機械迷城 (Machinarium) - Lukas


Machinarium, our first full-length game originally released in 2009, turns 15 years old today!

The success of Machinarium has allowed us to remain a fully independent studio, continue making games we love, and even grow a little to have more teams working on multiple projects at once. Nowadays, we are developing four games, including the cardboard-built Phonopolis, and we look forward to sharing more with you when the time is right!

If you’ve been thinking of picking up something Amanita, now might be the perfect time. Our early Christmas merch sale starts today and runs until November 6 to make sure all gifts are delivered in time, wherever you are. The sale, of course, includes the adorable Josef and Berta plushies or the Machinarium soundtrack by Tomáš Dvořák (aka Floex) on vinyl ːjosefːːmuchomurkaːːbertaː

We are forever grateful for the support you've shown us over the many years.

Thank you!
Amanita Design
機械迷城 (Machinarium) - Lukas


The Independent Games Festival has been around for over 20 years and now, for the first time ever, comes a Steam event dedicated not only to this year’s IGF winners and nominees but also to some of the greatest indie games that succeeded at the festival in the years before. Until 20 July, you can grab dozens of awesome games at a discount and even try a few demos, such as the beautifully stylish Nirvana Noir by Feral Cat Den or 11bit’s latest title, The Alters. Machinarium was awarded for 'Excellence in Visual Art' back in 2009.

You'll find it all on the special sale page: https://store.steampowered.com/sale/IGF_CelebrationDays


We’ve been lucky to succeed at IGF five times with Samorost 2, Machinarium, Botanicula, CHUCHEL, and most recently, Phonopolis. Of course - with the obvious exception of Phonopolis that we're currently working on - all of these games and their DLCs are also on sale with up to 85% discount!

Enjoy the event and have a great summer,
Amanita Design ːmrsmushroomː
機械迷城 (Machinarium) - Lukas


We’re excited to introduce Phonopolis - a new hand-crafted adventure set in a dystopian city made of cardboard where everybody obeys the oppressive Leader's orders - except for one young man… Enjoy the first teaser trailer! It’s still going to take us a generous amount of time to finish the game - please don’t expect it to come out within the next 12 months - but we’re so glad to finally be able to share the first bits and pieces with you.


You can now add Phonopolis to your Steam wishlist. You'll also find a collection of new screenshots on its Steam page; and on its News hub, there's a post where you can read more about the game's story, inspirations, and creative process. And it's also the place where we'll be sharing further updates ːsamorost_spiritː

https://store.steampowered.com/app/1206070/Phonopolis/
機械迷城 (Machinarium) - Lukas


The latest Amanita Design game has just landed on Steam!

It’s Happy Game, our darkest, creepiest, and most twisted adventure so far, coming from the team behind Botanicula and CHUCHEL.

https://store.steampowered.com/app/1206060/Happy_Game/

Happy Game is an absurd horror adventure game designed by Jaromír Plachý, who previously brought you the family-friendly games Botanicula and CHUCHEL. This time, however, Jaromír decided to make something a little less cheerful, and the result of his team’s work is a psychedelic journey through a little boy’s three horrible nightmares, each with its own style, creatures and puzzles.

Get in the proper mood with the very happy launch trailer:


Once again, we’re very happy to have worked with our favorite Czech music duo DVA, who created all of the spooky sounds and music for Happy Game. The original soundtrack is also available to purchase on Steam and is coming later to streaming services as well.

Please note: Happy Game is not a happy game.
機械迷城 (Machinarium) - Lukas


As you’ve probably noticed, Machinarium for both Windows and Mac received several updates over the past few weeks, with the last one dropping just a few minutes ago. On both systems, we’ve made several tweaks in regards to controller support and behavior, so you should now have an easier time playing Machinarium using more types of controllers.

The new Mac update (enabling the Apple Metal API) also ensures compatibility with the most recent macOS devices and operating system versions. If you’re on an older Mac machine (manufactured before 2012 and/or running macOS 10.11 or older) and are having trouble running the latest version, please right-click on Machinarium in your Steam Library, select Properties > Betas and select the „legacy“ branch to download a version compatible with older Mac devices.

On a side note, we've recently uploaded our soundtracks on YouTube and put them together into one convenient playlist. That, of course, includes Machinarium ːjosefː ːbertaː





機械迷城 (Machinarium) - Lukas


We're very happy to announce Happy Game, the upcoming adventure from the creators of CHUCHEL and Botanicula, and our first actual horror game is coming to Steam and Nintendo Switch next year in spring. You can now add Happy Game to your Steam wishlist. ːchuchelsmileː

Happy Game is a psychedelic horror adventure that departs significantly from Amanita’s charming, family-friendly style. This time, players will find themselves playing as a little boy who experiences a terrible nightmare, passing through three unique worlds filled with playful tasks and puzzles. He won’t be all alone on this trip, though - there are many smiley faces to meet, adorable bunnies to slice with a guillotine greet, or an elusive football to chase. The game is directed by Czech artist, animator, and designer Jaromír Plachý, whose teams previously created Botanicula (2012) and CHUCHEL (2018).



https://store.steampowered.com/app/1206060/Happy_Game/

Stay happy.
Lukas
2020 年 7 月 22 日
機械迷城 (Machinarium) - Lukas
Hi everyone!

After many, many years of development, our latest game Creaks finally landed on Steam. You can now play it on both Windows and Mac, and if you’re into atmospheric, organic-sounding music, you can get the „Collector’s Edition“ that includes the game, original soundtrack from Hidden Orchestra and a digital art book with design sketches from creators Radim Jurda and Jan Chlup.

https://store.steampowered.com/app/956030/Creaks/

Thank you for your support - let us know what you think!!
Lukas
機械迷城 (Machinarium) - Lukas


Hi everyone,

I am excited to finally let you know that Creaks, our latest surreal puzzler, is launching on Steam next Wednesday, July 22! Please check out the game's Steam page and add the game to your wishlist if you like what you see ːsamorost_spiritː

https://store.steampowered.com/app/956030/Creaks/

Creaks takes you on a visit to a mysterious towering mansion, inhabited by eccentric avian folk and strange creatures, which may or may not be as dangerous as they seem. In their animated form, these monsters called creaks are deadly enemies you should always keep your distance from. However, as soon as you manage to trap them under a beam of light, they transform into harmless furniture that might be just as useful when you’re solving many of the game’s elaborate puzzles. Players will meet several types of creaks in the game, and each of them behaves differently - while dogs will chase you on sight and spies will copy or mirror your movement, the jellyfish-like creatures composedly patrol the area.



Inbetween individual levels and challenges, players will get to explore the house for a series of hand-crafted paintings, some of which were carefully hidden in discoverable secret rooms. About a third of the 35 collectible pieces are playable mini-games, taking on the role of little arcade cabinets in the aesthetic of 18th and 19th-century wall art.

A game inspired by the topics of ambiguity and pareidolia - the psychological phenomenon of “seeing things” - Creaks aims to surprise players with its diverse surreal environments, hand-drawn, hand-painted, and carefully animated, as well as refined puzzles. The visual art goes hand-in-hand with music from Brighton-based composer and multi-instrumentalist Joe Acheson, aka Hidden Orchestra. He delivered an eclectic score that adaptively changes based on your progression within each of the game’s levels and often drops the beat to celebrate the moment you finally figure it out. Instruments Joe used on this soundtrack, his first-ever work for a video game, are ranging from zithers and flutes to organs and choirs to modular synthesizers.

Thank you for supporting our games! We're looking forward to hear and read what you think about Creaks. ːmuchomurkaː
Lukas
機械迷城 (Machinarium) - Lukas
Hi everyone!

It's been a while since we launched our latest game Pilgrims last October, and since then, we've focused on finishing our latest brain teaser called Creaks. The game is almost ready for release, and will finally launch on Steam this month! Watch the brand new launch trailer below:



Creaks takes you on a visit to a mysterious towering mansion, inhabited by eccentric avian folk and strange creatures, which may or may not be as dangerous as they seem. In their animated form, these monsters called creaks are deadly enemies you should always keep your distance from. However, as soon as you manage to trap them under a beam of light, they transform into harmless furniture that might be just as useful when you’re solving many of the game’s elaborate puzzles. Players will meet several types of creaks in the game, and each of them behaves differently - while dogs will chase you on sight and spies will copy or mirror your movement, the jellyfish-like creatures composedly patrol the area.

A game inspired by the topics of ambiguity and pareidolia - the psychological phenomenon of “seeing things” - Creaks aims to surprise players with its diverse surreal environments, hand-drawn, hand-painted, and carefully animated, as well as refined puzzles. The visual art goes hand-in-hand with music from Scottish composer and multi-instrumentalist Joe Acheson, aka Hidden Orchestra.

If you'd like to get regular updates on Creaks and its release date, please consider adding the game to your wishlist: https://store.steampowered.com/app/956030/Creaks/

Thank you!
Lukas
機械迷城 (Machinarium) - Lukas [amanita design]


Hello everybody!

That's right, Machinarium turns 10 years old today. To celebrate this anniversary, we teamed up with a group of artists from across the globe including Orbital, Jim Guthrie, C418 or 65daysofstatic to put together a special remix album bringing new perspectives on Floex’s work. Machinarium Remixed is available today for streaming, download and on (almost sold out!) limited vinyl.

Stream or download now: https://lnkfi.re/MachinariumRemixed
Vinyl: https://merch.amanita-design.net/collections/machinarium/products/machinarium-remixed-lp-limited-edition

The album in mp3 and flac format will soon be available as free content to all owners of Machinarium Collector's Edition.

The album’s lead single ‘The Glasshouse With Butterfly’ remixed by UK’s electronic music legends Orbital, which also serves as the album opener, was released in September, and the rest of the line-up features some of the most celebrated music artists on the indie games scene, such as C418 (Minecraft), Jim Guthrie (Superbrothers: Sword & Sworcery, Below) or 65daysofstatic (No Man’s Sky), all approaching the source material in their own unique style. “One of my favorite remixes on the album is C418’s take on The Sea. He shifted the track towards a more ecstatic, euphoric form. It’s often really hard to come up with something positive and avoid making it sound cheap or too cheesy. It’s got a great drive and I’m really looking forward to playing this live,” added Floex.

This autumn, Tomáš Dvořák aka Floex will be touring the Czech Republic with a brand new show, playing his music for video games live for the first time ever. The main concert / release party will take place on 27th November 2019 at Palác Akropolis, Prague. There will be a special twist to the show - it will feature Machinarium’s main robot protagonist Josef on the drums. Floex has also composed and produced music for Amanita’s latest title Pilgrims, and is currently collaborating with Tom Hodge on the original score for Christian Schwochow’s upcoming movie Je Suis Karl.

THANK YOU for the ongoing support!
Amanita Design
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