Endless mind - Digital Material

Hello gamers!

My first Steam game is now in their hands for approval.

There's still some content to add and refine, and bugs to fix, but the release date should be on target.

I don't communicate much because I'm not a marketing expert and I don't really know how to sell myself, but this first post also implies more communication on Steam.

Being my first game, I'm not yet familiar with this whole environment; I'm not even sure this post will be where I imagine it. Steamhappy. The "discussion" section will therefore be open soon.

In any case, since I can't benefit from a beta, there will inevitably be bugs that I invite you to report in these discussion channels :)

If you like the game, please feel free to talk about it!

Have a good weekend everyone!

3:45am
School 666 - Lokin_VT
Hotfix v1.2.9
Add, supporter level, more people more text
Fix, all around you, client cannot hear the music
PaperKlay - WhyKev

Adventurers!

Some further improvements have been added to the game and even some fixes have been addressed! Let's dive into them right away!

Patch Notes

  • Cutscenes should properly adjust the volumes based on audio settings.

  • Current button amount is visible in the outfits and badges tab in the pause screen

  • Outfit sprites added to the outfit tab

  • Addressed a small issue where sprint particles could still be playing during cutscenes.

  • When standing by a book and you don't have enough orbs, they'll shake and change color for further communication to the player that they don't have enough orbs.

  • Using Alt + Tab should not swap to keyboard input while playing with a controller.

If no major issues are coming up, I will probably focus on console version and vacation for a while. Have a fun adventure everyone!

- Kevin

Unknot! - K.G.

Hello everyone! Today we’ve released an update for “Unknot!” that adds German and French language support. Full details below:

New Languages
  1. German and French have been added and can be selected in Settings.

Thanks for playing the Unknot! demo! If you run into any problems, feel free to leave a message in the community or email us.

Presidential Rise - Ilusif Studio

Hi everyone!

I’ve received a lot of feedback about the visual art style of Presidential Rise, especially around consistency. As a solo developer using AI-generated art, I know it hasn’t always been perfect and I truly appreciate all your honest feedback.

That said, I’m currently working on new visual updates, including improved animation and more consistent art direction. I’m excited to share more with you soon!

Thanks again for playing and supporting Presidential Rise.

UFL™ - Zimmerman2222

Storing up your rewards? Spend them on new skin packs — some even boost your players’ characteristics. Power up your squad with style and skill.

Multi Turret Academy - Scarlet Academy
0.9.25b
• Fixed the bug where the "Let Me Play!" skill is not working.
• Fixed the bug where sub turrets would rotate on their own when previewing vehicles in the garage.
• Fixed the bug where Axis factions would not encounter enemy anti-air vehicles in early Riad missions (since the Allies currently do not have low-tier AA vehicles).
• Added mines to the raid mode.

Into the Fold - Nala Junction - gallicentertainmentpvtltd

Update: Camera Shake Removed
Thanks to your feedback, we've removed the shaking camera effect from the Into the Fold: Nala Junction demo. The camera is now more stable and less distracting during gameplay.

We really appreciate the suggestions, this is just a demo, and your input is helping shape the final game. More improvements and updates are coming soon!

Polterguys: Possession Party - zac

Hey everyone! Thanks for playing and continuing to send in feedback - it helps a lot. This update includes a few fixes and adjustments based on that.


Patch notes:

  • Fixed some issues with the new camera

  • Added the ability to remove bots from custom games
    (Note: reduces medal rewards per match)

  • Thrown powerups now start long and reduce distance when charged
    (Prevents accidental disco deaths)

  • Fixed customize controls for camera switch

  • Staging Area updated with the Summer Theme!


Let us know if you run into anything else. More updates to come.

The Polterguys team

Solar Wave - savgusstudio

Hello everyone

Today I have good news, because the new 0.7.7 update for the demo game has been released. The main novelty is the new battle admiral of the Imperial Corps!

What new things does he bring to the game?

This admiral specializes in space infantry and planetary siege warfare. In one of the recent updates, the player has the opportunity to build planetary corps bases for infantry training. Up to this point, they could only provide additional durability to fleets, planets, and stations, as well as serve as labor on defensive platforms. But with the advent of the corps' spaceships, we will begin to reveal their true purpose — boarding and amphibious operations!

The corps' fleets carry a large number of Imperial infantry with them and are equipped with a large number of boarding capsules. When they engage in battle, they unleash waves of boarding parties on the enemy. For infantrymen, this is a one-way road, but when they get on an enemy ship, they can cause tremendous damage, especially if there are no enemy infantry there.

In addition, boarding capsules as a weapon completely ignore the shields of the target, without losing their effectiveness.

But all this will please the player only until the fleet has enough infantrymen to carry out operations. In protracted battles or with insufficient supplies, corps fleets can lose most of their firepower.

Another feature of the new fleets are the batteries of artillery guns. There are not as many of them as on other imperial ships, and they cannot boast high damage per minute, but they have significant damage bonuses for the population of planets and stations, which means they can significantly speed up the siege process.

In addition, the game has undergone a number of improvements and edits in the interface, behavior algorithms and trading. All this can already be tried in the current demo version of the game. I hope you'll like the changes. ^_^

...

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