Modavuj Platform - zaferkocaali
The image quality of the game has been improved.
末日战姬-二次元.策略.卡牌.游戏 - zhuzijiejies

更新時間:2025.5.22 15:00~16:00(UTC+8);
更新方式:預計停服更新約1小時
更新補償:鉆石*200
 
為了給各位指揮官帶來更好的遊戲體驗,《末日戰姬》計劃於 2025.5.22 15:00~16:00 進行停服更新維護,更新期間指揮官將無法登入服務器進行遊戲,請您及時做好遊戲安排,避免造成不必要的損失。
我們將在結束後對維護前註冊的指揮官們通過郵件發放 鉆石*200 的補償,感謝您的配合~
 
【更新內容】
1、【少女】專屬核心界面添加切換按鈕,可便捷切換,無需返回少女詳情界面
2、【印記】印記專屬方案由2個擴容至4個;允許不同少女的專屬方案名稱重復
3、【印記】超凡印記箱新增【武勇印記】【蟄伏印記】

【BUG修復】
1、修復【綠洲鐵路,傳奇小隊概率觸發系統錯誤】的問題
2、修復【薇薇安、使徒米蘭達推薦印記重復】的問題

如您在遊戲過程中遇到任何問題,請聯系客服進行反饋,我們將第一時間為您處理,感謝您的諒解!
 
■ 客服聯系方式:
夏爾微信:isysy9999
敏兒QQ:2082242724
伊娃Discord:mrzj520
23h24
Nova Empire - draz.oum
Galaxy War

Sat 2025/5/24, 12:00 UTC

575 vs 579
576 vs 578
577 vs 580
581 vs 583
582 vs 584
585 vs 586
悠久之树 - Orlesh Games
因需要更多时间对线上内容进行调整,本次维护时间将延长,预计开服时间为5月22日15:00 。同时我们不排除提前或继续延后开服的可能,请您留意后续公告。
维护完成后,我们将在原定补偿内容基础上再次追加【绚晶石*200】的常规维护补偿。给各位探求者大人带来的不便,敬请谅解。
23h22
Gentoo Rescue Playtest - Jagriff
Puzzle changes
  • Changed the (impossible spoiler) cryptic puzzle solution which required many puzzle name changes.
  • Added bonus to Flare.Clear.
  • Color changes on Mjolnir.Barrage.
  • Moved Parallax and O in Trapped. Parallax bonus was actually impossible in the old position!

Misc
  • Fixed a bug with the puzzle editor where it would sometimes load the hub world instead of the selected puzzle.
  • Added profile name to bottom left of main menu when more than one profiles exist.
  • Added support for using (post-Inception) export spiral from the hub puzzle. This is not in the game, so only relevant for puzzle editor.
  • Using (post-Replication) fancy export spiral will now zoom the player out of the current puzzle instead of giving the lame notification "Extraction from Replication is complete...".
  • Show the (post-Replication) fancy export spiral icon instead of the (post-Inception) regular export spiral icon on the puzzle label button and warp button label, when appropriate.
  • Removed the "RemoveMyAchievements" Easter egg since it appears to be bugged with packaged builds. It still works correctly with non-packaged builds, but in my testing today with packaged builds it was doing the exact opposite: awarding all achievements instantly. Did anyone use this previously? Not sure if this is a new bug or not.

Huge thanks to Mikan for discovering the Flare.Clear addition and finding several of these bugs today!
Nightmare Knight ~Sacred Maiden & Fallen Magic~ - OTAKU_Plan:ryo
This is a mini update to the English version.
This update fixed some translation issues.

If you encounter errors or bugs after this update, please report them to us via Discord.
Swing Swamp - insect_494
Dear Players of Swinging Swamp,

First and foremost, thank you for participating in the trial playtest. Your support and feedback are extremely important to our development.

As the project progresses and gameplay experiences evolve, the original demo no longer reflects the best of our current game experience. For this reason, we will temporarily remove the existing demo. A new and improved version will soon be relaunched, bringing even more exciting content and experiences for you to enjoy!

Thank you all for your understanding and enthusiasm.
Play Together - Playtogether_PTPT
Greetings from Play Together!

The Dragon Village collaboration that captured the hearts of 1.5 million players is back in PLAY TOGETHER! ✨
Mithra, Black Dragon, Cozy Dragon, Cotty, and Voncias have appeared on Kaia Island! 🐲

Let the charm of these five captivating Dragons shine through your own unique Costume style! 👗

Wear a Costume that perfectly matches one of the five new Dragons, snap a photo, and share it on SNS to receive a Reward! 🎁
Plus, 25 players who best express the spirit of the new Dragons will be selected to receive a special Reward!

If the official PLAY TOGETHER social media accounts reach their follower goal,
we’ll send a Gift to all users!
So bring your best sense of Fashion and make this encounter with the new Dragons even more special! 💖



📅 Event Period
- May 22, 2025 - June 5, 2025 00:00 (UTC)

🔎 How to participate
1. Change into a Costume that matches one of the newly updated Dragons!
- Choose from: Mithra, Black Dragon, Cozy Dragon, Cotty, Voncias
※ The more Dragons you match with, the higher your chance of winning a Reward.

2. Take a Screenshot using the [Phone] > [Camera] function.

3. Upload the photo to your personal Facebook, Instagram, or X account with the required hashtags.
- #Playtogether #Dragonvillage

4. Submit your game info and SNS post link through the Google Form to complete participation!
[Google Form Link]

BONUS! If the official PLAY TOGETHER Facebook, Instagram, and X accounts gain 2,500+ new followers by the end of the Event, all users will receive a special Gift!
※ Follower count is calculated by combining the increase across all three official channels during the Event period
🔗 Go to official PLAY TOGETHER Facebook
🔗 Go to official PLAY TOGETHER Instagram
🔗 Go to official PLAY TOGETHER X

🔔 Steam Version Screenshot Saving Tip!
- The screenshots you’ve taken can be viewed under [Steam] -> [Library] -> [PLAY TOGETHER] -> [POST-GAME SUMMARY].
- You can change the Steam screenshot save location by going to [Steam Icon Right Click] -> [Settings] -> [In Game] -> [Screenshots] -> [Save an external copy of my screenshots].

​🎁 Event Reward
■ Reward for Winners (25 selected by draw)
- 300 Gem + 1 VIP Card Pack

■ Participation Reward (for all participants)
- 1 Theme Draw Ticket + 2 Premium Card Pack

■ Follower Milestone Reward
- 1 Super Premium Dragon Supplement + 1 Lucky Star Box

📢 Winner Announcement
- June 16, 2025 (UTC)

⚠️ Please Note
- If incorrect information is submitted via Google Forms and cannot be verified, you will be excluded from receiving rewards.
- There is no limit to the number of times you can participate, but the participation Reward will only be given once.
- Changing your nickname after participating in the event will disqualify you from receiving rewards. Please make any changes after the reward distribution.
- Submitted images may be published on the official Play Together community or in-game billboards.
- If you are sanctioned for violating the Terms of Service and Management Policy, you will be excluded from the reward payment.
- Users of the Play Together VNG version cannot participate, and even if you submit a Google Form, you will be excluded from receiving rewards.
- The event period and details are subject to change according to company policy. If changes occur, we will provide a separate notice.

We will do our best to ensure you have a great time on Kaia Island.
Thank you.

https://store.steampowered.com/app/3198850/_/
Arcanard - tmtudev
Add full cutscenes and adjust difficult
DARKEST DAYS - DD_David


Hello Survivors,

It’s already been a month since we launched the Open Beta.

Both the development team and I are working hard to provide a stable service, but we are aware that there are still many areas that need improvement. We sincerely apologize for any inconvenience caused.

While writing this letter to our survivors, I looked back through the patch notes from the past month. With that in mind, I would like to share with you what we have accomplished so far and what lies ahead.

# Auto-Fire Feature for Mobile

To reduce the difficulty of controls on mobile, we’ve added an auto-fire feature that allows your character to shoot automatically while aiming.

However, even with this feature, we understand that mobile controls are still challenging. That is why we will continue to improve the mobile gameplay experience and make it one of the top priorities moving forward.

# Adjusted Respawn Times and Quest Requirements in Multi-Map Areas

As survivors grow stronger, moving into multi-map regions becomes inevitable.
However, players often encountered houses that had already been looted, resulting in slow-paced gameplay compared to the fast action in Sand Creek.

To address this, we increased zombie and building respawn rates in multiplayer areas and significantly lowered the difficulty of multiplayer quests.

We hope you’re enjoying the smoother experience in these zones.

# Community Pass Season Mission Balance and EXP Adjustments

The Community Pass previously offered too little EXP compared to the difficulty of the missions.

To balance this, we have reduced the mission difficulty and increased the EXP rewards.

Future passes will include more exciting rewards and a rebalanced structure to make progression more fun and rewarding.

# Masked Band Difficulty Adjustment

Many survivors struggled with the Community Liberation quests and felt discouraged.
While the Masked Band of Sand Creek is meant to be a formidable enemy, they were, perhaps, a bit too formidable.

In response to this, we have lowered their overall difficulty so the residents of Sandcreek can be freed from torment become your allies and bit quicker.

# Rootland Difficulty Rework

Players have been engaging with Rootland in various ways. Some are active raiders who attack any survivor they encounter, while others are more stealthy looters who quickly move around and try to avoid conflict.

Early on, zombies and vagabonds (now members of the Masked Band) were so overwhelmingly strong that they seemed to be more of a threat than other survivors.
Some players even mistook vagabonds for cheaters!

To balance this, we have lowered the difficulty of these enemies so that even newly 40-level players can participate in Rootland.

With that being said, we understand that many players still find Rootland and the PvP content intimidating and difficult.

We are currently in the process of making it possible to earn a fair amount of ER in PvE zones as well.

# Lucky Box Probability and ER Reward Adjustments

We revamped the Advanced Lucky Box to improve the overall experience.

Items like SSR-grade equipment were previously too rare, and the ER rewards were often underwhelming.

The drop rates have been adjusted to make opening Advanced Lucky Boxes more worthwhile.

# Equipment Enhancement Probability Adjustment

We received consistent feedback about the difficulty of upgrading high-tier items because of the current enhancement structure. It was also noted that lower-tier items with high upgrades sometimes outperformed rarer ones.

To address this, we have adjusted enhancement rates across the board so all gear grades now share the same success probability.

We hope this alleviates some of the frustration.

Additionally, since gear enhancement was the only meaningful growth path after level 40, we are developing systems that allow continued character progression through gameplay and EXP, not just enhancements.

# Raid Time Expansion and Repeating Rewards

The limited raid windows often conflicted with players’ schedules, and rewards were only given once regardless of success or failure.

We have expanded the entry time zones and now allow for repeat rewards.

Also, with enhancement rebalancing, survivors have become stronger.

We are reviewing raid reward structures to base them on contribution and roles rather than just boss damage. We will share more once those plans are finalized.

# Holitore Difficulty Adjustment

We have heard your feedback about a lack of suitable farming locations after level 40.
To compensate for this, we have adjusted some areas in Holitore to level 45 areas.

We are also continuously reviewing additional high-level PvE zones for after reaching level 40.

While the above changes are part of our core and regular updates, we are also working on improvements for the following issues. While we don’t have exact implementation dates yet, our team is actively preparing the changes outlined below.

# Mobile Optimization

We are focusing on better performance and stability for mobile users.

Optimization efforts are underway to reduce crashes and unresponsiveness and we aim to ensure smooth gameplay across both low-end and high-end devices.

# High Repair Costs for High-Grade (Especially SSR) Items

We recognize the frustration of obtaining high-grade gear but being unable to use it freely due to repair costs. We do not want anyone to have a negative experience of being unable to use your gear even after you worked hard to acquire it.

We plan to significantly reduce repair costs across the board.

All gear grades will now share the same repair cost as N-grade gear of the same level.
This should allow you to enjoy various content without worrying about repair expenses.

# Performance Differentiation for High-Grade Gear

We understand that some upgraded lower-tier items may outperform higher-grade ones.

We are working on gradually increasing the performance of high-grade items to make them more worthwhile.

SSR gear will not just be "one grade higher" than SR. It will feel significantly more powerful.

We will provide more information on this once the changes are finalized.

# Additional ER Sources

Soon, you’ll be able to earn ER from zombie hordes and titans in Sand Creek and multiplayer zones.

Contaminated Flowers will also be updated to drop higher-tier crafting materials.

# Additional Hunting Zones Outside Conflict Areas

Currently, many players farm in Sand Creek or Holitore after reaching level 40.

However, with limited level-45 zones, the competition can seem intense.

Before new zones are introduced, we are considering upgrades to existing areas to serve as viable high-level hunting grounds.

# After Level 40 Growth Content

Starting next update, players will be able to continue earning EXP beyond level 40.
A UI will allow you to track accumulated EXP, which will later be used to unlock new stat boosts.

Note: This is not a level cap increase but an additional growth system from which you can acquire abilities through EXP.

# AFK Issues in Multiplayer Content

We are preparing a reporting and penalty system for AFK abusers in multiplayer content such as Lonetree Tunnel, raids, and other areas.

Until this system is implemented, we will review repeated reports of unfair and dishonorable behavior and may issue temporary bans for malicious misuse.

# UI/UX Improvements for New Players

Many experienced survivors have been kind enough to guide newcomers and we deeply appreciate your efforts.

We are working on improving the game’s onboarding experience so new players can understand and enjoy the game more intuitively, without needing to ask as many questions.

The improvements directions outlined today will be reflected in the roadmap we’ll announce next week, along with the update schedule.

Thanks to all the feedback you have shared across our communities, we have been able to improve the game step by step.

We know there is still much to do and we are not stopping here with these changes.

Please continue to share your feedback, suggestions, and support.

We remain committed to listening with an open mind and working with you to create a game worth playing.

Thank you.

Darkest Days PD
...

Rechercher dans les actualités
Archives
2025
mai   avr.   mars   févr.   janv.  
Archives par année
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002