Rock, Paper, Shotgun

Sundays are for trying to work out why your feet don't work. I wore too-tight shoes during a house move a few months ago, and now if I walk for too long I get pain under my third and fourth toes. Fortunately, I don't read with my feet. Here are some internet worderings that caught my attention this week.

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Rock, Paper, Shotgun

I woke up far too early this morning, to stand in a queue for far too long, all to play fan-vexing (and newly release-dated) soulsvania Hollow Knight: Silksong on the Gamescom show floor. No pre-release review codes? Pah – I couldn’t even get a demo appointment at the most demo appointment-centric games event of the year. How’s that> for rejection.

Anyway, Team Cherry might just not be that into me, but I might well be into Silksong. It’s a little quicker, a little more dynamic, and to these fingers, a little more difficult than the first Hollow Knight. But it entirely preserves that tight-as-a-drum feel of the original’s sword swishing, and deploys it against insectoid baddies that challenge and frustrate in practically identical ways.

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Rock, Paper, Shotgun

Last week, I wrote:

"Another week has fallen into the Maw. Theoretically, that means we're now one week closer to the release of Silksong. As if such words mean anything to any of us anymore."

Does this make me omniscient?

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Rock, Paper, Shotgun

Maybe I’m old-fashioned, but why do product names in gaming sound so aggressive? Why can’t we get the Razer SoftKitty V3 Pro? Ah well.

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Rock, Paper, Shotgun

If you’re anything like me, you’ll know Ultrawide monitors are amazing. Whether it’s extra real estate for work or extra immersion while gaming, there’s one downside - the monitor mount situation.

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Rock, Paper, Shotgun

I did not expect to meet Mozart in Shovel Game, nor did I expect him to ask me to mine a pyramid of shit, with the helpful advice that I start at the top to avoid any floating shitbricks. Mozart is probably the least interesting thing about Shovel Game, actually.

It's a shortform first-person oddity with Minecraft-style destructible voxels (yes I know Minecraft doesn't really use voxels) and a touch of AHL_5am. The idea is to tunnel through "a sequence of strange and unfamiliar spaces". Here's a trailer.

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