Rock, Paper, Shotgun

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! July has shrivelled up like a freshly laundered sock left on the radiator for too long, and yet, it's still hot enough that even typing the word radiator makes me want to inject concentrated Solero straight into my bloodstream. With my last remaining un-fugged brain cells, I have wrenched this column back from its hiatus, and who better than to get us into the swing of things once more than Baldur’s Gate 3 lead writer and bloody RPS legend Adam Smith! Cheers Adam! Mind if we have a nose at your bookshelf?

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Rock, Paper, Shotgun

Sundays are for doing a little dance in the kitchen. Go on. No-one’s watching. Raise that tin opener to the roof. Before you get carried away and fling errant globules of mushy pea all over your freshly sponged worktops, let’s read this week’s best writing about games (and game related things!)

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Rock, Paper, Shotgun

It's Saturday morning, everyone! Birds are swaying, the trees are singing. Time to celebrate all the ways in which we'll be staying indoors staring at screens. I've given the outside world a go, but it feels a bit unbalanced, a bit glitchy. I think I'll wait until they've added a bit more content. So here's what we'll all be clicking on this weekend!

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Rock, Paper, Shotgun

There’s a new version of AMD Fluid Motion Frames (AFMF) available to try, and good news for Radeon GPU owners: it is drastically, almost comically better than the original version. Whereas AMD’s first take on driver-level frame generation – the same kind of framerate-roiding image generation trickery that FSR 3 and DLSS 3 are based around – came yoked to a barrel of jittering, stuttering, and visual artefacting issues, Fluid Motion Frames 2 is as smooth and you’d like. Without compromising on the ability to deploy it in theoretically any DirectX 11- or 12-based game, too.

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Rock, Paper, Shotgun

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! Except, as reader’s of last week’s edition will know, this is a lie. There are no industry folks, cool or otherwise, in this week’s column. It is simply a placeholder - as voted for by you ravenous spine-fiends - while I take a break for the rest of July.

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28 Ιουλ
Rock, Paper, Shotgun

Sundays are for…god help me, I’m going to start catching up on all the Destiny 2 I missed since Witch Queen. Pray for mojo. Before I shoot infinite dudes and am rewarded with another infinite dudes to shoot, let’s read this week’s best writing about games (and game related things!)

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Rock, Paper, Shotgun

Wrong answers only please: how did I slice open my finger earlier this week? Bystander in a climactic shinobi duel? Fell afoul of the local mantis shrimp? Got out of bed too quickly? Whatever the case, typing is painful for me at the moment, so let's get straight to it. Here's what we're all clicking on this lovely weekend!

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Rock, Paper, Shotgun

The immersive sim has seen a revival in recent years. Not only from larger studios like Arkane, keeping the faith alive with their time loops and space stations, but also from a bunch of smaller developers bravely exploring a typically ambitious genre. RPS has always had an affinity for these systemically luxuriant simulations, historically lauding the likes of the original Deus Ex as the best game ever made. But given everything that has come since, is that still the case? Only one way to find out: make a big list.

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