HYPERCHARGE: Unboxed - [DCC] Joe
Calling all Small Soldiers,

We just got word from our Commander-in-Chief, Sgt. Max Ammo, that an important package has arrived. It's been thoroughly checked and secured, with no sabotage from Major Evil.

What's in the box? It's not just about what's inside the box, but also what's written on the outside. Take a closer look.



Did that say "Crossplay"? It seems Major Evil never gives up, and we're going to need all the help we can get. Could this package mean that we are getting help from Xbox players with cross-platform support? Have we been tirelessly working to enable cross-platform play? It's hard to say. But for now, stay vigilant; something big is on the horizon!

All the best, - Joe
- Digital Cybercherries
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HYPERCHARGE: Unboxed - [DCC] Joe
Hey everyone!

I hope your week has been fantastic. If it's been a bit of a slog, I've got some great news that's sure to brighten your weekend: Major Update 13 has just rolled out!

This isn't just any update. We're bringing a truckload of fresh content, big changes, and much-needed improvements and fixes. And by new content, I mean really new – think exciting game modes like "Capture the Battery," cool weapons including a rocket-launcher and a teleporter, and a massive overhaul in localization across dozens of languages. Trust me, it's a lot! This update is a big deal for us, and we think you're going to love what you see. So, dive into the game and check out all the new stuff for yourself.

Without further ado, here are the detailed patch notes:

If you encounter any bugs when playing, please let us know on our Steam Forums or Discord. We will do our very best to iron them out.




Teddy isn't just cute; he's a formidable ally, aiding you and Sgt. Max Ammo in halting Major Evil's plans!

The Green and Tan Army Men are called for backup – you'll need all the help you can get!

The Gunship has joined the battle! Armed with a mighty cannon and special operatives, beware!

Introducing 'Capture the Battery' mode with a twist: throw batteries to score points or pass them to friends!

Remember King of the Hill mode? It's back! Stay alert for the active zone to score points!

We've added a Rocket Launcher due to popular demand! Bonus: It's a homing rocket-launcher!

Need more power? Meet the Double-Barreled Machine Gun – it packs a serious punch!

Another top request: the teleporter! Used strategically, it offers a big advantage.

If you have Breaker and Mightus DLC, get two new heads for them at no extra cost.
PATCH NOTES
MAJOR CHANGES
  • Added new Boss enemy - BH60 Attack Helicopter
  • Added new Game Modes - Capture the Battery and King of the Hill
  • Added new Weapons - Missile Launcher, Double Barrelled Machine Gun, Mine Launcher, and Teleport Gun
  • Added new Multiplayer networking system with PlayFab (Epic Online Services is no longer used)
  • Added new Night Maps - Playground & Apartment
  • Added new Multiplayer Maps - Playground & Apartment
  • Improved Menu design with better fonts, colors, and text readability
  • Improved Stats page for enhanced stat readability
  • Added completely reworked translations for multiple languages, including German, French, Italian, Portuguese, Korean, Russian, Spanish, Japanese, Chinese (Simplified & Traditional), and Pirate
  • Added new character voice events to the announcer system for gameplay commentary
  • Added unlockable Skins: Army Men Green & Tan with two new universal heads for all characters
  • Added new unlockable Character with 6 skins: Teddy the Teddy Bear
  • Added new bobble-heads to unlock additional heads for Teddy
  • Added Controller Aim Assist and Aim Magnetism to significantly improve gamepad gameplay
  • Added new Heads for Breaker & Mightus DLC characters (more heads available with the DLC)
  • Added new Boss Health Bar system featuring the boss' logo
  • Added Cheat Codes
  • Improved battle Arena map for the Tank Battle minigame
  • Added announcement events and a success sound for long-distance battery throws
  • Added additional dialogue lines for Max Ammo for variety
  • Added more announcement events for completing objectives
  • Improved detail normal maps on many characters, enhancing hinges and screws on the original character set
  • Added better Stat-based icons for attachment pickups to view their stats
  • Added proper front and back covers to the default Comic mesh
  • Added new and improved designs for various Traps and Turrets with new FX
  • Added a new Split Screen HUD system to reduce redundant element display
  • Added Wave Start and End HUD elements for clear game flow indication
  • Added floating Icons to Teleporters and Battery Chargers for easy identification
  • Added damage flashing FX to damaged traps and turrets during build mode for repair assistance
  • Added new Weapon Sets to PvP game modes including the newly added weapons
  • Added a change team button to the Lobby
  • Added team-color based highlights in Team Deathmatch modes
  • Added a more consistent Lobby level with improved camera angles for each game mode
  • Improved networking system for Projectile weapons for better client simulation (Reduces lag when firing Grenades)
  • Added new Music tracks to some levels and the PvP music selection
  • Added important game and kill events to the central HUD kill feed, with lesser events on the right
  • Added a spawn with Jetpack game rule to PvP modes

FIXED
  • Fixed crash issues related to dynamic menu widgets.
  • Fixed gamepad focus issues on the Cheats menu.
  • Fixed lighting in a few comic intro sequences.
  • Fixed NPCs getting stuck on lower shelves when dropping down on the Apartment map.
  • Fixed incorrect teleporter cubemaps on various levels.
  • Fixed Demolisher damage animations pushing the bot through walls.
  • Fixed announcement text not automatically resizing at the top of the screen.
  • Fixed bRobot getting stuck under objects in Hallway.
  • Fixed text in Lobby not showing the correct game mode for Clients.
  • Fixed scoreboard not displaying properly for PvP modes for Clients.
  • Fixed unoptimized large textures and missing asset references to improve load times and reduce build size.
  • Fixed normal maps for various characters, adding more detail and fixing strange dark edges.
  • Fixed playground roof glitching LOD and material issues.
  • Fixed missing weapon HUD icons for newer weapons (Ice Gun and Plasma Cannon).
  • Fixed Major Evil's teleport FX not showing for Clients.
  • Fixed incorrect mesh issue on Major Evil when his arm breaks off.
  • Fixed duplicate objective goal in the Garden map.
  • Fixed text clipping in cutscenes.
  • Fixed missing 'Try Me' button sound FX for some NPCs in the Stats menu.
  • Fixed missing SFX on the Max Ammo Arcade game.
  • Fixed some camera clipping issues on the Max Ammo Arcade game.
  • Fixed Teleporters teleporting players facing the wrong direction.
  • Fixed Nightmare difficulty not unlocking properly when using the cheat for the first time.
  • Fixed some enemies and bosses not flashing red when taking damage (Blimp and Ninjas).
  • Fixed player getting kicked from servers when picking up dropped weapons on death.
  • Fixed curtain collision in the apartment map getting players stuck between the wall.
  • Fixed some Fonts in the game not working with all languages.
  • Fixed intro video not being skippable when using a touchscreen.
  • Fixed Major Evil's hand-missile not taking damage and flashing red.
  • Fixed Join Friend dialog input not accepting join codes with spaces at the start and end.
  • Fixed jittering scrollbar in map selection.
  • Fixed weapon and attachment pickups not highlighting and animating properly.
  • Fixed missing jump vents in some game modes on Kitchen.
  • Fixed Achievements button not working on Steam and EGS.
  • Fixed objectives on Garden showing (0/0) for some objectives.
  • Fixed many spelling and formatting errors in the base English localization.
  • Fixed weapons, attachments, and perks appearing in Plague mode.
  • Fixed randomize customization button losing focus after activation.
  • Fixed numerous navigation mesh issues in various levels.
  • Fixed many enemy stuck spots and collision issues in various levels.
  • Fixed batteries being able to be thrown out of collision areas.
  • Fixed lobby not being able to focus on player team buttons when using a gamepad.
  • Fixed Join Friend code dialog box delete key removing two characters at a time.
  • Fixed single-shot weapons sometimes not automatically reloading.
  • Fixed Kitchen map enemies getting stuck in ceiling vents.
  • Fixed some heads and attachments not working properly on all characters.
  • Fixed menu option sliders not having proper mouse focus when clicked near the arrows.
  • Fixed Gyro angles on Steam Deck and Steam Controllers.
  • Fixed non-PC platform intro video being packaged into game.
  • Fixed night and holiday sub-levels not being loaded in-time on client machines.
  • Fixed scaling of widgets on the loading screens with different resolutions.
  • Fixed sone enemies not being able to have auto-aim or aim-magnetism.
  • Fixed multiplayer scoreboard sometimes showing rank as 255.
  • Fixed Bots' score carrying over between rounds.
  • Fixed some weapon sets not being randomly chosen in PvP.

IMPROVED
  • Improved LOD performance on many character meshes.
  • Improved Gamepad UI and HUD icons to be more consistent and properly centered.
  • Improved UI HUD icons when picking up weapons.
  • Improved game intro menu design to better fit the design of the rest of the menu.
  • Improved Depth of Field in some levels and added better support for larger resolutions.
  • Improved controls display for Spinner Arena and Tank Battle game modes.
  • Improved night version of maps with a more effective glow-stick system.
  • Improved extra bonus game modes to have reloading icons for each player as well as better scoring and controller prompts.
  • Improved all icons in the menu and HUD to have consistent drop shadow color and size.
  • Improved perks on weapon attachments to make many of them more useful and to have greater changes to weapon stats.
  • Improved overall split-screen functionality for controlling the menu with all gamepads.
  • Improved music blending and replayability in multiplayer modes.
  • Improved turrets with new SFX and particle effects.
  • Improved early-level gameplay flow by introducing a variety of enemies earlier on.
Big thanks for your amazing support! We're super excited for you to have a blast - Joe
- Digital Cybercherries

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HYPERCHARGE: Unboxed - [DCC] Joe


Dear Small Soldiers,

We've been working tirelessly on Major Update 13 and are excited to share a sneak peek with you. But before that, let's revisit the numerous updates, changes, and improvements Hypercharge has seen. It's been a rollercoaster of a journey, and we couldn't have done it without you!



The Beginning (2015)
Hypercharge was born from a spark of imagination — the vision of a small, passionate 5-person indie team. We envisioned a game where players could step back into their childhood, taking on the roles of action figures. Although initially designed as a PvP-only shooter, we recognized the true joy in shared adventures. This realization shaped Hypercharge into a cooperative game brimming with nostalgia.

The Early Days (2017)
In 2017, we launched Hypercharge in early access. Regrettably, we timed our release to coincide with Steam's summer sale, which was a rookie mistake on our part. In its initial form, Hypercharge didn't quite click with many players. However, those few who did discover it saw the untapped potential and believed in what it could become. Facing these challenges head-on, the team saw some departures, leaving only the original members/close friends. To dive deeper into this chapter, read here.

Belief & Reinvention (2019)
Instead of giving up, we doubled our efforts. We reinvested our personal savings and, most importantly, our beliefs. Engaging closely with our community, we revamped the game and re-introduced it as "Early Access 2.0" in 2019. This wasn't just an update – it was almost a rebirth of Hypercharge. Our journey through these times is an inspiring tale.

The Great Polish (2020)
We listened, refined, and polished. By 2020, we were ready to share the game in its full glory, no longer hidden under the "early access" banner.

Ongoing Dedication (2020-Now)
Since then, Hypercharge has thrived. It's grown with 12 major content updates – all built on your feedback, all free! These weren't minor tweaks; we're discussing significant additions like a fully working third-person camera mode, player bots, and a full-blown story campaign!

We can't help but beam with pride looking at Hypercharge's journey. Every piece of feedback you've provided has directly influenced the game's evolution, making it better with each step. With exciting new content on the horizon in the upcoming Major Update 13 (think new skins, weapons, bosses, UI enhancements, buildable improvements, and more!), we've decided to adjust Hypercharge's price from $19.99 to $24.99. This is not just a price increase; it's a testament to the value, content, and tireless effort we've put into the game and will continue to invest.

Wait a minute! Before the price increases, we're offering a 20% discount until Monday, 25th September. If you've considered getting Hypercharge, this is your chance. Let your friends know, too!

http://store.steampowered.com/app/523660/HYPERCHARGE_Unboxed/

Explore the details of our updates here.

Major Update 1
Major Update 2
Major Update 3
Major Update 4
Major Update 5
Major Update 6
Major Update 7
Major Update 8
Major Update 9
Major Update 10
Major Update 11
Major Update 12
A Sneak Peek into Major Update 13

COMING SOON
Meet the new "BH60 Chopper" boss! Its cannon isn't the only threat - watch out for the special operatives inside.


COMING SOON
We've made further significant enhancements to the user interface and HUD.

COMING SOON
The Teleporter gun! It's perfect for PvP and even better for defending the Hypercore. We're also adding a Rocket and Mine Launcher, along with a new Heavy Machinegun. But remember, this is just a sneak peek, so this footage is all you get!


COMING SOON
We're adding two more classic PvP modes: Capture the Flag or rather Battery, and King of the Hill; trust me, they're a blast!


COMING SOON
Introducing the classic Green and Tan Army Action Figures! And the best part? And the best part? Unlock them all in-game at no extra cost!


COMING SOON
Need I say more? Teddy offers a variety of cool-looking heads, skins, and weapon materials! You can unlock them all in the game for free!"


COMING SOON
If you own the Breaker and Mightus DLC, you'll receive two new heads for Breaker and Mightus at no extra cost!

We hope you're looking forward to the next update as much as we are! Thanks for all your support; it means so much to us. And don't forget, Major Update 13 will have even more content than you see here!

Have a fantastic rest of your week! - Joe
- Digital Cybercherries

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HYPERCHARGE: Unboxed - [DCC] Joe
Greetings, Small Soldiers!

I hope you're all making the most of the Steam Summer Sale! If Hypercharge still needs to be part of your collection, now is the time to act - it's currently available at 15% OFF! Spread the word to your fellow gamers - it's a deal too good to keep to yourself!

We've just rolled out a hotfix that addresses a handful of issues that some of you reported. We understand these glitches may have caused some frustration, and we apologize for any inconvenience experienced.

Thank you for your patience and continued support. Stay tuned for our upcoming major update. Here's a hint: brace yourselves for new weapons, perhaps a new plastic army man skin, and much more!



Please note: If you encounter any bugs when playing, please let us know on our Steam Forums or Discord. We will do our very best to iron them out.



PATCH NOTES
FIXED
  • Fixed soldiers getting stuck on fridge handles in NYApartment
  • Fixed floating collision jump hitboxes in apartment map.
  • Fixed the outtro map and apartment not unlocking in the credits menu properly.
  • Fixed shed arena glider plane spawn issues.
  • Fixed soldier kill detection on Hallway Hard.
  • Fixed pony kill objective not regestering for sniper kills only.
  • Fixed unwated props appearing during cutscenes.
  • Fixed bots not picking up WeaponSets.
  • Fixed thirdperson player models being the highest LOD.
  • Removed collision and nav influcence from skybox.
  • Adjusted collisions on a few props to improve moving around apartment.
  • Added new WeaponDrop pickup type system for dropping full weapon sets.
Have a great start to your week! - Joe
- Digital Cybercherries

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HYPERCHARGE: Unboxed - [DCC] Joe
Your Experience
If you are enjoying the game and haven't yet left your feedback via a Steam Review, would you consider letting others know about your experience? Reviews are super important for small developers like us, and we truly appreciate your support.
https://store.steampowered.com/recommended/recommendgame/523660
Attention Small Soldiers,

You now be able to join servers without being disconnected. Thank you for your patience and understanding while we worked hard to fix these bugs. We're still on the lookout for any more issues you may experience.

Please note: If you encounter any bugs when playing, please let us know on our Steam Forums or Discord. We will do our very best to iron them out.



PATCH NOTES
FIXED
  • Fixed server init not firing some clients, causing disconnect issues.
  • Fixed the camera getting stuck in some servers where the comic had been skipped.
  • Fixed expensive volumetric clouds on Funderdome map.
  • Fixed Jetpack Objective not triggering on dedicated servers.
  • Fixed Objective trackers for a few build and kill trackers not triggering at 100% completion.
  • Fixed sniper ping sound SFX cutoff issue. Fixed Max Ammo yelling about building as often in early waves.
  • Fixed missing Major Evil voice events in the final battle.
  • Fixed incorrect secret counter on Apartment map.
  • Fixed player voice events not stopping playing after exiting the customisation menu.
  • Fixed potential glitch of spawning outside the map on the Apartment map after someone plays the Arcade Machine.
  • Fixed Arcade Machine events not triggering objectives correctly.
  • Fixed crash issue related to Frame Pacing when adjusting settings or crashing on load.
  • Fixed missing goal sound FX for the objective actors (picking up, throwing, dropping)
  • Fixed Major Evil and Max Damage missing from the customisation menu by default.
  • Fixed collectable announcements coming up twice in one game.
  • Fixed HYPERCHAEGE battery sometimes not spawning as a drop from Major Evil.
  • Fixed breakable actors like mirror and glass not shattering properly.
  • Fixed forcefully ending a wave to restart the level not returning to the lobby.
  • Fixed Mothership Teleport ability to get you stuck behind the boiler in the Garage map.
  • Fixed LAN servers not working properly. (Should allow joining via IP and server browser, dedicated server fixed too)
  • Fixed mission objectives screen showing lingering incorrect stats from previous maps.
  • Fixed webmaster blueprint counting spiderwebs.
  • Fixed objective Keys in Kitchen map not glowing.
  • Fixed other broken reported objective detection systems, fixed matching description values.
  • Fixed crash issue on Linux when connecting to a windows LAN dedicated server.
  • Fixed some major evil particle FX not firing on client machines.
Have a pleasant weekend ahead, - Joe
- Digital Cybercherries

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HYPERCHARGE: Unboxed - [DCC] Joe


Please note: The story campaign is not a standalone mode. It is part of the waves-based mode.

If you're having trouble finding players online, our servers are currently restarting and will be online as soon as possible!

This major update is an emotional one for us. The idea of Hypercharge started over eight years ago—five indie devs with a vision to build their dream action figure game. Who would have thought a game that began as a PvP-only shooter now has a full-fledged wave-based story campaign? We've poured our hearts and souls into this game, working with you to make Hypercharge into something extraordinary, adding 12 major content updates since launch for free.

Thank you for believing in us and helping us make our dream action figure game a reality.

If you encounter any bugs when playing, please let us know on our Steam Forums or Discord. We will do our very best to iron them out.



So, what's new?

STORY CAMPAIGN
You've seen the action, but now it's time to learn the story. The story campaign will give you a deeper understanding of the world of Hypercharge, the characters, and why Max Ammo wants you to defend the Hypercore. It ties the world as a whole together, giving the player more of a purpose to complete the game.



'90s INSPIRED CUTSCENES
Each level has a '90s-inspired story cinematic cutscene with great voice acting that reveals the story as you progress. Uncover the mystery of the Hypercore, and learn more about Max Ammo and Major Evil!



OBJECTIVES
In build/exploration mode, players can complete objectives focusing on platforming and searching for secrets. These challenges will test your skills and ingenuity and allow you to interact and explore the world of Hypercharge in new ways. So get out there and start exploring!



DEFEAT MAJOR EVIL
Max Ammo's arch nemesis, Major Evil, has finally revealed himself! Only you can stop him from destroying the Hypercores and ending his reign of chaos. Grab your friends, defend the Hypercore, and stop Major Evil once and for all!



NEW SINGLE-PLAYER LOBBY SYSTEM
This new lobby system completely overhauls how the game communicates your progression, achievements, and which enemies you'll face - making it easier to know what type of defences you'll need for each level. There are also some epic new poses for each action figure!



NEW APARTMENT LEVEL
This level is a blast! It's huge, full of secrets and surprises, and it's the perfect place to take on Major Evil. But be careful; he's not going to go down without a fight. And don't forget to check out the arcade machine. It's the perfect place to take a break from the action.



NEW MAJOR EVIL SKINS
You've learned the truth about Major Evil's past, and now you can unlock and play each of his different forms. Each form has its own unique skin!




PATCH NOTES
MAJOR CHANGES
  • Added the new Story mode to the base game. Cinematics and missions!
  • Added Primary and Optional missions to all levels. Some missions are completable in Free Roam for extra time.
  • Added new Boss enemy. The big man himself: Major Evil.
  • Added new Max Damage and Major Evil unlockable characters with multiple skins for characters and weapons!
  • Added new level (Rental Lair), the final stand against major evil in this upscale fancy apartment.
  • Added Story Cinematics menu to Extras so you can rewatch the cutscenes.
  • Added Max Ammo minigame playable Arcade Machine to the new Apartment map.
  • Added Max Ammo minigame button to the Extras after completing all objectives on the new map.
  • Added new Map selection and Campaign lobby for offline Singleplayer/Splitscreen to a better view of enemies and objectives.
  • Added Objectives list to the ingame Pause menu so you can more easily check your objective progress.
  • Added new random poses to characters in the Lobby menus.
  • Added new music tracks. Some music in earlier levels has been moved around for a more fitting gameplay experience.
  • Added level specific Bots that match the cutscene characters!
  • Added Options > Controler slider for adjusting the Aim Damping effect.
  • Added a system to detect a corrupt save file and to restore a valid one from a backup.
  • Added objectives to end of round screen.
  • Added spectator-death mode to track enemy that killed you.

FIXED
  • Fixed generic player material skins not working on generic heads.
  • Fixed tutorial map incorrect wood texture on the floor
  • Fixed tonemapping and DOF on most levels.
  • Fixed depth of field not respecting wider resolutions.
  • Fixed ammo pack not appearing on player in third person.
  • Fixed offscreen particles and SFX incorrectly spawning to improve performance.
  • Fixed incorrect number of coins in various levels.
  • Fixed certian video settings not saving correctly while ingame.
  • Fixed crash issue related to incorectly cleaned up NPCs.
  • Fixed issue with the host player not being able to change the team of split-screen players.
  • Fixed showing empty weapons on the scoreboard when a player is dead.
  • Fixed CollectiblePickups being visible but not pickup-able on dedicated servers for players who have collected it on their client.
  • Fixed savefiles system to use controller ID instead of when the player is added to the game.
  • Fixedclearing of inputs when a player is no longer the view target (stop constant firing at the end of round).
  • Fixed split-screen code so that players are laid out by what controller index they are instead of when they were added.
  • Fixed 3D glasses and Dark Depth modulate material shader.
  • Fixed loading screen not showing in time, causing a pause for some users when a level loads.
  • Fixed emitter cleanup and material animation system early outs to improve performance.
  • Fixed spammy kill messages in Cooperative modes.
  • Fixed Land and Sand particle materials.
  • Fixed chungus broken particle error.
  • Fixed subtitle text staying around after cinematic has stopped.
  • Fixed garden prop mesh collisions.
  • Fixed glider planes not using alternate more varied skins.
  • Fixed infinitely small body instances that are invalid causing lag issues with physics calculations.
  • Fixed strange texture mapping with the fan in the attic menu map.

    New Bugs!
    Localisation and translations for most lanuages are not yet implemented for new Missions and Menu items.

Thinking of playing Hypercharge? Well, perhaps these videos may convince you!





Once again, thank you so much for your support. We hope you have a ton of fun! - Joe
- Digital Cybercherries

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HYPERCHARGE: Unboxed - [DCC] Joe
Attention Small Soldiers,

We've received confirmation from HQ. I'm pleased to announce that many bugs have been fixed because of your support! Soldiers, thank you for your service.

Please note: If you encounter any bugs when playing, please let us know on our Steam Forums or Discord. We will do our very best to iron them out.



PATCH NOTES
FIXED
  • Fixed Crash bug with certain NVidia GPU's when picking up the Radar attachment
  • Fixed Crash bug on the server when two players pick up a weapon at the same time
  • Fixed TRex being stuck outside Shed Arena
  • Fixed Team Sorting and unbalanced team bug
  • Fixed Adventure Dunes ambient audio cutting out during big waves
  • Fixed some coins on Adventure Dunes not being collectable
  • Fixed game intro UI not showing correct game mode in multiplayer
  • Fixed brobot missile launchers having collision
  • Fixed Cheat Menu Night-Man cheat not being selectable with a gamepad

IMPROVED
  • Improved networking performance with lots of enemies in the world at once
  • Improved shadow performance in Adventure Dunes and Garden map
  • Improved texture performance on Garden map, fixed Garden lighting being too dark
  • Improved mesh and texture performance on Adventure Dunes
  • Improved performance on the Shed Arena map
Have a pleasant weekend ahead, - Joe
- Digital Cybercherries

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HYPERCHARGE: Unboxed - [DCC] Joe


Attention, Small Soldiers!

We're incredibly proud to announce that Major Update #11 is now... LIVE! You finally get to defend the new Adventure Dunes (Playground) map. There are also a ton of changes, improvements, fixes, and new unlocks. A notable change I'd like to mention is that we've added some new music tracks to certain levels. You'll know they're new when you hear 'em!

Thank you so much for your continued support. You have no idea how much it means to us. Without you, Hypercharge wouldn't be the game it is today. Without further ado, check out the patch notes and epic-looking gifs below!

Please note: If you encounter any bugs when playing, please let us know on our Steam Forums or Discord. We will do our very best to iron them out.




Meet the latest new enemy boss, the L.E.D Blimp! It's big and quick. Don't let it drop too many enemies!

Every action figure needs a cool-looking coat of paint. We present to you Liquid Teal!

The Shock Soldiers use their jetpacks to inflict fast damage! Perhaps you could... Steal one?

With the story campaign encroaching, you can now play as Evil Damage himself. Witness his power!
PATCH NOTES
ADDED
  • Added new map Adventure Dunes Map(Playground) - The map has finally been released, fight Major Evils minions in the playground, defend the play structure and keep those Hypercores safe!
  • Added new boss: L.E.D Blimp - This giant blimp will circle the skies dropping multiple enemies and bombs, blasting any play that tries to stop it.
  • Added new enemy: Shock Soldiers - These Soldiers use Jetpacks to enter the level fast and efficiently. Get a critical hit to steal their jet packs!
  • Added new character+skins: Evil Damage - Can be unlocked as a playable character skin by completing the Adventure Dunes map.
  • Added new skin: Liquid Teal - Find all the collectables on Adventure Dunes to unlock this new general-purpose skin!
  • Added new music for Kids Bedroom map.
  • Added onscreen prompts for active controls and inputs to help all players remember useful actions.
  • Added icons to Teleporters when holding a battery to show how to power them correctly.
  • Added Wave Completed text after completing a wave.
  • Added Overall Completion Percentage to End of Round menu.
  • Added Sniper Critical hit sound from PvP to Cooperative modes.
  • Added new End of Round music stingers for Plague Win and Lose.
  • Added successful Battery Throw into PowerNode sound based on distance.
  • Added game mode introduction widget for Multiplayer modes.
  • Added Weapon Sets onto all PvP maps for a better default PvP experience.
  • Added new voice lines to Soldier enemies.

IMPROVED
  • Improved and optimised textures to the game to improve load times and general texture performance.
  • Improved enemy float and balance on Garden map.
  • Improved enemy balance on many levels.
  • Improved SFX optimisations in many sounds to reduce runtime memory.
  • Improved fairy light performance in Attic map
  • Improved Dark Depth shader in many maps not blending with Fog effects.
  • Improved detail in some maps with more Cobwebs
  • Improved the Night version of Maps for many levels.
  • Improved VFX and SFX on some Turrets.
  • Improved Bot instant reaction time at start of rounds in PvP.
  • Improved PvP versions of maps by adding more props.
  • Improved networking of Pickups in PvP environments.
  • Improved asset packing of overall game to reduce the overall game size.
  • Improved how aggressive Max Ammo is on lower difficulties.

FIXES
  • Fixed crash bug related to ChildActor hosting enemies.
  • Fixed Team Sorting when new players join Team PvP
  • Fixed turret and chopper infinite looping sounds.
  • Fixed Kitchen map dark and washed out lighting.
  • Fixed areas of navigation mesh for the Toystore map.
  • Fixed audio and soundscape in many Night maps.
  • Fixed hitmarkers showing when destroying non-enemies.
  • Fixed Experiment (Zombie) movement animation networking being out of sync.
  • Fixed Grenade Explosions not appearing on some levels.
  • Fixed Wave Count being incorrect for some levels.
  • Fixed Depth of Field not working correctly with the Sniper Scope.
  • Fixed unnecessary prompts showing in the Tutorial map.
  • Fixed grenade launcher crosshair overlapping on smaller resolutions.
  • Fixed Mothership enemy not having proper aiming sockets for auto aim.
  • Fixed Survivors in Infection sometimes seeing plague indicators.
  • Fixed Ninjas not entering the play area to attack the Hypercores.
  • Fixed BroBot boss struggling to hit the Hypercore by being too far away,
  • Fixed PooledParticle allocation bug.
  • Fixed Radar being blank throughout the game on some levels.
  • Fixed build tool and other weapon meshes not being appropriately removed due to missing
    name tags.
  • Fixed storing difficulty value inside player FPS to ensure networked mode and difficulty state.
  • Fixed failing checking for new unlocks and stats after playing Free Roam to fix having to play another level to trigger unlocks.
That's it for now, small soldiers!

Have a wonderful weekend ahead. - Joe
- Digital Cybercherries

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HYPERCHARGE: Unboxed - [DCC] Joe


Action Figures, we've got some news,

This has happened quickly, and we're a little overwhelmed right now, but we want to be fully transparent with you. I know you'll have many questions, so I've included a brief FAQ below. Should you have more questions, please let us know!

https://store.steampowered.com/app/2193600/Paranormal_Tales/

FAQ
What is Paranormal Tales?

Paranormal Tales is a UE5 bodycam-style horror game based on found footage where you experience the tragic tales of those who went missing. Do you have what it takes to reach the end of the footage?

How long have you been developing it?
Paranormal Tales is a passion/side project that I (Joe) and a close friend of mine (Joure) have worked incredibly hard on over the past eight months in our spare time. About a week ago, we announced it to the world for the first time alongside a reveal trailer. It went insanely viral, something we never expected to happen in a million years.

When is Paranormal Tales released?
2023

Why Digital Cybercherries?
Well, we already have a very close working relationship with DCC. To achieve the vision and execution we want for PT, Digital Cybercherries is a perfect fit. With all this exposure, we want to make sure we can deliver a quality product.

What does this mean for the future of Hypercharge?
We started the development of Hypercharge in 2015. It’s been one emotional rollercoaster, and we’re so grateful for the support you’ve given us over the years. I mean, wow, we have been working relentlessly on this game for over eight years, listening to your feedback and shipping over a dozen major content updates for free. I’d be lying if I didn’t say we’re all a little tired over here, and hopefully, you can appreciate we’re excited to start working on something fresh. However, we plan on sticking to the production schedule already in place for Hypercharge, including finishing the story campaign, survival mode, launching on other platforms, massive gameplay and UI improvements, etc. We’re not that far off, and with focus and continued hard work, we can likely achieve all this sometime next year. To clarify, Hypercharge is our priority; however, it will receive its final chapter (so to speak) next year. Please note this does not mean that it will not receive any quality-of-life improvements. We intend to fix bugs and improve aspects of the game after its final update.

Original Statement


Paranormal Tales Discord


Have a wonderful start to your week. - Joe
- Digital Cybercherries

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HYPERCHARGE: Unboxed - [DCC] Joe

Please note: The official Hypercharge Infection servers are currently offline - they will be back up and running soon. In the meantime, you can play with your friends by creating your own lobby.
Small Soldiers,

We're incredibly proud to announce the launch of our #10th major update! Woohoo! None of this would have been possible without your support. From the bottom of our hearts, thank you! If you're a fan of Halo infection or remember TimeSplitters 2 Virus mode, then you're in for a big treat.

Happy Halloween! There are no tricks here... Only treats! Things are getting spooky in the world of Hypercharge... There are pumpkins, cobwebs, and some shiny lights scattered throughout each level. But there's something else... You can run, and you can hide, but how long can you survive? Welcome to the new Infection Mode!



So, what's exactly new? Well, first, I'd like to point out that we're still working on improvements and fixes for this mode. We'd love to hear your feedback to help us further improve it. Infection mode (think of it as Plague 2.0) introduces a cool new feature - "Boss Infected". The boss infected has the ability to fire green blasts that can render areas of the map inaccessible -this means survivors can no longer camp in frustrating/impossible places to reach. We've also invested a lot of time into the player bots, which is good news for offline players who will have a much better experience playing alone. Infection mode is a blast to play, and we highly recommend playing with friends.

What are you waiting? It's time to survive!




Become Major Evil himself and Infect other action figures to become your minions. Tip: Use the fire blast!

Captain Grim Beard has joined the fight and is ready to use his (un)deadly experience on the toyfield!

Do you think Ghost Rider can compete with the one and only Green Knight? I don't think so!

Flashlights are now more critical than ever. Work together as a team, and most of all, stay near light!

We didn't just add pumpkins and flashy lights... Every map on Infection mode is now night themed!

PATCH NOTES
ADDED
  • New Infection Mode (was Plague mode) - One player is chosen as the 'Boss' infected, who has the ability to fire blasts that can render areas of the map inaccessible. Match is now only one round; either the last survivor or the Boss infected will win the game.
  • New 'Grimbeard' Head - new character head for the Wraith character type that can be unlocked by playing Plague.
  • New 'Green Knight' Head - another new character head for the Wraiths, also unlocked by playing Plague.
  • New Halloween themed decorations for all maps!
  • New SFX group for the 'Max Damage' boss infected. (Footsteps, Damage, Foley etc)

FIXED
  • Fixed many cheese-areas on all maps for the Plague and PvP modes. Less sneaky camp and hiding spots available.
  • Fixed Radar multithread crash issue on some systems.
  • Fixed not being able to change difficulty in the game rules when bots are disabled (in Waves mode)
  • Fixed round-change team sorting when bots are added/removed from an online match.
  • Fixed missing hitmarker when a player infects someone.
  • Fixed some music tracks in PvP from having a strange fade-mix on round start.
  • Fixed pooled particle cache type update for footsteps, weapons and explosions.
  • Fixed some enemy meshes being removed improperly on death due to broken weapon classes.
  • Fixed announcement events showing up in Plague mode.
  • Fixed some character materials not flashing red when a player is damaged in PvP.
  • Fixed voice command radial menu showing up for infected players.
  • Fixed Demolisher getting stuck outside the Bathroom map (again).
  • Fixed environment query system not using actor feet location for testing nav movement.
  • Fixed incorrect round counting in PvP.
  • Fixed Bots having incorrect death counts in PvP/Plague modes over multiple rounds.
  • Fixed Jetpack not dropping on death when using PvP Weapon Sets.
  • Fixed Weapon Set pickups not restoring last picked up weapon on failed pickup event.
  • Fixed team weapon materials not working with weapon sets.
  • Fixed TRex AI sometimes getting stuck outside of map.
  • Fixed crash with first-person camera during invalid windowframe size.
  • Fixed rounding error in UI completion percentage generation code.
  • Fixed tracking angle of some of the non-directional facing turrets.
  • Fixed antiair turret, not aiming at the mothership.
  • Fixed mothership indicator being hidden by mothership itself.
  • Fixed missing enemy and weapon priorities for bot AI tables.
  • Fixed particle system missing owning object crashes in the core engine.
  • Fixed Kitchen ceiling fan rotation in PvP and Plague modes by disabling their movement.
  • Fixed health component calling client functions on server-controlled pawns.
  • Fixed rare crash by removing populate hidden meshes in player controller.
  • Fixed low-quality LOD meshes on missile truck tracker.

IMPROVED
  • Improved customisation menu items to better show what a locked head/skin looks like when hovered over.
  • Improved UFO Mothership boss damage FX and health system. Boss is less spongy, and it is more obvious which components can be broken off.
  • Improved Bot survivor AI in plague mode.

Remember, you can run, you can hide, but how long can you survive?

Have an awesome Halloween ahead. - Joe
- Digital Cybercherries

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