LIGHT-BRINGER - maredjurphy
-Fixed audio not pausing in Part 1 pause menu

-Added volume slider
Inkborn Playtest - digital
Hello Inkborns! 🖋️

We’ve just released the final update before tomorrow’s Open Playtest!

Thank you so much for all the feedback and bug reports you’ve sent our way - whether through Discord, the beta survey, or the in-game feedback form. We truly appreciate your engagement. It’s not only helped us improve Inkborn, but it’s also given us the motivation (and fuel!) to keep pushing forward.

Tomorrow is a big milestone - the beta will be open to everyone! And without a doubt, your support helped make that possible.

We’ve got one more small ask 🙏
Tell your friends and encourage others to try Inkborn this weekend - every share truly makes a difference.

Thank you again, and see you in the playtest! 💜



❗ NEW FEATURES ❗

Steam Deck 🎮
  • Added 'Wishlist on Steam' buttons. Wishlist Inkborn on Steam! 😉
🌴 QUALITY OF LIFE (QoL) 🌴
  • Tome Bash combo has been improved visually.
  • Game Controller: It is possible to select available combos with right trigger.
  • Game Controller: UI hover sound is also being played when using controller.
  • Game Controller: Map legend can be toggled with D-pad down using the controller view.
🐛 BUG FIXES 🐛
  • Game Controller: Chronicle tooltip is now properly displayed when using controller.
  • Fixed an issue with asian languages not displaying their glyphs. The issue persists to some extent in Chinese-Simplified translation.
  • Typing in text in feedback window should work properly both on Steam Deck and PC with mouse and keyboard.
  • Fixed a bug that caused some cards to be impossible to play when mixing mouse and game controller input.
  • Fixed appearance of quote reward card.
  • Combo flashcards now properly display values modified by Sharpness or Grammature.
  • Fixed an issue that would cause the game to get stuck when playing Is To Embrace It combo.
  • Fixed camera snapping while playing onboarding animation.
  • Fixed various potions descriptions.
  • Fixed an issue with white frame around the card being played.

🗒️ All KNOWN ISSUES 🗒️

⚔️ Combat & Cards
  • Mantis's devour animation is not aligned properly.
  • Missing animations for some combos.
  • Sometimes status icons are packed to close.
  • Wisdom Is My Guide combo has a visual artifact.
🧭 Exploration & Map
  • Rare infinite loops during map generation.
  • FOV is incomplete - tiles not fully highlighted.
  • Game may freeze after traveling 4-11 nodes.
  • Lone Monk event may repeat.
  • Sometimes the closest nodes remain undiscovered.
  • Occasionally, moving to a new node does not reveal the Fog of War as expected.
  • The map appears fully zoomed in after exiting combat, regardless of previous zoom settings.
🏙️ City & UI
  • Upgrade screen highlights incorrect options.
  • Social buttons open in Steam browser instead of system one.
📚 Systems & Other
  • Supplements perk has no effect.
  • Bookbinding Press lacks animation feedback.
  • Some translations are missing in languages other than English.
  • Not all controller buttons are displayed.


❤️ Stay close to Us ❤️

【𝙳𝙸𝚂𝙲𝙾𝚁𝙳】💬 https://discord.gg/UytR7dgwtx .
【𝙵𝙰𝙲𝙴𝙱𝙾𝙾𝙺】📰 https://www.facebook.com/acramdigital .
【X】🦾 https://x.com/acramdigital .
【𝚂𝚃𝙴𝙰𝙼】🕹️ https://store.steampowered.com/dev/Acram/ .
【𝚈𝙾𝚄𝚃𝚄𝙱𝙴】🎞️ https://www.youtube.com/@acramdigital6748 .
【𝙸𝙽𝚂𝚃𝙰𝙶𝚁𝙰𝙼】📷 https://www.instagram.com/acramdigital/ .
Four Divine Abidings - Four Divine Abidings
⬖ Tier 1 Level 3 where many players experienced a progress wall is now 60% easier. This will apply to new Encounters.
⬖ Fixed game import/restore during offline time calculations.
5:02pm
Sunken Stones - Spritewrench
This patch addresses the following:

  • Frozen Screen Issue on Launch
  • Extra turn loop after defeating Zone Boss
  • Addressing bug with Curse Meter not counting first 2 units
  • Updating to Credits
Echoes of the Hive - spiderlxx
Working on New AI

Here is a list of monsters and what is completed so far!

  • \[ ] Castle

    • \[x] Angle

    • \[x] Archer

    • \[x] Cavalier

    • \[x] Griffin

    • \[ ] Monk

    • \[x] Paladin

    • \[x] Peasant

    • \[ ] Pike man

    • \[x] Swordsman

  • \[ ] Elemental

    • \[ ] Diamond Elemental

    • \[ ] Fire Elemental

    • \[ ] Ice Elemental

    • \[ ] Magic Elemental

    • \[ ] Magma Elemental

    • \[ ] Mind Elemental

    • \[ ] Stone Elemental

    • \[ ] Storm Elemental

    • \[ ] Water Elemental

    • \[ ] Wind Elemental

  • \[ ] Great Elf

    • \[x] Deer

    • \[x] Druid

    • \[x] Dwarf

    • \[ ] Hunter

    • \[x] Pixie

    • \[ ] Satyr

    • \[x] Trent

  • \[ ] Necropolis

    • \[ ] Death Knight

    • \[ ] Ghost

    • \[ ] Lich

    • \[x] Skeleton

    • \[x] Spider

    • \[ ] Vampire

    • \[x] Zombie

  • \[ ] Stronghold

    • \[x] Centaur

    • \[x] Cyclops

    • \[x] Goblin

    • \[x] Harpy

    • \[x] Shaman

    • \[ ] Troll

    • \[ ] Wolf Rider

  • \[ ] Wizards

    • \[ ] Djinn

    • \[ ] Gargoyle

    • \[ ] Golem

    • \[ ] Gremlin

    • \[ ] Lion

    • \[ ] Mage

    • \[ ] Naga

    • \[ ] Titan

4:56pm
Space Dragons - teamblackhatrobot

It’s been a long time since we last shared news about Space Dragons, and we apologize for that. The past two years have been very challenging for our team; both the artist and the programmer faced personal issues that kept us away from our PCs and from development. However, a couple of months ago we resumed work on all our games, including Space Dragons.

We’re back and determined to deliver the best product possible.

Our goal is to finally complete this game, incorporating much of the feedback you’ve given us and adding brand new content. We’ve even included a fierce, epic final boss so make sure you have enough credits, because the beast will show no mercy!

We’ll release version 1.0 on Thursday, July 31, 2025. This update will bring the final level, numerous bug fixes, graphical tweaks, and new content overall. A few days later, we plan to ship version 1.1, which will add even more content currently in development: upgrades for your ships and other surprises.

We invite you to play Space Dragons and add it to your wishlist your support means the world to us! See you very soon.
Thank you, brave pilot and alien slayer!

You Are The Code - ThinkWithGames
Blackout Curtain

The public beta branch is out for You Are The Code! 4 new levels in a new folder, "blackout_curtain/", are awaiting your feedback. Save data is stored separately from the main game.

Joining The Beta

In your steam library, right click You Are The Code -> properties -> click the "betas" tab -> beta participation -> "beta ..."

Invincible VS - A_Viltrumite

Check out some more Fighter Gameplay Trailers, featuring Bulletproof and Thula. Learn more about their combos, Specials, and their devastating Ultimates.

Call Bulletproof a side character. He'll call you a cab.

https://youtu.be/DReKRT2Jf04?si=eBFMQZRF3JyS6knLPre-Alpha Gameplay footage of Bulletproof (Zandale Randolph) in Invincible VS. Recorded at 60 frames per second.

Thula gives a killer haircut.

https://youtu.be/-nlcCQyUwuw?si=CPUb_zZodQ9JyFk0Pre-Alpha Gameplay footage of Thula in Invincible VS. Recorded at 60 frames per second.

Learn more about Invincible VS, coming 2026: https://InvincibleVS.com

From @Skybound and in-house studio Quarter Up..

Follow us, @InvincibleVS on the apps:

Instagram ► https://www.instagram.com/invinciblevs/

X ► https://x.com/InvincibleVS

TikTok ► https://www.tiktok.com/@InvincibleVS

Discord ► https://discord.gg/invinciblevs

PEAK - AGGRO CRAB

Hey scouts, we have another patch live now on the Beta branch of the game! This patch has some great quality of life features like an option to reduce camera bobbing and pausing in offline play, as well as some changes to badges and some general bugfixes.

Visit https://discord.gg/peakgamefor instructions on how to opt-in to the beta. As always, the beta branch is not guaranteed to be stable but your bug reports help us guarantee stability for when the update is live for real.

The beta generates different maps if that sweetens the deal....

FEATURES:

  • REDUCE CAMERA BOBBING OPTION - You can now go into the settings to enable this option to reduce camera bobbing...

    Please note that since this game is entirely physics-based, we had to do a workaround solution that’s not entirely perfect. Hopefully this is enough to make the game more playable for those with motion sickness, so please try it out and give us your feedback!

  • OFFLINE PLAY PAUSE - The game now pauses in Offline Play!

  • New biome-specific sunset/sunrise music!

  • Added two new items to the crash site: the "Flying Disc" and Binoculars.

    The Flying Disc can bonk like the coconut if you throw it hard enough. The binoculars are binoculars.

BALANCE CHANGE

  • Blowgun no longer spawns in Solo Play.

  • Anti-Rope Cannon now has a weight of 0, has no gravity at all, and the art/icon is updated.

    We just felt like it.

  • Guidebook Scrolls now spawn in chronological order, no matter where you are on the mountain. This should make the Bookworm Badge significantly less exhausting to get.

    Sorry to everyone who did it the hard way...

MAJOR FIXES:

  • YOU NO LONGER WIN IF YOU DIE.

    So, literally the code that checked if players PEAKED just checked for whether or not you were past the PEAK on the forward axis. It did not check for whether you were alive. This will now prevent players from doing the thing where, by throwing themselves off the cliff or glitching into the void, they would mysteriously win the game.

  • Total run time is now synced to the host’s time, making sure everyone either does or does not get the Speedrun achievement together.

    I saw a reddit post where one player got 1;00;00 and another got 1;00;01 and it made me sad.

  • You can no longer get multiple ticks on you at once.

    See we're not that evil.

  • The Napberry Plant should function properly again.

  • Yet another potential fix for rare cases where the campfire was unable to be lit. Hopefully it really works this time.

  • Further reduced the intensity of the explosive spore visual effect to hopefully fix crashes related to explosions.

    Please tell us if this still happens.

  • Fixed an issue where the screen could turn black permanently if revived while swapping spectate targets.

  • Fixed an issue where the chain launcher would sometimes spawn as a broken version that didn't launch a chain when used.

    Petter's fault.

  • Fixed an issue where being fed an item by a friend would instead count as them eating it for achievement purposes. (Affected Mycology, Forager, and Gourmand badges)

  • Fixed an issue where, rarely, achievements might fail to trigger for no apparent reason.

  • The Gourmand badge now properly requires the items to be cooked first before eating. Be careful!

MINOR FIXES:

  • Removed access to the cinematic camera we use for recording trailers. Oops. 

  • Fixed an issue where the guidebook wouldn't disappear on your back in first-person if you put it in a backpack.

  • Fixed an issue where your weight on the stamina bar didn't update after placing a piton while climbing.

  • Fixed an issue where your controls could get soft-locked if a held Rope Spool was incinerated by lava while you tried to tie it off.

  • PUSH-TO-TALK has been added to the Controls page so you can know what it is on gamepad.

Invincible VS - A_Viltrumite

Check out our Fighter Gameplay Trailers, featuring Invincible and Atom Eve. Learn more about their combos, Specials, and their devastating Ultimates.

https://www.youtube.com/watch?v=iYAMeOyV3f0Pre-Alpha Gameplay footage of Invincible (Mark Grayson) in Invincible VS. Recorded at 60 frames per second.

Atom Eve is different. On a molecular level.

https://www.youtube.com/watch?v=JInBn-iqEVoPre-Alpha Gameplay footage of Atom Eve (Samantha Eve Wilkens) in Invincible VS. Recorded at 60 frames per second.

Learn more about Invincible VS, coming 2026: https://InvincibleVS.com

From @Skybound and in-house studio Quarter Up..

Follow us, @InvincibleVS on the apps:
Instagram ► https://www.instagram.com/invinciblevs/
X ► https://x.com/InvincibleVS
TikTok ► https://www.tiktok.com/@InvincibleVS
Discord ► https://discord.gg/invinciblevs

...

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