Guns of Icarus Online - Keyvias
Our process for map making

Hello everyone,

A long slow clap for the beautiful gif above from Tim, our art director. This should show an outline of the process that goes into all of our maps.  We're coming up to the final week for the "Why We Fly" video event, please send in your submissions so you can get exclusive titles that will NEVER be given out again!

Our apologies for last week's stream being missed. We had a pressing press engagement that ran long, but we're back this week! We're be at twitch.tv/gunsoficarus at 3 pm eastern talking about the hotfix and upcoming Open Alpha that's in the works!

Next what the team has been working on:

Alex:
Fixing assorted graphics bugs introduced by Unity 5.

Eugene:
-Tweaked sand storm cloud texture/mat to differentiate from normal clouds better.
-Resized base & boss guns and their bullets to increase visibility.
-Tweaked mines to look better with metalmap shader to be more noticeable in the field.

Tom:
Ambush mode and bugs.

George:
Fix unity 5 bugs, Fixes to AI ship state effects, fixing bugs with the newly added guns.

Matthew:
Marketing content, testing plans, and press engagements.


And now: Our player of the week and winner of a free item!
MrTheREALButcher
For being applauded the most in the past week including
"Great communication as fellow captain"
"Excellent at communication and encouraging to the novice players."
"jolly good and enjoyable chap"
Guns of Icarus Online - Keyvias
Our process for map making

Hello everyone,

A long slow clap for the beautiful gif above from Tim, our art director. This should show an outline of the process that goes into all of our maps.  We're coming up to the final week for the "Why We Fly" video event, please send in your submissions so you can get exclusive titles that will NEVER be given out again!

Our apologies for last week's stream being missed. We had a pressing press engagement that ran long, but we're back this week! We're be at twitch.tv/gunsoficarus at 3 pm eastern talking about the hotfix and upcoming Open Alpha that's in the works!

Next what the team has been working on:

Alex:
Fixing assorted graphics bugs introduced by Unity 5.

Eugene:
-Tweaked sand storm cloud texture/mat to differentiate from normal clouds better.
-Resized base & boss guns and their bullets to increase visibility.
-Tweaked mines to look better with metalmap shader to be more noticeable in the field.

Tom:
Ambush mode and bugs.

George:
Fix unity 5 bugs, Fixes to AI ship state effects, fixing bugs with the newly added guns.

Matthew:
Marketing content, testing plans, and press engagements.


And now: Our player of the week and winner of a free item!
MrTheREALButcher
For being applauded the most in the past week including
"Great communication as fellow captain"
"Excellent at communication and encouraging to the novice players."
"jolly good and enjoyable chap"
22 czerwca 2016
Guns of Icarus Online - Keyvias
Changes:
Reduce the limit of veterans necessary to open Vet Games
Rematch vote logic change: 1~2 DM, 0~1 VIP, 1 CP. Last played map will not show anymore.

Bug fixes:
Added tutorial loading screen pictures
"ChatCrew" correctly binds to ‘L’ by default, default binding of “TaskList” moved to ‘T’ (was conflicting)
Fixed TAB Scoreboard data issues in Practice
Player popup shows in ESC scoreboard again
Fixed an effects leak on the Banshee that was causing lower frame rates
22 czerwca 2016
Guns of Icarus Online - jerry
Changes:
  • Reduce the limit of veterans necessary to open Vet Games
  • Rematch vote logic change: 1~2 DM, 0~1 VIP, 1 CP. Last map will not show anymore.

Bug fixes:
  • Added tutorial loading screen pictures
  • "ChatCrew" correctly binds to ‘L’ by default, default binding of “TaskList” moved to ‘T’ (was conflicting)
  • Fixed TAB Scoreboard data issues in Practice
  • Player popup shows in ESC scoreboard again
  • Fixed an effects leak on the Banshee that was causing lower frame rates
22 czerwca 2016
Guns of Icarus Online - jerry
Changes:
  • Reduce the limit of veterans necessary to open Vet Games
  • Rematch vote logic change: 1~2 DM, 0~1 VIP, 1 CP. Last map will not show anymore.

Bug fixes:
  • Added tutorial loading screen pictures
  • "ChatCrew" correctly binds to ‘L’ by default, default binding of “TaskList” moved to ‘T’ (was conflicting)
  • Fixed TAB Scoreboard data issues in Practice
  • Player popup shows in ESC scoreboard again
  • Fixed an effects leak on the Banshee that was causing lower frame rates
Guns of Icarus Online - Keyvias
Trying out a new ambush mode, but the AI jumped us with over 100 objectives!

Hello everyone,

We've been testing out a lot of new ideas all through the week. Ambush, Skyball, and new VIP changes are being worked on right now. With all the work both Skyball and the VIP changes are ready to get dirty and have players run though them. You can find their testing through the Experimental Crew. We'd love everyone to show up and let us know what you think of what we're working on.

As always we'll be live at 3 pm eastern at https://www.twitch.tv/gunsoficarus to talk about these changes and new game modes live.  Come ask questions, be a part of exclusive events and rewards, and join in the community experience!

Don't forget the "Why We Fly" Video event is live! Exclusive titles and a chance to be one of the faces of Guns of Icarus is up for grabs!

Next up is what the team has been working on this week.

Howard:
Been recovering from a viral infection thing with symptoms that somehow sounded a bit like ZIKA. Otherwise, I've been doing a bit of planning for CoxCon, for an open alpha event (stay tuned!).

Eric:
SPIES.  EVERYONE LOOVESSSS SPIIIES!!

Tom:
Ambush mode and bug fixes.

Alex:
Bringing the whole of Guns development into a newer version of the game engine (Unity 5.2), and dealing with the inevitable complications of that.

George:
​​Working on new States for Ai Airships, ship editor improvements to improve artist workflow, Fixing AI Flare issues, testing Unity 5.

Matthew:
Press organization, content generation, and testing optimization.

Last and never least is our player of the week:
Sky-Gunner
"Wonderful leadership"
"good communication"
"This... beautiful man is a legend. He not only always keeps a positive outlook towards anything he always has that calm voice even when everything is falling apart."
Guns of Icarus Online - Keyvias
Trying out a new ambush mode, but the AI jumped us with over 100 objectives!

Hello everyone,

We've been testing out a lot of new ideas all through the week. Ambush, Skyball, and new VIP changes are being worked on right now. With all the work both Skyball and the VIP changes are ready to get dirty and have players run though them. You can find their testing through the Experimental Crew. We'd love everyone to show up and let us know what you think of what we're working on.

As always we'll be live at 3 pm eastern at https://www.twitch.tv/gunsoficarus to talk about these changes and new game modes live.  Come ask questions, be a part of exclusive events and rewards, and join in the community experience!

Don't forget the "Why We Fly" Video event is live! Exclusive titles and a chance to be one of the faces of Guns of Icarus is up for grabs!

Next up is what the team has been working on this week.

Howard:
Been recovering from a viral infection thing with symptoms that somehow sounded a bit like ZIKA. Otherwise, I've been doing a bit of planning for CoxCon, for an open alpha event (stay tuned!).

Eric:
SPIES.  EVERYONE LOOVESSSS SPIIIES!!

Tom:
Ambush mode and bug fixes.

Alex:
Bringing the whole of Guns development into a newer version of the game engine (Unity 5.2), and dealing with the inevitable complications of that.

George:
​​Working on new States for Ai Airships, ship editor improvements to improve artist workflow, Fixing AI Flare issues, testing Unity 5.

Matthew:
Press organization, content generation, and testing optimization.

Last and never least is our player of the week:
Sky-Gunner
"Wonderful leadership"
"good communication"
"This... beautiful man is a legend. He not only always keeps a positive outlook towards anything he always has that calm voice even when everything is falling apart."
Guns of Icarus Online - Keyvias
Why do you choose to fly in these bullet riddled skies?

Hello Everyone,
We’re creating a video of the best part of our game: the community! All you have to do is send footage of yourself or of you playing in one of the listed situations.  Everyone who sends in footage will receive an exclusive title reward: Evangelist. If you do one for every situation you will receive a second exclusive title: World Bearer.

The videos that make the cut will be edited together into a community “Why we fly” video. We truly appreciate the time our players put in and want to show them off to the world!

Send your entries to http://mailto:feedback@musegames.com, please have the subject line read “Why we fly” and include your in-game name. Contest submissions will be accepted up until July 1st

Situations:
You can send in footage for one or all of these situations. These help us put a theme to the video and make editing and categorizing much easier. Examples are included for each of these. Feel free to take artistic license with any of these ideas. Videos can use webcam, in-game, related media, or any combination. Feel free to let your creative side flare!

There is no time requirement or limit for these videos.

Why I fly: A video with a description of why you love guns of Icarus.

Favorite Gameplay moment: Some gameplay (Can be of yourself or someone else) with commentary (either taken in the moment or added after.)

My faction: Announce your faction, it’s up to you if you want to include your reasoning.

Favorite Ship: Announce your favorite ship, it’s up to you if you want to include your reasoning.

Here are some simple examples:
My FactionFavorite Ship


How to record:

Feel free to use any software or tools you feel comfortable with, these are for players not experienced with video recording my advice is Open Broadcaster Software (free)

To get started

  • Open the program
  • Go to Settings and settings
  • Under broadcast settings go to Mode and set it to File Output Only
  • Set where you want it to save the footage.
    • Now when you press start recording it will always go there
  • Make sure your microphone is properly set up
  • Add a new scene on the main screen
    • Right click to add a new source to that scene either game and/or your webcam.

If you’re feeling really ambitious:
How to make local recordings high quality

You can also send any questions to feedback@musegames.com.
Can’t wait to see everyone’s footage!
Guns of Icarus Online - Keyvias
Why do you choose to fly in these bullet riddled skies?

Hello Everyone,
We’re creating a video of the best part of our game: the community! All you have to do is send footage of yourself or of you playing in one of the listed situations.  Everyone who sends in footage will receive an exclusive title reward: Evangelist. If you do one for every situation you will receive a second exclusive title: World Bearer.

The videos that make the cut will be edited together into a community “Why we fly” video. We truly appreciate the time our players put in and want to show them off to the world!

Send your entries to http://mailto:feedback@musegames.com, please have the subject line read “Why we fly” and include your in-game name. Contest submissions will be accepted up until July 1st

Situations:
You can send in footage for one or all of these situations. These help us put a theme to the video and make editing and categorizing much easier. Examples are included for each of these. Feel free to take artistic license with any of these ideas. Videos can use webcam, in-game, related media, or any combination. Feel free to let your creative side flare!

There is no time requirement or limit for these videos.

Why I fly: A video with a description of why you love guns of Icarus.

Favorite Gameplay moment: Some gameplay (Can be of yourself or someone else) with commentary (either taken in the moment or added after.)

My faction: Announce your faction, it’s up to you if you want to include your reasoning.

Favorite Ship: Announce your favorite ship, it’s up to you if you want to include your reasoning.

Here are some simple examples:
My FactionFavorite Ship


How to record:

Feel free to use any software or tools you feel comfortable with, these are for players not experienced with video recording my advice is Open Broadcaster Software (free)

To get started

  • Open the program
  • Go to Settings and settings
  • Under broadcast settings go to Mode and set it to File Output Only
  • Set where you want it to save the footage.
    • Now when you press start recording it will always go there
  • Make sure your microphone is properly set up
  • Add a new scene on the main screen
    • Right click to add a new source to that scene either game and/or your webcam.

If you’re feeling really ambitious:
How to make local recordings high quality

You can also send any questions to feedback@musegames.com.
Can’t wait to see everyone’s footage!
3 czerwca 2016
Guns of Icarus Online - jerry
Changes:
  • Allow players to change to opposite team's empty slot if balance allows
  • Easing rematch requirements
  • Increased Voice Over volume in Tutorials

Bug fixes:
  • Fixed store's tooltip header issue with some items
  • Fixed respawn and loading issues on 3v3 Fight Over Firnfeld
  • Fixed floating map elements in Paritan/Labyrinth
  • Fixed some subtle effects and UI errors that were causing performance issues
  • VIP icon in lobby intersecting with other text
  • Captain command icons missing
  • Player name above gun selection menu
  • Tabs missing on match end screen
  • Pressing Enter or Space in chat at match end screen un/checks the rematch vote
  • Match end stat text issues
  • Mastery achievements aren’t listed
  • Can't block players on score menu

New Content:
  • New tips for matchmaker waiting screen created by the community and vets to make sure players get the best advice.
...

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