Jaws of Hell - Starving Lama

*I majored in Philosophy

Monetary Capitalism as an Oxymoron

Thesis: Monetary capitalism—the modern system where money begets more money, often without labor or innovation—is an oxymoron because it contradicts the philosophical and ethical foundations upon which capitalism was originally conceived. It transforms capitalism from a meritocratic system into an aristocracy of inherited capital, precisely the kind of social structure early capitalist thinkers like John Locke and Adam Smith sought to challenge or reform.


I. Locke’s Theory of Labor and Property

John Locke argued that:

“Every man has a property in his own person… The labor of his body and the work of his hands are properly his.”

  • Locke's justification for private property was labor—one earned property by mixing their labor with nature.

  • Locke also warned against the accumulation of property beyond one's use, unless it could be fairly traded or used without spoiling.

But modern monetary capitalism allows for:

  • The accumulation of wealth without labor, via interest, rent-seeking, and inheritance.

  • The consolidation of power through capital gains, rather than productive work.

If a person is born with wealth and uses it to gain more wealth without contributing labor or innovation, they have not earned that wealth through Locke’s ethical lens. Instead, they've inherited privilege—ironically reinforcing the same aristocratic system Locke was writing against.

Thus, inherited capital is antithetical to Locke’s ideal of earned property through labor.


II. Adam Smith and the “Invisible Hand”

Adam Smith's Wealth of Nations introduced the idea of the "invisible hand"—that individuals pursuing their own interests in a free market would unintentionally contribute to the common good.

However:

  • Smith was deeply concerned with monopoly power, rent-seeking, and collusion.

  • He warned of merchants and bankers who would consolidate wealth and act against the public interest.

In modern monetary capitalism:

  • The "invisible hand" is often not guiding free exchange but preserving oligarchic control.

  • Financial instruments, lobbying, and regulatory capture distort markets and protect the wealthy.

  • Money becomes a self-perpetuating power, not a reward for value creation.

So when money itself becomes the guiding “hand,” it becomes God-like—a self-justifying force that replaces morality, democracy, and even market competition with obedience to capital.

The “invisible hand” becomes not a neutral force of balance, but a mechanism for maintaining inequality and unaccountable power.


III. The Oxymoron of Monetary Capitalism
  • If capitalism is supposed to be about competition, innovation, and merit,

  • But monetary capitalism rewards inheritance, speculation, and power,

  • Then monetary capitalism is capitalism only in name, but not in principle.

It is, essentially:

  • A return to feudal privilege, where access to land, resources, and opportunity are tied to birth, not effort.

  • A plutocracy, not a meritocracy.

Thus, monetary capitalism is an oxymoron: it relies on the accumulation of unearned power, while claiming legitimacy from a system that was supposed to be about earned worth.


IV. Modern Implications
  • Widening wealth gaps are not bugs in the system—they are features of a model where capital creates capital.

  • Wages stagnate while asset prices soar—those with money win, those without stay behind, regardless of effort.

  • The consolidation of media, housing, healthcare, and labor markets reveals that money doesn't chase value—it creates the rules.

When money writes the rules, freedom becomes a brand, not a condition.


Conclusion

Locke’s labor theory of value and Smith’s invisible hand were once hopeful ideas for a freer, more just society. But when money becomes self-replicating and immune to labor-based constraints, capitalism becomes its opposite: an inherited aristocracy of capital.

True capitalism is about earned reward. Monetary capitalism is about unearned control.
And so, monetary capitalism is not just an oxymoron—it is a betrayal.

Why This Story Matters

When I began writing Jaws of Hell in 2018 and finished its core narrative by 2020, I was watching the world tilt further into a system I couldn’t ignore... One where wealth was no longer earned, but inherited, defended, and worshipped like a god. A world where corporations weren’t just businesses, but empires. Where a handful of people could own not just land, but law. That world isn't fiction anymore, it’s reality.

In Jaws of Hell and its sequel The Hive Pandemic, I explore a future where the line between government and corporation has disappeared. Where the ultra-rich own cities, dictate survival, and privatize power on a planetary scale. These aren’t just dystopian backdrops but they're warnings.

The series is built on a core truth: monetary capitalism is an oxymoron.
The idea that capitalism is a merit-based system falls apart when wealth is inherited, hoarded, and multiplied by mechanisms the average person never touches. If a person’s worth is tied to money, but money itself is passed down like royalty, then we are not living in a meritocracy—we’re living in a high-tech feudal system.

That contradiction is what Jaws of Hell confronts head-on. You play as Clark Andrews, a man broken by disaster and abandonment, entering a world shaped not by gods or nature, but by consolidated wealth and corporate ideology disguised as progress. He’s not a hero. He’s not a chosen one. He’s just one person trying to survive a world that no longer belongs to people like him.

I created “X-Corp” back in 2020—well before a real-world “X Corp” took its place in the headlines. I’ve left that timestamp on Steam and in the credits not just as a marker of originality, but to remind everyone: this story was already coming true. The real world just caught up to the fiction.


This isn’t just a game series. It’s a reflection of our future if we keep confusing capital with virtue, and wealth with worth.

Jaws of Hell is the beginning of that story.
The Hive Pandemic is what happens when we let that story win.

怪物的王座 - CRUCIS

3:08am
Reflectron - Laconiq
⚔️ Gameplay
  • New enemy: Copytron — It mimics your movements with a slight delay.

  • Reworked Super Coins — There can now be several per run, but each one gives fewer coins than before.

  • Improved power-up handling — Better feedback and more consistent interactions between different power-ups.

  • Updated "Larger Ball (Super)" power-up — Now deals 1 extra damage while keeping the same size as the regular version.

🎨 Visuals
  • Added CRT shader — Can be toggled on or off in the settings.

⚙️ Other Improvements
  • Several objective names have been updated for better clarity.

  • New settings added: frame rate limiter and VSync toggle.

  • Leaderboard reset to reflect the new balance changes.

🐛 Fixes
  • Super Coins now only count once in the statistics.

  • Settings now load correctly when launching the game.

  • Enemies no longer become invincible after 8+ minutes in a single run.

🎵 Audio
  • New music track: "Knocked Out"

Path of the Abyss - suzukin
The following adjustment has been made:
  1. When loading save data where the final boss was defeated in the Early Access version, the ending credits will now play.

The following bug has been fixed:
  1. On first launch, the language was incorrectly displayed in Chinese even when set to Japanese.
Community Announcements - transjoingdragon

Welcome, travelers! I’m Sagomir, and you’re watching Galloping News! Today, let’s dive into the evolving world of Adenthia, where a wave of visual reboots is on the horizon.

Our spotlight falls on Hvitar, the Ice Dragonborn. She’s shed her old metal armor, now draped in robes of conjured frost and gleaming dragon scales. With every movement, the air crackles—her rebirth reflects both power and poise.

✨ This is just the beginning—who do you hope to see reimagined next?

🎬Watch the video for more details of what’s to come:

[dynamiclink href="https://youtu.be/Z_CLlg3C1Fs"][/dynamiclink]

👉 Register NOW!

https://dragonheir.sgrastudio.com/act/a20250411reserve

#Dragonheir #PreRegister

机器塔2984 Playtest - Punch Screw
Added new chapters, new monsters, special challenges
Combat system adjustments: Dodging will consume stamina

Encountered bugs or issues?
You can provide feedback via in-game links or community channels
Community: QQ group/Discord/X official account
🌟 To players: Every piece of your feedback helps "Robot Tower 2984" improve! Looking forward to seeing you in the game!
Kenix and the Cat King - S3zertii
As usual continuing my commitment to my players and ensuring this game is as best as it can be. Once again another playthrough this week and loads of different bugs fixed and improvements.

- El Kitaro stated that going alone but party comes. Party clearer created
- Fire demon and other fire creatures powers given
- Azumi needs a boat script error fixed
- Gunhild sleep loop fixed
- Percy now appears
- Perry has better tiger slash graphic
- flushing at food harbour now works
- Stop laundry sound once out of laundry
- Removed old escape to Astrotarium
- Rescue Stirry quest reappearing in quest list fixed
- False game completion achievement fixed
- Overlap of text for chef in cat castle fixed
- Loyla enthusiast in school image fixed
- Wendy sweets had a bug if you eat them now fixed
- Kenix home DV version credits removed
- Conditional to find El Kitaro gone happens if you just get into car park
Warhammer The Horus Heresy: Legions - Cunz_rac

"Warriors of the Ninth! To me!"
– Qin Xa

Recruit Qin Xa and continue his legacy at the command of the White Scars in today's in-game shop!

Don't miss this chance to lead your Blood Angels deck with an epic new Warlord.
World of Warships - Unrug_WG
Update 14.5 Changelog


A new update has just been rolled out, Captains! Be sure to take the time to give our changelog publication a once-over to learn all about the new features, ships, battle types, and events that you can interact with in the weeks to come. You'll find it in all its glory via this link:

EU

New Experimental Ships & Oregon Leaderboard Event


New experimental ships Protector, Hotaka, and Varese have splashed into the game, joining the first round of ships—Metz, Vyazma, and Oregon—introduced earlier this year. The newcomers stand out for their close-range specialty that's complemented by their unique experimental feature: their secondary battery firing range and reload time improve relative to the damage they take.

Compete to Win Destroyer Johnston

A new 1-week Leaderboard event has begun! Climb aboard experimental ship Oregon and try your best to inflict the most damage possible in a single battle. The top 25 players will win U.S. Premium destroyer Johnston, and the next 75 players will receive bundles of Coal.

Everything you need to know about the new experimental ships and Oregon leaderboard is available via this link:
EU

Familiar Battle Types Return!


Two familiar temporary battle types have entered the game for Update 14.5—have a go at both this weekend!

  • Asymmetric Battles: The tried-and-true battle type that pits a smaller team of players against a larger team of lower-tier bots.
  • Unbreakable Line: A more recent addition to the roster of temporary battle types. The main feature of these player vs. player confrontations is that when you're destroyed, you respawn!

Team League X Tournament Streams


It's back—the popular community tournament where World of Warships Twitch streamers create their own teams from pools of players of all skill levels, then pit them against each other!

Tune in for some fun shenanigans by watching any of the 12 participating streamers' channels to get unique views of all the action and take part in giveaways. There's also a dedicated Twitch Drop going on during the tournament, so keep an eye out!

More info and the full list of streamers can be found via this link:
EU NA ASIA

Steam-O-Rama


Gear up for 3 weeks of high-profile raffles, featuring rewards such as a bundle with German Steam-chan, Premium ship containers, and lots of other goods! Simply opt in and complete weekly combat missions, and don't miss out on the special Flag-o-Rama event to gain access to the largest raffle of them all!

Join the event via this link:
Participate

World Ocean Day Event


We're raising awareness this June for the noble cause of ocean conservation, together with our partners Bunq and Fisher Space Pen, as well as the non-profit organization, FORCE BLUE.

Take part in an in-game Base XP earning contest and multiple raffles for a chance to win Amazon vouchers, high quality pens, and valuable in-game goodies.

Learn how to participate in our dedicated article:
EU

Take the 14.5 Survey!

Enjoying the new features introduced by Update 14.5? Let us know what you think via the survey link below!

Take Survey
Brick Breaker Maker - Unseenstone
1. Color Egg Block support making certain types of tiles disappear directly.
2. Stone Block support permanent non-display in hidden state
3. Level editor brick rotation accuracy adjusted from 15 degrees to 5 degrees.
3. Fix the problem of sign-in page
...

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