Killing Floor - Valve
The End of the Line update for Killing Floor's, plus the Killing Floor Summer Event is now live! Save 75% off to celebrate now through July 16th, 2014.

The update includes

FREE CONTENT:
  • Developer’s Map Pack
  • 2 new Wave Mode maps – “Siren's Belch” and “Stronghold”
  • 1 new Objective and Wave Mode map – “Transit”
  • 1 new character, Rachel Clamely, can be unlocked by completing the Transit map, in Objective Mode

Plus new DLCs available for purchase.
  • Neon Characters DLC Pack - Featuring DJ Skully in Voltage Blue and Mr. Foster in Magma Red
  • Community Neon Weapons DLC Pack – Featuring 4 new neon guns including the SCAR, AK47, HSG Shotgun and Kriss sub-machine gun

Killing Floor - Valve
Killing Floor has just been updated to include the Twisted Christmas content!

Tripwire continues its long standing tradition of massive free content packs with the Twisted Christmas 2 Content Pack. The features an all new level, Ice Cave, as well as brand new Twisted Christmas music to get you in the holiday spirit. But wait - there's more! Santa is bringing even more gifts - the Winter Weapon Pack, with seven brand new weapons complete with new achievements, free to everyone who owns the game. Returning from last year's event we have Christmas themed specimens replacing all of the regular baddies, Santa’s Evil Lair, Christmas themed achievements and the chance for those who missed unlocking the special Baddest Santa character last year to grab him this time around.

Killing Floor - Valve
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Addressed an issue where client would hang on connecting to servers
  • Various map bug and exploit updates
  • Her chamber has been opened... Help Us
Killing Floor - Valve
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

One additional map has been prematurely released.
  • Aperture

The following official maps have been updated to address bugs and exploits:
  • Bedlam
  • Biohazard
  • BioticsLab
  • Waterworks
  • WestLondon
  • Wyre
Killing Floor - Valve
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Killing Floor - Valve
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Fixed several map exploits in the following maps:
    • Departed
    • Evil Santa's Lair
    • Farm
    • West London
  • Updated mutator whitelist and greylist. See the forums for additional information.
  • Happy #PotatoFoolsDay!
Killing Floor - Valve
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted.

Additions
  • All new level: Santa’s Evil Lair
  • Added a new difficulty called "Hell on Earth", which is more difficult than Suicidal was
  • All creatures in game replaced with Christmas themed monsters including the Gingerfast and the Nutpound
  • More than double the achievement count with over 130 total achievements
  • 13 new Christmas achievements
  • Unlockable "Baddest Santa" playable character
  • New DLC Character Pack dubbed "London’s Finest"
  • Red or blue Pyro from Team Fortress 2 playable character available to anyone that owns both Team Fortress 2 and Killing Floor

Fixes
  • Made Suicidal easier to serve be an easier jump from Hard difficulty
  • Fixed Winchester firing from stopping fall damage from taking place
  • Fixed an issue where the teams end of round money could be reduced by sharing money with teammates
  • Fixed melee attacks from the front doing double damage as if they were from the back

General Changes
  • Reduced damage on the Knife by 30% to make the machete more appealing to users wanting to melee early on
  • Removed randomness from Melee weapon strikes
  • Increased Grenade blast radius by 20%
  • Increased Grenade damage by 20%
  • Removed stun effect of Melee attacks from classes that are not Beserker

Berserker Changes
  • Increased Berserker damage resistance by 20%
  • Removed the reduced damage for Chainsaw headshots
  • Increased Chainsaw damage by 16%
  • Gave Katana its auto fire, again.
  • Reduced Katana's fire rate by 10%
  • Decrease Machete weight by 2

Sharpshooter Changes
  • Reduced Crossbow Arrow's headshot multiplier from 8x to 4x
  • Reduced Crossbow's initial ammo to 33% instead of 100%
  • Ammo Pickups give you 6 Crossbow Bolts instead of 8
  • Each Crossbow Bolt costs 3.3 pounds instead of 3 pounds
  • Gave Sharpshooters a discount of up to 33% on Bolts
  • Reduced Crossbow's weight by 1
  • Reduced the M14EBR's fire rate from 0.175 to 0.25
  • Lowered the M14EBR's base damage by 5%
  • Increased M14EBR's head shot multiplier by 12.5%
  • Removed all body shot modifiers from the Sharpshooter
  • Removed reload and recoil bonuses for the 9mm, Dualies, and Dual Handcannons from the Sharpshooter

Demolition Changes
  • Increase the cost of pipebombs – Increased from 800 to 1500 w/o discounts
  • Changed pipebomb discount - Up to 74% at lvl 6
  • Fixed ammo refill on Pipebombs so its half of the price of the weapon
  • Reduced the weight of the LAW by 1
  • Improved Pipebomb pricing discrepancies
  • Increased direct damage on LAW rocket hits by 10%
  • Reduced LAW rocket's damage radius by 15%
  • Arming distance on LAW increased from 6 meters to 10 meters
  • Increased M32 Grenades to cost 10 each to match the M79 Grenade Launcher's
  • Added up to a 30% discount on LAW, LAW rockets, and Launcher Grenades.
  • Reduced LAW rocket amount to 10 for non Demolitions
  • Increased LAW rocket amount to 20 for a level 6 Demolitions

Support Changes
  • Reduced Hunting Shotgun's initial ammo to 25% full instead of 100%
  • Reduced Hunting Shotgun's ammo price by 20%

Medic
  • Reduced the Medic run speed bonus by 5% to bring it in line with the Berserker
  • Medic now receives double the amount of money per point of health (.6 from .4)

Firebug Changes
  • Reduced burn damage on the Mac 10
  • Removed the dual weapon spawn bug for the level 6 Firebug

Commando Changes
  • Increased damage on SCAR by 15%

Zed Changes
  • The Fleshpound should now target players more intelligently
  • Fixed the Fleshpound's Rage being based off base weapon damage(without the Perk bonuses include)
  • Scrakes rage at 25% health gone instead of 50% health gone
  • Improved Scrakes rage ability
  • Patriarch's melee attack damages multiple targets in front of him

Changes for Suicidal and "Hell on Earth" ONLY
  • When grabbed by a clot, players can no longer jump to remove the hold
  • Limited Scrakes to only being stunned once
  • Increased Scrake and Fleshpound crossbow headshot resistance to 65%(from 50%)
  • Doubled Fleshpound rage duration

Changes for "Hell on Earth" ONLY
  • Reduced 9mm headshot bonus to +40% from +140%
  • Removed armor from level 6 Berserker's spawn loadout

Weapon Slot Changes
  • Moved Chainsaw to slot 4
  • Moved M32 to slot 4
  • Moved Mac10 to slot 3
  • Moved Pipebombs down in their category
Killing Floor - Valve
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted.

Killing Floor
  • Fixed the MAC-10 third person sounds.
  • Fixed an issue where money was doubled at the end of a wave
  • Server exploit fixed
Killing Floor - Valve
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Killing Floor
  • Fixed a number of exploits in core maps and code
  • Potential fix for performance issues on ATI graphics cards
  • Increased weapon array size for modders to add weapons to store
  • Added sample weapon and player character rigs to SDK
Killing Floor - Valve
Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Fixed clients hanging during map change
  • Fixed an exploit found in the Perks system
  • Fixed a glitch and memory leak in the Audio system
  • Fixed downloaded files in the Cache folder causing Perks to disable

Mac Specific
  • Audio effects should be more correct (footsteps should be audible, player's own gunshots should be louder, etc).
  • Fixed MP7 Shoot sound not working properly
  • Dedicated server should work now.
  • Motion blur, windowed mode, and crossbow scope should work on all ATI GPUs, now.
  • No longer forces crossbow scope to "Textured" mode at startup.
  • Other minor fixes.
...

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