Into the Dead: Our Darkest Days - Harriet_PikPok
We're live!

_____

Early Access Update #3 v0.6 Notes

Firearms

We've added new firearms! From today's update, the game will now include:

  • ARC-4 Guerilla Assault rifle

  • F300 Carbine rifle

  • M5 Cuthbert rifle

  • Colossus shotgun

  • Brute Double shotgun

  • G911 Enforcer pistol 

We've also done some reworking and improving of firearms gameplay in general. Firearms now:

  • do different amounts of damage depending on the body part hit

  • show blood effects where they hit

  • have damage falloff so they do less damage at range

  • are less noisy 

  • cause different hit reactions in enemies depending on force.

As your survivors move about Walton City, you'll also notice:

  • More locked loot points have been added to levels. These are more likely to have weapons and uncommon crafting materials like Fasteners, Tape, Electrical, and Firearms Parts in them.

  • Firearm Parts, broken and whole versions of firearms, and ammo have been distributed around the map.

  • Pistols can now be crafted at the Level 1 weapons bench.

  • Recipes have been added for crafting and dismantling the new firearms.

Other New Content
  • Added a throwable arc indicator that appears while aiming a throwable, which shows the arc of the throwable's path and where it will land.

  • Added new Curveballs.
     

Adjustments
  • Added new animations to reflect survivor States.

  • Opening doors while crouching/stealthing will show different animations than when standing up.

  • Added new warnings to the pre-game warning screen.

  • Looting will now make a small amount of noise and could alert zombies very close to your survivor.

  • Landing a jump from a ledge now generates noise that an enemy can hear.

  • The loading screen background now matches the day/night phase the game is on.

  • Updated set dressing and lighting in RM&K Communications. 

  • Added a tutorial tip for how to sprint.

  • Added different zombie types to different difficulties at Milwood Manor, Container Yard #3, Hackett Construction Inc and St Bernadette Hospital.

  • Updated the knockback amounts and attack speeds for human NPCs using the machete.

  • Killing Corbin during the "good ending" for the Network plan will now give your survivor the Guilt State.

  • Added unique vocalizations to each zombie type.

  • Improved footstep audio in Texas Sports Supply to better reflect the surface a survivor is walking on.

  • Improved audio for the zombie tied up on the bed in the Indigo Rose. It should now be muffled by walls and floors.

  • Survivors and NPCs now ragdoll when they die from falling, instead of just collapsing onto the ground.

  • When NPCs are hit, they more accurately ragdoll at the location and amount of force they were hit with.

  • Shortened the timer of the grenade to 2 seconds, and increased the surface friction so it slides less after landing. This is to make it more predictable where it will land and explode.

Fixes
  • Fixed enemies attacking the player through walls and doors.

  • Fixes the issue where zombies appeared cut off or sinking into the floor.

  • Fixed a bug with camera movement in the Schrader Street shelter.

  • Fixed a bug in Fire Station No.13 where zombies were getting stuck on the stairs.

  • Fixed a bug where the rest area's UI did not show the title properly in Thai.

  • Fixed an issue where loot in a starting shelter would "restock" when your survivors moved out. Fixed a similar issue in the tutorial locations where loot and zombies would reset once the player finished the tutorial. In both cases, the amount of loot and zombies should remain the same as when your survivors left it.

  • Fixed issue where moving shelters put survivors back in their previous shelter and the game became non-responsive.

  • Fixed issue where certain female characters did not have footstep sounds in the shelter.

  • Fixed the background building at the 9th Precinct Station exploding every time a survivor returned to that location. This now only happens once per playthrough.

  • Fixed an issue where, if survivors aimed while in the middle of a melee attack, they would keep melee-ing instead of throwing their throwable or shooting their gun.

  • Fixed an issue where State gained UI can pop up during the death screen.

And coming in September for Update #4

Spill Zone, an all new Plan to escape Walton City, is coming in September....

Don't forget to join us in the Discord: https://discord.gg/Xd8RPnRZjx


Harriet &

the Into the Dead team

MLB Rivals - trew108


Greetings from Com2uS!

Update maintenance will take place.
Please check below for more details.

■ Update Maintenance Notice
https://community.withhive.com/MLB9IRIVALS/en/board/2/11966


Thank you.
MLB Rivals - trew108


Greetings from Com2uS.

Please read below for details on the v3.05.00 update.

■ v3.05.00 Update Notice
https://community.withhive.com/MLB9IRIVALS/en/board/9/11961


Thank you.
Midnight at Grimmi's - Cryomancerlex
First post-launch update, but it's actually what was meant to be uploaded from the start. Will add more robust changelogs starting with the next release.
5:52pm
Wireframe: Racing Playtest - vaporcatgamesllc
-Pushed network sync higher for "smoother" driving across the network
-Fixed accelerating in Automatic mode
-Smoothed gear shifting in Automatic mode
-Fixed some wheel collider issues with the player
-Fixed wheel mesh visual not appearing properly
-Adjusted vehicle physics material for a better feeling collision (still needs work)
Computer Shrilow - MeltyKelpy
Bug Fixes:

- Fucking with jelly in the tutorial no longer crashes the game
- Certain Scenes at the end of the game now work and load properly. seemingly.
- All the other ones toooo lazy to type you should be fine now tho
Macabre Playtest - Weforge
New Build Live: aff8628869

G’day Riftwalkers,

The day has finally come. Thanks to your support as early backers and Insiders, Alpha 3 is now live and ready for you to jump into. This is the first time many of you will be entering the Rift, and we cannot wait to see what you discover.

Alpha 3 is our biggest step forward yet, with new missions, smarter AI, rebuilt comms, and plenty of polish to make the experience more immersive. It is a true milestone for the project, and it would not exist without your help.

What’s new:
  • Procedural Mission System: Five new Primary Objectives of varying difficulty. More on the way.

  • AI behaviour and animation overhaul: Three difficulty levels. Smarter searches and clearer tells.

  • Big animation update: New cinematic deaths, new search animation, smoother transitions throughout.

  • Expanded Rift: New points of interest and outposts. Overhauled flora for an Australian bush feel.

  • Monster visual upgrade: Sharper silhouette, more detail up close, better readability in darkness.

  • In game VOIP rebuilt: Proximity and radio comms overhauled with the features you requested.

  • Performance and stability: Optimised scenes for smoother play. Fewer hitches and crashes.

  • Quality of life and polish: UI tweaks, new hints, improved prompts, and many bug fixes.

How to Play
  • If you supported the Kickstarter or Signed up as an INSIDER, you will have recieved a key via email.

  • Simply launch Steam, activate your key and install via “Macabre Playtest”

  • No Beta key/branch is required this time

Share Your Experience

The best place to leave feedback, clips, or bug reports is in the private Alpha Rift channel on Discord. We will be hanging out there throughout the playtest, keeping an eye on your runs through the Rift.

Need Help?

If you run into any issues, please join our Discord and open a support ticket. Our team will be ready to help you out.

JOIN THE DISCORD

This is just the beginning. Every play session, every note, every idea you send us helps shape Macabre into the game we all want it to be.

See you in the Rift.

POLYGON - River Banks
Valley
  • Added King of the Hill game mode

  • Pushed spawn borders 20 meters further

  • Added more exits to the main base

  • Adjusted main base spawn locations

  • Added more cover outside of the main bases

New Features
  • Added a system to kick AFK players. A player is AFK if he has not done any action in the last 3 minutes

  • Added a region select option when creating a server

  • Added a disable chat setting (currently in the Controls Panel)

  • Added Discord Rich Presence to display the map you are currently playing in and your KDA

  • Added a Change Teams button in the escape menu. If the other team is full, you're in a squad, the match is about to end, or your team has more players, you are unable to change teams

Improvements
  • Added a progress bar to indicate how much spawn protection is remaining (TIP: If you shoot, spawn protection ends instantly!)

  • Added the current map name to the top left of the scoreboard

Bug Fixes
  • Fixed player marker blocking the capture points on the spawn screen, preventing the player from spawning on an objective

  • Fixed a bug that caused ricochet bullets to be displaced on extreme angles

  • Fixed certain sounds ignoring player audio settings (including the fly overs on Sandstorm)

  • Fixed a bug that caused servers to duplicate on the multiplayer tab

  • Fixed incorrect collisions on Sandstorm A site

  • Grenades now reset when the game restarts

  • Fixed a bug that caused spacebar to not deploy the player

  • Fixed a bug that caused the player to stop sprinting when bumped by another player

  • Possibly fixed a bug that caused the enemy death icon to pop up when respawning

  • Fixed the main menu character skin not updating after selecting the default skin

  • Fixed a bug where switching weapons too fast caused it to not swap weapons

  • Flood lights on Metro and Cargo no longer make the player light up when standing at the light source

  • Fixed some UI elements disappearing when aiming

Known Issues
  • Certain trees on Valley have incorrect shadows

  • Escape doesn't always work to go back in UI

  • Sprinting always cancels the M24 bolting animation

  • Certain scopes can see through transparent materials

  • Many translations are incorrect or missing

  • Grenades sometimes don't work as expected

  • Watches and sights are sometimes left floating around the map

A Note On Localization

We've noticed while creating some of the new features in this patch that the localization in POLYGON leaves a lot to be desired. We are aware of this and will be working on improving the translations very soon. Please bear with us, we apologize for any weird, missing, or inaccurate translations.

Escape The Evil - Juice Zilla

-Added story mode chapter 1 which adds 4 new story mode levels

-Added achievements

-Added quality settings

-Added new escape trial level, Carnival

-Story mode automatically saves which level you are on

-Added slide sound to picture frame puzzle

-Added coins to story mode

-Added dialogue and small cutscenes to story mode

Firehawk FPV: Drone Warfare Simulator - TruePlayers
1.0.2

Features:

- Added Flight mode settings: Allows you to setup 2 different modes to switch between with a single button press or switch. Changes angle and fov. Go to gameplay settings to set flightmodes values and setting, map a button or switch in Config menu. This helps with indoor flying

- Fixed bug with mapped axis showing blank in config/Calibration

- Fixed not being able to choose fpv mode for Linux FPV controller or steamdeck fpv controller users


Bugs:

Fixed rare bug where player loading into mission would glitch and when they took off their drone would leave them behind.

Fixed bug where players lock on/homing weapons fire at their own flares.

Fixed bug where escorting friendly troops would sometimes get stuck.

Fixed bug where projectiles would sometimes stop mid air and not hit enemy vehicles.

Fixed bug where on some ultrawide resolutions the continue button after a mission wouldn't be visible.

Run Balance:

Repairing price reduced by half. (Each health point repaired costs 1 instead of 2.)
Finishing the final mission gives you a bigger lump bonus of blueprint xp.

Weapons:

Dragons breath flame shotgun small buff, base damage and upgraded damage increased slightly.
Homing missile weapons small buff, projectile turn rate increased by 30%
Grenade launcher weapons nerf, aoe range reduced by 25%

Enemies:

Killing bosses rewards a bigger reward of credits and blueprint xp.
Sky reaper health and hack ability speed buffed slightly.
...

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