Summon: Joint escape - Goosix Games

Coming Soon: Stretcher Together – a challenging 3D co-op platformer where you and a teammate play as medics rescuing a patient after a bad fall.

Work together to climb a massive vertical platforming level—jump, balance, and scramble upward, but be careful not to drop your patient, or you’ll have to go back for them!

Wishlist now!

https://store.steampowered.com/app/3883760/Stretcher_Together/

Kip 2 : Beyond Boundaries - Maarten:)

What's New? World 9, Tons of bugfixes and will bugfix going forward, also work on world 10!

Suit for Hire - Crimson

Hey everyone,

This patch contains the ability to customize your crosshair style and various other improvements/fixes:

  • Added Crosshair style customization (different PNGs)

  • Added Hover over locked weapons to see what unlocks it

  • Add input hotkey for Toggle HUD

  • All enemies on ground floor (including outside) need to be killed to progress on Oil Prince now

  • Adjustments to Cathedral level on Upper area

  • Set default max FPS to a value (e.g. 90)

  • FIXED (I think?): Shield enemy goes all limp after being kicked

  • FIXED: ALT+F4ing during loading into a level breaks the checkpoint system and makes all enemies not spawn, and player character doesn’t use the proper spawn points

  • FIXED: Can’t navigate Hair section with controller properly

Thanks again for all of your feedback and bug reports, I'm hoping to have the next patch out by Monday/Tuesday with more fixes.

Don’t Scream: Coop - Enzo Munez
✅ What’s already done:
  • 🧱 Level design and mapping are finished: every corner of the abandoned hospital is now in place, ready to be explored (or escaped).

  • 🎬 The official teaser is complete and published: you can now get a glimpse of the atmosphere, the tension, and what awaits in the shadows…


🧪 What we’re working on now:
  • 🧩 The playable demo: a solo version is in development. You’ll be able to explore the hospital, searching for a mysterious key… but don’t expect to escape so easily.

  • 🎧 Sound reaction system: the creature doesn’t like noise. We’re working on a feature where it reacts to your footsteps, dropped items, or heavy breathing…

  • 🎥 Facial recognition: yes, really. In the full version, the game may react to your expressions. Fear, tension, micro-reactions… it’s all being watched.


🔜 What’s next?

We’re focusing on making a stable, immersive and frightening demo. Stay tuned, follow the page, and most importantly…

Don’t make a sound. He’s listening.

— The development team 🖤

Flick Shot Rogues Playtest - jan.ott
FSR Playtest 2025-07-18
SHAPE SHIFTER - Velynx

The Combat update is here! Bringing a bunch of new functional blocks and the last shape tutorial level!

Full Changelog:

New Additions

  • Added the GUN block! Attach this block to a rotating tracker or moving player tracker for some cool results!

  • Added the Rotating Player Tracker! This block is similar to the moving Player Tracker, but instead it rotates toward the player.

  • Added the Appearing Block! This block will be invisible by default, but a signal can be specified to make it show up.

  • Added the Delay Signal block! With this logic block you can set an input, an output signal and a delay between the two. I've found this type of operation to be pretty useful while making tutorial levels.

  • Added the Timed Signal block! This block will loop between an enabled and disabled state sending an output signal only when it's enabled.

  • Added the Ability Gain Portal! This portal (I know, bad name choice, they're more like gates) will reset your ability cooldown when passed through. Useful when combined with the new "infinity" cooldown.

  • Added a tutorial level for the circle! This can be found in the demo levels section next to the other tutorials. This time I've added a handful of secrets and a little teaser for the campaign!

  • Added a new "Player Health" option in the level settings! By default this is now set to 3, but old levels are unaffected and will stay at 1.


Changes

  • Added a "Target Player" option in the inspector for both player trackers. This is so that the trackers know which player to track in multiplayer. By default this is set to 1, meaning the host, but can be set to any other number, including 0 which will set it track every player locally. (So the effect will be unsynced)

  • Ability cooldowns can now be set to infinity! This means you will not recharge your ability automatically at all. Slide the slider to the max setting to enable this. Useful when combined with the new Ability Gain Portals!

  • Updated editor visuals for the Automator block and the Text Area block to increase visibility.


Bugfixes

  • NOT Gates now work again! I accidentally broke them last update, they should be fixed now.

  • Fixed the typing animations not pausing when the game was paused.

  • Fixed demo level thumbnails not showing up for new players. That one's pretty bad, thankfully this should only have been a bug for about two days.

Wakey Wakey - JAClemdog

10:22am
Evospace - qr
  • Mac launch fix
  • Mouse inversion
  • Minor sector optimization
  • Shader compilation optimization
  • Pumpjack draggable fluid fix
  • Bigger conveyor widget
  • Map centering on player
  • Map icon culling
  • Deferred map initialization
Quasimorph - Supertehteh
Patch Notes for 0.9.5

Greetings, mercenaries!
We’re continuing preparations for Patch 0.9.5 and plan to release it closer to the end of the month.
However, all new content is already available in the Beta branch.
Please note: the Beta version may be unstable!

So, what’s in store in this update?

Faction Window Overhaul
The long-awaited addition: you can now track the requirements for story missions!
We've updated the Faction Strategies window: it now not only shows what missions a faction can generate but also what they may require from you to advance their storyline.
When subscribed to a faction, this information is also displayed in the top-left corner of the space UI.




Augmentation Department
The new Augmentation Department allows you to craft augments and implants (if you have the necessary licenses). Its upgrades will:
  • Increase the chance of retrieving augments and implants from enemy corpses
  • Remove the maximum health penalty from augments
  • Allow you to install Quasimorphic body parts

Management Department
The Management Department lets you take control of a minor corporation. With it, you can:
  • Gain unlimited access to the corporation’s station inventories
  • Boost the production speed of their stations
  • Increase Power and Technology gains from missions for your faction
  • Requisition allied squads for missions
  • Even change your faction’s alliance — for example, you could make your faction part of the Emerald Cult, and Tezctlan will stop attacking your stations!



Random Events
The first iteration of the random events system is here to add variety to missions.
You may now encounter unexpected situations like third-party intervention in combat!
Another reason to keep good relations with factions: from time to time, they may send you helpful gifts.



Story Missions and Two Endings
Four new story missions have been added for the Civilian Resistance, leading to two different endings that will forever alter the balance of power in the Solar System.
These missions become available after completing “Manifesto” and “From Spark to Flame” missions.




New Items & Traits, Balancing
In the previous Beta update, we introduced many new items — some with placeholder graphics. Now, their visuals have been added!
We’ve also introduced five new weapon traits: Suppressive Fire, Collimator, Laser Sight, Backstab, and Corrosive.
Weapon traits have been slightly rebalanced — some weapons had too many.
Faction reward lists were updated.
Loot generation in missions was slightly adjusted — and we’ll continue tweaking it based on feedback.

Voice Acting
We’ve updated the enemy voice line roster!
Throughout the Beta, we gradually added new NPC voice lines, and as of today, the full set is finally in the game.
Huge thanks to PolitelyWicked, SarahRavenVictoria, VielleART, Archives (press 'q' to quaff), Suspicious Wizard, and Toshlyra for lending their voices!

The Beta is available now in the appropriate branch in the game’s Steam settings.
In 2–3 weeks, the patch will go live in the default version!

Good luck on your raids, mercenaries!
All the best, Magnum Scriptum Team.

Labyrinthine - Valko Game Studios

Hello Maze Dwellers!

We've got some exciting news to share — Labyrinthine is coming to consoles!

What does this mean for me, a PC player?

With the release of the console edition, Steam players will be able to play simultaneously with console players — including those playing in VR! This means there will be more ways to play with friends, more lobbies during events, and more opportunities to meet new players!

Which consoles will be supported?

At launch, both Xbox Series X|S and PlayStation 5 will be supported. We may look at other consoles, including backports, in the future.

Will save data sync between the editions?

Save data will remain separate between the different editions.

Is there anything exclusively available on consoles?

Other than the pre-order bonuses, the game will be the same. We won't be granting pre-order bonuses to PC players.

When will it be available?

The console edition will release on September 18, 2025.

Players who pre-order the Xbox edition will be able to play 7 days early on September 11, 2025.

Where can we get it?

You can pre-order the xbox version here: \[ Xbox - Labyrinthine Console Edition ]

And wishlist the Playstation version here: \[ Playstation - Labyrinthine Console Edition ]

Steam users will receive an update some time in the nearby future that will activate crossplay.

...

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