Guns of Icarus Online - Inkjet
BRAVE AVIATORS
Sky Hamsters have been the new plague of Guns of Icarus.
You might have come across them with their eared orange hoods, and asked yourself: WHY?!



While polishing the mountains of Northern Fjords, repairing broken down Magnates, and improving the concept of fire, a small part of Muse Games has been busy teaching a little hamster how to fight like Bruce Lee.

Hamsterdam is a beat’em up bringing classic arcade brawling to modern gamers.
Why Hamsterdam is a great fit for the GOI community:
  • Beat down meanies
  • Alternate damage between enemies
  • Exactly like Guns of Icarus, except no Guns and no Icarus
  • No Icarus just like in Guns of Icarus
  • Very cute!

Convinced? We hoped so:
DOWNLOAD THE DEMO FOR FREE ON STEAM


& MOBILE

The Guns of Icarus community has always been our biggest supporters, and we are thrilled to embark on this new adventure, with your support.

- Jennifer, Community Manager at Muse Games
Guns of Icarus Online - Inkjet


~I just want to set the world on fire, and I'm gonna start by flaming your hull~

In honor of Valentine's Day, we're bringing back the Fiery Passion challenge! Equip your ship with the hottest weapons you can find and start some fires.

The Goal: Set 250 parts on fire

The Rewards:
  • Crybaby Mask
  • Broken Heart Decal
  • 6 Cream Dye
  • 6 Crimson Dye



This event ends on Feb 28th. Don't miss your chance to get these items!
27 dic 2018
Guns of Icarus Online - Inkjet
Welcome to the 2.0.15 Release! (PS4 1.12)



First off, Happy Holidays everyone!
In the spirit of the Holidays, we created a brand new Krampus Decal, perfectly befitting of the celebration, Guns of Icarus style. In addition, we have some old exclusive items we’re bringing back, along with more PvP adaptations of Crown Summit and bunch of new features!

Get ready to fight across even more of Crown Summit in our newly-expanded 3v3, 4v4, and Brawl versions!



Content:
  • Goggles of Good Cheer
  • Jolly Old Salt
  • Krampus Decal
  • Crown Summit 3v3, 4v4, and Practice
  • Broken Crown Brawl (2v2v2v2)
  • Previous war monument.

New Features:
  • AI stay active for 5 seconds after a player joins.
  • Vote to rematch toggled on by default. You will now need to uncheck this box to end the rematch.
  • Force Start enabled on all game modes, as long as this map has a smaller version (downsize the lobby if you want to!)
  • Missions can now have new objectives, including making another faction lose resources
  • Name your ship loadouts so you can easily remember what they are! Does not change ship name. (Be sure to select the loadout before trying to edit the name, and save after you are done with each edit.)
  • Public custom matches will force shuffle after first rematch if online players count is lower. This is to prevent non-shuffling lobby keep going on and players aren’t able to change it. This does not apply to private matches.

Balance:
  • Spire: Mass increased to 210t (from 150). Force adjusted to maintain mobility.
  • Extended Magazine: Clip size to +50% (from +45)
  • Modified Mine and Harpoon launcher rate of fire to compensate for the extra shot.

Fixes:
  • AI will no longer force reload standard ammo.
  • Conductors Pride dyes using correct UV maps.
  • Sky Captain Valentine put in his place on Stormbreaker theme.
Guns of Icarus Online - Inkjet
Maps:
  • Thornholt in PvP
    • Adjusted maps bounds to a 6x6 grid
    • New cloud layout for PvP
    • 2v2 through 4v4 Deathmatch
    • Brawl!
    • Practice
  • Ashen Brawl
    • New PvP map. Larger, hotter, more spawns than ever! The largest 2v2v2v2 so far.
  • Crown Gambit
    • Adjusted spawns
Ships:
  • Stormbreaker
    • Lateral drag increased, reducing side drift.
  • Magnate
    • Hitboxes adjusted (mostly reduced) to fit ship profile.
    • Main engine lowered slightly.
  • Spire
    • Hitboxes substantially reduced to fit ship profile.
  • Corsair
    • Forward acceleration: 5 (from 8)
    • Forward speed: 35 (from 30)
    • Turn acceleration: 8 (from 10)
    • Turn speed: 12 (from 10)
    • Left light gun arc: 55° (from 75)
    • Heavy engines rotated 90° and moved out slightly. This gives 0.22 more turn acceleration, reduces engine hitbox vertical profile by 38%, and allows repairs from further in.
    • Reduced mass width (inertial bounds) to increase the effectiveness of turning engines. This allows the same amount of force to turn the ship faster without changing total mass. This will also make the ship more vulnerable to force attacks like Minotaur and getting bumped by other ships.
  • Shrike
    • Adjusted engine force and inertial bounds.
    • Heavy turning engines (x2): 225000 (from 144500)
    • Light main engine: 300000 (from 461000)
    • 750000 total forward thrust (10m/s2)
    • These changes do not change total forward or turn acceleration. However, with more force in the heavy turning engines, the Shrike will no longer be able to turn while maintaining nearly full forward acceleration and speed.

PvE Balance
  • AI type A ships (forward attack)
    The AI_A ships had widely varied stats, making some factions much easier or harder to fight against. Adjusted stats to unify the ships. There will still be some small variation in engine power and acceleration.
    • Approximate new stats:
      • Accel: 4
      • Speed: 47
      • Turn accel: 8
      • Turn speed: 14
      • Vert accel: currently 4
      • Vert speed: currently 11.34
      • Mass: 200t (varied between 75 and 330t)
      • Front gun: 1 - forward
      • Side guns: 2 - 45° (varied between 40 and 60)
    • AI Gatling:
      • Range: 450m (from 600)
      • Ammo: 50
      • Velocity: 700
      • All other stats are the same as the player Gatling. Damage changes based on difficulty.
    • AI Mortar
      • Range: 400m (from 800)
      • Velocity: 125m/s (from 250)
      • Side arcs: 60° (from 80) mortars need more arc on AI ships due to gun angles of 45deg. While facing forward, both mortars will be able to fire. Moving 15deg to one side or the other will now prevent one from tracking.
      • Up arc: 30° (from 60)
      • Down arc: 50° (from 60)
      • Ammo: 6
      • All other stats are the same as the player Mortar. Damage changes based on difficulty.

  • Yeshan boss ship
    • Adjusted to have similar mass and mobility as the other boss ships.

Seasonal:
  • Removed ‘spooky’ AI skins
  • Disabled fireworks
23 lug 2018
Guns of Icarus Online - Ayetach


New content:
  • Four Team Brawl: Test your skills in our new PvP game mode! This unique experience is a departure from our other game modes in that more than two teams can compete for dominance! Join in and master new engagement styles with Brawl Deathmatch mode!
    • Two new teams join the fray. Yellow and Purple!
    • Deathmatch: First team to 9 points wins.
    • Default lobby size is 2v2v2v2, but can be force started by Captains with 2v2, 2v2v2, or 1v1v1v1.
    • Note: All ships with any crew must have captains, and all captains must agree to Start Match via button vote. Empty ships will not spawn in. Point limit automatically reduced to 5 with 4 ship lobbies (2v2 and 1v1v1v1). Mismatched teams such 2v2v1 or less than 4 total ships are not permitted.
    • ‘Leader’ spotting system. Auto-spots teams that are ahead by ⅓ total score, and marks them as leaders while displaying a message to all players to indicate when a team takes the lead.
    • 2 corner home spawns for each team, plus 8 shared spawns.
    • Hazard spawns: Spawns that have an enemy within 500m will glow.
    • Three maps adapted for Brawl Deathmatch.
    • Brawl at Blackcliff
    • Battle Hazard
    • Brawl on the Dunes (no sandstorm)

  • Alliance War: Sanguine March vs. The Halcyon Cartel - The world has tipped over the boiling point and alliances have been struck, new orders have come down and the match to demonstrate world supremacy has begun, which league of factions will you join in the fight?
  • 4v4 Canyon Ambush: Long requested and awaited, Canyon Ambush has passed stress testing and joins our growing number of 4v4 maps! Enjoy the chaos of never knowing where your next enemy will appear amongst the cloud-shrouded bluffs.

Changes:
  • Adjusted clouds on all Oblivion-based maps to use Downfall Departure clouds.
  • Canyon Ambush
    • Red spawns adjusted for all map sizes
    • 3v3 and 4v4 map expanded North and East
    • New map image
  • Spotted ship names now use team colors (all modes)
  • Colorblind adjusted (spots only)
  • Drop shadow added for contrast on light backgrounds
  • Renamed ‘Chute Vent’ to ‘Balloon Vent’ to avoid confusion with ‘Drogue Chute’

Balance Changes from Experimental Crew:


  • Stormbreaker: Feedback from the previous trial has been analyzed, and stats have been adjusted accordingly. 65% of survey takers felt that the trial version was more balanced and should be the direction taken with some modifications.
    • Lateral (side) Drag: 0.4 (from 0.75)
    • Armor: 420 (from 320)
    • Gun 2: 53° port (from 40)
    • Gun 3: 37° starboard (from 90 Port) Moved to right of ship.
    • Gun 4: 102° port (from 110)
    • Speed: 32 m/s (from 30)
  • Galleon
    • Hull: 1500 (from 1400)
    • Armor: 820 (from 800)
    • Longitudinal Speed: 36 m/s (from 30.02)
    • Acceleration: 3.2 m/s^2 (from 2.10)
    • Turn Speed: 8 deg/s (from 8.02)
    • Turn Acceleration: 6 deg/s^2 (from 5.06)
  • Junker
    • Vertical Speed: 14 m/s (from 13)
    • Vertical Acceleration: 5.5m/s^2 (from 3)
  • Pilot Priority (Captain’s Spot) Target Duration 20s (from 10s)
  • Mine Duration
    • 1200s (from 240s)
  • Drogue Chute
    • +250% Vertical Drag (no change)
    • +250% Longitudinal Drag (from 0)
    • +500% Lateral Drag (from 0)
  • Removed Engine Force Alteration (from -60%)
  • Impact Bumpers
    • +350% Angular Drag
    • +500% Lateral Drag
    • Removed Engine Force Alteration (from -60%)
    • -30% Impact Damage (from -25%)
  • Pipe Wrench
    • -1 fire per repair (from 0)
  • Hwacha
    • Rate of fire decreased: 7 shots per second (from 8.33)
    • Direct (Explosive) Damage: 15 (from 24.66)
    • Reload: 13.5 (from 14)
  • Nemesis
    • Jitter: 1° (from 2)
    • Velocity: 375m/s (from 400)
    • Zoom: 2x (from 1.75x)
    • Shell Drop: 9.8 (from 13)
    • Range: 1770m (from 800m)
    • Horizontal turn speed: 30deg/s (from 60)
    • Vertical turn speed: 40deg/s (from 60)
    • Rate of fire increased: 0.6 (from 0.5)
    • Reload: 6s (from 5)

Events:
Show your loyalty and prestige with 12 new unique faction costumes! Complete one of the 6 following missions for your respective faction:
  • Keeper of Eden


  • Serene Magnate


  • Virtuous Autocrat


  • Industrial Technocrat


  • Majestic Sovereign


  • Wayfaring Vagabond

Completing the mission for your faction by committing 10,000 coins unlocks a new male and female version of the faction costume.

Fixes:
  • Fixed issue with multiple boss ships appearing
  • Fixed a typo on a profile picture name
  • Removed collision errors on Thornholt Crest.
Guns of Icarus Online - Ayetach
Memorial Day Weekend Giveaway

During this Memorial Day weekend, in honor of everyone who served and sacrificed, we’ve partnered with Steam to offer a limited-time giveaway event. It starts today at 1pm US eastern time and lasts until Tuesday 5/29 1pm US eastern time. Get the game for free here!



New Content:

Corsair: Command the skies against other players in a new combat-ready skyship! Presenting the Anglean Corsair, the latest addition to available ships in the PvP!



New PvE Map: Crown Summit, the newest Blockade map in PvE available for teams of 2-4 ships. Navigate through new hostile environments as you battle to defend your refineries from the waves of enemy bomber fleets!



Changes:

[Steam] New costume bundles. PS4 bundles and deals coming soon.

Balance Changes from Experimental Crew:
Corsair -
  • Forward speed: 30 (from 34.74)
  • Forward accel: 8
  • Turn speed: 10
  • Turn accel: 9 (from 7.45)
  • Mass: 250t (from 500t)
  • Vertical speed: 15
  • Vertical accel: 4
  • Armor:650 (from 1200)
  • Hull:1200 (from 1800)
  • Light gun (4 and 5) angles: 75deg off center (from 60)
  • Moved helm forward to railing to increase view.
  • Added armor to front blade of balloon to avoid 'free' balloon rams.
  • Moved light engines forward to match mounts.
  • This is an attempt to get as wide a spread between turning and forward acceleration, with turning acceleration being higher, while keeping around 34% of the total engine force on the light engines. Previous Corsair had 0.5% thrust on light engines.
Mobula -
  • Vertical accel: 7 (from 5.5)
King of the Hill -
  • Capture Point radius increased from to 200m (from 150m)
  • Capture time reduced to 15 seconds (from 30)
  • Decapture time reduced to 15 seconds (from 30)
  • These are the same changes previously made to Crazy King capture points.
Desert Scrap -
  • Capture and Decap time to 15 seconds each.
  • Capture point radius to 180 (from 150). Area has to be a little smaller than the other KotH maps to keep it inside the wreck.
  • Points increased to 450 (from 400).
  • Point moved slightly to compensate for increased point size and keep the capture area inside the wreck.
PvE Skills -
Air Horn
  • Cooldown: 40 seconds (from 200)
  • Duration: 60 seconds (from 120)
Engine Stabilization
  • Cooldown: 90 seconds (from 200)
  • Duration: 20 seconds (from 15)
Combustion Dampener
  • Cooldown: 90 seconds (from 200)
Component Disruption
  • Cooldown: 90 seconds (from 200)
  • Range 800m (from 600)
  • Note: Damage has falloff from 100% at 0m to 0% at 800m, so will have 50% damage at 400m range.
Proximal Detonation
  • Cooldown: 90 seconds (from 200)
  • Duration: 20 seconds (from 15)
  • AoE damage: +30% (from +0%)
Concussive Blast
  • Cooldown: 60 seconds (from 200)

Event:

Stormbreaker: Trial of the Skies -
Modifications have been made to our Arashi combat ship, the Stormbreaker. Let us know what you think about these changes and how they feel in both PvE and PvP. This trial period will last for two weeks to allow you, our community of aviators, to push the limits of these changes and judge for yourself! Let us know what you think by clicking on the survey link below. You can also find the link to this survey in our ‘Community’ section under the ‘Events’ banners with the name ‘Stormbreaker Trials’. Click ‘Sign up’ to be taken directly to the survey in your default web browser.

This new design may be changed back and tested further, or they may stick around! Let us know what you think in the survey, email to feedback@musegames.com or Discord http://discord.gg/gunsoficarus in the #experimental-crew channel!

Survey link found on the game's start screen and in-game event banners.

Stormbreaker Trial Stats -
  • Gun 2 angled 60° port (left) (from 40°)
  • Gun 3 moved to starboard (right) and angled 45° to starboard (from 90° port) (reference image in survey)
  • Added more armor hitboxes (reference image in survey).

Fixes:
  • Fixed a bug which may cause game to crash when receiving voice chat.
  • Fixed networking performance issues caused by accidentally shipping debug libraries

PS4 specific (version 1.06):
  • Improved text chat: players may now long hold touchpad during matches to start text chat.
  • Players with USB keyboard can use space to start chat, arrow keys to switch channel, space to start typing, and Esc to cancel.
  • Fixed a bug where you may skip an item in header menu with L2/R2.
Guns of Icarus Online - Ayetach
Guns of Icarus Alliance has Arrived on PS4!
Starting today, Steam and PS4 players would be able to play and TALK in the same match, for the first time ever. With it, we’re also adding more contents and special, exclusive items to celebrate the PS4 release and cross-platform play.

Also, a special thanks to everyone who supported us during the Daily Deal sale and giveaway! For those still wait for keys, they’re coming! Thanks for being patient!

New content:
  • Derelict Deception - PvP Deathmatch based on the northern third of the PvE Oblivion map. 2v2 through 4v4. Take part in epic battles in close quarters, under the shade of the skeletal remains of a gargantuan ship.


  • Relic - PvP King of the Hill based on the northern third of the PvE Oblivion map. 2v2 through 4v4. Claim ownership over the ruins of this downed behemoth. Dive into its belly to hold the point from enemies.


  • Raid in the Abyss - PvP Crazy King based on the PvE Sunken Reach map. 2v2 through 4v4. Weave in and out of the twisting pipes and fend off your opponents as you fly from one end of the map to the other, but try not to get stuck!

Special Additions:
  • PS4 Launch Limited Special Item:
    To celebrate our launch we are offering a limited stock of the “Cult of the Abyss mask to the first 10K number of players who log in!
  • PS4 Referral system:
    With the release of Guns of Icarus Alliance on PS4, players on this platform will now have a referral system to recommend exceptional players on their ships and teams. Each tier earns both players a unique costume!


Changes:
  • Added Playstation 4 cross-play and voice support!
  • 2v2 VIP removed
  • New gun view background added to Library
  • Removed transparency from chat panel

Fixes:
  • Fixed issue of team commendations not working
  • Fixed match option for matchmaker selections
Guns of Icarus Online - Ayetach


The Daily Deal sale and giveaway has ended! Thanks everyone so much for the overwhelming support! It's been truly amazing, and we can't thank everyone enough. We still have a large pile of requests to respond to (over 7,000 has been responded to so far!), so thanks in advance for your patience. We're still waiting for the next batch of keys from Steam, and as soon as we get them, we'll resume sending them out to everyone.
Guns of Icarus Online - Ayetach


Guns of Icarus Alliance is going live on PS4 on May 1st!

It’s the first seamlessly cross-platform Steam and PS4 game. Not only can you play with PS4 players in the same match, but you can call out commands or chat about life via voice chat as well!

In celebration, we are going ALL OUT!
- Get the game now for -85% and grab 3 free copies for a full crew of friends!
- Simply activate the game and send your Steam Receipt to feedback@musegames.com! It’s that easy*

Tell your friends! This is for players and friends only, no key resellers please*

Fly safely,
Your Muse Games team!


Pre-Order PS4 US link: https://store.playstation.com/en-us/product/UP0456-CUSA09099_00-GUNSOFICARUSALNC

PreOrder PS4 EU link: https://store.playstation.com/en-gb/product/EP0453-CUSA11511_00-GUNSOFICARUSPODR


*Acquisition of the additional keys are, in whole or in part, not available for resale. Free game copies will be distributed when you email us a screenshot of your purchase receipt. Please allow up to seven days time for distribution of game keys.
Guns of Icarus Online - Ayetach


New content:
  • Wandering Ridge: Weave your way through threatening mountain scapes and harsh ambush choke points deep in Yeshan territory. Fight or flight, either way the journey will not be an easy one. Enjoy the challenge of this new infiltration map available to you and your friends in the PvE experience!



  • The Crusader: Hail from the lands of the Fjord Baronies! A new ship now available for the exhilarating PvP experience! Learn new strategies and tactics in ambushing enemy vessels with this ship, all in the name of glory!



  • Steam Workshop items developed by the community:
    - Harry's Hat
    - Bard Logo
    - Cat Skull
    - Ridden into the Ground
    - Clover
    - Gears and Roses
    - Traditional Snowflake
    - Anglean Iceflake
    - True Gentlemen
    - Birdy Engineer
    - Snakes Bite
    - Nautical Star

Playstation Release Date Announced:
The long-anticipated announcement for our definitive release of Guns of Icarus Alliance on the Playstation is now here! Click on the links below to find out more!

US PlayStation Blog: https://blog.us.playstation.com/2018/03/29/take-to-the-skies-with-guns-of-icarus-alliance-out-may-1-for-ps4/

Pre-Order: https://store.playstation.com/en-us/product/UP0456-CUSA09099_00-GUNSOFICARUSALNC

Changes:
  • Crusader team flags moved further back to avoid blocking view in doorways
  • Adjusted post-processing effects on night maps to improve visibility
  • Drop down menus from player names should now disappear when clicking on other areas of the UI
  • “Reload speed” metric changed to “Reload Time” in weapon books
  • General UI revamps
  • Players can now ‘opt-out’ of a leadership role for each leadership rotation period
  • Ship scrambling is now added to queued Alliance lobbies that return from a completed match
  • Removed duplicate AI control bindings
  • Changed game font
  • Added the ability to swap to a more traditionally first-person camera setup in spectator mode (default key is P)

Balance Changes:
Brought to you by the Experimental Crew, a diverse group of players from fresh faces to grizzled vets with a shared interest in the extreme sport of number crunching and spreadsheet tossing.
  • Crusader
    - Moved armor repair point to area between mid guns.
    - Forward Speed: 32 m/s
    - Acceleration: 4 m/s² (from 4.64)
    - Max Turn Speed: 12.5 deg/s (from 14.15)
    - Turn Acceleration: 7 deg/s² (from 6.11)
    - Max Vertical Speed: 17.03 m/s
    - Vertical Acceleration: 2.75 m/s² (from 8)
    - Mass: 180t (from 280)
  • Judgement
    - Acceleration: 3 m/s² (from 3)
  • Magnate
    - It has been discovered that the Mercantile Guild shipyard dockmaster has been supplying priveteers with faulty heavy engines and pocketing the profits. The Guild has suitably punished the offender and has replaced the barely functioning main engine.
    - Forward Speed: 34 m/s (from 26.02)
    - Acceleration: 5 m/s² (from 4.3)
    - Max Turn Speed: 15 deg/s
    - Turn Acceleration: 4 deg/s² (from 4.5)
    - Max Vertical Speed: 16.01 m/s (from 17.03 m/s)
    - Vertical Acceleration: 3 m/s² (from 3.5)
    - Mass: 200t (from 125)
  • Stormbreaker
    - Acceleration: 9.5 m/s² (from 15)
    - Turn Acceleration: 6.51 deg/s² (from 4.5)
  • Balloon rebuild Spanner hits decreased to 9 (from 10)
  • Seraph Tempest MK-S & Seraph Tempest MKI
    - Side arcs increased to 50deg (from 40)
    - Jitter reduced 90% (aesthetic change, minimal effect on balance)

Fixes:
  • Removed invisible step lip on Crusader and other navmesh issues
  • Fixed missing Crusader balloon when viewed at 155+ meters away
  • Fixed unicode display text for player tags in lobbies
  • Fixed overlapping victory screen text
  • Fixed sound clipping (again) in soundtrack track 21, The New Manifest Destiny
  • Fixed issues with hint bubbles for novice players
...

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