Freedom Planet - GalaxyTrail
Just in time for the holidays, the Steam version of Freedom Planet is 50% off! This sale lasts for the rest of the month, so feel free to snag the game for a friend at a great price!

On behalf of the GalaxyTrail Team, we wish you all a safe and happy holiday!


(Art by Wahahui)

http://store.steampowered.com/app/248310
Freedom Planet - Strife
Just in time for the holidays, the Steam version of Freedom Planet is 50% off! This sale lasts for the rest of the month, so feel free to snag the game for a friend at a great price!

On behalf of the GalaxyTrail Team, we wish you all a safe and happy holiday!


(Art by Wahahui)

http://store.steampowered.com/app/248310
Freedom Planet - GalaxyTrail
Have you or your friends been thinking about snagging Freedom Planet? Now's your chance to grab it at half price for the holidays!! This special discount won't last forever, so be sure to grab it while it's as hot as a Thanksgiving turkey fresh from the oven!

Click here to visit our store page!
Freedom Planet - Strife
Have you or your friends been thinking about snagging Freedom Planet? Now's your chance to grab it at half price for the holidays!! This special discount won't last forever, so be sure to grab it while it's as hot as a Thanksgiving turkey fresh from the oven!

Click here to visit our store page!
20 Eki 2014
Freedom Planet - GalaxyTrail
Long time no chatter! Since not all of our players visit the community forums or our main website, we figured we'd start providing update information here as well. For those of you wondering what's different in this latest update, here goes!


Changes

- You can now drop straight down from a ladder by holding Down while pressing Jump.
- When starting a new game, short descriptions of each gameplay mode (Adventure and Classic) now appear in the file box.
- The Difficulty setting has been added to the file select screen.
- Removed the rightmost Slime enemy in the final blue hallway of Final Dreadnought 2's first map.
- The DNA Cannon near the first keycard of Final Dreadnought 3 has been replaced with a second Bubblorbiter, primarily because it was unintentionally firing at the player through the loop to the left.
- A few enemy formations in Final Dreadnought 4 have been thinned out, particularly in the giant laser room.
- If you have the soundtrack DLC, this adds the missing Invincibility track.


Fixes

- Changing the music volume in the Options menu will now immediately update the volume of the menu music
- Pressing B to exit the Options menu should work now
- Music volume now properly saves on exit
- The Achievements in the gallery weren't lining up properly when B was pressed to return to the top of the page
- Highlighting Return in the Gallery if you pressed A on the category selection would automatically return you to the title screen
- Milla's "get back up" animation on the Game Over screen has been properly shaded
- In the rainy section of Jade Creek, the hovercraft's ice missile could be reflect by Milla before it hits Neera, preventing the cutscene from completing and forcing players to restart
- The camera would go outside the stage boundaries in the first map of Trap Hideout when pausing and resuming the game
- Thermal Base's header was displaying "Stage 6" for Carol and Milla even though this is their 7th stage
- In Battle Glacier, Milla can no longer fly beyond the top of the screen while riding the Sparky mount
- The second sliding platform in Final Dreadnought 1 will now have its positions reset when the player uses a teleporter to prevent zipping abuse
- During Final Dreadnought 2's boss cutscene, the camera will now move downwards if it's too high
- Final Dreadnought 2's boss can no longer be damaged after it is defeated
- The requirements for the No Death, Speedrunner and Gem Hoarder achievements were being checked in the red hallway of Final Dreadnought 4 rather than when Brevon is defeated
- Filled in a gap in the wall in Final Dreadnought 2's lift section (right before the boss hallway) where the player could get stuck
20 Eki 2014
Freedom Planet - Strife
Long time no chatter! Since not all of our players visit the community forums or our main website, we figured we'd start providing update information here as well. For those of you wondering what's different in this latest update, here goes!


Changes

- You can now drop straight down from a ladder by holding Down while pressing Jump.
- When starting a new game, short descriptions of each gameplay mode (Adventure and Classic) now appear in the file box.
- The Difficulty setting has been added to the file select screen.
- Removed the rightmost Slime enemy in the final blue hallway of Final Dreadnought 2's first map.
- The DNA Cannon near the first keycard of Final Dreadnought 3 has been replaced with a second Bubblorbiter, primarily because it was unintentionally firing at the player through the loop to the left.
- A few enemy formations in Final Dreadnought 4 have been thinned out, particularly in the giant laser room.
- If you have the soundtrack DLC, this adds the missing Invincibility track.


Fixes

- Changing the music volume in the Options menu will now immediately update the volume of the menu music
- Pressing B to exit the Options menu should work now
- Music volume now properly saves on exit
- The Achievements in the gallery weren't lining up properly when B was pressed to return to the top of the page
- Highlighting Return in the Gallery if you pressed A on the category selection would automatically return you to the title screen
- Milla's "get back up" animation on the Game Over screen has been properly shaded
- In the rainy section of Jade Creek, the hovercraft's ice missile could be reflect by Milla before it hits Neera, preventing the cutscene from completing and forcing players to restart
- The camera would go outside the stage boundaries in the first map of Trap Hideout when pausing and resuming the game
- Thermal Base's header was displaying "Stage 6" for Carol and Milla even though this is their 7th stage
- In Battle Glacier, Milla can no longer fly beyond the top of the screen while riding the Sparky mount
- The second sliding platform in Final Dreadnought 1 will now have its positions reset when the player uses a teleporter to prevent zipping abuse
- During Final Dreadnought 2's boss cutscene, the camera will now move downwards if it's too high
- Final Dreadnought 2's boss can no longer be damaged after it is defeated
- The requirements for the No Death, Speedrunner and Gem Hoarder achievements were being checked in the red hallway of Final Dreadnought 4 rather than when Brevon is defeated
- Filled in a gap in the wall in Final Dreadnought 2's lift section (right before the boss hallway) where the player could get stuck
Freedom Planet - GalaxyTrail
By popular demand, Freedom Planet's soundtrack is now available for purchase on Bandcamp!

http://galaxytrail.bandcamp.com/album/freedom-planet-official-soundtrack

We've provided every song in the game at lossless CD quality along with a number of unique bonus and unused tracks. You can grab individual tracks at your leisure or purchase the full 71-track set for $10. We hope you guys enjoy the beautifully crafted music that Woofle, Strife, BlueWarrior and Dawn helped create for this game!
Freedom Planet - Strife
By popular demand, Freedom Planet's soundtrack is now available for purchase on Bandcamp!

http://galaxytrail.bandcamp.com/album/freedom-planet-official-soundtrack

We've provided every song in the game at lossless CD quality along with a number of unique bonus and unused tracks. You can grab individual tracks at your leisure or purchase the full 71-track set for $10. We hope you guys enjoy the beautifully crafted music that Woofle, Strife, BlueWarrior and Dawn helped create for this game!
21 Tem 2014
Freedom Planet - GalaxyTrail
http://www.youtube.com/watch?v=fMEmcVRNZvI

After three years of hard work, the first release of Freedom Planet is now availabe for purchase on Steam! A great big THANK YOU to all of our fans who helped us make it this far!
We still have a lot of plans for the game, but hey, what are you waiting for? Help us fight off Lord Brevon and his army of shade troopers!

http://store.steampowered.com/app/248310

Once again, we thank you all for helping us completely transform this game from a small retro experiment into an explosive full-fledged indie adventure!

We are not completely done, of course! We still plenty of plans for the game and we'll keep you posted on those after launch fever has calmed down. Until then, go ahead and play! For Freedom!
21 Tem 2014
Freedom Planet - Strife
http://www.youtube.com/watch?v=fMEmcVRNZvI

After three years of hard work, the first release of Freedom Planet is now availabe for purchase on Steam! A great big THANK YOU to all of our fans who helped us make it this far!
We still have a lot of plans for the game, but hey, what are you waiting for? Help us fight off Lord Brevon and his army of shade troopers!

http://store.steampowered.com/app/248310

Once again, we thank you all for helping us completely transform this game from a small retro experiment into an explosive full-fledged indie adventure!

We are not completely done, of course! We still plenty of plans for the game and we'll keep you posted on those after launch fever has calmed down. Until then, go ahead and play! For Freedom!
...

Haber arama
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