaction]

When setting up the menu, it will be highlighted if the menu meets the customer's taste

When exploring a planet, if the thermal value level increases, the thermal value ability enhancement card will pop up directly

In some event states, players cannot move and interact.

Interaction range of restaurant business furniture x 1.2 times

When exploring planets, attackable creatures will automatically enter combat when they appear in view.

In the dining car area layout interface, a new Ui button is added to the selection status performance

Every feedback is very valuable. Look forward to your trial and feedback!

Thank you very much!

Idle Land of Exile - 活着不好么
v1.1.16 版本更新说明:

新增

1.新增6个辅助技能

优化

1.缩小伤害跳字的大小

2.搜索功能可搜索数值

3.限制召唤物的攻速,多余的部分转化为增伤

4.移除天赋中召唤物减速的词条

5.修复右键穿戴暗金珠宝没有刷新天赋属性的BUG

6.增强一些弱势技能的伤害系数

Love at Work - Charmerscove

Hey everyone!

We’re continuing to expand the game mechanics — now characters have notes. As you progress through the story, you’ll be able to unlock these notes, which reveal extra details about the heroes.

But it’s not just for the atmosphere — unlocking notes will also give you a small amount of relationship points. A great way to learn more about the characters and progress through the story at the same time!

ADD TO WISHLIST

Discord

X

Reddit

Instagram

BlueSky

Honkai Impact 3rd - xiaoyuan.shen

A heart-throbbing game and a light-hearted adventure await. Have a summer filled with miracles at the Golden Courtyard!

"Welcome to the World of Love created by a genius designer! Are you ready for a su... Yes, a surprise?"

Assemble! Summer Friendship Resort begins! Play the event to obtain Mad Pleasure: Shadowbringer's outfit "Roseate Summer", Summer at Golden Courtyard Emblem, Crystals, Source Prisms and more.

Assemble! Summer Friendship Resort

Time

10:00, AUG 28 ~ 04:00, OCT 23

Required Level

30 or higher

Details

1. This event features chibi-style map exploration. Four maps will be unlocked gradually. Complete all main story missions to obtain the Summer at Golden Courtyard Emblem.

2. While exploring different regions, you may encounter various Sidekicks. Collect these Sidekicks to assist your crew in battling, exploring, and constructing. Sidekicks have different abilities that correspond to map elements. When deployed strategically, these Sidekicks can help solve puzzles in maps and camps, as well as make combat easier.

3. When entering battle, strategically position characters or combat Sidekicks in 3 spots on the battlefield as the main combatant or supportive backups. During battle, freely reposition units to adapt to different combat situations.

4. Obtain various materials for building facilities through exploration and combat. Build facilities with different functions and create your dream home. Place Sidekicks in different facilities to gather materials faster, craft new items, and gain more. Items gained can be used to solve map puzzles and combat different weather conditions.

Abundant Love

"Dear player, wait just a moment. Why not share a little love with the virtual world that 3.5 billion people dream of calling home?"

Time

10:00, AUG 28 ~ 04:00, OCT 30

Required Level

30 or higher

Rewards

Play the event to earn Love at First Shot, which can be used in the event shop Abundant Love to exchange for Mad Pleasure: Shadowbringer's outfit "Roseate Summer", Crystals, Source Prisms, Honkai Shards and more!

*Ai-chan's Reminders:

1. You can obtain enough Love at First Shot from the event to exchange for all the rewards in the event shop~

2. From 04:00, OCT 23 to 04:00, OCT 30, every 20 Love at First Shot can be purchased with 20 Crystals at Abundant Love. Limited to 99 purchases per Captain.

3. Love at First Shot will expire at 04:00, OCT 30 and return 750 Coins each.

Community Announcements - xiaoyuan.shen

ドキドキのゲームと楽しい冒険!みんなの奇跡の夏が今、幕を開ける!

「諸君、天才デザイナーの愛の世界へようこそ。トリック……じゃなくて、サプライズを受け取る準備はできた?」

イベント「集合!夏と友情の楽園へ」開催!イベント参加で享楽の狂宴・誘影専用衣装「夏を染める薔薇」、黄金の庭園の夏勲章、水晶、根源のプリズムなどの報酬を獲得可能!

集合!夏と友情の楽園へ

【開催期間】

8月28日10:00~10月23日4:00

【開放レベル】

Lv30以上

【イベント内容】

1)今回のイベントではちびキャラでのマップ探索コンテンツがメインとなります。4つのマップは順次解放され、メインクエストを全てクリアすると、黄金の庭園の夏勲章を獲得できます。

2)異なるエリアを探索する時、様々は助っ人に出会う可能性があります。助っ人を集めることは、戦闘やマップ探索、拠点の建設に役立ちます。助っ人は各コンテンツに関連する色んな能力を持っていますので、上手く利用すればマップやキャンプ内のギミック攻略・戦闘で力になります。

3)戦闘に入った際は、キャラや戦闘助っ人をフィールド上の3つの位置に配置して、相応しいアタッカーとサポーターを決める必要があります。戦闘中も自由に配置を変更できますので、色んな状況に対応しましょう。

4)探索や戦闘で獲得した素材を使えば、様々な建物を建設し、完璧な基地を作れます。建物内に助っ人を配置することで、素材の獲得速度をアップさせ、謎解きや天気効果に対応するアイテムを作ることができます。

愛に満ちた世界

「そこの君!35億人が望む仮想世界のために、愛の力を貢献して!」

【開催期間】

8月28日10:00~10月30日4:00

【開放レベル】

Lv30以上

【イベント報酬】

イベントで獲得した「アイアイアロー」は、イベントショップ「愛に満ちた世界」で享楽の狂宴・誘影専用衣装「夏を染める薔薇」、水晶、根源のプリズム、三分結晶などの報酬と交換できます。

※Tips

1)本イベント内で獲得可能な「アイアイアロー」の数は、イベントショップ内の全アイテムを交換することができます。

2)10月23日0:00~10月30日4:00期间中、「愛に満ちた世界」にて水晶で「アイアイアロー」を購入できます。販売価格:20水晶/20個、99回購入可能。

3)「アイアイアロー」は10月30日4:00に回収され、1個につきコイン×750が返還されます。

METAL GEAR SOLID Δ: SNAKE EATER - nm.09920

Ver. 1.1.2 is now live as of August 28, 2025.

\

Ver. 1.1.2 Fixes\

This update includes the following improvements and fixes:

- Resolved an issue where performing consecutive survival knife attacks to secure food could cause the game to crash under certain conditions.

- Fixed an issue where removing the Crocodile Cap from the Survival Viewer while equipped could cause the game to crash under certain conditions.

- Addressed crashes that could occur when collecting food near a hungry crocodile under certain conditions.

- Corrected an issue where transitioning from a roll into a crawl could cause the character model to float in mid-air.

- Fixed an issue where player movement could become restricted under certain conditions in areas where Intrusion View is used.

- Resolved an issue where the game could crash under certain conditions while in Radio Window.

We’ll share details about upcoming updates as soon as they’re confirmed.

Thank you for your patience and continued support.

2:20am
Tape 101 : The backrooms Playtest - suversaproductions
Demo QoL 3.0
...

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