Krita - EmmetPDX
Hi. We've got another solid bugfix release for you all, Krita 4.2.8! Here are the patch notes so you can get into the nitty-gritty stuff if you want to. It's really good stuff that should make everything run just a little bit nicer!

It's also been just over a year since we released the full desktop version of Krita on Steam and began to turn things around over here. I think that Krita has collectively learned something from the process, and I've certainly learned a thing or two.

Most importantly, I've learned that when you support your community, your community will support you. I think this is generally true, but when it comes to running a open source and community-driven development model, it's critical. Krita has certainly had its ups and downs on Steam, but I'd like to think that, over the last 12 months, we've been able to live up to our potential, stay true to our word, share what makes us different, and grow our community.

In return, our Steam community has helped to make 2019 one of the Krita project's most successful and productive years ever. We have more people working in various capacities on bigger challenges, we have new development infrastructure, an awesome new community hub ( krita-artists.org ), and, personally, I have a hunch that the best is yet to come.

So, I think I speak for us all when I say that we're really grateful for your support, because without each and every one of us working together to create something for everybody, I just don't think any of this would be possible. Thank you.
- Emmet
Krita - EmmetPDX
Quick update everybody.
Like I mentioned in our last announcement, Krita-Artists.org is the new central hub for the Krita community on the internet. Not only is it currently the best place to discuss Krita, share your artwork, create and read tutorials, etc., the https://krita-artists.org/c/support is now the best place for Krita users to look for both official and community support.

Of course, the Krita community is BIG, so there are quite a few places where you can find other helpful users who can answer your questions and solve small problems. We want those places to continue to thrive and we encourage you to keep going to them if you like them.

However, if you ever have problems Krita and you're looking for technical help or usage advice, please stop by the https://krita-artists.org/c/support, where both Krita developers and core community members will be sure to see your posts and more than willing to help out.

In order to post on Krita-Artists, you will need to either make an account or sign in using an existing Google or Twitter account. It's just about as painless as possible, right?

Remember, Krita is all about the community. We're trying to make a free, open source, and community-driven art tool for artists everywhere, and part of that mission means making sure that Krita works properly for every single user! So, if you encounter a problem that gets in the way of your artistic process, please stop by https://krita-artists.org/c/support for official and community support.

Come for the support, stay for the art!

Thanks again everybody.
- Emmet
Krita - EmmetPDX
Hey everybody, Emmet here.

I'm happy to let you all know about a cool new development in the Krita community: Raghukamath, a professional artist from India and a key member of the Krita community, has helped put together a new web community called Krita Artists.

The basic idea is to create a central hub for all things Krita; a place where the entire online community can post art, give and receive support, share resources, write tutorials, talk development, and just hang out.

You've heard me go on and on (...and on some more) about how Krita is a free, open source, and community-driven project, and that the community is at the heart of everything we do. Why? Because it's true! Without the passion and generosity of the Krita community, this grassroots development model just wouldn't work at our current scale or pace.

But what, or rather, where is the Krita community? Well, up until now it's been kind of all over the place, from #Krita on IRC, to the Krita forums from KDE, to the development repos and trackers, to Steam, to reddit and all over social media! There's nothing wrong with that and I expect those communities to continue to serve a purpose, but the creation of a central hub for the Krita community where everyone can gather is, frankly, long overdue. Krita Artists is that hub, and I hope you'll join us there.

https://krita-artists.org/

Even though Krita Artists has only just launched, there's already quite a lot of nice art and interesting discussion going on over there and I can't wait to see what it will grow into over time. Please check it out and make an account (or sign in with a Google or Twitter account) and join the conversation.

See you there!

Krita - EmmetPDX
Hey there, Krita community.

Since we brought Krita to Steam for Linux last month, a number of our Linux users have unfortunately been experiencing a big bad bug that was totally preventing Krita from launching correctly on various system. I'm really sorry about that, because I can understand how frustrating it can be to spend your hard-earned money in order to support an application like Krita, only for it to just not work.

Well, the good news is that the issue seems to be fixed and, after downloading the latest update, I expect that Krita will now work correctly for those who were having problems before. All of our users on Linux and Windows alike should now have no problems running the latest and greatest Krita through Steam.

I also want to thank everybody in the Krita Steam Community thread who, despite having major issues with a program that they paid to support, went above and beyond by reporting the problem, sharing various information, and providing ideas for how to solve it. An extra special shout-out to aukkras/noodly, who helped find a solution! This type of community cooperation is what both Krita and Linux are all about, and it never ceases to amaze me. 🐧

Thanks again everybody for your patience and support!
Time to draw, paint and animate!
- Emmet

P.S. Happy Halloween!
Krita - EmmetPDX
Hey! Today we've released another set of bugfixes for Krita. I could count them all but it's a rainy Thursday here in Portland so I'll just stick with dozens. Some big, some small, but all of them adding up to a Krita that's simply better.

Click here to read the full patch notes for Krita 4.2.7!

Also, did you know that Krita has a Youtube channel? The channel's content is being made by the great Ramon Miranda, with an emphasis on teaching us how to use Krita effectively to do, let's face it, what we all want to do the most, improve our art! He's got tips, tricks and fundamentals, and he's also been known to share some of his truly excellent custom brushes from time to time. It's pretty great, so please, check it out!



Finally, I know that some of our new Linux users are having issues getting Krita to run at all, I'm looking into the problem. We've tested on a few distros (Ubuntu 18.04 LTS, Linux Mint 19.1, Manjaro) without issue, but some users are definitely having problems on other/older distros. I've also reached out to Steam to see if they can help figure out what's going wrong here.

We have a Steam Community discussion here, where I'll be updating as I get more information. If you're affected by this issue, please subscribe to this thread.

There is a workaround: if you navigate to the Krita AppImage executable in your steamapps/krita/ directory you'll find that double clicking on it probably works fine. You can still use Steam to pull updates automatically, of course, and you may even be able to add that Krita appimage as an "external" application to launch through Steam. It's hacky and weird, I know, but it's an option.

Anyway I don't expect this latest bugfix version to fix this issue, as it likely has to do with runtime dependencies and not Krita's code. So I don't have any good news on this front just yet, sadly, and I'm sorry that this launch isn't as smooth as we would have all liked it to be.

Linux users, we care about this platform, we want give you guys a good experience too, and I want to reaffirm how much we value your support so far. Please bear with me as we figure out how to solve this issue.
Krita - EmmetPDX
Hey, everybody. I'm back again with some more news.

Krita 4.2.6
First thing's first, we've put out yet another update, Krita 4.2.6.

We've implemented a workaround for a crash affecting users of Ryzen 3000 series CPUs, a couple of new minor features, as well as boatload of bug fixes and stability improvements.

You can read more about what's changed right here in the patch notes.

Steam Library Update
Next up, you may have heard that there are some big changes coming to Steam's library view. We've done our homework on this end and Krita is ready for the new library update. So, in a couple of weeks you'll find that Krita shows up in your Steam library with a brand new box-art style icon, among other things.

Linux Support!
Last but not least, I have some good news for Linux fans who want another way to support Krita's development. By popular demand, and because we all love free and open source software, Krita for Linux has finally arrived on Steam!

Many of us who follow Krita closely already know that Krita is proud to be (say it with me) free, open source and community-driven software. We are part of a larger free software organization called KDE and, although Krita exists on all platforms, we are also part of the greater free software ecosystem. Without a doubt, there are very few projects as central to that ecosystem as the Linux kernel as well as the GNU project that pioneered the free and open development model that Krita is based on. Every Krita contributor is a member of free software community and many of our developers are both Linux users and passionate fans, And, in my view, every Krita user is a member, not only of the Krita community, but the greater free software community.

Now, there are plenty of convenient ways to get Krita on Linux, whether it's our easy-to-use AppImages from krita.org, from your distribution's package manager, or by building the program from source. It's easy to get the latest and greatest Krita, so why bother with Steam?

Simply put, buying Krita on Steam is just another way of directly supporting development. Our community is the lifeblood of the project and none of this would be possible without generous contributions from users like you. Something never comes from nothing, even free and open software like Krita, and our progress is a function of your support. Whether you contribute code or documentation, participate in our yearly fundraiser, join our recurring development fund, or simply pick up Krita on Steam, this development model relies on you!

Linux is part of our roots, and we're passionate about Linux as a platform for everybody--from professionals, to students, to everyday people. Whether you're a programmer, a musician, a gamer, or an artist, Linux belongs to all of us. We love Linux, and we're happy to support Linux as a first-class platform on Steam.

On behalf of the whole Krita team, thanks again for your support!
- Emmet
Krita - EmmetPDX
Many of us are here at the home of Krita, in a cute little town called Deventer in the Netherlands, for the 2019 Krita Sprint! And to celebrate we've decided to throw an impromptu week-long sale.

The Krita Sprint is a yearly event where artist, programmers, and everything in between meet up to discuss and work on every aspect of Krita. Contributors fly in from all over the world and this time we have people from various parts of Europe, the United States, Russia, India, China and Mexico--many visitors being volunteers and members of our amazing global community.

Admittedly it's pretty chaotic, and as I type this I can hear 3 different conversations happening in different corners of this big cellar where our gear is set up. But it's a celebration of Krita, and a place where technology and art collide. It's awesome!

This is how Krita is made and it is truly what it means to have a development process that is free, open, and community-driven: Krita is a product of our community!
31 juil. 2019
Krita - EmmetPDX
Following our recent pattern of biweekly bugfix patches, we're back again with Krita 4.2.4!

This time we're pushing a big improvement to our save system, shortcut input system, and even a surprise feature--a modern luminosity blending mode for creating stunning highlights, lighting, and other neat effects.

Check out the complete patch notes for a comprehensive list of fixes and improvements. And while there shouldn't be any major issues, if you do have problems with touch controls, please read this:

#Discussions_QuoteBlock_Author
Known Issue: If touch zoom and rotation doesn’t work anymore, please remove your local default.inputrc file. Go to Settings/Manage Resources and press the Open Resource Folder button. Enter the input folder and remove all files in that folder.

Once again, to develop and fix things with this speed and intensity would simply not be possible without our core developers, community of volunteers, and, of course, generous support from users like you. As a free, open and community-driven project, we are only as strong as the people who support us and, luckily, we have a great community.

Thanks again on behalf of the whole Krita team,
- Emmet

Reminder: Krita's optional "rollback" branch is still pointing to the last major version, Krita 4.1.7. You shouldn't have any issues or regressions with this new update, but if you do, please remember that you can opt-in to the rollback branch if necessary. This feature is accessible through Krita's "properties" menu within Steam.
Krita - EmmetPDX
Is Krita 4.2.2 (you know, the one from just a couple weeks ago) feeling a little bit long in the tooth? N-Not really? ...Oh.

Well, at any rate, I'm here again to tell you all about yet another brand new minor update, Krita 4.2.3!

#Discussions_QuoteBlock_Author
Today we’re releasing Krita 4.2.3. This is mostly a bug fix release, but has one new feature: it is now possible to rotate the canvas with a two-finger touch gesture. This feature was implemented by Sharaf Zaman for his 2019 Google Summer of Code work of porting Krita to Android. The feature also works on other platforms, of course.

The most important bug fix is a workaround for Windows installations with broken, outdated or insufficient graphics drivers. The core of the issue is that our development platform, Qt, in its current version needs a working OpenGL or Direct3D installation as soon as there is a single component in the application that uses QML, a technology for creating user interfaces. We have managed to work around this issue and especially users of Windows 7 systems that have become a bit messy should be able to run Krita again.

In addition, the dev team has also squashed 29 more bugs since the last release. All of this work amounts to a Krita that runs better, crashes less, and helps you focus on the things you really care about--your artwork. For more details on exactly what has been fixed, check out the full changelog.

As always, none of this could happen without the support of our community volunteers and the generosity of our supporters, here and elsewhere. We are proud to be a free, open source, and community-driven project, and you are a big part of that equation.

When it comes to Steam in particular, this year has been a major reversal for us (in a good way) and last month was our best ever. I've mentioned before how our recent success on Steam has already helped us grow the development team, and we owe that to all of the people who have stuck with us through rough times and given us a chance to make things better, as well as to all of you who have supported the project by buying Krita or leaving honest recommendations.

Happy painting and, on behalf of the whole team, thank you. =]
- Emmet

Note: Krita's optional "rollback" branch is still pointing to the last major version, Krita 4.1.7. You shouldn't have any issues or regressions with this new update, but if you do, please remember that you can opt-in to the rollback branch if necessary. This feature is accessible through Krita's "properties" menu within Steam.
27 juin 2019
Krita - EmmetPDX
Hi hi hi.

Many of Krita's developers are still working hard to squash as many bugs as they can and, as a result, I'm happy to tell you all that we've got another new bugfix patch out today, Krita 4.2.2. That's our second bugfix patch this month, as we are continuing our recent focus on make Krita as solid and quick as possible.

Here's the change log, with all the details about what was fixed.

And, at the risk of sounding like a broken record over here, please keep in mind that Krita is community-drive, free and open source software; it's made by a worldwide community of artists and programmers. On top of the work of the people who write code and documentation or contribute in other ways, all of this progress is only made possible thanks to the support and generosity of users like you, who donate through our website, contribute to our yearly fundraisers, buy here on Steam or elsewhere, or all of the above.

So, thank you, as always. YOU are the lifeblood of Krita. That's what makes this (and other open source projects) truly different. We won't forget that, so I hope you won't forget it either!

- Emmet

PS: Krita has been undergoing a lot of changes recently and while we've been fixing hundreds of bugs over the last few months, it's also entirely possible that new bugs will pop up. (I mean, we hope not, but...)

If you experience any serious or particularly annoying bugs after updating to the latest version: (1) Sorry about that. (2) Try opting into the "rollback" beta branch in Krita's Steam preferences to temporarily revert back to 4.1.7. (3) Consider filing a bug report so that we know about it and can work on fixing it as soon as possible. (4) If you need any help at all, please stop buy our support forum or contact us on IRC.

...

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