Construct turrets. Build defenses. Protect the Core. You’re just an Action Figure. How long do you think you can survive in this 4-player CO-OP shooter?
All Reviews:
Very Positive (61) - 85% of the 61 user reviews for this game are positive.
Release Date:
Jun 21, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Please note it is very important that you read below before deciding if you want to support HYPERCHARGE: Unboxed this early.

HYPERCHARGE: Unboxed is an incomplete game in PRE-ALPHA.

You are likely going to experience issues and possible disruptions when playing HC:U. If you do not want to actively support development of the game and cannot cope with interruptions then it may not be for you.

Your feedback is sincerely appreciated and helps steer us into the right direction. We are developing the game with full transparency and we’ll shape it into something special that is based on what you want. While the game is in Early Access, we endeavor to sustain a high quality of experience for our players.”

Approximately how long will this game be in Early Access?

“We are aiming to be out of early access within 6 months. We'll be updating you guys with content updates as much as possible and keep you in the loop. Development plans may change depending on feedback we receive from the game.”

How is the full version planned to differ from the Early Access version?

“We have many plans for where we want to take Unboxed, and heading into Early Access allows us to directly interact and listen to your feedback. With the voice of our community, development plans may change, but either way we’ll be sure to update you with what’s in store. Our plans are to focus on these major areas:

More enemies! More maps! More characters! More weapons! More defences!

Class-based character system
We will constantly build on our cooperative gameplay, adding distinct stats, abilities and class-based playstyles is just the first step towards that.

Trading card ‘Power-ups’
Putting more power in your hands, well.. your deck. Trading Card power ups will change the game dynamically by introducing new methods to assault your enemies, provide support and traverse the world.

Boss NPC's
Whilst each of our enemies pose a new threat and bring different mechanics to bear, we'll be mixing up the dynamic with new end of wave Bosses. These deadly foes will require teamwork and coordination to overcome; live together, die alone.

Endless Mode!
Warning: Only for true masochists. Fight for survival against a limitless horde.

Competitive leaderboards and high scores
I mean, you want some way to the world how great you are, right?”

What is the current state of the Early Access version?

“The game is very stable and you will have access to the core features of the game. These range from the following:

- 4 player online & local co-op
- Fortify and defend against hordes of enemies
- 9 unique enemy types
- Over 100 cosmetic options
- 3 maps, 5 weapons”

Will the game be priced differently during and after Early Access?

“The price of Early Access will be lower than the price of final released version. The final price of the game will increase based on the contents and value of the game. We also have plans to reward those who have been with us from the beginning.”

How are you planning on involving the Community in your development process?

“Without our Community we are nothing. That is why we will consistently monitor and respond to player feedback. It’s extremely important to us that we allow you to be a part of the development process. We are developing Unboxed together as a team. Progress on the game can tracked through our Early Access roadmap which allows you to see exactly what we’re up to. There are also many other methods in how you can provide feedback . Please see our Early Access Feedback Guide below.
Early Access Feedback Guide”
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Recent updates View all (6)

January 28

Development Update - WIP Maps!

Hi everyone,


I hope you’ve all had a great weekend so far.

Firstly, for those wondering why there has been lack of updates, please take a look at our previous announcement:
Some of you might be thinking, the maps shown below look very different to what we have currently been playing? There is a reason for this. Before we jump straight to the screenshots, I’d like to explain our plans for the next new environments, in relation to gameplay.

The biggest challenge Unboxed faced was fundamentally, its core gameplay. Currently, the mechanics essentially involve players defending a Core from a "line formation of enemy A.I". This may seem well and dandy, but it does not offer much diversity.

I’ll be brutally honest with you. We focused far too much on the aesthetics rather than gameplay, or more to the point, the fun factor. Our new target is to allow much more scalability, freedom of movement, to be able to traverse the environment while defending your objective.

Enemies will attack more dynamically, charging from different angles, spawning from areas that pose a threat. It’ll be chaotic, you’ll have to navigate the level wisely and strategically place your turrets and traps. There is going to be more interaction with the enviorment. The objective is still to defend a Core (although we have some ideas to maybe alter this) – but the placement of it will complement the gameplay.

I’m not bashing Unboxed or what we have created thus far, I just don’t want to mislead you with nonsense. As I have said multiple times before, you can expect nothing but transparency from us.

We’ve listened to much of your feedback and many of you have such great ideas. We will be implementing some of them as times goes by.

We have a new direction and vision for the game and look forward to working with our community to make it become a reality. Once we put in place the foundations that make the game way more fun, add your ideas and suggestions, polish areas that need it, that is when we will begin to advertise Unboxed more.

Keep up your awesome work and thank you for supporting us! - Joe

Psssh, hey you. Yes you! You read this far huh? Well then, here are 8 HC:U Steam keys to give to your friends. Thanks for being epic!

Best regards,
Digital Cybercherries Ltd.

21 comments Read more

December 9, 2017

Message to our Community

Hello everyone,

So, I know things have been very quiet at our end and now that most of the dust has settled, I’d like to briefly explain what has been going on.

Unfortunately, within our team, and due to unforeseen circumstances, we’ve had some major restructuring. This involved some of our beloved members venturing onto new things. We wish them the best of luck and cannot explain how thankful we are for all their hard work and dedication to our projects.

I can appreciate it may seem very unusual for us to be this inactive in terms of communication with you all, especially in view of how responsive and transparent we usually are. It was never our intention for this to happen.

Most of you probably do not know, but Digital Cybercherries consists of only a small team, (even smaller now,) and we do not have an actual studio. We all work from home and some developers are in different countries. In fact, many of us work full-time jobs to keep development prosperous and healthy. We simply have not made enough funding in order to develop both NRA:N and HYPERCHARGE: Unboxed full time.

We originally set up Digital Cybercherries as a group of close-friends with the sole purpose of being able to create awesome and entertaining content. Our dream was, and still is, to eventually have enough finances to work from our own studio and be able to make and develop games full time. An enormous amount of effort has gone into this goal. Don’t get us wrong, it’s not all about money. We develop games because we love to do it, it’s our passion. But at the same time we have to be realistic. Without enough funding we cannot keep up with the strains of continuous work.

Looking back now, maybe we were not honest enough with you regarding our current situation / set-up. We wanted DCC to be perceived as a Triple-A studio, even though technically, we never had a studio, just a virtual one. Everything we have done, from development to communication was with the intention of being perfect, to every fine detail. But as life goes, it’s simply not possible to maintain such a mindset given our position.

Right, onto a more positive note:

Have we still been developing HYPERCHARGE: Unboxed?
Yes, we haven’t stopped working on it.

When is the next update for HYPERCHARGE: Unboxed?
Due to planning and major restructuring within the team, I cannot now give an honest answer. I promise I will keep you updated regarding this.

Have you abandoned New Retro Arcade: Neon?
Definitely not.

Have we still been developing New Retro Arcade Neon?
We have done little bits here and there. Once planning has been fully established, we’ll start updating Neon.

I’m not making excuses for us, but rather, valid reasons. There is heart and honesty in this post. I wanted to be fully honest with you guys. There has been a lot going on development wise as well as within our team which I won’t go fully into. Sometimes it's not all what it seems from a player's perspective. Things are always more complicated than you may believe. Once we have a solid foundation within our team and planning, we’ll get back to the good ol`days of regular updates.

You’ll see a lot of positive changes in 2018. After all our obstacles and hindrances, we will not give up. We believe in ourselves and the passion our fans provide. We certainly won’t give up on you.

We’re utterly sorry for the lack of communication and any inconvenience we may have caused.

To those who have stuck by us since day 1, we thank you from the bottom of our hearts. You will be kept up to date with our plans. I ask that you trust in our word and continue to walk with us on our journey. We’re not going anywhere. - Joe

With love,
Digital Cybecherries Ltd. X
28 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“A very impressive co-op first person tower defense shooter that answers that age old question – what if Toy Story had guns in it?”
Alpha Beta Gamer

“As it stands HYPERCHARGE: Unboxed is a short but fun nostalgia trip to play with friends”

“A Promising Wave-based Shooter”


We've listened to your feedback and implemented the most requested features asked for. Please view the full Change Log to see all of the changes.


More freedom to build. You are no longer limited to set positions when it comes to placing your defences. Within the grid, players can now place their turrets and traps almost anywhere on the floor.


Watch out for those Helicopters that drop deadly bombs on top of you. Be also vigilant as the Army Man Jeep has a powerful .50 Cal Machine Gun and is ready to destroy you!


You can now upgrade your Turrets with the credits earned by surviving waves and destroying enemies.


Damage and slow down your enemies by placing devastating traps that will help you survive each wave.


Players can now benefit from the improved loadout system while being able to choose from any 3 buildables they like.

It doesn't end here. We are developing the game with our community and can't wait to show you what's on the shelf for our next update.

About This Game

HYPERCHARGE: Unboxed pits up to 4 of your friends against relentless waves of enemies in a CO-OP experience. As the enemy become stronger, can you handle the pressure of each wave? Work as a team to build your defenses and expand your base. Increase your chances of survival by gathering Batteries and maintain power to your defenses.

We are always listening to your feedback. Please take a look at our forums and let us know how we can make the game better for you.

  • 1-4 player online & local co-op
  • Fortify and defend against hordes of enemies
  • 11 unique enemy types
  • No elephants
  • Over 100 cosmetic options
  • 4 maps, 5 weapons

Fight off weaponised toys that will swarm your base with the sole intent of wanting to destroy the Core. Use teamwork and choose your weapon!

Assemble barricades, fences and use traps to slow down the enemy. Construct a selection of devastating turrets that are suited for different occasions.

Swarms of enemies begin to overwhelm you. Stop them from breaching your base and protect the Core.

Sooner or later your defenses will run out of power. It’s up to you to maintain and supply power to them. How long can you and your allies survive?

From all of us at Digital Cybercherries we are so thankful for your support and appreciate the feedback you give us. Keep being awesome and we'll see you in game!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel Core 2 Quad Q9550
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 640
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Additional Notes: HYPERCHARGE: Unboxed is an Early Access game, minimum specs may change throughout development
    • Requires a 64-bit processor and operating system
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