N.O.X. - LuminDrive
Version : 0.0.8-demo+5056

Date Update : 18/07/2025

  • Added the ability to toggle left-hand tools on/off when that tool is currently selected.

  • Changed the Crucifix from limited uses to a charge-based system.

  • Increased Crucifix movement slow effect from 30 to 50.

  • Fixed ghosts hearing players outside the house during hunts.

  • Tools stored in the inventory now drop on the ground when the player dies by possession.

  • Fixed guns and knives not displaying correctly at screen edge during possession.

  • Fixed Spirit Coin not playing sound when picked up.

  • Fixed placed camera not turning off when its battery runs out.

  • Fixed Motion Detect Camera flickering or switching views when activated.

  • Fixed Motion Detect Camera showing incorrect views to the player.

  • Fixed Motion Detect Camera freezing image when switching tools.

  • Fixed missing animation when switching to the same tool type.

  • Fixed T-pose issue when placing a corpse on a stretcher.

  • Fixed Motion Detect Camera detecting evidence during paranormal events.

  • Fixed Motion Detect Camera detecting evidence when aimed at a disappearing ghost.

  • Fixed Motion Detect Camera not showing ghosts on monitors or TVs inside the tent, even in darkness.

  • Fixed Imprison Camera not consuming film when capturing cursed objects.

  • Fixed Imprison Camera being usable even with no film remaining.

  • Fixed Imprison Camera not displaying captured results correctly.

  • Fixed Imprison Camera showing the focus bar even when not aiming.

  • Fixed bug where the camera model appears in view when photographing from a high angle.

  • Fixed material rendering error on the Ghost Book.

  • Added auto-scaling font system for PDA case details on small screens.
    Adjusted spacing in PDA case details when inside Nirvana.

  • Fixed T-pose after using charms in tutorial mode.

  • Fixed hand pose issues when switching tools too quickly.
    Fixed abnormal camera angle when exiting the van.

  • Fixed Thai lobby names not displaying correctly.

  • Added room code display in ESC menu.

  • Adjusted Dowsing Stick and Igniter tools to be placeable.

  • Fixed camera freezing when exorcising ghosts while using the computer.

  • Disabled tool switching while in placement mode.

  • Added microphone settings refresh button.

7:51am
As We Descend - Box Dragon Kev

We're rolling out some minor fixes.

This will update NOT clear your in-progress runs from Update 2 (Patch 0.7.0) and forward.

[v.424817]

  • Fixed an issue where you could get softlocked with the Allure of the Void event

  • Fixed an issue where Blitz+ did not have improved stats over Blitz

  • Fixed an issue where Ascetic tooltip cards would show visually up for the Fire Maiden mastery unlock

  • Fixed an issue where Lightspeed required a target

  • Fixed an issue where Reboot would not also shuffle your hand into your deck

Raiders Rise - yvonne.chiu

Hi everyone!
We’re back with another update from Raiders Rise, and there’s a lot of exciting stuff to share. Let’s dive in!

🎯 Battle Pass & Missions Sneak Peak! 
  • Battle Pass Preview You might’ve noticed the Battle Pass tab in-game. We’ve updated it to clearly show that it’s still in progress so players don’t get confused or think it’s broken.

  • Mission CleanupMissions got a visual overhaul, this is how they're looking now!

🎨 Raiders
  • Latest Raiders! Huge thanks to everyone who participated in our polls! Final designs for Blayze and Bebbo are now locked in and looking great.

  • New Skins Incoming

    • Snowbird: Disco won but it was a close call with the Mafia skin! 

    • Korin: He’s getting down with a disco-themed skin too, thanks to everyone who joined the live stream and helped shape it!

    • Jerar & Kathy: New models are in. Jerar is sporting a Hell’s Angel aesthetic, and Kathy’s channeling J-pop energy.

  • Zantetsu: His final model is complete and ready to animate! 

  • Sky’s MovesetAnimations for Sky are done.

  • Monster Animation UpdatesWe’ve improved the animations for the variations of the bee, big bee, and mortar enemies.

  • VFX Passes

    • River: Basic attack, silver bullet, and his sword ultimate now have full VFX. They’re flashy and feel great to use.

    • Snowbird: His clones now have distinct visuals to help players tell the real one apart. Better readability = better plays.

Bebbo & Blayze Final Concept

Snowbird, Korin, Jerar & Kathy Skins

Zantetsu Model

🌍 Planet 2! 
  • Planet 2 Playtesting BeginsWe’ve officially begun playtesting Planet 2! We tried out five brand-new levels and had a blast. There's still plenty of balancing and iteration ahead, but it’s a solid foundation to build on before we move onto adding the visuals to bring the level together.

🌵Environments
  • Desert Biome Expands We’ve added more environmental props to the desert biome including:

    • Crashed spaceships

    • Tech-themed props and structures

    • Re-skinned crates, doors, and barriers to fit the new biome.

    • New metal material exploration

  • Tooling ImprovementsWe built a new tool that lets us make coral formations much faster. 

🧭 Join the Development Journey

That’s a wrap for this update!

If you want to be part of building our game from the ground up, wishlist Raiders Rise on Steam, and join our Discord to take part in playtests and polls that shape the future of the game.

Thanks for being part of the ride!
Until next time!

7:48am
Crocotile 3D - Ninja Sprout

v.2.5.9 (July 18, 2025)

  • Added: "Zoom Tileset" keybinding for zooming tilesets via a mouse button and key. To set binding, go to: Edit > Buttons > General > Zoom Tileset.

  • Added: "Toggle Animation Panel" keybinding & pin for opening/closing animation panel. To set binding, go to: Edit > Buttons > General > Toggle Animation Panel.

  • Added: "Display Less Vertices" option in Edit > Settings > Edit Mode. When enabled, it will attempt to display less unselected vertices.

  • Fixed?: "Auto refresh Tilesets" setting would sometimes fail to refresh tilesets or even fail to work at all for some users.

  • Fixed: "Deselect when single-clicking" option wouldn't deselect a selected face/object/edge/etc that was clicked on, causing it to remain selected.

  • Fixed: Was still able to click vertices behind cameras/lights if "Camera Based when single-clicking" was enabled.

  • Fixed: If attempted to close program while a panel with greyed out background was open, it would prevent any further attempts at closing the program even if panel wasn't open.

  • Fixed: Spot selecting/deselecting would work on tiles outside of object edit mode even if "Object Mode Constraint" option was enabled.

  • Fixed: Rebinding the "Toggle Object Mode" action twice wouldn't unbind it the second time.


Remember to report any bugs you may encounter!

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb
Watch youtube videos demonstration Crocotile 3D: Youtube channel
Consider supporting via Patreon!

Back to the Dawn - 我是小铁头就创你

Hello inmates!

Thank you for your support and feedback!

Here are the details of this update:

  • Fixed the bug where after retrieving "Wesley's Recording Watch", there is a chance that the subsequent actions cannot be triggered, causing the progress of the main quest to be stuck. (For players who have already encountered this issue, subsequent actions for the main quest will be triggered after leaving the cooking room or actively interacting with the prisoner crafting table.)

Additionally, due to a Steam technical issue, there are currently two purchase options showing on the store page. Please make sure to choose the one with the discount! We’re urgently working to resolve this and apologize for the inconvenience.

We would also like to address an issue related to the support packs: the Back to the Dawn Concept Art Collection is currently only available in Simplified Chinese due to scheduling and typesetting challenges. We plan to add other languages at a later date and hope for your understanding. Thank you for your patience!

If you come across any issues, please let us know by filling out our bug report form. Your feedback is crucial in helping us improve the game and ensure your prison escape experience is as smooth and thrilling as possible.

Serial World - pastelbears
Hello, RPG fans! We are Serial Project, and we have big news…
Serial World is coming to BitSummit!

We’re so excited to bring Serial World to Kyoto for the very first time, and we’ve got a brand new demo to share with you! Be sure to stop by and check it out to meet some new characters and explore the dungeons!

You may also notice something else…
Serial World has a brand new publisher!

Yes, we’re very happy to share that Kakehashi Games is publishing our game, and will be helping with our overseas marketing and support. We have lots of surprises heading your way, so stay tuned!

We hope to see you at BitSummit! In the meantime, don’t forget to wishlist us on Steam… it helps a lot!

https://store.steampowered.com/app/2979500/Serial_World/

SeaQuestDungeon - kiben4_wu

⚙️ Bug Fixes:

  • Fixed an issue where the settings menu couldn't be opened after selecting "Retry"

  • Fixed duplicate unlock UI showing up when retrying after death

  • Fixed incorrect description for reload speed boost

  • Fixed localization issue with the auto-aim prompt

  • Fixed a save file overwrite issue introduced in Ver. 0.4

  • Fixed incorrect knockback direction from explosion effects

  • Fixed damage reduction display bug

  • Fixed damage reduction bug during the Gemini phase


🔧 Balance Adjustments:

  • Increased HP of the 2nd and 3rd floor bosses by 15%

  • Removed cover props from the third boss fight to increase difficulty

Zula Global - ZULA

Don’t Miss the 40% Bonus Gold Opportunity!

The energy of summer is shining through in Zula!

With our special Summer Vacation campaign, any gold package purchases you make between July 18 and 20 will instantly grant you up to 40% bonus gold added to your account!

Crypt Keeper - VironGameDev

Hi,

two game-breaking issues which can just occur under rare circumstances reported by the community are fixed!

Patchnotes

  • Fix: Buildingspot tile was placed on an enemy spawner tile

  • Fix: Enemy spawners where placed unreachable

Have a great weekend!

- Ronny

ZombieSquad Playtest - =NF_Doomed=
quick hotfix for steam deck testing. Edits to darbys adding more unlockable gun chests, and mapping fixes.

...

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