Cats & Dice - Yongjustyong
This hotfix is to address a couple of bugs in the latest update.

- In HARD mode, the score requirement jumps from 65,000 for round 12 to 950,000 for round 13, before going back down to 136,000 for round 14. This is obviously a mistake on my part. The score requirement for round 13 is supposed to be 95,000 with 1 less zero. This has been fixed.

- The shop can possibly roll a cat that you already have (but only for the cat placed in storage). This is unintended and has now been fixed.
BOOBS - VInteractive

Hey everyone,

I’m thrilled to announce the release of my latest project: BOOBS – a game that’s exactly what it sounds like. This is a playful, soothing, and yes, a bit cheeky experience designed to help you unwind in the most hands-on way possible.

What It’s All About

BOOBS is meant to be a simple escape – something you can open up after a long day and just zone out with. You get to interact with a beautifully rendered, physics-driven pair of boobs in a calm and peaceful environment. Think of it like a stress ball... but softer, warmer, and way more fun.

Features:

  • Interactive Gameplay with Realistic Physics – Use your mouse (or controller!) to grab, jiggle, and bounce with smooth, lifelike motion.

  • Life-like Reactions – She responds in real-time to how you touch and interact.

  • Optional Nudity – Unlock the full experience if that’s what you’re after through the DLC.

  • Relaxing Atmosphere – A tranquil beach setting with ocean waves and blue skies for maximum chill.

  • Controller Support – Full dual-stick interaction so you can use both hands.

  • Steam Achievements – Earn achievements for, well… let’s just say, various milestones.

Why I Made This

Honestly? I wanted to make something that doesn’t take itself too seriously, but still feels well-crafted and satisfying to use. It’s silly, sensual, and surprisingly therapeutic. Whether you’re here for the relaxation, the adult content, or just the novelty – I appreciate you checking it out.

Your feedback, suggestions, and ideas are always welcome (yes, even the weird ones). Leave a review if you like it – or just come say hi in the discussions!

Thanks for playing!

10:03pm
Paper Battlefield - Reylek™

  • Added training voiceover.

  • Added Tower Defense mode to multiplayer (map 2_TD).

  • Improved network smoothing.

  • Fixed minor bugs.

9:58pm
The Classrooms - Citrus
The Classrooms: 0.7 "The Kidrooms" Update Out Now! 🎈😱

Hello, brave investigators of The Classrooms! The 0.7 "The Kidrooms" update is LIVE, and it’s our biggest yet! Step into the eerie, toy-strewn chaos of The Kidrooms, face the unpredictable Joey, and beware the creepy Arachnophone. This update is packed with new scares, refined gameplay, and a ton of polish to make your VHS-fueled nightmares even more intense. Ready to dive into the Superstructure’s latest twisted corner? Let’s break it down!

Welcome to The Kidrooms! 🧸

The Kidrooms is a brand-new procedurally generated level that’s equal parts nostalgic and unsettling. Picture a maze of colorful playhouses, oversized slingshots, and creepy toys, all steeped in that signature Classrooms liminal dread. Navigate through vents, dodge new puzzles, and uncover secrets in this warped playground. With diverse rooms and improved generation for smoother flow, The Kidrooms is a fresh, replayable terror-fest. Oh, and watch out for those orange balloons—they’re not just for show! 🎈

Meet Joey: The Demon Dog 🐶💥

Say hello to Joey, the shape-shifting canine terror who’s anything but a good boy. This entity switches between a deceptively cute Small Dog and a ferocious Big Dog (and sometimes a Super version that’s OVER 9000!). Joey’s got new tricks:

  • Biscuit Distraction: Toss biscuits to calm him down—each one lowers his anger, but don’t expect him to stay friendly for long.

  • Vent Crawling: Joey now prowls through vents, making nowhere safe.

  • Dynamic Behavior: From sniffing sounds to glowing eyes and ragdoll physics, Joey’s animations and AI are next-level. He’ll chase, bark, and even get mad if you hit him with a gumball!

Joey’s kill cutscene is chilling, and his transformations pack a visual punch. Can you outsmart this furry fiend?

Arachnophone: The Creepy Gramophone 🕷️🎶

The Arachnophone is here to crank up the fear! This gramophone with a sinister twist scuttles around The Kidrooms, triggered when you get too close, and sent packing when you land a hit. Here’s what makes it tick:

  • Transforming Terror: After a 1-second delay, it morphs into a spider-like nightmare if you venture too near or hit it three times.

  • Sound Traps: Its alarm enrages Joey, so tread carefully.

  • Hiding Mechanics: Smack it to send it back into hiding, but don’t expect it to stay down for long.

With four Arachnophones lurking in The Kidrooms, you’ll need sharp reflexes and a steady hand to survive their eerie tunes.

Custom Keybinds: Control Your Fear 🎮

Take charge of your survival with the new keybinds system! Customize controls for both keyboard and controller to suit your playstyle, whether you’re sprinting from Joey or aiming a slingshot. Rebind actions in the pause menu or main menu for a seamless, panic-free experience. Your fear, your rules!

Equipment System: Gear Up on the Fly 🛠️

Wield your arsenal like a pro with the revamped equipment system! Equip items like Glowsticks, Egg Timers, Deodorant, Stink Bombs, Dog Biscuits, and more, then use or swap them on the fly without opening your inventory. See your character’s hand gripping each item for extra immersion as you fend off horrors in The Kidrooms.

Overhauled Audio: Amplify the Terror 🔊

The Kidrooms sound more chilling than ever with our overhauled audio system! New sound effects heighten every creak and scuttle, while unique stings—like a jolt when you first spot the doll—spike the tension. Fearful chase music blares when danger’s near or Joey’s on your tail, keeping your pulse racing. Explore too long without a scare? Eerie exploration music sets in, lulling you into a false sense of safety. Every sound pulls you deeper into the nightmare!

Other New Gameplay Features 🎮

We’ve cranked the immersion to 11 with these additions:

  • Slingshot Minigame

  • Piano Puzzle

  • Canine Death Whistle

Bug Fixes, Optimizations, and General Improvements 🛠️

We’ve squashed hundreds of bugs to make your experience seamless.

  • Patched crashes, lighting glitches, and tile generation errors.

  • Improved performance with optimized navmesh, ragdoll physics, and reduced hitches.

  • Enhanced entity navigation around corners and doorways for smoother pursuits.

  • Refined Bathrooms' level generation to prevent entities from getting stuck.

  • Boosted Gangler spawn reliability in Bathrooms for consistent scares.

  • Upgraded Screecho’s animations for more fluid and terrifying movements.

  • Polished player animations, camcorder model, and flashlight placement for a more immersive experience.

Community Support 👋

Your feedback shaped this update! From refining procedural generation to adding vents and keycards, we’ve listened to your posts on Discord and the The Classrooms Wiki. Keep sharing your thoughts via Discord or the Steam forums—we’re already planning more scares, including that multiplayer mode you’ve been asking for!

What’s Next? 👀

Multiplayer and Tape 8 are “Coming Soon,” and we’re not stopping there. Expect more entities, levels, and maybe a few surprises as we march toward the full release. Stay tuned, and don’t forget to update to 0.7 to explore The Kidrooms!

Grab your VHS camcorder, stock up on batteries, and survive the The Kidrooms—if you dare. Share your creepiest moments with us using #TheClassrooms, and let’s see who can outrun Joey and the Arachnophone!

Stay scared,
The The Classrooms Team

9:55pm
Idol Showdown - retro
Online:
- More desync stability fixes
Zombie Rollerz: The Last Ship - DuRaRaRa

Zombie Rollerz: The Last Ship – v1.0.1 Patch Preview & Future Plans

Dear Captains,

We want to express our heartfelt thanks for your support of our game. As a small team of just four people, we know the current version still has areas that need improvement. After receiving your feedback, we immediately began investigating bugs and optimizing the game. We’re committed to doing everything we can to keep improving through updates.

Your support and feedback are what drive us forward, and we will continue working hard to enhance every Captain’s gameplay experience.


(v1.0.1) Fixes
The following issues have been resolved and will be included in a patch planned for next week:

  • Fixed an issue where balloons from the Balloon Launcher would sometimes fail to lock onto targets within range.

  • Corrected several text display errors.

  • Fixed an issue where notification icons (red dots, upgrade indicators, new items) could incorrectly disappear.

  • Fixed occasional errors with background music transitions.

  • Fixed a rendering issue causing magma projectile trails to display incorrectly.

  • Fixed missing text in some languages.

  • Fixed a rare bug where the ship could fall through the ground indefinitely.

  • Fixed treasure chest icons desyncing with the minimap.

  • Fixed a rare bug where Ooze Zombies could get stuck lying flat.

  • Optimized forest stages for higher frame rates on Steam Deck.


Key Bugs and Optimization Issues in Progress
We are actively addressing the following issues and will do our best to update quickly:

  • Adding an option to unlock the 60 FPS cap for high refresh rate monitors.

  • Investigating a bug where the boss’s HP can drop to or below zero, preventing it from dying.

  • Fixing a bug where storms may never end in certain conditions.

  • Fixing a bug causing some turrets to stop targeting enemies even when repaired and loaded with ammo. (Temporary workaround: move the turret in the management page to reset it and restore functionality.)

  • Speeding up the animation speed of the Gacha Altar.

  • Improving how keyboard and controller input switching works while a controller is connected.

  • Adding basic keybinding options through editable configuration files.

  • Adding more support for the ESC key to quickly close UI windows.

  • Fixing a bug where audio can randomly drop out during intense action.


Future Update Plans
We are planning the following new features and improvements for future updates:

  • Continuously optimizing and adjusting the difficulty progression curve across game stages.

  • Adding a trail indicator on the minimap to help players navigate more easily.

  • Introducing a Hell+ difficulty mode with infinite time.

  • Adding secondary challenge missions to give players optional goals during each run.

  • Implementing a score exchange shop so accumulated points can be spent on items (details TBD).

  • Adding a post-run damage summary screen so players can analyze their weapon and trinket builds with detailed stats.


Long-Term Update Commitment
Thank you for placing your trust in us and supporting the game during its launch. We are fully committed to providing long-term updates, continuously optimizing the game, and adding new content. Here are a few directions we plan to pursue for future updates:

  • New zombie bosses

  • More heroes

  • More trinkets

  • At least four new zombie types

  • A score exchange shop (details TBD)


Our Commitment to All Captains

Thank you for reading this far, and most of all, for supporting us during the game’s launch. We have taken your suggestions and criticisms to heart. While promises can only go so far, we will do our utmost to repay your patience and support through ongoing updates.

The upcoming v1.0.1 patch next week is just the starting point of our post-launch journey. We will keep listening to the community until the Last Ship becomes a fortress every Captain can rely on.

We sincerely invite all Captains to follow our official social media accounts and join our player communities. This way, you can stay up-to-date on the latest news beyond Steam and participate in the community events we’re preparing.

🌐 Join the community below!
💬 Discord:

http://discord.gg/aBEcJpzM

🐦 Twitter: @ZombieRollerz


A Special Thanks
To every Captain who left us reviews and comments: your expectations and support mean everything to us. We will work hard to optimize the game and make sure everyone can have a great time!

— With gratitude from the entire Zing Games Team

Party Animals - Andy
Version 1.12.1.0 (2025.6.27)
Bug Fixes
  1. Fixed an issue in Nemo Kart custom games where the game could occasionally crash when transitioning to the next track after a race ends.

  2. Fixed a potential crash on PS5 when ending a Black Sail mission after dying during the level.

  3. Fixed an issue in the Lab mission where some walls were disappearing incorrectly.

  4. Fixed a visual bug in Infection mode where the Vicksy skin would appear red on the podium if it was in an infected state before the game ended.

  5. Fixed an issue in SMASH mode where the nameplate would not be disguised correctly when using the Face/Off Pawer.

  6. Fixed an issue in Winter Cabin where the milk sold from the vending machine had an incorrect model size.

Geckorientalism - HAOK FOO
经过紧张刺激的筹备,蜥学东渐终于迎来一波剧情推进!新的剧情将聚焦蜥蜴人入侵对内地带来的影响,崛起的新兴阶层与衰败的旧社会,涌入的难民与冷漠的本地人,韬光养晦与激进复仇,白毛萝莉与大雷御姐……新剧情将会在“新剧情抢先看”功能中单独列出,待本章主线更新完毕后才会融入游戏过程,欢迎随时体验。
0.4.23更新说明:更新到第十二章
9:41pm
NTR Massage & Betrayal - GTS450
We've optimized the massage mode, making it simpler to use:

No more progress bars: You no longer need to use a progress bar to determine massage progress.

Click to enter: Just click to directly enter massage mode.
9:34pm
Unleashed Fmx - tiagogomesdeoliveira1984

1- we updated the basic physics, where it is possible for the rider to react by applying his body weight to the bike's suspension

2- we fixed bugs

3- we updated some rider animations

4- we made other adjustments to the motorcycle's physics, especially during crashs

...

Search news
Archive
2025
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002